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Making Learning Fun: Participatory design of
multimedia interactive educational videos for
first time hearing aid users

 HEAR-IT STUDY


Mike Taylor, James Henderson & Heather Wharrad
School of Nursing, Midwifery & Physiotherapy
Health E-learning & Media Group

Melanie Ferguson & Marian Brandreth
National Biomedical Unit for Hearing
Improving use of hearing aids in new
users

• NIHR Research for Patient Benefit grant
  • awarded September 2010 (£235k)
Background – about hearing loss
 9m people in the UK have a hearing loss


 2m people have hearing aids


 Non-use of hearing aids: 15-25%


 Costs of non-use:
        To NHS: Annual (2008) = £25m
        To person with hearing loss = communication difficulties
          social withdrawal, reduced quality of life
Reasons for non-use (%)
                                  Bertoli   Goggins   Vuorialho
                                  (2009)    (2009)    (2006)


   Background noise              52           -        47
   Poor fit and comfort          9            16       28
   Difficulties inserting e/m    9            16       14
   Acoustic feedback             -            -        12
   Difficulties with batteries   -            -        17
   Difficulties on the phone     -            85      70
   Misunderstanding of progs     -            61      -
Study aims
Question:
  Do interactive multimedia educational learning
  objects (RLOs) provided by audiologists at the
  hearing aid fitting result in enhanced benefit and
  use for first-time hearing aid users?

Phase 1: Development of interactive RLOs
Interactive Multimedia learning – theory/evidence
     • RLOs enhance student learning, enjoyment and
       engagement (Wharrad & Windle 2010; Lymn et al,
       2008; Bath-Hextall et al, 2011)

        Students in the elearning environment that
         provided interactive video achieved better
         learning performance & satisfaction than other
         elearning or trad environments (Zhang et al, 2006)

     • Increase patient satisfaction and treatment
       compliance (Murray et al, 2001)
Reusable learning objects


                The Mental Health Act
What is an RLO?
media assets                       instructional design

                                   + activity
                                   + assessment
                                   + links
                                   + interactivity



Stand alone
Addresses a single learning goal
Evaluation
 The LOs Introduced new concepts clearly                 The LOs were well integrated




                           “ A brilliant way to learn”

           S. A.   Agree    Disagree S. D.                  S. A.   Agree   Disagree S. D.

                                 “A fun way to learn lots
        The LOs were at the right level                              Interactivity
                                     of information”




           S. A.   Agree     Disagree S. D.              V.I. Important Unimportant V.U.
Phase I Development of RLOs
              Storyboard
              workshops

                 Spec

                Review




                  Develop
                Review

                 Use &
               evaluation
Community
Patients & Carers   Students




Lecturers
HA User Workshops
Storyboards
    Expectations   Loop systems
Topics
Acclimatisation   DVD Entry Interface
Expectations   Quiz
Outcome measures
 Hearing aid use
 Self-efficacy and well-being Patient Activation Measure
    (PAM)
   Hearing Health Care Intervention Readiness (HHCIR)
   Hospital Anxiety and Depression scale (HADS)
   Learning Interactive questions from RLO on HAs and
    communication
   RLO uptake and compliance
Top descriptors of RLOs
Use of RLO




         72% watched the RLOs more than
         once, and 40% for 3+ times.
Conclusion
 Participatory design/community involvement process
 translated well from an educational to healthcare
 setting

 Challenge in creating engaging activities (pedagogy)
 in a DVD format

 Early analysis suggests DVD is valued (reuse), easy to
 use and may reduce anxiety

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Making learning fun: Participatory design of multimedia interactive educational videos for first time hearing aid users

