SlideShare ist ein Scribd-Unternehmen logo
1 von 21
Downloaden Sie, um offline zu lesen
Evaluating brain signal input
for Kinect-based games

Dr Brett Wilkinson
Presenting the work of:
Mr Peter Mitchell, Dr Brett Wilkinson, Dr Sean Fitzgibbon and
Mr Lawrence Sambrooks
Research Overview
• Used Natural User Interfaces (NUIs) through a
combination of the Microsoft Kinect and Emotiv
EPOC to provide a full body Human Computer
Interaction experience (HCI).
• Research completed as a pilot study to determine the
usability of the combination of hardware to explore
whether there is future potential for the combination.

Emotiv 2010, Arizona State University, viewed 9 September 2013, <http://lsrl.lab.asu.edu/site/?p=848>
Microsoft Kinect 2012, Microsoft, viewed 9 September 2013 , <http://www.microsoft.com/en-us/kinectforwindows/>
Presentation Overview
• Background
• Testing methodology
• The Games
– Tile Puzzle
– Street Puzzle
– River Puzzle

• Results
Background on Existing
Studies
• BrainBasher (van de Laar, 2009)
• Used actual and imagined movement to
have participants attempt to match
actions. (seen top right)

• BacteriaHunt (Bos et al., 2010)
• BCI interaction used to provide a
speed modifier in combination with
keyboard interaction.

• AlphaWoW (Bos et al. 2010)
• Used a variety of BCI methods for
character interaction in the game
World of Warcraft. Inner speech,
association, and mental states.
VAN DE LAAR, B. L. 2009. Actual and imagined movement in BCI gaming.
BOS, D.-O., REUDERINK, B., VAN DE LAAR, B., GURKOK, H., MUHL, C., POEL, M., HEYLEN, D. & NIJHOLT, A. Human-computer
interaction for BCI games: Usability and user experience. Cyberworlds (CW), 2010 International Conference on, 2010. IEEE, 277-281.
Goals for Testing
• Does BCI input with Kinect-based
games modify the experience?
• What signals are most appropriate for
gameplay?
• Can individuals maintain control over
their own brain waves?
Testing Approach
• 15 participants from Flinders University
– Students and academics
– Primarily male

• Play three puzzle games
• Complete post experiment survey
• Complete post experiment NASA TLX
Application Overview: Tile Puzzle
Application Overview: Tile Puzzle
• Time-based task
– Freedom to explore the interaction techniques with
the Emotiv and Kinect

• Concentration and Relaxation used as input
– Relax: reveal hidden image
– Concentrate: hide image

• Kinect used to map movements and speech to
interaction
– Control cursor
– Select, place, rotate tiles
Original Mock-up Example
Image of initial state

Initial State

Image of moving
squares

Swapping Tiles

Image of Calm view

Relaxed State

Image of complete

Completed Puzzle

Free Sandstone Image 2012, viewed 2/04/2012, http://www.hoskingindustries.com.au/blog/tag/grunge/page/2/
Free Sandstone Image 2012, viewed 2/04/2012, http://www.spiralgraphics.biz/packs/stone_muted/index.htm?36
Hieroglify font, http://www.fontspace.com/download/1123/e17737daec4347e0b3edd50cd5c47df6/barmee_hieroglify.zip
Finished Tile Puzzle (Video)
Street Puzzle Overview

Street Puzzle
Application Overview: Street Puzzle
• Motion – goal – control brain state
• Rail-based task
– Set, randomised path

• Concentration and Relaxation used as input
– Relax: slow down game time
– Concentrate: speed up game time

• Kinect used to map movements to interaction
– Sideway step to jump rail
– Both hands used to halt motion
River Puzzle Overview

River Puzzle
Application Overview: River Puzzle
• Time-based task
– Selection of appropriate game items within a set
time
– The more collected the higher the score

• Concentration and Relaxation used as input
– Relax: slow down game time
– Concentrate: speed up game time

• Kinect used to map movements to interaction
– Control cursor
– Select treasure and place in inventory
Results

General Gameplay Responses
Results Continued

Ease of use with specific HCI components
Results Continued

Combination of Inputs and Marketability
Results Continued

Comparison of Percent Time Spent in EEG States
Results Continued
• Technical issues encountered with BCI
equipment:
– Cheap headset resulted in limited
performance
– Calibration difficulties and inconsistencies
– Delay between updates
– Muscle movement heavily contaminated
data.
Future Work
• Look at the potential of other BCI devices
• Look at the potential of other platforms
• Extended evaluation to investigate if
training of state can be achieved
Conclusion
• Pilot study indicated that the technology
can work together
• Developed a functional test platform
• User evaluation conducted to suggest
the potential for training brain state

