Mastering MySQL Database Architecture: Deep Dive into MySQL Shell and MySQL R...
Ig agile roots-2010
1. Innovation Games® Software Powered Innovation Through Collaborative Play” Luke Hohmann Founder and CEO The Innovation Games® Company Twitter: #innovgames
2. A bit about Luke Work Hard Play Hard (even at work )
3. Software Powered Innovation The magic YOU create! http://visaoagil.files.wordpress.com/2009/09/pair_programming_emerleite.jpg
40. Not Work (Leisure) Pleasure Work Play Not-Play External Goals Internal Goals Not-Pleasure Adapted from http://it.coe.uga.edu/~lrieber/resources/blanchardmodel.gif
41. And yes, it is FUN Chat log extracts from three games played to prioritize a product backlog. V1-388 Luke Did you enjoy this experience? V1-388 Toni Yes - fun! V1-388 Greg Sure. V1-388 Greg I enjoyed it. V1-388 Vladimir thanks for the chance. B) V1-393 Luke Did you enjoy the experience? Would you be willing to play again in the future? V1-393 Tom yes, and yes V1-393 Mike Yes -- it was fun V1-393 Sarah Definitely V1-393 Dominic Yes, and I think VersionOne are getting great info here V1-393 Patrick I would be happy to play again. V1-394 Luke Team, are you now satisfied with your bids? V1-394 Mike YES! V1-394 Rene yup V1-394 Andre Indeed. V1-394 Jim I want more money! V1-394 Andre It was hard. But lots of fun. And yes, I want more money too - do you take credit cards? V1-394 Mike hahaha V1-394 Mike ok, gotta go guys.... it was fun
47. Envisioning Product Box Set a vision for your product with customers. Remember the Future Understand shared steps for mutual success.
48. Relationships and Use Spider Web Understand complex relationships from your customers’ point of view. Start Your Day Know how the when influences the how.
49. Hidden Needs and Problems Show and Tell Understand usage from your customers’ point of view. Speed Boat Understand the problems your customers are facing.
50. Prioritization 20/20 Vision Understand customer benefit priorities. Prune the Product Tree Develop great roadmaps. Buy a Feature Use a virtual market to prioritize key features.
51. Cost of an “Epic” (Really Big Thingy!) The stakes are big!
52. Planning Time Horizons Daily Sprint Strategy Portfolio Product Release Exec PM Dev Team 2-4 wk 2-9 mon many mons years many years Iteration Plan Portfolio Map Release Plan Vision & Roadmap
53. Do your roadmaps look like this? Saturn June 10 Sept 10 Dec 10 Mar 11 June 11 Jupiter Neptune Version 4.0 SaaS Offering Extra fast install Comprehensive Platforms Multi-site Collaboration Oracle Support Version 3.2 New platform support Security Management Scalability enhancements Usability improvements Better Integration* Version 3.01 Security Patch Better Scalability Client Access SDK
58. Prune the Product Tree Online: Preparing Planners define layers and regions so that they will know where players are placing their ideas. Planners choose images to represent growth. Planners select the kind & number of items that can be placed on the image during the game.
59. Place Initial Items Any existing ideas or roadmap items are placed on the tree.
60. Playing the Game! Players collaborate in real-time to place features/benefits (leaves/apples) on the tree. An integrated chat facility enables you to understand player motivations. Players label and describe their ideas All information is recorded and available for analysis
69. Games For Democracy.org For the 2010 Global Conference on Product Innovation Management, the PDMA will be focusing on the social cause of attacking poverty – a deep issue that affects virtually everyone in the world on an emotional, social and spiritual level.
70. Smithsonian Lemelson Exhibit Table of arts and crafts that lets visitors collaborate on problems. Cork board so that visitors can share and comment on their designs. Topographical scanner lets new images be placed on the web site. Video that shows various online solutions and how to access the online games. http://bit.ly/a6oHXt
71. Games For Democracy How will you have changed the world? And yeah, we have a game to help you answer that…
72. Thank You Innovation Through Understanding® Luke Hohmann Founder & CEO The Innovation Games® Company cell: (408) 529-0319 [email_address]
Hinweis der Redaktion
www.LukeHohmann.com Jan. 2003 Copyright (c) 2001-2003 by Luke Hohmann Real architectures always differ from known styles and patterns. These are just pictures . Tarchitecture is more than “pictures”