SlideShare ist ein Scribd-Unternehmen logo
1 von 64
Downloaden Sie, um offline zu lesen
The HCI Group
Research Seminar
11.11.2015
Staff
● Aleksander Väljamäe, Researcher (1.00)
● David Lamas, Professor (1.00)
● Ilya Shmorgun, Teacher of Informatics (1.00)
● Mati Mõttus, Analyst (0.20)
● Sónia Sousa, Associate Professor (0.50)
● Ilya Shmorgun (2011)
● Mati Mõttus (2012)
● Arman Arakelyan (2012)
● Joanna Kviatkovska (2013)
● Abiodun Ogunyemi (2013)
● Baseer Ahmad Baheer (2014)
● Abdul Wahid Samadzai (2014)
● Anastassia Väljamäe (2015)
● Siddharth Nakul Gulati (2015)
● Õnne Mets (2015), in cooperation with the University of Milan
Doctoral students
Resources
● [IDLAB] Interaction Design Laboratory
○ Work, teaching and research lab
● [UXLAB] User Experience Laboratory
○ Teaching and research lab
The interaction design laboratory
● Purpose
○ The interaction design lab supports all sorts of practices related with designing interactive
digital products, environments, systems, and services.
○ As a work, teaching, and research lab, it supports not only the design practices mentioned
above, but also the development of individual competences, and the development of the field
itself.
● This lab is managed by Ilya Shmorgun and it is colloquially referred to as
IDLAB
The interaction design laboratory
The user experience laboratory
Purpose
● UX lab will be used to assess emotional, cognitive and perceptual
reactions to mixed and real environments using psychophysiological,
behavioral and subjective responses from users.
Supported activities / Example projects
● Aesthetics of implicit interaction [methodology development]
● Hyperscanning studies on group decision making [evaluation]
● Neuro- and biofeedback applications for prosocial behavior [training]
The user experience laboratory
Our frames of reference (Paul Dourish)
Electrical Symbolical Textual Graphical Tangible
First analog computers
where operations were
directly encoded in
their circuits which
needed to be
configured for each
new task.
There were no
“users”, only
programmers.
First assembly
languages appeared,
that rendered machine
level instructions into
symbolic expressions.
The actual interaction
took still place with
encoded punch cards,
although the languages
could already be
considered textual.
With the appearance of
teletype machines and
video terminals, the
primary form of
interaction became
textual.
This can be considered
the origin of interactive
computing - “interactive
loop” in which the
interaction became an
endless back and forth
loop of instruction and
response between user
and system.
With the appearance of
graphical UIs the
interaction moved from
the one dimensional
stream of characters to
a two dimensional
space.
The task of managing
interaction became the
task of managing space.
Interaction directly
through physical
artifacts rather than
graphical interfaces or
classical input devices.
Our frames of reference (John M. Carrol)
focus on the properties of
specific system components
focus on tasks at hand focus on socially and materially
embedded interactions
Our frames of reference (Susanne Bødker)
1st Wave 2nd Wave 3rd Wave
Rigid guidelines.
Formal methods.
Systematic testing.
Focus on context and groups
working with a collection of
applications.
Theories: situated action,
distributed cognition and activity
theory.
Proactive methods: variety of
participatory design workshops,
prototyping and contextual inquiry,
qualitative approaches studying
use as it happens.
Use of context and application types are
broadened. Computers are increasingly
being used in private and public spheres.
Technology spreads from workplace to
homes and everyday lives and culture.
Theoretical focus on aesthetics, cultural
level, cognitive expands into emotional,
cultural, historical focus on experience.
Methods moved away from commitment to
users towards more exploratory take-it-or-
leave it approach where designers seek
inspiration from use.
Our frames of reference (Yvonne Rogers)
Classical theories Modern theories Contemporary theories
Applying basic research.
Cognitive modeling.
Distributed cognition.
Situated action.
Ethnomethodology and
ethnography.
Activity theory.
Grounded theory.
Human values.
Research in the wild.
Turn to design, culture,
embodiment.
Our frames of reference
Classical theories Modern theories Contemporary theories
1st Wave 2nd Wave 3rd Wave
Electrical Symbolical Textual Graphical Tangible
Our frames of reference
Our frames of reference
Our frames of reference
conceptual
artefacts
technical
artefacts
design
artefacts
A pattern language for
distributed user interfaces
The DUI pattern library and language
Motivation
We can no longer design applications in isolation and for one specific platform.
The concept of DUIs is fuzzy and hard to grasp without reading a large amount of
literature.
It is even harder to understand what are the available options for designing DUIs
and how to actually make those ideas tangible.
It is difficult to use existing DUI design projects as examples, because it is not
clear how design synthesis occurred and how the final working prototype was
created.
Maturity
Does
● Provides an overview of DUI design
possibilities.
● Is based on systematic research and
theory.
● Provides alternative means of accessing
and browsing the data.
● Can be fairly easily extended and
improved.
Does not
● Is not currently systematically tested for
analysing existing DUIs.
● Is not currently systematically tested for
designing DUIs.
● Does not include include empirical
evidence, such as performance
characteristics of individual patterns.
● Lacks infrastructure for testing individual
patterns.
What has been done
Ongoing research
Distributed user interface pattern testbed
Motivation
The DUI pattern library offers descriptions of how interactions with distributed user
interfaces can be designed.
However, the library does not currently provide any empirical evidence about the
patterns, such as task times, error rates, and perceived cognitive load.
Neither is there evidence of how the patterns can be used to support user
activities, such as collaboration, or want kinds of experiences can be fostered.
Finally, it is not currently possible to test the patterns on real devices.
Maturity
Does
● Exist on paper.
● The current options are:
○ DireWolf
○ HuddleLamp
○ Panelrama
Does not
● No tangible outcomes yet.
What has been done
At the moment designing the testbed was offered as a design challenge for the
participants of the Web Workshop.
The challenge has been formulated as a statement of what needs to be done, a
set of patterns to be prototyped, and a range of examples to support ideation.
The purpose of this activity is to sensitise students to the idea of developing the
testbed and collecting a range of ideas about how the testbed can be
implemented.
Ongoing research
The idea for the testbed is to implement it with web technologies:
● It will be easier to manage and develop;
● Can run a wide range of devices;
● There can be an API to implement native interfaces if necessary.
A socio-technical model of trust
Motivation
● One main motivation is to understand why is there no change in user
behaviour despite repeated trust breaches.
○ Notable examples include trust breaches by Facebook (Kramer, Guillory & Hancock, 2014),
NHS in the UK (The Guardian, 2012) and extensive reporting on surveillance practices and