Weitere ähnliche Inhalte

Ähnlich wie Evaluation of a Natural User Interaction Gameplay System Using the Microsoft Kinect Augmented with Non-invasive Brain Computer Interfaces

The UX of Tomorrow: Designing for the Unknown by Jeff Feddersen
The UX of Tomorrow: Designing for the Unknown by Jeff FeddersenThe UX of Tomorrow: Designing for the Unknown by Jeff Feddersen
The UX of Tomorrow: Designing for the Unknown by Jeff Feddersen
Oxford Tech + UX
 
ZenonFest19may2016.key
ZenonFest19may2016.keyZenonFest19may2016.key
ZenonFest19may2016.key
Brian Fisher
 
Sketch2presentation
Sketch2presentationSketch2presentation
Sketch2presentation
jin.fan
 
Acceptance of Mobile Technology in Hedonic Scenarios
Acceptance of Mobile Technology in Hedonic ScenariosAcceptance of Mobile Technology in Hedonic Scenarios
Acceptance of Mobile Technology in Hedonic Scenarios
Markel Vigo
 

Ähnlich wie Evaluation of a Natural User Interaction Gameplay System Using the Microsoft Kinect Augmented with Non-invasive Brain Computer Interfaces (20)

[PDF] the molecular control toolkit - Controlling 3D molecular graphics via g...
[PDF] the molecular control toolkit - Controlling 3D molecular graphics via g...[PDF] the molecular control toolkit - Controlling 3D molecular graphics via g...
[PDF] the molecular control toolkit - Controlling 3D molecular graphics via g...
 
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
 
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
 
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
Design and Evaluation Case Study: Evaluating The Kinect Device In The Task of...
 
Brain access
Brain accessBrain access
Brain access
 
Eben Myers & Santosh Mathan - Building Robot Factory: A Game Design and Brain...
Eben Myers & Santosh Mathan - Building Robot Factory: A Game Design and Brain...Eben Myers & Santosh Mathan - Building Robot Factory: A Game Design and Brain...
Eben Myers & Santosh Mathan - Building Robot Factory: A Game Design and Brain...
 
Mobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface DesignMobile AR lecture 9 - Mobile AR Interface Design
Mobile AR lecture 9 - Mobile AR Interface Design
 
Deep Visual Understanding from Deep Learning by Prof. Jitendra Malik
Deep Visual Understanding from Deep Learning by Prof. Jitendra MalikDeep Visual Understanding from Deep Learning by Prof. Jitendra Malik
Deep Visual Understanding from Deep Learning by Prof. Jitendra Malik
 
Top Cited Articles in Computer Graphics and Animation
Top Cited Articles in Computer Graphics and AnimationTop Cited Articles in Computer Graphics and Animation
Top Cited Articles in Computer Graphics and Animation
 
The UX of Tomorrow: Designing for the Unknown by Jeff Feddersen
The UX of Tomorrow: Designing for the Unknown by Jeff FeddersenThe UX of Tomorrow: Designing for the Unknown by Jeff Feddersen
The UX of Tomorrow: Designing for the Unknown by Jeff Feddersen
 
Kelly gaither
Kelly gaitherKelly gaither
Kelly gaither
 
ZenonFest19may2016.key
ZenonFest19may2016.keyZenonFest19may2016.key
ZenonFest19may2016.key
 
micwic2013_poster
micwic2013_postermicwic2013_poster
micwic2013_poster
 
micwic2013_poster
micwic2013_postermicwic2013_poster
micwic2013_poster
 
Sketch2presentation
Sketch2presentationSketch2presentation
Sketch2presentation
 
Iproduct presentation
Iproduct presentationIproduct presentation
Iproduct presentation
 
Grasping the Future: Virtual Hands Control for Fine Motor Tasks
Grasping the Future: Virtual Hands Control for Fine Motor TasksGrasping the Future: Virtual Hands Control for Fine Motor Tasks
Grasping the Future: Virtual Hands Control for Fine Motor Tasks
 
