2. Об авторе
• >10 лет в игровой индустрии
– The Web Production, GmbH
– Kenjitsu, LLC / Nikitova, LLC
– Oberon Media, Inc
• Signus Labs
– Casual games
– Social games
– Mobile games
– Gamification
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4. История
• DICE 2010: Jesse Schell
"Design Outside the Box"
• Слово стало использоваться с середины 2010
• G-summit
Январь, Сентябрь 2011
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5. Рынок
• trendwatching.com
– Trend of 2011
• Gartner
– By 2015, more than 50
percent of organizations that
manage innovation processes
will gamify those processes
– 70% of Large Companies Will
Gamify At Least One Business
Process
• M2 Research
– $100 million in 2011
– $1.6 billion in 3-5 years
• Игроки
– Big Door
– Bunch Ball
– Badge Ville
– Rypple (SalesForce)
– …
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6. Игрофикация работы в офисе
• Повышение мотивации в выполнении
дополнительных офисных задач:
– Соблюдение дисциплины и порядка
– Инновации и повышение качества
–…
• Повышение производительности труда
– Дополнительная мотивация
7. Где работает
• Signus Labs
– Software development
– Lean development
• Legal Softwave
– Sales
– Lean service
8. Game cycle
Task
Experience
points
Items
Days off Things Score Virtual money
Privileges
Level
Create tasks
Influence Status Medals
Policeman Title
Access
Higher level tasks
Higher level
things
23. Gamification roles
• The following roles are defined for the gamification:
Manager Policeman Administrator
Initial setup, rights
Create tasks,
assignment, watch
approve completion Monitors cheats the system operability
Player
Medals Gamification logic
(employee)
Leaderboards Player profiles
Missions Mission data
Pages setup Player rights
Front end Back end