privacy breaches by Edward Snowden (Lyon, D. (2014).
● There has been no change in user behaviour despite these breaches!
○ Why is it so?
● Lack of a clear understanding (and definition) of role of trust in HCI & user
engagement.
● Paucity of academic research from both a social and a technical perspective
on understanding trust.
Maturity
Does
● Provides a concise and succinct model for
understanding trust in HCI.
● Is a conceptual model based on a vast
literature review.
● Integrates several different indicators in a
unique model to further our understanding
of trust.
Does not
● Was proposed in an E-learning context
and we need to situate this within HCI.
● For this, indicators need to be defined
more precisely from a HCI perspective.
● Empirical validation needed.
Ongoing work
● Extensive and systematic literature review to further elaborate and
understand role of trust in user engagement.
● Comparison of prior trust models and their attributes proposed in the literature
(more details here) with the attributes of STM.
○ Simultaneously, logging of theories used in these models so as to further advance and refine
STM is also being currently done.
● Exhaustive review of context, validation process and examples which would
also help refine STM.
● Elaborating and defining the different attributes within STM to situate it within
the HCI domain.
Model of appropriation
for software sustainability
The model
Motivation
● Software sustainability (prolonged use) lacks studies of interaction design,
thus the interest in design choices for shaping interactions that prolong
software use.
● A current model of appropriation, borrowed from the Information System
domain, lacks the design choices that would foster the different stages of
appropriation.
● Having worked in the software development industry I have seen many
projects redone with few added value, where an alternative, participatory and
evolution based design approach would have prolonged the use of software
and saved resources.
Maturity
Does
● Focus on temporal aspects
(stages) of appropriation
● Describe and explain the
process of appropriation and
interface-based qualities that
support it
● Introduce 5 main enabling
“qualities” that can support the
stages.
● Detail the specifics on how the
qualities can be implemented.
Does not
● Have predictive maturity
● Has not been tested in a
longitudinal study
● Lacks operationalization of the
concepts (ongoing)
What has been done
● Development of the model
○ Literature review
● Explore and transfer IxD methods for appropriation-enabling design
○ Card sorting
○ Design Space Analysis
○ Delphi Study
Ongoing research
Assessment of the expressiveness of
the model
● Understand descriptive potential
● Develop the model with input
from two case studies
Operationalization of the Model
● Factors
● Examples (patterns)
● Dependent and independent
variables
● Influence of enabling design
choices on prolonged use
Aesthetic experience scale
What is aesthetic experience scale?
An aesthetic experience scale is a questionnaire for evaluating Users’ aesthetic
experience during the interaction.
It will utilize the episodes of interaction as a stimuli and registers users’ judgement
on semantic differential scales.
These semantic differentials are attributed to aesthetics of interaction, taking
into account the multimodality of aesthetics.
Motivation
Literature review:
Visual aesthetics of interaction:
● Evaluation methods (Lavie2004, Moshagen2010, Ngo2003)
● Analyses of relevance (Kurosu1995, Tractinsky2000, Lindgaard2006-2007, Moshagen2009,
Cyr2010, Reineke2013, Mõttus2013, Mõttus2014)
Beyond the visual aesthetics:
● Reviews (Hassenzahl2008, Lenz2014)
● Evaluation methods, models, frameworks (Hassenzahl2004, Lenz2013, Hashim2010-2011)
● Design research, case studies (Djajadiningrat2007, Rocchesso2009-2010)
Conclusion:
Aesthetic’s evaluation in HCI has addresses mainly visual and appearance-related beauty (Mõttus2015).
The earlier works provide useful frameworks and mappings (Lenz2013-2014, Hassenzahl2004) that
facilitate developing a questionnaire of aesthetic evaluation.
Ongoing work
Empirical study of eliciting aesthetic attributes:
● stimuli: interaction episodes, extracted from popular free apps on mobile
devices
● participants: having mobile use experience, suggested expertise ongeneral
aesthetics
● elicitation: repertory grid technique (RGT) - semistructured interview
● Analysis:
○ Semantic analysis
○ Factor analysis
○ Multidimensional scaling
Future work
● Development of scales for questionnaire (data analysis of previous study)
● Refinement of scales (empirical study)
● Validation of questionnaire (empirical study)
….Further studies may be...
● Generalization of questionnaire on other fields of HCI
○ Distributed UI
○ Tangible interactions
○ Ubiquitous computing
○ Brain-computer interface
HCI uptake maturity model and
assessment tool
The Model and Tool
● Model
○ Conceptual
■ Systematic review
■ Research findings
■ Based on theory of Diffusion of Innovations
● HCI-Maturity Self -Assessment Tool
○ Assessment by CEOs
○ Assessment by Company’s HoUs/HoDs
○ Assessment by Expert
■ Project evidence
Motivation
“While the growing body of literature continues to focus on process descriptions
and recommended tools, the day-to-day work involved and the many and varied
settings in which the tools and processes are applied, remain largely unexplored.”
– (Ferreira, Sharp, & Robinson, 2012; p.11)
● From a research perspective, uptake of research findings is low and many of
the current proposals lack methodological strength and theoretical guidance.
● From practice point of view, companies are in need of tools to help self-
assess their practice and processes.
- How can we facilitate implementation of HCI values and approaches in
software development companies?
Maturity
Does
● Deductive tool from two existing maturity
models
● Deductive tool from field studies
● Help companies self assess and reflect on
their process and maturity
● Enhance collaboration with experts
● Cover three aspects of maturity
○ HCI infrastructure – process,
resources, management
○ HCI performance – performance of
usability design
○ Usability-meeting impact
Does not
● Replace existing models
● Follow third-party assessments
What has been done
● Literature review (scoping study)
● Full study in Nigeria
○ Short paper publication in INTERACT 2015 proceedings
○ Journal paper submission
● A survey and one case study interview in Estonia
Ongoing research
● Systematic literature review
● Conference paper (for AfriCHI 2016)
● Questionnaire for a proposed web-based HCI maturity self-assessment tool
○ HCI infrastructure – process, resources, management
○ HCI performance – performance of usability design
○ Usability-meeting impact
● Research Traineeship at Aalborg University, Aalborg Denmark
○ Usability evaluation projects
○ Pilot testing questionnaire on Danish software companies
Physiology-based
interactive media toolbox
Creating affective audio-visual dictionary
Implicit interaction research topics
● Hybrid distributed user interfaces (hyperscanning)
● Trust/collaboration
● Affective metadata (e.g. reactions to films as intangible heritage)
● Emerging applications (serious games, assistive & health apps,
neurocinema, neurotheatre)
● Design process (new low cost developments, e.g., Open BCI platform)
And the rest...
hci.tlu.ee

Weitere ähnliche Inhalte

Was ist angesagt?

Goal Dynamics_From System Dynamics to Implementation
Goal Dynamics_From System Dynamics to ImplementationGoal Dynamics_From System Dynamics to Implementation
Goal Dynamics_From System Dynamics to ImplementationAmjad Adib
 
Iui2015: Personalized Search: Reconsidering the Value of Open User Models
Iui2015: Personalized Search: Reconsidering the Value of Open User ModelsIui2015: Personalized Search: Reconsidering the Value of Open User Models
Iui2015: Personalized Search: Reconsidering the Value of Open User ModelsPeter Brusilovsky
 
The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...
The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...
The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...ARISTOTELE
 
Activity Systems Analysis in Design Research
Activity Systems Analysis in Design ResearchActivity Systems Analysis in Design Research
Activity Systems Analysis in Design ResearchLisa Yamagata-Lynch
 
Software engineering ontology and software testing
Software engineering ontology and software testingSoftware engineering ontology and software testing
Software engineering ontology and software testingKhushbu Patel
 
Scalable Exploration of Relevance Prospects to Support Decision Making
Scalable Exploration of Relevance Prospects to Support Decision MakingScalable Exploration of Relevance Prospects to Support Decision Making
Scalable Exploration of Relevance Prospects to Support Decision MakingKatrien Verbert
 
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignDefense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignRobin Teigland
 
Blending synchronous asynchronous
Blending synchronous asynchronousBlending synchronous asynchronous
Blending synchronous asynchronousLisa Yamagata-Lynch
 
Towards the next generation of interactive and adaptive explanation methods
Towards the next generation of interactive and adaptive explanation methodsTowards the next generation of interactive and adaptive explanation methods
Towards the next generation of interactive and adaptive explanation methodsKatrien Verbert
 
Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...
Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...
Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...Peter Brusilovsky
 
Software Engineering Ontology and Software Testing
Software Engineering Ontology and Software Testing�Software Engineering Ontology and Software Testing�
Software Engineering Ontology and Software TestingKamal Patel
 
Tenc Winterschool09 Davinia Slideshare
Tenc Winterschool09 Davinia SlideshareTenc Winterschool09 Davinia Slideshare
Tenc Winterschool09 Davinia Slideshareguest94c824
 
Model-based Development and Evolution of Information Systems - Introduction
Model-based Development and Evolution of Information Systems - IntroductionModel-based Development and Evolution of Information Systems - Introduction
Model-based Development and Evolution of Information Systems - IntroductionJohn Krogstie
 

Was ist angesagt? (20)

Goal Dynamics_From System Dynamics to Implementation
Goal Dynamics_From System Dynamics to ImplementationGoal Dynamics_From System Dynamics to Implementation
Goal Dynamics_From System Dynamics to Implementation
 
Design pattern
Design patternDesign pattern
Design pattern
 
Iui2015: Personalized Search: Reconsidering the Value of Open User Models
Iui2015: Personalized Search: Reconsidering the Value of Open User ModelsIui2015: Personalized Search: Reconsidering the Value of Open User Models
Iui2015: Personalized Search: Reconsidering the Value of Open User Models
 
The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...
The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...
The Innovation Engine for Team Building – The EU Aristotele Approach From Ope...
 
Crowdsourcing Software Evaluation
Crowdsourcing Software EvaluationCrowdsourcing Software Evaluation
Crowdsourcing Software Evaluation
 
Activity Systems Analysis in Design Research
Activity Systems Analysis in Design ResearchActivity Systems Analysis in Design Research
Activity Systems Analysis in Design Research
 
Software engineering ontology and software testing
Software engineering ontology and software testingSoftware engineering ontology and software testing
Software engineering ontology and software testing
 
Scalable Exploration of Relevance Prospects to Support Decision Making
Scalable Exploration of Relevance Prospects to Support Decision MakingScalable Exploration of Relevance Prospects to Support Decision Making
Scalable Exploration of Relevance Prospects to Support Decision Making
 
Pres nlc 2013 lit
Pres nlc 2013 litPres nlc 2013 lit
Pres nlc 2013 lit
 
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative DesignDefense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
Defense Ates Gursimsek Mutlimodal Semiotics and Collaborative Design
 
Lopez
LopezLopez
Lopez
 
A brief overview of ux research
A brief overview of ux researchA brief overview of ux research
A brief overview of ux research
 
Addictive links: Adaptive Navigation Support in College-Level Courses
Addictive links: Adaptive Navigation Support in College-Level CoursesAddictive links: Adaptive Navigation Support in College-Level Courses
Addictive links: Adaptive Navigation Support in College-Level Courses
 
Blending synchronous asynchronous
Blending synchronous asynchronousBlending synchronous asynchronous
Blending synchronous asynchronous
 
Software evaluation via users’ feedback at runtime
Software evaluation via users’ feedback at runtimeSoftware evaluation via users’ feedback at runtime
Software evaluation via users’ feedback at runtime
 
Towards the next generation of interactive and adaptive explanation methods
Towards the next generation of interactive and adaptive explanation methodsTowards the next generation of interactive and adaptive explanation methods
Towards the next generation of interactive and adaptive explanation methods
 
Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...
Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...
Data-Driven Education 2020: Using Big Educational Data to Improve Teaching an...
 
Software Engineering Ontology and Software Testing
Software Engineering Ontology and Software Testing�Software Engineering Ontology and Software Testing�
Software Engineering Ontology and Software Testing
 
Tenc Winterschool09 Davinia Slideshare
Tenc Winterschool09 Davinia SlideshareTenc Winterschool09 Davinia Slideshare
Tenc Winterschool09 Davinia Slideshare
 
Model-based Development and Evolution of Information Systems - Introduction
Model-based Development and Evolution of Information Systems - IntroductionModel-based Development and Evolution of Information Systems - Introduction
Model-based Development and Evolution of Information Systems - Introduction
 

Andere mochten auch

Usability Testing by Rajdeep Gupta, Misys
Usability Testing by Rajdeep Gupta, MisysUsability Testing by Rajdeep Gupta, Misys
Usability Testing by Rajdeep Gupta, MisysSTC India UX SIG
 
HCI research methods by Sanjay Tripathi, ABB
HCI research methods by Sanjay Tripathi, ABBHCI research methods by Sanjay Tripathi, ABB
HCI research methods by Sanjay Tripathi, ABBSTC India UX SIG
 
Being human : Future of human computer interaction
Being human : Future of human computer interactionBeing human : Future of human computer interaction
Being human : Future of human computer interactionAvijit Paul
 
Doctoral Symposium Slides from ACM International Conference on Interactive Su...
Doctoral Symposium Slides from ACM International Conference on Interactive Su...Doctoral Symposium Slides from ACM International Conference on Interactive Su...
Doctoral Symposium Slides from ACM International Conference on Interactive Su...Stacey Scott
 
An overview of my PhD research
An overview of my PhD researchAn overview of my PhD research
An overview of my PhD researchFelienne Hermans
 
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces Presentation at Seminar I: Rhetorical Evaluation of User Interfaces
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces Omar Sosa-Tzec
 
Sometimes a sign, sometimes a figure
Sometimes a sign, sometimes a figureSometimes a sign, sometimes a figure
Sometimes a sign, sometimes a figureOmar Sosa-Tzec
 
Sharing bisnis big data v3 part1
Sharing  bisnis big data v3 part1Sharing  bisnis big data v3 part1
Sharing bisnis big data v3 part1Dwika Sudrajat
 

Andere mochten auch (9)

Usability Testing by Rajdeep Gupta, Misys
Usability Testing by Rajdeep Gupta, MisysUsability Testing by Rajdeep Gupta, Misys
Usability Testing by Rajdeep Gupta, Misys
 
HCI research methods by Sanjay Tripathi, ABB
HCI research methods by Sanjay Tripathi, ABBHCI research methods by Sanjay Tripathi, ABB
HCI research methods by Sanjay Tripathi, ABB
 
Being human : Future of human computer interaction
Being human : Future of human computer interactionBeing human : Future of human computer interaction
Being human : Future of human computer interaction
 
Doctoral Symposium Slides from ACM International Conference on Interactive Su...
Doctoral Symposium Slides from ACM International Conference on Interactive Su...Doctoral Symposium Slides from ACM International Conference on Interactive Su...
Doctoral Symposium Slides from ACM International Conference on Interactive Su...
 
An overview of my PhD research
An overview of my PhD researchAn overview of my PhD research
An overview of my PhD research
 
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces Presentation at Seminar I: Rhetorical Evaluation of User Interfaces
Presentation at Seminar I: Rhetorical Evaluation of User Interfaces
 
Sometimes a sign, sometimes a figure
Sometimes a sign, sometimes a figureSometimes a sign, sometimes a figure
Sometimes a sign, sometimes a figure
 
HCI Seminar Fall 2015
HCI Seminar Fall 2015HCI Seminar Fall 2015
HCI Seminar Fall 2015
 
Sharing bisnis big data v3 part1
Sharing  bisnis big data v3 part1Sharing  bisnis big data v3 part1
Sharing bisnis big data v3 part1
 

Ähnlich wie 2015-11-11 research seminar

Career Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptxCareer Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptxMee Mee Alainmar
 
On data-driven systems analyzing, supporting and enhancing users’ interaction...
On data-driven systems analyzing, supporting and enhancing users’ interaction...On data-driven systems analyzing, supporting and enhancing users’ interaction...
On data-driven systems analyzing, supporting and enhancing users’ interaction...Grial - University of Salamanca
 
Literature_Review_CA2_N00147768
Literature_Review_CA2_N00147768Literature_Review_CA2_N00147768
Literature_Review_CA2_N00147768Stephen Norman
 
Exploration & Promotion: Implementation Strategies of Corporate Social Software
Exploration & Promotion: Implementation Strategies of Corporate Social SoftwareExploration & Promotion: Implementation Strategies of Corporate Social Software
Exploration & Promotion: Implementation Strategies of Corporate Social SoftwareAlexander Stocker
 
A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...
A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...
A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...Nim Dvir
 
EdMedia 2017 Outstanding Paper Award
EdMedia 2017 Outstanding Paper AwardEdMedia 2017 Outstanding Paper Award
EdMedia 2017 Outstanding Paper AwardAlan Amory
 
Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...
Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...
Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...Sebastian Dennerlein
 
Evaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or ProductEvaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or ProductKhalid Md Saifuddin
 
UX Design Process | Sample Proposal
UX Design Process | Sample Proposal UX Design Process | Sample Proposal
UX Design Process | Sample Proposal Marta Fioni
 
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your WebsiteContextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your WebsiteRachel Vacek
 
Aect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressedAect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressedIsa Jahnke
 
2015-04-29 research seminar
2015-04-29 research seminar2015-04-29 research seminar
2015-04-29 research seminarifi8106tlu
 
Project
Project Project
Project ra na
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionAlexandra Okada
 
Designing for knowledge maturing: from knowledge driven software to supportin...
Designing for knowledge maturing: from knowledge driven software to supportin...Designing for knowledge maturing: from knowledge driven software to supportin...
Designing for knowledge maturing: from knowledge driven software to supportin...Andreas Schmidt
 
Framework for opinion as a service on review data of customer using semantics...
Framework for opinion as a service on review data of customer using semantics...Framework for opinion as a service on review data of customer using semantics...
Framework for opinion as a service on review data of customer using semantics...IJECEIAES
 

Ähnlich wie 2015-11-11 research seminar (20)

Career Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptxCareer Counseling Application Prototype.pptx
Career Counseling Application Prototype.pptx
 
On data-driven systems analyzing, supporting and enhancing users’ interaction...
On data-driven systems analyzing, supporting and enhancing users’ interaction...On data-driven systems analyzing, supporting and enhancing users’ interaction...
On data-driven systems analyzing, supporting and enhancing users’ interaction...
 
Literature_Review_CA2_N00147768
Literature_Review_CA2_N00147768Literature_Review_CA2_N00147768
Literature_Review_CA2_N00147768
 
Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...
 
Exploration & Promotion: Implementation Strategies of Corporate Social Software
Exploration & Promotion: Implementation Strategies of Corporate Social SoftwareExploration & Promotion: Implementation Strategies of Corporate Social Software
Exploration & Promotion: Implementation Strategies of Corporate Social Software
 
Interface Design
Interface DesignInterface Design
Interface Design
 
A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...
A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...
A Framework For Effective Content Strategy Based On Heuristic Evaluation (Res...
 
EdMedia 2017 Outstanding Paper Award
EdMedia 2017 Outstanding Paper AwardEdMedia 2017 Outstanding Paper Award
EdMedia 2017 Outstanding Paper Award
 
Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...
Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...
Understanding and Supporting Intersubjective Meaning Making in Socio-Technica...
 
Evaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or ProductEvaluation of Interactive Systems Design or Prototype or Product
Evaluation of Interactive Systems Design or Prototype or Product
 
UX Design Process | Sample Proposal
UX Design Process | Sample Proposal UX Design Process | Sample Proposal
UX Design Process | Sample Proposal
 
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your WebsiteContextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
Contextual Inquiry: How Ethnographic Research can Impact the UX of Your Website
 
Aect 2018 workshop
Aect 2018 workshopAect 2018 workshop
Aect 2018 workshop
 
Aect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressedAect2018 workshop-v6ij-compressed
Aect2018 workshop-v6ij-compressed
 
2015-04-29 research seminar
2015-04-29 research seminar2015-04-29 research seminar
2015-04-29 research seminar
 
Project
Project Project
Project
 
Immersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face RecognitionImmersive Learning with Virtual Reality and Face Recognition
Immersive Learning with Virtual Reality and Face Recognition
 
Summ11 useinterx
Summ11 useinterxSumm11 useinterx
Summ11 useinterx
 
Designing for knowledge maturing: from knowledge driven software to supportin...
Designing for knowledge maturing: from knowledge driven software to supportin...Designing for knowledge maturing: from knowledge driven software to supportin...
Designing for knowledge maturing: from knowledge driven software to supportin...
 
Framework for opinion as a service on review data of customer using semantics...
Framework for opinion as a service on review data of customer using semantics...Framework for opinion as a service on review data of customer using semantics...
Framework for opinion as a service on review data of customer using semantics...
 

Mehr von ifi8106tlu

2016-05-30 Venia Legendi (CEITER): Minna Huotilainen
2016-05-30 Venia Legendi (CEITER): Minna Huotilainen2016-05-30 Venia Legendi (CEITER): Minna Huotilainen
2016-05-30 Venia Legendi (CEITER): Minna Huotilainenifi8106tlu
 
2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Calleja
2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Calleja2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Calleja
2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Callejaifi8106tlu
 
2016-05-31 Venia Legendi (CEITER): Sergey Sosnovsky
2016-05-31 Venia Legendi (CEITER): Sergey Sosnovsky2016-05-31 Venia Legendi (CEITER): Sergey Sosnovsky
2016-05-31 Venia Legendi (CEITER): Sergey Sosnovskyifi8106tlu
 
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prietoifi8106tlu
 
2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Triana
2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Triana2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Triana
2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Trianaifi8106tlu
 
2016-05-27 Venia Legendi (CEITER): Paul Seitlinger
2016-05-27 Venia Legendi (CEITER): Paul Seitlinger2016-05-27 Venia Legendi (CEITER): Paul Seitlinger
2016-05-27 Venia Legendi (CEITER): Paul Seitlingerifi8106tlu
 
2016-05-27 Venia Legendi (CEITER): Terje Väljataga
2016-05-27 Venia Legendi (CEITER): Terje Väljataga2016-05-27 Venia Legendi (CEITER): Terje Väljataga
2016-05-27 Venia Legendi (CEITER): Terje Väljatagaifi8106tlu
 
2016-05-11 research seminar
2016-05-11 research seminar2016-05-11 research seminar
2016-05-11 research seminarifi8106tlu
 
2016-05-04 research seminar
2016-05-04 research seminar2016-05-04 research seminar
2016-05-04 research seminarifi8106tlu
 
Venia Legendi 2016: Pille Eslon
Venia Legendi 2016: Pille EslonVenia Legendi 2016: Pille Eslon
Venia Legendi 2016: Pille Eslonifi8106tlu
 
Venia Legendi 2016: Maria Zeltser
Venia Legendi 2016: Maria ZeltserVenia Legendi 2016: Maria Zeltser
Venia Legendi 2016: Maria Zeltserifi8106tlu
 
Venia legendi 2016 Andi Kivinukk
Venia legendi 2016 Andi KivinukkVenia legendi 2016 Andi Kivinukk
Venia legendi 2016 Andi Kivinukkifi8106tlu
 
2016-04-27 research seminar, 2nd presenter
2016-04-27 research seminar, 2nd presenter2016-04-27 research seminar, 2nd presenter
2016-04-27 research seminar, 2nd presenterifi8106tlu
 
2016-04-27 research seminar
2016-04-27 research seminar2016-04-27 research seminar
2016-04-27 research seminarifi8106tlu
 
EstCORE veebinar
EstCORE veebinarEstCORE veebinar
EstCORE veebinarifi8106tlu
 
2016-04-20 research seminar
2016-04-20 research seminar2016-04-20 research seminar
2016-04-20 research seminarifi8106tlu
 
2016-04-13 research seminar appendix
2016-04-13 research seminar appendix2016-04-13 research seminar appendix
2016-04-13 research seminar appendixifi8106tlu
 
2016-04-13 research seminar presentation
2016-04-13 research seminar presentation2016-04-13 research seminar presentation
2016-04-13 research seminar presentationifi8106tlu
 
2016-04-06 research seminar
2016-04-06 research seminar2016-04-06 research seminar
2016-04-06 research seminarifi8106tlu
 
2016 03-16 research seminar
2016 03-16 research seminar2016 03-16 research seminar
2016 03-16 research seminarifi8106tlu
 

Mehr von ifi8106tlu (20)

2016-05-30 Venia Legendi (CEITER): Minna Huotilainen
2016-05-30 Venia Legendi (CEITER): Minna Huotilainen2016-05-30 Venia Legendi (CEITER): Minna Huotilainen
2016-05-30 Venia Legendi (CEITER): Minna Huotilainen
 
2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Calleja
2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Calleja2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Calleja
2016-05-31 Venia Legendi (CEITER): Adolfo Ruiz Calleja
 
2016-05-31 Venia Legendi (CEITER): Sergey Sosnovsky
2016-05-31 Venia Legendi (CEITER): Sergey Sosnovsky2016-05-31 Venia Legendi (CEITER): Sergey Sosnovsky
2016-05-31 Venia Legendi (CEITER): Sergey Sosnovsky
 
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
2016-05-30 Venia Legendi (CEITER): Luis Pablo Prieto
 
2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Triana
2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Triana2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Triana
2016-05-30 Venia Legendi (CEITER): Maria Jesus Rodriguez Triana
 
2016-05-27 Venia Legendi (CEITER): Paul Seitlinger
2016-05-27 Venia Legendi (CEITER): Paul Seitlinger2016-05-27 Venia Legendi (CEITER): Paul Seitlinger
2016-05-27 Venia Legendi (CEITER): Paul Seitlinger
 
2016-05-27 Venia Legendi (CEITER): Terje Väljataga
2016-05-27 Venia Legendi (CEITER): Terje Väljataga2016-05-27 Venia Legendi (CEITER): Terje Väljataga
2016-05-27 Venia Legendi (CEITER): Terje Väljataga
 
2016-05-11 research seminar
2016-05-11 research seminar2016-05-11 research seminar
2016-05-11 research seminar
 
2016-05-04 research seminar
2016-05-04 research seminar2016-05-04 research seminar
2016-05-04 research seminar
 
Venia Legendi 2016: Pille Eslon
Venia Legendi 2016: Pille EslonVenia Legendi 2016: Pille Eslon
Venia Legendi 2016: Pille Eslon
 
Venia Legendi 2016: Maria Zeltser
Venia Legendi 2016: Maria ZeltserVenia Legendi 2016: Maria Zeltser
Venia Legendi 2016: Maria Zeltser
 
Venia legendi 2016 Andi Kivinukk
Venia legendi 2016 Andi KivinukkVenia legendi 2016 Andi Kivinukk
Venia legendi 2016 Andi Kivinukk
 
2016-04-27 research seminar, 2nd presenter
2016-04-27 research seminar, 2nd presenter2016-04-27 research seminar, 2nd presenter
2016-04-27 research seminar, 2nd presenter
 
2016-04-27 research seminar
2016-04-27 research seminar2016-04-27 research seminar
2016-04-27 research seminar
 
EstCORE veebinar
EstCORE veebinarEstCORE veebinar
EstCORE veebinar
 
2016-04-20 research seminar
2016-04-20 research seminar2016-04-20 research seminar
2016-04-20 research seminar
 
2016-04-13 research seminar appendix
2016-04-13 research seminar appendix2016-04-13 research seminar appendix
2016-04-13 research seminar appendix
 
2016-04-13 research seminar presentation
2016-04-13 research seminar presentation2016-04-13 research seminar presentation
2016-04-13 research seminar presentation
 
2016-04-06 research seminar
2016-04-06 research seminar2016-04-06 research seminar
2016-04-06 research seminar
 
2016 03-16 research seminar
2016 03-16 research seminar2016 03-16 research seminar
2016 03-16 research seminar
 

Kürzlich hochgeladen

ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structuredhanjurrannsibayan2
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxVishalSingh1417
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the ClassroomPooky Knightsmith
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxJisc
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxheathfieldcps1
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseAnaAcapella
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibitjbellavia9
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfSherif Taha
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.pptRamjanShidvankar
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxEsquimalt MFRC
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...ZurliaSoop
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...pradhanghanshyam7136
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Jisc
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxcallscotland1987
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdfQucHHunhnh
 

Kürzlich hochgeladen (20)

ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Single or Multiple melodic lines structure
Single or Multiple melodic lines structureSingle or Multiple melodic lines structure
Single or Multiple melodic lines structure
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Fostering Friendships - Enhancing Social Bonds in the Classroom
Fostering Friendships - Enhancing Social Bonds  in the ClassroomFostering Friendships - Enhancing Social Bonds  in the Classroom
Fostering Friendships - Enhancing Social Bonds in the Classroom
 
Towards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptxTowards a code of practice for AI in AT.pptx
Towards a code of practice for AI in AT.pptx
 
The basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptxThe basics of sentences session 3pptx.pptx
The basics of sentences session 3pptx.pptx
 
Spellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please PractiseSpellings Wk 3 English CAPS CARES Please Practise
Spellings Wk 3 English CAPS CARES Please Practise
 
Sociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning ExhibitSociology 101 Demonstration of Learning Exhibit
Sociology 101 Demonstration of Learning Exhibit
 
Food safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdfFood safety_Challenges food safety laboratories_.pdf
Food safety_Challenges food safety laboratories_.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptxHMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
HMCS Max Bernays Pre-Deployment Brief (May 2024).pptx
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
Jual Obat Aborsi Hongkong ( Asli No.1 ) 085657271886 Obat Penggugur Kandungan...
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Spatium Project Simulation student brief
Spatium Project Simulation student briefSpatium Project Simulation student brief
Spatium Project Simulation student brief
 
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...Kodo Millet  PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
Kodo Millet PPT made by Ghanshyam bairwa college of Agriculture kumher bhara...
 
Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)Accessible Digital Futures project (20/03/2024)
Accessible Digital Futures project (20/03/2024)
 
Dyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptxDyslexia AI Workshop for Slideshare.pptx
Dyslexia AI Workshop for Slideshare.pptx
 
1029-Danh muc Sach Giao Khoa khoi 6.pdf
1029-Danh muc Sach Giao Khoa khoi  6.pdf1029-Danh muc Sach Giao Khoa khoi  6.pdf
1029-Danh muc Sach Giao Khoa khoi 6.pdf
 

2015-11-11 research seminar

  • 1. The HCI Group Research Seminar 11.11.2015
  • 2. Staff ● Aleksander Väljamäe, Researcher (1.00) ● David Lamas, Professor (1.00) ● Ilya Shmorgun, Teacher of Informatics (1.00) ● Mati Mõttus, Analyst (0.20) ● Sónia Sousa, Associate Professor (0.50)
  • 3. ● Ilya Shmorgun (2011) ● Mati Mõttus (2012) ● Arman Arakelyan (2012) ● Joanna Kviatkovska (2013) ● Abiodun Ogunyemi (2013) ● Baseer Ahmad Baheer (2014) ● Abdul Wahid Samadzai (2014) ● Anastassia Väljamäe (2015) ● Siddharth Nakul Gulati (2015) ● Õnne Mets (2015), in cooperation with the University of Milan Doctoral students
  • 4. Resources ● [IDLAB] Interaction Design Laboratory ○ Work, teaching and research lab ● [UXLAB] User Experience Laboratory ○ Teaching and research lab
  • 5. The interaction design laboratory ● Purpose ○ The interaction design lab supports all sorts of practices related with designing interactive digital products, environments, systems, and services. ○ As a work, teaching, and research lab, it supports not only the design practices mentioned above, but also the development of individual competences, and the development of the field itself. ● This lab is managed by Ilya Shmorgun and it is colloquially referred to as IDLAB
  • 7. The user experience laboratory Purpose ● UX lab will be used to assess emotional, cognitive and perceptual reactions to mixed and real environments using psychophysiological, behavioral and subjective responses from users. Supported activities / Example projects ● Aesthetics of implicit interaction [methodology development] ● Hyperscanning studies on group decision making [evaluation] ● Neuro- and biofeedback applications for prosocial behavior [training]
  • 8. The user experience laboratory
  • 9. Our frames of reference (Paul Dourish) Electrical Symbolical Textual Graphical Tangible First analog computers where operations were directly encoded in their circuits which needed to be configured for each new task. There were no “users”, only programmers. First assembly languages appeared, that rendered machine level instructions into symbolic expressions. The actual interaction took still place with encoded punch cards, although the languages could already be considered textual. With the appearance of teletype machines and video terminals, the primary form of interaction became textual. This can be considered the origin of interactive computing - “interactive loop” in which the interaction became an endless back and forth loop of instruction and response between user and system. With the appearance of graphical UIs the interaction moved from the one dimensional stream of characters to a two dimensional space. The task of managing interaction became the task of managing space. Interaction directly through physical artifacts rather than graphical interfaces or classical input devices.
  • 10. Our frames of reference (John M. Carrol) focus on the properties of specific system components focus on tasks at hand focus on socially and materially embedded interactions
  • 11. Our frames of reference (Susanne Bødker) 1st Wave 2nd Wave 3rd Wave Rigid guidelines. Formal methods. Systematic testing. Focus on context and groups working with a collection of applications. Theories: situated action, distributed cognition and activity theory. Proactive methods: variety of participatory design workshops, prototyping and contextual inquiry, qualitative approaches studying use as it happens. Use of context and application types are broadened. Computers are increasingly being used in private and public spheres. Technology spreads from workplace to homes and everyday lives and culture. Theoretical focus on aesthetics, cultural level, cognitive expands into emotional, cultural, historical focus on experience. Methods moved away from commitment to users towards more exploratory take-it-or- leave it approach where designers seek inspiration from use.
  • 12. Our frames of reference (Yvonne Rogers) Classical theories Modern theories Contemporary theories Applying basic research. Cognitive modeling. Distributed cognition. Situated action. Ethnomethodology and ethnography. Activity theory. Grounded theory. Human values. Research in the wild. Turn to design, culture, embodiment.
  • 13. Our frames of reference Classical theories Modern theories Contemporary theories 1st Wave 2nd Wave 3rd Wave Electrical Symbolical Textual Graphical Tangible
  • 14. Our frames of reference
  • 15. Our frames of reference
  • 16. Our frames of reference conceptual artefacts technical artefacts design artefacts
  • 17. A pattern language for distributed user interfaces
  • 18. The DUI pattern library and language
  • 19. Motivation We can no longer design applications in isolation and for one specific platform. The concept of DUIs is fuzzy and hard to grasp without reading a large amount of literature. It is even harder to understand what are the available options for designing DUIs and how to actually make those ideas tangible. It is difficult to use existing DUI design projects as examples, because it is not clear how design synthesis occurred and how the final working prototype was created.
  • 20. Maturity Does ● Provides an overview of DUI design possibilities. ● Is based on systematic research and theory. ● Provides alternative means of accessing and browsing the data. ● Can be fairly easily extended and improved. Does not ● Is not currently systematically tested for analysing existing DUIs. ● Is not currently systematically tested for designing DUIs. ● Does not include include empirical evidence, such as performance characteristics of individual patterns. ● Lacks infrastructure for testing individual patterns.
  • 23. Distributed user interface pattern testbed
  • 24. Motivation The DUI pattern library offers descriptions of how interactions with distributed user interfaces can be designed. However, the library does not currently provide any empirical evidence about the patterns, such as task times, error rates, and perceived cognitive load. Neither is there evidence of how the patterns can be used to support user activities, such as collaboration, or want kinds of experiences can be fostered. Finally, it is not currently possible to test the patterns on real devices.
  • 25. Maturity Does ● Exist on paper. ● The current options are: ○ DireWolf ○ HuddleLamp ○ Panelrama Does not ● No tangible outcomes yet.
  • 26. What has been done At the moment designing the testbed was offered as a design challenge for the participants of the Web Workshop. The challenge has been formulated as a statement of what needs to be done, a set of patterns to be prototyped, and a range of examples to support ideation. The purpose of this activity is to sensitise students to the idea of developing the testbed and collecting a range of ideas about how the testbed can be implemented.
  • 27. Ongoing research The idea for the testbed is to implement it with web technologies: ● It will be easier to manage and develop; ● Can run a wide range of devices; ● There can be an API to implement native interfaces if necessary.
  • 29.
  • 30. Motivation ● One main motivation is to understand why is there no change in user behaviour despite repeated trust breaches. ○ Notable examples include trust breaches by Facebook (Kramer, Guillory & Hancock, 2014), NHS in the UK (The Guardian, 2012) and extensive reporting on surveillance practices and privacy breaches by Edward Snowden (Lyon, D. (2014). ● There has been no change in user behaviour despite these breaches! ○ Why is it so? ● Lack of a clear understanding (and definition) of role of trust in HCI & user engagement. ● Paucity of academic research from both a social and a technical perspective on understanding trust.
  • 31. Maturity Does ● Provides a concise and succinct model for understanding trust in HCI. ● Is a conceptual model based on a vast literature review. ● Integrates several different indicators in a unique model to further our understanding of trust. Does not ● Was proposed in an E-learning context and we need to situate this within HCI. ● For this, indicators need to be defined more precisely from a HCI perspective. ● Empirical validation needed.
  • 32. Ongoing work ● Extensive and systematic literature review to further elaborate and understand role of trust in user engagement. ● Comparison of prior trust models and their attributes proposed in the literature (more details here) with the attributes of STM. ○ Simultaneously, logging of theories used in these models so as to further advance and refine STM is also being currently done. ● Exhaustive review of context, validation process and examples which would also help refine STM. ● Elaborating and defining the different attributes within STM to situate it within the HCI domain.
  • 33.
  • 34. Model of appropriation for software sustainability
  • 36. Motivation ● Software sustainability (prolonged use) lacks studies of interaction design, thus the interest in design choices for shaping interactions that prolong software use. ● A current model of appropriation, borrowed from the Information System domain, lacks the design choices that would foster the different stages of appropriation. ● Having worked in the software development industry I have seen many projects redone with few added value, where an alternative, participatory and evolution based design approach would have prolonged the use of software and saved resources.
  • 37. Maturity Does ● Focus on temporal aspects (stages) of appropriation ● Describe and explain the process of appropriation and interface-based qualities that support it ● Introduce 5 main enabling “qualities” that can support the stages. ● Detail the specifics on how the qualities can be implemented. Does not ● Have predictive maturity ● Has not been tested in a longitudinal study ● Lacks operationalization of the concepts (ongoing)
  • 38. What has been done ● Development of the model ○ Literature review ● Explore and transfer IxD methods for appropriation-enabling design ○ Card sorting ○ Design Space Analysis ○ Delphi Study
  • 39. Ongoing research Assessment of the expressiveness of the model ● Understand descriptive potential ● Develop the model with input from two case studies Operationalization of the Model ● Factors ● Examples (patterns) ● Dependent and independent variables ● Influence of enabling design choices on prolonged use
  • 41. What is aesthetic experience scale? An aesthetic experience scale is a questionnaire for evaluating Users’ aesthetic experience during the interaction. It will utilize the episodes of interaction as a stimuli and registers users’ judgement on semantic differential scales. These semantic differentials are attributed to aesthetics of interaction, taking into account the multimodality of aesthetics.
  • 42. Motivation Literature review: Visual aesthetics of interaction: ● Evaluation methods (Lavie2004, Moshagen2010, Ngo2003) ● Analyses of relevance (Kurosu1995, Tractinsky2000, Lindgaard2006-2007, Moshagen2009, Cyr2010, Reineke2013, Mõttus2013, Mõttus2014) Beyond the visual aesthetics: ● Reviews (Hassenzahl2008, Lenz2014) ● Evaluation methods, models, frameworks (Hassenzahl2004, Lenz2013, Hashim2010-2011) ● Design research, case studies (Djajadiningrat2007, Rocchesso2009-2010) Conclusion: Aesthetic’s evaluation in HCI has addresses mainly visual and appearance-related beauty (Mõttus2015). The earlier works provide useful frameworks and mappings (Lenz2013-2014, Hassenzahl2004) that facilitate developing a questionnaire of aesthetic evaluation.
  • 43. Ongoing work Empirical study of eliciting aesthetic attributes: ● stimuli: interaction episodes, extracted from popular free apps on mobile devices ● participants: having mobile use experience, suggested expertise ongeneral aesthetics ● elicitation: repertory grid technique (RGT) - semistructured interview ● Analysis: ○ Semantic analysis ○ Factor analysis ○ Multidimensional scaling
  • 44. Future work ● Development of scales for questionnaire (data analysis of previous study) ● Refinement of scales (empirical study) ● Validation of questionnaire (empirical study) ….Further studies may be... ● Generalization of questionnaire on other fields of HCI ○ Distributed UI ○ Tangible interactions ○ Ubiquitous computing ○ Brain-computer interface
  • 45. HCI uptake maturity model and assessment tool
  • 46. The Model and Tool ● Model ○ Conceptual ■ Systematic review ■ Research findings ■ Based on theory of Diffusion of Innovations ● HCI-Maturity Self -Assessment Tool ○ Assessment by CEOs ○ Assessment by Company’s HoUs/HoDs ○ Assessment by Expert ■ Project evidence
  • 47. Motivation “While the growing body of literature continues to focus on process descriptions and recommended tools, the day-to-day work involved and the many and varied settings in which the tools and processes are applied, remain largely unexplored.” – (Ferreira, Sharp, & Robinson, 2012; p.11) ● From a research perspective, uptake of research findings is low and many of the current proposals lack methodological strength and theoretical guidance. ● From practice point of view, companies are in need of tools to help self- assess their practice and processes. - How can we facilitate implementation of HCI values and approaches in software development companies?
  • 48. Maturity Does ● Deductive tool from two existing maturity models ● Deductive tool from field studies ● Help companies self assess and reflect on their process and maturity ● Enhance collaboration with experts ● Cover three aspects of maturity ○ HCI infrastructure – process, resources, management ○ HCI performance – performance of usability design ○ Usability-meeting impact Does not ● Replace existing models ● Follow third-party assessments
  • 49. What has been done ● Literature review (scoping study) ● Full study in Nigeria ○ Short paper publication in INTERACT 2015 proceedings ○ Journal paper submission ● A survey and one case study interview in Estonia
  • 50. Ongoing research ● Systematic literature review ● Conference paper (for AfriCHI 2016) ● Questionnaire for a proposed web-based HCI maturity self-assessment tool ○ HCI infrastructure – process, resources, management ○ HCI performance – performance of usability design ○ Usability-meeting impact ● Research Traineeship at Aalborg University, Aalborg Denmark ○ Usability evaluation projects ○ Pilot testing questionnaire on Danish software companies
  • 52.
  • 53.
  • 55.
  • 56. Implicit interaction research topics ● Hybrid distributed user interfaces (hyperscanning) ● Trust/collaboration ● Affective metadata (e.g. reactions to films as intangible heritage) ● Emerging applications (serious games, assistive & health apps, neurocinema, neurotheatre) ● Design process (new low cost developments, e.g., Open BCI platform)
  • 58.
  • 59.
  • 60.
  • 61.
  • 62.
  • 63.