  • 1. Making Learning Fun: Participatory design of multimedia interactive educational videos for first time hearing aid users HEAR-IT STUDY Mike Taylor, James Henderson & Heather Wharrad School of Nursing, Midwifery & Physiotherapy Health E-learning & Media Group Melanie Ferguson & Marian Brandreth National Biomedical Unit for Hearing
  • 2. Improving use of hearing aids in new users • NIHR Research for Patient Benefit grant • awarded September 2010 (£235k)
  • 3. Background – about hearing loss  9m people in the UK have a hearing loss  2m people have hearing aids  Non-use of hearing aids: 15-25%  Costs of non-use:  To NHS: Annual (2008) = £25m  To person with hearing loss = communication difficulties  social withdrawal, reduced quality of life
  • 4. Reasons for non-use (%) Bertoli Goggins Vuorialho (2009) (2009) (2006)  Background noise 52 - 47  Poor fit and comfort 9 16 28  Difficulties inserting e/m 9 16 14  Acoustic feedback - - 12  Difficulties with batteries - - 17  Difficulties on the phone - 85 70  Misunderstanding of progs - 61 -
  • 5. Study aims Question: Do interactive multimedia educational learning objects (RLOs) provided by audiologists at the hearing aid fitting result in enhanced benefit and use for first-time hearing aid users? Phase 1: Development of interactive RLOs
  • 6. Interactive Multimedia learning – theory/evidence • RLOs enhance student learning, enjoyment and engagement (Wharrad & Windle 2010; Lymn et al, 2008; Bath-Hextall et al, 2011)  Students in the elearning environment that provided interactive video achieved better learning performance & satisfaction than other elearning or trad environments (Zhang et al, 2006) • Increase patient satisfaction and treatment compliance (Murray et al, 2001)
  • 7. Reusable learning objects The Mental Health Act
  • 8. What is an RLO? media assets instructional design + activity + assessment + links + interactivity Stand alone Addresses a single learning goal
  • 9. Evaluation The LOs Introduced new concepts clearly The LOs were well integrated “ A brilliant way to learn” S. A. Agree Disagree S. D. S. A. Agree Disagree S. D. “A fun way to learn lots The LOs were at the right level Interactivity of information” S. A. Agree Disagree S. D. V.I. Important Unimportant V.U.
  • 10. Phase I Development of RLOs Storyboard workshops Spec Review Develop Review Use & evaluation
  • 11. Community Patients & Carers Students Lecturers
  • 13. Storyboards Expectations Loop systems
  • 15. Acclimatisation DVD Entry Interface
  • 16.
  • 17. Expectations Quiz
  • 18. Outcome measures  Hearing aid use  Self-efficacy and well-being Patient Activation Measure (PAM)  Hearing Health Care Intervention Readiness (HHCIR)  Hospital Anxiety and Depression scale (HADS)  Learning Interactive questions from RLO on HAs and communication  RLO uptake and compliance
  • 20. Use of RLO 72% watched the RLOs more than once, and 40% for 3+ times.
  • 21. Conclusion  Participatory design/community involvement process translated well from an educational to healthcare setting  Challenge in creating engaging activities (pedagogy) in a DVD format  Early analysis suggests DVD is valued (reuse), easy to use and may reduce anxiety

Hinweis der Redaktion

  1. Comment briefly on other aspects of this project but for this talk focus on participatory approach we have adopted
  2. Importance of CoP and wider stakeholder groups, ownershipm- participatory research- educational context
  3. The Sonet-Helm team over a number of years has established a national and international reputation for developing creative and engaging e-learning content. Most of the interactive RLOs developed by the team have primarily been designed to work on desk-top computers, but this project demanded that any content developed would work equally as well when viewed on TV’s. This presented a considerable challenge to the project development team – (Mike Taylor & James Henderson), because currently most T.V’s only allow for basic interactivity via the remote control. We also understood early on that many older service users would struggle to navigate any T.V. interface via a remote, so we would have to develop an auto-run DVD along with an interactive version.Our aim was to make the content as engaging as possible despite the interactive restrictions imposed when developing a T.V. video project. We employed animation, audio and visual effects to help bring the project to life. (Show various clips), We also pushed the interactive capabilities available to the limit by developing a set of Multiple choice questions that the service user can attempt to answer after viewing each video. (Show MCQ’s).