Acceptance of Mobile Technology in Hedonic Scenarios
Acceptance of Mobile Technology in Hedonic ScenariosAcceptance of Mobile Technology in Hedonic Scenarios
Acceptance of Mobile Technology in Hedonic Scenarios
 
Bieg Eye And Pointer Coordination In Search And Selection Tasks
Bieg Eye And Pointer Coordination In Search And Selection TasksBieg Eye And Pointer Coordination In Search And Selection Tasks
Bieg Eye And Pointer Coordination In Search And Selection Tasks
 
SITIS2023.pdf
SITIS2023.pdfSITIS2023.pdf
SITIS2023.pdf
 

Mehr von Interactive Technologies and Games: Education, Health and Disability

Mehr von Interactive Technologies and Games: Education, Health and Disability (20)

Robotics and Education – EduRob Project Results Launch
Robotics and Education – EduRob Project Results LaunchRobotics and Education – EduRob Project Results Launch
Robotics and Education – EduRob Project Results Launch
 
Educational Robotics for Students with disabilities (EDUROB) - brochure
Educational Robotics for Students with disabilities (EDUROB) - brochureEducational Robotics for Students with disabilities (EDUROB) - brochure
Educational Robotics for Students with disabilities (EDUROB) - brochure
 
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
Can Computer-Assisted Training of Prerequisite Motor Skills Help Enable Commu...
 
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
Increasing Awareness of Alzheimer’s Disease through a Mobile Game (Beverley C...
 
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
Game features of cognitive training (Michael P. Craven and Carlo Fabricatore)
 
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
Enhancing the measurement of clinical outcomes using Microsoft Kinect choices...
 
User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...User involvement in design and application of virtual reality gamification to...
User involvement in design and application of virtual reality gamification to...
 
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...Our virtual selves, our virtual morals – Mass Effect players’ personality and...
Our virtual selves, our virtual morals – Mass Effect players’ personality and...
 
Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...Support Dementia: using wearable assistive technology and analysing real-time...
Support Dementia: using wearable assistive technology and analysing real-time...
 
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
Breast Cancer Diagnosis using a Hybrid Genetic Algorithm for Feature Selectio...
 
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
Keynote speakers – Dom Martinovs and Rachel Barrett, ‘ No One Left Behind’ pr...
 
Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...Playing games with observation, dependency and agency in a new environment fo...
Playing games with observation, dependency and agency in a new environment fo...
 
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
Me, My Game-Self, and Others: A Qualitative Exploration of the Game-Self (Nik...
 
A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...A comparison of humanoid and non-humanoid robots in supporting the learning o...
A comparison of humanoid and non-humanoid robots in supporting the learning o...
 
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
ITAG 2016 Keynote speaker - Fiorella Operto, ‘Robotics, A New Science’
 
Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...Tell me what you want and I’ll show you what you can have: who drives design ...
Tell me what you want and I’ll show you what you can have: who drives design ...
 
Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...Using a blended pedagogical framework to guide the applications of games in n...
Using a blended pedagogical framework to guide the applications of games in n...
 
Urban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellersUrban Games: playful storytelling experiences for city dwellers
Urban Games: playful storytelling experiences for city dwellers
 
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...Game transfer Phenomena: the pervasiveness of sounds from video games and the...
Game transfer Phenomena: the pervasiveness of sounds from video games and the...
 
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
Immersive Virtual Reality Simulation Deployment in a Lean Manufacturing Envir...
 

Kürzlich hochgeladen

Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service HaridwarHaridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
ranekokila
 

Kürzlich hochgeladen (20)

Badshah Nagar ] Call Girls Service Lucknow | Starting ₹,5K To @25k with A/C 9...
Badshah Nagar ] Call Girls Service Lucknow | Starting ₹,5K To @25k with A/C 9...Badshah Nagar ] Call Girls Service Lucknow | Starting ₹,5K To @25k with A/C 9...
Badshah Nagar ] Call Girls Service Lucknow | Starting ₹,5K To @25k with A/C 9...
 
