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International Journal of Trend in Scientific Research and Development (IJTSRD)
Volume 5 Issue 6, September-October 2021 Available Online: www.ijtsrd.com e-ISSN: 2456 – 6470
@ IJTSRD | Unique Paper ID – IJTSRD47482 | Volume – 5 | Issue – 6 | Sep-Oct 2021 Page 687
Virtual Reality Training in Smart Factory: A Perspective View
Akash Parmar1
, Mohit Singh Tomar2
, Dr. Ritu Shivastava3
1
PG Scholar, 2
Assistant Professor, 3
Head and Professor,
1, 2, 3
Department of CSE, SIRT, Bhopal, Madhya Pradesh, India
ABSTRACT
The paper presents a model Virtual Reality framework for learning of
activity in a clever industrial facility, working as per the idea of
Industry 4.0. The Smart Factory lab—illustration of some portion of
savvy processing plant—is depicted. The VR model framework and
cycle of its structure is additionally introduced, beginning from
digitalization of the genuine brilliant plant, through rationale
programming also, association of fringe VR gadgets. Elements of the
preparation framework are introduced, alongside bearings of future
investigations and advancement.
KEYWORDS: Industry 4.0, Smart factory, Virtual reality training
system
How to cite this paper: Akash Parmar |
Mohit Singh Tomar | Dr. Ritu
Shivastava "Virtual Reality Training in
Smart Factory: A Perspective View"
Published in
International
Journal of Trend in
Scientific Research
and Development
(ijtsrd), ISSN:
2456-6470,
Volume-5 | Issue-6,
October 2021, pp.687-689, URL:
www.ijtsrd.com/papers/ijtsrd47482.pdf
Copyright © 2021 by author (s) and
International Journal of Trend in
Scientific Research and Development
Journal. This is an
Open Access article
distributed under the
terms of the Creative Commons
Attribution License (CC BY 4.0)
(http://creativecommons.org/licenses/by/4.0)
I. INTRODUCTION
The brilliant city idea is as yet in transition and
subject to discuss. Meanings of brilliant urban areas
fluctuate across OECD nations and establishments as
indicated by the international setting and to the
particular issues within reach. In any case, as a rule,
keen urban communities rotate around drives that
utilization advanced development to make
metropolitan help conveyance more productive and in
this manner increment the general intensity of a local
area. While advanced development stays vital to the
savvy city idea, a key inquiry is whether interest in
brilliant advances and computerized advancements
eventually add to work on the prosperity of residents.
A human-driven methodology is viewed as key to
make a city more astute. This is the reason the OECD
characterizes shrewd urban communities as "drives or
approaches that adequately influence digitalization to
support resident prosperity and convey more
effective, feasible and comprehensive metropolitan
administrations and conditions as a feature of a
synergistic, multi-partner measure".
II. PREVIOUS WORK
There are a couple of papers which have been
considered and insinuated on my work.
