Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staff at the Open University. Hewling
Ähnlich wie Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staff at the Open University. Hewling
SPUDMIK: Launching Education into the Digital Agegtrees
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Playing catch-up – new initiatives for improving tech-knowledge and information literacy amongst library and teaching staff at the Open University. Hewling
1. Playing catch up -
new initiatives for improving tech-
knowledge and information literacy
amongst library and teaching staff at
the Open University
Anne Hewling
E-Learning Specialist
Library and Learning Resources Centre
2. So, what IS information literacy in our
context??
‘making a mark’
and
‘making one’s mark’
(Nancy Kaplan, 1995)
3. Jo’s pub quiz
Are you being fed properly?
Is there any water in the stream?
What is wicked?
What is tasty?
What are the odds on your favourites?
Do you want to come over to my space?
4. Revenge of the tools
Moreover, because disability is a growing feature of every
country’s population i.e. current running at an estimated
to affect 10 percent to 20 percent. Furthermore, disabled
student are among the early adopters of personal
computes and they needs and acquired knowledge base
on communications technology at as a catalyst to
enhance accessibility development… At present the
stated web-logs are not being used by any student with
mild of server disability. (TMA quote, 2007)
8. Digilab
… a creative space to inspire and support innovation in
the development of pedagogically effective learning
materials... Digilab is a showcase for tools, technologies
and resources illustrating how today's technology can
nurture tomorrow's learners …
Used by course teams, faculty, and others involved in the
design and delivery of learning
9. DigiLearn
• Digiquests - substantial (half or full day) group
based staff development activities
• Digibytes are short (half hour or one hour) group
based staff development activities
10. Aims:
• raising awareness and confidence in using the
technologies based in the Digilab
• considering the potential of using new
technologies for delivering learning activities
• fostering teambuilding across development areas
11. Digiquests
• Smartphones, learning and you
• Immersive worlds, learning and you
• Games, learning and you
• User generated content, learning and you
12. Digibytes
• learning object evaluation on handheld devices
• use of mobile blogging to gather user generated
content in learning contexts
• introduction to Second Life
13. What happens?
Activities: geo-caching, still and moving image
recording and editing, storyboarding, voice
recording, avatar creation, Wii contests, etc.
Outputs: presentations, short videos, podcasts,
increased use of phones and PDAs, further use
of Digilab’ equipment loans, etc.