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service AvailableCall Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
Call Girls Belonia Just Call 📞 8617370543 Top Class Call Girl Service Available
 
Genuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call Girls
Genuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call GirlsGenuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call Girls
Genuine 8617370543 Hot and Beautiful 💕 Gomati Escorts call Girls
 
Call Girls Bijnor Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Bijnor  Just Call 8617370543 Top Class Call Girl Service AvailableCall Girls Bijnor  Just Call 8617370543 Top Class Call Girl Service Available
Call Girls Bijnor Just Call 8617370543 Top Class Call Girl Service Available
 
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service HaridwarHaridwar Call Girls, 8699214473 Hot Girls Service Haridwar
Haridwar Call Girls, 8699214473 Hot Girls Service Haridwar
 
Call girls Service Dombivli - 9332606886 Our call girls are sure to provide y...
Call girls Service Dombivli - 9332606886 Our call girls are sure to provide y...Call girls Service Dombivli - 9332606886 Our call girls are sure to provide y...
Call girls Service Dombivli - 9332606886 Our call girls are sure to provide y...
 
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
Vip Call Girls Bhubaneswar 🐱‍🏍 9777949614 Independent Escorts Service Bhubane...
 
Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...
Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...
Bhubaneswar🌹Call Girls Rasulgada ❤Komal 9777949614 💟 Full Trusted CALL GIRLS ...
 
Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...
Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...
Call Girls Kozhikode - 9332606886 Our call girls are sure to provide you with...
 
Bhubaneswar🌹Call Girls Kalpana Mesuem ❤Komal 9777949614 💟 Full Trusted CALL ...
Bhubaneswar🌹Call Girls Kalpana Mesuem  ❤Komal 9777949614 💟 Full Trusted CALL ...Bhubaneswar🌹Call Girls Kalpana Mesuem  ❤Komal 9777949614 💟 Full Trusted CALL ...
Bhubaneswar🌹Call Girls Kalpana Mesuem ❤Komal 9777949614 💟 Full Trusted CALL ...
 
Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...
Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...
Call Girls In Amreli Escorts ☎️8617370543 🔝 💃 Enjoy 24/7 Escort Service Enjoy...
 
Book ☎️ 8617370543 Call Girls in Bharuch and escort services 24x7
Book ☎️ 8617370543 Call Girls in Bharuch and escort services 24x7Book ☎️ 8617370543 Call Girls in Bharuch and escort services 24x7
Book ☎️ 8617370543 Call Girls in Bharuch and escort services 24x7
 
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book nowUnnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
Unnao 💋 Call Girl 8617370543 Call Girls in unnao Escort service book now
 
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
Call Girls in Ernakulam - 9332606886 Our call girls are sure to provide you w...
 
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
Call girls Service Berhampur - 9332606886 Our call girls are sure to provide ...
 
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls AgencyHire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
Hire 💕 8617370543 Kushinagar Call Girls Service Call Girls Agency
 
Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...
Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...
Call Girls Rajnandgaon / 9332606886 Genuine Call girls with real Photos and N...
 
Hire 💕 8617370543 Dhalai Call Girls Service Call Girls Agency
Hire 💕 8617370543 Dhalai Call Girls Service Call Girls AgencyHire 💕 8617370543 Dhalai Call Girls Service Call Girls Agency
Hire 💕 8617370543 Dhalai Call Girls Service Call Girls Agency
 
📞 Contact Number 8617370543VIP Fatehgarh Call Girls
📞 Contact Number 8617370543VIP Fatehgarh Call Girls📞 Contact Number 8617370543VIP Fatehgarh Call Girls
📞 Contact Number 8617370543VIP Fatehgarh Call Girls
 
Satara call girl 8617370543♥️ call girls in satara escort service
Satara call girl 8617370543♥️ call girls in satara escort serviceSatara call girl 8617370543♥️ call girls in satara escort service
Satara call girl 8617370543♥️ call girls in satara escort service
 

Evaluation of a Natural User Interaction Gameplay System Using the Microsoft Kinect Augmented with Non-invasive Brain Computer Interfaces

  • 1. Evaluating brain signal input for Kinect-based games Dr Brett Wilkinson Presenting the work of: Mr Peter Mitchell, Dr Brett Wilkinson, Dr Sean Fitzgibbon and Mr Lawrence Sambrooks
  • 2. Research Overview • Used Natural User Interfaces (NUIs) through a combination of the Microsoft Kinect and Emotiv EPOC to provide a full body Human Computer Interaction experience (HCI). • Research completed as a pilot study to determine the usability of the combination of hardware to explore whether there is future potential for the combination. Emotiv 2010, Arizona State University, viewed 9 September 2013, <http://lsrl.lab.asu.edu/site/?p=848> Microsoft Kinect 2012, Microsoft, viewed 9 September 2013 , <http://www.microsoft.com/en-us/kinectforwindows/>
  • 3. Presentation Overview • