This document discusses the future of virtual reality and communication. It argues that VR will transform how people interact and share experiences by making them feel truly present with others. As VR technology advances, it will allow for new forms of symbolic and abstract communication. The document also speculates that in the future, people may inhabit virtual environments in space through VR suits and use VR games to train virtual agents to take over procedural and declarative tasks, freeing up human cognition for higher-order thinking and problem solving. This could lead to the emergence of a "superorganism" where humans and virtual beings work together in a cognitive network.
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Beyond the Rift: Virtual Reality Games and the Future of Communication
1. BEYOND THE
RIFT
VR Games & the Future of
Communication
Jeannie Lee Novak
Co-Founder, Novy Unlimited, Inc. • Kaleidospace, LLC (Indiespace)
Lead Author & Series Editor, Game Development Essentials (Cengage)
International Space Development Conference • May 2014
6. Single-
Player
PvE
Two-Player
PvP
Multiplayer . . .
(and Massively Multiplayer) . . . Teams Competition
Cooperation
Coopetition
Player Character (PC)
Player Character (PC) Player Character (PC)
“[Virtual] Environment”
Non-Player Character [NPC] or Game Engine
COMMUNICATION
PLAYER & INTERACTION
MODES
11. 2014: “Virtual reality is not the same thing as virtual worlds. VR is an
interface; VWs are a concept.”
– Richard Bartle
1999: “Is a technology such as this really, in practice, ever likely to be
developed? Well, yes, it is. In fact, it was invented in Mesopotamia some
five thousand years ago, and it's called ‘text.’”
INHABITING VIRTUAL LIFE (VL)
MULTI-USER DUNGEONS: MUD1
12. “We thought . . . this would be such a great game to create a virtual world
around—where you're a character inside the game and you can explore this
fantastic universe.”
– Mike Morhaime
INHABITING VIRTUAL LIFE (VL)
MASSIVELY MULTIPLAYER ONLINE
GAMES: WORLD OF WARCRAFT
13. "It's a bit like The Matrix . We provide the land, and the community builds the
actual world, which gives everyone a huge sense of being pioneers in a great
experiment.”
- Philip Rosedale (Linden Lab / High
Fidelity)
INHABITING VIRTUAL LIFE (VL)
MULTI-USER VIRTUAL ENVIRONMENTS:
SECOND LIFE
14. AUGMENTED REALITY
GOOGLE GLASS
“We shouldn’t be concerned if our entire lives are recorded and made visible to
others—because if you have something that you don't want anyone to know,
maybe you shouldn't be doing it in the first place.” – Eric Schmidt
15. VIRTUAL REALITY
MORPHEUS PROTOTYPE
“Morpheus takes the PS4 to the next level of immersion and
demonstrates the future of gaming. . . . Players feel as though
they are physically inside the virtual world of a game.” – Sony
GDC 2014 announcement
“What if you want your entertainment to be available wherever
you go?
Don't worry--we've got you covered.” – Kazuo Hirai
16. VIRTUAL REALITY
OCULUS RIFT
“This is really a new communication platform. By feeling truly present, you
can share unbounded spaces and experiences with the people in your life.” –
Mark Zuckerberg
17. COMMUNICATION IN
SPACE
WHAT ABOUT THE SUIT?
Interplanetary
Earth Moon [synchronous]
Earth Mars [asynchronous]
Intra-planetary (extra-terrestrial)
Augmented reality (AR) vs. virtual reality (VR)
Suit with embedded communication replacing
Communications Carrier Assembly (CCA)
New integrated audio system (tested with HATSMAN –
head & torso sim)
Digital Speech Level Analyzer (DSLA) – vocal tracks for
testing
Light-emitting patches
Suit with AR or VR capabilities?
20. THE NEW TELEPRESENCE
“TUNING IN & TURNING ON” IN THE PLAYROOM
Tuning in
The Playroom: “Live”
a “reality” series that
listens to you
Turning on
The Playroom:
“Interactive”
a game that plays for you
“Watcher” directs the
conversation through
chat
“Watcher” controls the
player’s experience
through commands
21. Bragging vs. bemoaning or both
(“humblebragging”)
Age of the amateur
Seeking “attention” /
celebrity
Voyeurism vs. exhibitionism
Archiving life
Sharing moments, expertise,
comments
Anonymous griefers
Creating artificial events
Psychological complexity / partitioning
COMMUNICATION
TRANSFORMATION
EVOLVING “SOCIAL” TRENDS
22. COMMUNICATION
TRANSFORMATION
LEXICON: THE NEW “SOCIAL CIRCLE” Like
Share
Tweet
Pin
Embed
Link
Tag
Powerups/boosters
Achievements (stickers, badges)
Feeling [____] “alone,” “meh,”
etc.
Friend / unfriend
Upvote / downvote
@ #
Leaderboard
Integration
Profile
Page
Blog
Go “viral”
26. COMMUNICATION & COGNITIVE
ENHANCEMENT
SYMBOLOGY & PLAY INTERACTION
Communication is
redefined: more symbolic
& abstract
Sensory enhancement
(haptics, olfaction, taste)
Sensory synthesis
(synesthesia)
Interaction “synthesis” /
“mind meld”
Altering identity
Transcending humanity
Messages from space in 2001: A Space Odyssey and The
Last Starfighter
30. VIRTUAL REALITY
GAMES
IN SPACE (PART ONE)
Will we create an underground network in space that allows for real-time
communication?
Will asynchronous communication make a comeback in what are now
primarily real-time “virtual worlds”?
Will a VR or AR “spacesuit” with embedded communication components
be beneficial to inhabitants of space colonies by extending reality and
becoming a type of “space” free of constraints?
Will communication continue to develop and evolve so that it
encompasses more symbolic and abstract forms for efficiency?
31. VIRTUAL REALITY
GAMES
IN SPACE (PART TWO)
Will it be possible (and preferable) to “split” our consciousness so that
our virtual agents can embrace most (if not all) procedural and
declarative knowledge acquisition and tasks?
Will we use VR games as intra- and interplanetary communication
(including interactions with virtual agents – e.g., our Earth Agents)
Will we use VR games to train these virtual agents through gameplay
elements such as level grind (procedural knowledge) and trivia
(declarative knowledge)?
Will our cognitive focus in these games be HOTS rather than other types
of knowledge, leading to the emergence of the “superbeing”?
Will our virtual agents record all aspects of our “lives” (past, present,
future), and will we begin to see these agents as representing our
memories (or a new type of “past life”)?