The article presents the results of research on the
impact of virtual reality on the effectiveness of
training employees performing production tasks. The
research was carried out in the Smart Factory
laboratory, which is a model of a smart factory
functioning in accordance with the concept of
Industry 4.0. A prototype VR system and its building
process were presented, starting with the digitization
of the laboratory, through logical programming and
connecting peripheral devices. The subject, scope and
plan of conducting comparative studies of operator
training at both real production stations and in a
virtual environment were presented. As a criterion for
comparing the results achieved by individual groups
subject to the study, the following were adopted: the
time to complete the production task and the number
of non-compliant products achieved in real
conditions. (PrzemysławZawadzki, Krzysztof
Żywicki ,PawełBuń And FilipGórsk; 2020)
IJTSRD47482
International Journal of Trend in Scientific Research and Development @ www.ijtsrd.com eISSN: 2456-6470
@ IJTSRD | Unique Paper ID – IJTSRD47482 | Volume – 5 | Issue – 6 | Sep-Oct 2021 Page 688
Increasingly, the smart city space is requiring a
reconceptualization of forms and factors of
production, including factories and their place in the
smart city space. Factories have always been a part of
the city and many people spend a significant part of
their lives there. Cities and factories share the same
physical space and draw from the same resources,
such as the energy grid, communication networks,
public utilities, social connections, etc. Factories and
cities should share the same IoT network in order to
maximize their synergy level. In this view, as ICT-
enhanced solutions are being implemented and so the
concept of the smart city becomes a reality, it is
mandatory that the connection between the smart city
and the smart factory is examined. This paper
represents the first step in this direction. We are
presenting a new smart way to lighten the workload
for employees (especially those involved in assembly,
setup and maintenance) and increase factory
efficiency. We have developed a brand-new smart
solution for designing and presenting work
instructions. The solution can be easily adapted to use
in other fields like healthcare or smart-homes. This
paper presents a comparison of different types of
virtual/augmented and conventional assembly
instructions. Today, we face the challenge of a lack of
skilled employees and a high rate of employee
turnover. Both result in huge time and production
losses, because new employees have to be taught
simple assembly tasks over and over again. In
addition, as companies begin hiring many more
foreign workers who do not understand the local
language, the challenge of teaching becomes even
more acute. Despite this, in modern production
systems we can still find ineffective and complicated
books and manuals with assembly, service and
measurement instructions. We have prepared several
variants for non-trivial multistep assembly
instructions: traditional ‘‘paper’’ instructions, video
instructions, virtual instructions on screen
(with/without in-situ projection and with/without a
special controller). We have developed our own
software system for working with and developing
virtual assembly instructions. In this case the in-situ
augmentation is a projection on to different parts of
the workplace. 60 subjects were tested over two years
in order to gather the learning curve for each of 5
types of instructions using virtual and augmented
reality. We have proven that using any type other than
‘‘paper’’ will shorten the learning time by
approximately half. Practitioner summary: We have
prepared and tested variants for non-trivial multi-step
assembly instructions. 60 subjects were tested over
two years in order to gather the learning curve for all
5 types of instructions – traditional paper, video
instructions, virtual instructions and two types of
virtual instructions combined with augmented reality
in-situ projection. We have proven that using any
type other than ‘‘paper’’ will shorten the learning
time by approximately half. (Peter Hořejší and Michal
Šimon; 2020)
This document presents the development of the
proposal for the virtual headquarters of the
Universidad de lasFuerzas Armadas ESPE –
SedeLatacunga, highlighting the reconstruction of the
university's 3D model using photometry techniques,
CAD modeling and rendering optimization to achieve
a photorealistic graphic level represented by reality
virtual and interacting with the objects that make up
the laboratories recreated virtually for the teaching of
PID controllers and the formation of industrial control
concepts. (Jessica S. Ortiz, Bryan S. Guevara, Edison
G. Espinosa and Víctor H. Andaluz; 2020)
Small series production with a high level of
variability is not suitable for full automation. So, a
manual assembly process must be used, which can be
improved by cooperative robots and assisted by
augmented reality devices. The assisted assembly
process needs reliable object recognition
implementation. Currently used technologies with
markers do not work reliably with objects without
distinctive texture, for example, screws, nuts, and
washers (single colored parts). The methodology
presented in the paper introduces a new approach to
object detection using deep learning networks trained
remotely by 3D virtual models. Remote web
application generates training input datasets from
virtual 3D models. This new approach was evaluated
by two different neural network models (Faster
RCNN Inception v2 with SSD, MobileNet V2 with
SSD). The main advantage of this approach is the
very fast preparation of the 2D sample training
dataset from virtual 3D models. The whole process
can run in Cloud. The experiments were conducted
with standard parts (nuts, screws, washers) and the
recognition precision achieved was comparable with
training by real samples. The learned models were
tested by two different embedded devices with an
Android operating system: Virtual Reality (VR)
glasses, Cardboard (Samsung S7), and Augmented
Reality (AR) smart glasses (Epson Moverio M350).
The recognition processing delays of the learned
models running in embedded devices based on an
ARM processor and standard x86 processing unit
were also tested for performance comparison.
(KamilŽidek; 2019)
III. SMART FACTORY SETUP
The creation framework, which is a gear of a Smart
Factory lab at Poznan College of Technology,
International Journal of Trend in Scientific Research and Development @ www.ijtsrd.com eISSN: 2456-6470
@ IJTSRD | Unique Paper ID – IJTSRD47482 | Volume – 5 | Issue – 6 | Sep-Oct 2021 Page 689
comprises in a robotized creation line. It comprises of
four moving circles, by which there are creation
stands. Transport of items is realized by little beds,
which can be coordinated to any creation stand. Their
computerized ID in the framework is acknowledged
with utilization of the RFID innovation. The entirety
creation framework is constrained by a creator made
PC program, named Factory. Construction of the
framework is introduced in Fig. 1.
Fig 1 Structure of the Smart Factory system
The 4Factory system is built out of modules dedicated
for supervision of material flow and control of work
of a production line. The system contains the
following modules:
1. Resources—information about resources of a
production system.
2. Indexes—characteristics of products and their
components,
3. Orders—data of orders for ready products,
4. Technology—definition of processes,
5. Production planning—tasks related to setting
course of production orders in a production
schedule,
6. Production control—controlling and analyzing
realization of the production flow,
7. Magazine—tasks related to material traffic in
magazines of resources and ready products.
IV. CONCLUSION
The constructed model VR framework was ready to
acknowledge fundamental preparing of
representatives/administrators of a creation
framework working as indicated by the Industry 4.0
idea. Elements of creation changes in a shrewd
industrial facility, because of status of manufacturing
modified items, is presently extremely high. An
individual is still vital in the creation cycle that is the
reason so much relies upon his arrangement and
preparing. The proposed arrangement, utilizing the
VR innovations, appears to be a decent method of
preparing the representatives, as there is a capability
of its full combination with a genuine creation
framework what's more, the expenses are for the most
part low. The fundamental commitment of the
introduced paper is loyal portrayal of a genuine
sequential construction system understanding the
shrewd processing plant idea, agreeing to the Industry
4.0 thought.
Further work on the framework will contain further
developing cooperation systems, in request to acquire
higher authenticity by empowering clients to perform
explicit developments during the gathering system,
preparing their perception capacities, yet in addition
manual abilities. The idea will be approved with
interest of people, who work the Smart Factory
creation line consistently (the framework has been at
present tried as it were in an extremely essential
manner by the creators). It will be important to play
out a similar examination of customary instruction
strategies with the new framework, to assess
adequacy of the proposed arrangement.
REFERENCES
[1] Górski, F., Zawadzki, P., Hamrol, A.:
Knowledge based engineering as a condition of
effective mass production of configurable
products by design automation. J. Mach. Eng.
16(4), 5–30 (2016)
[2] Zawadzki, P., Żywicki, K.: Smart product
design and production control for effective
mass customization in the Industry 4.0 concept.
Manag. Prod. Eng. Rev. 7(3), 105–112 (2016).
[3] Mueller, W., Becker, M., Elfeky, A.,
DiPasquale, A.: Virtual prototyping of cyber-
physical systems. In: 2012 17th Asia and South
Pacific Design Automation Conference (ASP-
DAC), pp. 219–226. IEEE, New Jersey (2012)
[4] Gorecky, D., Schmitt, M., Loskyll, M., Zühlke,
D.: Human-machine-interaction in the industry
4.0 era. In: 2014 12th IEEE International
Conference on Industrial Informatics (INDIN),
pp. 289–294. IEEE, New Jersey (2014)
[5] Hu, F.: Cyber-physical systems: integrated
computing and engineering design. CRC Press,
Boca Raton (2013)
[6] Zhang, Y., Xie, F., Dong, Y., Yang, G., Zhou,
X.: High fidelity virtualization of cyber-
physical systems. Int. J. Model. Simul. Sci.
Comput. 4(02) (2013). 1340005
[7] Lee, J., Bagheri, B., Kao, H.A.: A cyber-
physical systems architecture for industry 4.0-
based manufacturing systems. Manuf. Lett. 3,
18–23 (2015) 8. Trojanowska, J., Żywicki, K.,
Pająk, E.: Influence of selected methods of
production flow control on environment. In:
Golinska, P., Fertsch, M., MarxGomez, J. (eds.)
Information Technologies in Environmental
Engineering, pp. s.695–705. Springer, New
York (2011). doi: 10.1007/978-3-64219536-
5_54

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Virtual Reality Training in Smart Factory A Perspective View

  • 1. International Journal of Trend in Scientific Research and Development (IJTSRD) Volume 5 Issue 6, September-October 2021 Available Online: www.ijtsrd.com e-ISSN: 2456 – 6470 @ IJTSRD | Unique Paper ID – IJTSRD47482 | Volume – 5 | Issue – 6 | Sep-Oct 2021 Page 687 Virtual Reality Training in Smart Factory: A Perspective View Akash Parmar1 , Mohit Singh Tomar2 , Dr. Ritu Shivastava3 1 PG Scholar, 2 Assistant Professor, 3 Head and Professor, 1, 2, 3 Department of CSE, SIRT, Bhopal, Madhya Pradesh, India ABSTRACT The paper presents a model Virtual Reality framework for learning of activity in a clever industrial facility, working as per the idea of Industry 4.0. The Smart Factory lab—illustration of some portion of savvy processing plant—is depicted. The VR model framework and cycle of its structure is additionally introduced, beginning from digitalization of the genuine brilliant plant, through rationale programming also, association of fringe VR gadgets. Elements of the preparation framework are introduced, alongside bearings of future investigations and advancement. KEYWORDS: Industry 4.0, Smart factory, Virtual reality training system How to cite this paper: Akash Parmar | Mohit Singh Tomar | Dr. Ritu Shivastava "Virtual Reality Training in Smart Factory: A Perspective View" Published in International Journal of Trend in Scientific Research and Development (ijtsrd), ISSN: 2456-6470, Volume-5 | Issue-6, October 2021, pp.687-689, URL: www.ijtsrd.com/papers/ijtsrd47482.pdf Copyright © 2021 by author (s) and International Journal of Trend in Scientific Research and Development Journal. This is an Open Access article distributed under the terms of the Creative Commons Attribution License (CC BY 4.0) (http://creativecommons.org/licenses/by/4.0) I. INTRODUCTION The brilliant city idea is as yet in transition and subject to discuss. Meanings of brilliant urban areas fluctuate across OECD nations and establishments as indicated by the international setting and to the particular issues within reach. In any case, as a rule, keen urban communities rotate around drives that utilization advanced development to make metropolitan help conveyance more productive and in this manner increment the general intensity of a local area. While advanced development stays vital to the savvy city idea, a key inquiry is whether interest in brilliant advances and computerized advancements eventually add to work on the prosperity of residents. A human-driven methodology is viewed as key to make a city more astute. This is the reason the OECD characterizes shrewd urban communities as "drives or approaches that adequately influence digitalization to support resident prosperity and convey more effective, feasible and comprehensive metropolitan administrations and conditions as a feature of a synergistic, multi-partner measure". II. PREVIOUS WORK There are a couple of papers which have been considered and insinuated on my work. The article presents the results of research on the impact of virtual reality on the effectiveness of training employees performing production tasks. The research was carried out in the Smart Factory laboratory, which is a model of a smart factory functioning in accordance with the concept of Industry 4.0. A prototype VR system and its building process were presented, starting with the digitization of the laboratory, through logical programming and connecting peripheral devices. The subject, scope and plan of conducting comparative studies of operator training at both real production stations and in a virtual environment were presented. As a criterion for comparing the results achieved by individual groups subject to the study, the following were adopted: the time to complete the production task and the number of non-compliant products achieved in real conditions. (PrzemysławZawadzki, Krzysztof Żywicki ,PawełBuń And FilipGórsk; 2020) IJTSRD47482
  • 2. International Journal of Trend in Scientific Research and Development @ www.ijtsrd.com eISSN: 2456-6470 @ IJTSRD | Unique Paper ID – IJTSRD47482 | Volume – 5 | Issue – 6 | Sep-Oct 2021 Page 688 Increasingly, the smart city space is requiring a reconceptualization of forms and factors of production, including factories and their place in the smart city space. Factories have always been a part of the city and many people spend a significant part of their lives there. Cities and factories share the same physical space and draw from the same resources, such as the energy grid, communication networks, public utilities, social connections, etc. Factories and cities should share the same IoT network in order to maximize their synergy level. In this view, as ICT- enhanced solutions are being implemented and so the concept of the smart city becomes a reality, it is mandatory that the connection between the smart city and the smart factory is examined. This paper represents the first step in this direction. We are presenting a new smart way to lighten the workload for employees (especially those involved in assembly, setup and maintenance) and increase factory efficiency. We have developed a brand-new smart solution for designing and presenting work instructions. The solution can be easily adapted to use in other fields like healthcare or smart-homes. This paper presents a comparison of different types of virtual/augmented and conventional assembly instructions. Today, we face the challenge of a lack of skilled employees and a high rate of employee turnover. Both result in huge time and production losses, because new employees have to be taught simple assembly tasks over and over again. In addition, as companies begin hiring many more foreign workers who do not understand the local language, the challenge of teaching becomes even more acute. Despite this, in modern production systems we can still find ineffective and complicated books and manuals with assembly, service and measurement instructions. We have prepared several variants for non-trivial multistep assembly instructions: traditional ‘‘paper’’ instructions, video instructions, virtual instructions on screen (with/without in-situ projection and with/without a special controller). We have developed our own software system for working with and developing virtual assembly instructions. In this case the in-situ augmentation is a projection on to different parts of the workplace. 60 subjects were tested over two years in order to gather the learning curve for each of 5 types of instructions using virtual and augmented reality. We have proven that using any type other than ‘‘paper’’ will shorten the learning time by approximately half. Practitioner summary: We have prepared and tested variants for non-trivial multi-step assembly instructions. 60 subjects were tested over two years in order to gather the learning curve for all 5 types of instructions – traditional paper, video instructions, virtual instructions and two types of virtual instructions combined with augmented reality in-situ projection. We have proven that using any type other than ‘‘paper’’ will shorten the learning time by approximately half. (Peter Hořejší and Michal Šimon; 2020) This document presents the development of the proposal for the virtual headquarters of the Universidad de lasFuerzas Armadas ESPE – SedeLatacunga, highlighting the reconstruction of the university's 3D model using photometry techniques, CAD modeling and rendering optimization to achieve a photorealistic graphic level represented by reality virtual and interacting with the objects that make up the laboratories recreated virtually for the teaching of PID controllers and the formation of industrial control concepts. (Jessica S. Ortiz, Bryan S. Guevara, Edison G. Espinosa and Víctor H. Andaluz; 2020) Small series production with a high level of variability is not suitable for full automation. So, a manual assembly process must be used, which can be improved by cooperative robots and assisted by augmented reality devices. The assisted assembly process needs reliable object recognition implementation. Currently used technologies with markers do not work reliably with objects without distinctive texture, for example, screws, nuts, and washers (single colored parts). The methodology presented in the paper introduces a new approach to object detection using deep learning networks trained remotely by 3D virtual models. Remote web application generates training input datasets from virtual 3D models. This new approach was evaluated by two different neural network models (Faster RCNN Inception v2 with SSD, MobileNet V2 with SSD). The main advantage of this approach is the very fast preparation of the 2D sample training dataset from virtual 3D models. The whole process can run in Cloud. The experiments were conducted with standard parts (nuts, screws, washers) and the recognition precision achieved was comparable with training by real samples. The learned models were tested by two different embedded devices with an Android operating system: Virtual Reality (VR) glasses, Cardboard (Samsung S7), and Augmented Reality (AR) smart glasses (Epson Moverio M350). The recognition processing delays of the learned models running in embedded devices based on an ARM processor and standard x86 processing unit were also tested for performance comparison. (KamilŽidek; 2019) III. SMART FACTORY SETUP The creation framework, which is a gear of a Smart Factory lab at Poznan College of Technology,
  • 3. International Journal of Trend in Scientific Research and Development @ www.ijtsrd.com eISSN: 2456-6470 @ IJTSRD | Unique Paper ID – IJTSRD47482 | Volume – 5 | Issue – 6 | Sep-Oct 2021 Page 689 comprises in a robotized creation line. It comprises of four moving circles, by which there are creation stands. Transport of items is realized by little beds, which can be coordinated to any creation stand. Their computerized ID in the framework is acknowledged with utilization of the RFID innovation. The entirety creation framework is constrained by a creator made PC program, named Factory. Construction of the framework is introduced in Fig. 1. Fig 1 Structure of the Smart Factory system The 4Factory system is built out of modules dedicated for supervision of material flow and control of work of a production line. The system contains the following modules: 1. Resources—information about resources of a production system. 2. Indexes—characteristics of products and their components, 3. Orders—data of orders for ready products, 4. Technology—definition of processes, 5. Production planning—tasks related to setting course of production orders in a production schedule, 6. Production control—controlling and analyzing realization of the production flow, 7. Magazine—tasks related to material traffic in magazines of resources and ready products. IV. CONCLUSION The constructed model VR framework was ready to acknowledge fundamental preparing of representatives/administrators of a creation framework working as indicated by the Industry 4.0 idea. Elements of creation changes in a shrewd industrial facility, because of status of manufacturing modified items, is presently extremely high. An individual is still vital in the creation cycle that is the reason so much relies upon his arrangement and preparing. The proposed arrangement, utilizing the VR innovations, appears to be a decent method of preparing the representatives, as there is a capability of its full combination with a genuine creation framework what's more, the expenses are for the most part low. The fundamental commitment of the introduced paper is loyal portrayal of a genuine sequential construction system understanding the shrewd processing plant idea, agreeing to the Industry 4.0 thought. Further work on the framework will contain further developing cooperation systems, in request to acquire higher authenticity by empowering clients to perform explicit developments during the gathering system, preparing their perception capacities, yet in addition manual abilities. The idea will be approved with interest of people, who work the Smart Factory creation line consistently (the framework has been at present tried as it were in an extremely essential manner by the creators). It will be important to play out a similar examination of customary instruction strategies with the new framework, to assess adequacy of the proposed arrangement. REFERENCES [1] Górski, F., Zawadzki, P., Hamrol, A.: Knowledge based engineering as a condition of effective mass production of configurable products by design automation. J. Mach. Eng. 16(4), 5–30 (2016) [2] Zawadzki, P., Żywicki, K.: Smart product design and production control for effective mass customization in the Industry 4.0 concept. Manag. Prod. Eng. Rev. 7(3), 105–112 (2016). [3] Mueller, W., Becker, M., Elfeky, A., DiPasquale, A.: Virtual prototyping of cyber- physical systems. In: 2012 17th Asia and South Pacific Design Automation Conference (ASP- DAC), pp. 219–226. IEEE, New Jersey (2012) [4] Gorecky, D., Schmitt, M., Loskyll, M., Zühlke, D.: Human-machine-interaction in the industry 4.0 era. In: 2014 12th IEEE International Conference on Industrial Informatics (INDIN), pp. 289–294. IEEE, New Jersey (2014) [5] Hu, F.: Cyber-physical systems: integrated computing and engineering design. CRC Press, Boca Raton (2013) [6] Zhang, Y., Xie, F., Dong, Y., Yang, G., Zhou, X.: High fidelity virtualization of cyber- physical systems. Int. J. Model. Simul. Sci. Comput. 4(02) (2013). 1340005 [7] Lee, J., Bagheri, B., Kao, H.A.: A cyber- physical systems architecture for industry 4.0- based manufacturing systems. Manuf. Lett. 3, 18–23 (2015) 8. Trojanowska, J., Żywicki, K., Pająk, E.: Influence of selected methods of production flow control on environment. In: Golinska, P., Fertsch, M., MarxGomez, J. (eds.) Information Technologies in Environmental Engineering, pp. s.695–705. Springer, New York (2011). doi: 10.1007/978-3-64219536- 5_54