It’s an interesting challenge to build something interactive and usable on a device that fits in the palm of your hand. At THATCamp CHNM and THATCamp Philly 2012, we presented on the topic of mobile devices meets digital humanities. How can these rich projects port to smartphones? What technology is out there, and what would work best for your project.
11. Total Applications
585,000 500,000
25 BILLION DOWNLOADS 15 BILLION DOWNLOADS
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12. Native Apps vs. Mobile Web
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13. Native Applications
• BUILT FOR AN INDIVIDUAL PLATFORM (IOS, ANDROID)
• REQUIRES A SPECIFIC DEVELOPMENT ENVIRONMENT
• SOME STORES REQUIRE A FEE
• MORE FLUID, INTUITIVE APPLICATIONS
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14. Mobile Web
• BUILT LIKE A TYPICAL WEBSITE/WEB APP
• UNIVERSAL ACROSS MANY TYPES OF DEVICES
• CANNOT BE DISTRIBUTED TO APP STORES
• ACCESSED IN A MOBILE BROWSER
• CAN BE ADDED TO HOMESCREEN FROM BROWSER
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15. Hybrid Apps
• BUILT USING WEB STANDARD TECHNOLOGY
• CAN SUBMIT TO MANY STORES FROM ONE CODE BASE
• STILL NEED TO PAY INDIVIDUAL FEES
• MANY TECHNOLOGY OPTIONS AVAILABLE
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25. mLearning
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26. mLearning
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27. mLearning
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28. mLearning
• CONTINUOUS AND LIFE-LONG LEARNING
• BREAK BOUNDARIES
• EXPAND EDUCATIONAL OPPORTUNITIES
• SOCIAL COLLABORATION VS. SELF-LEARNING
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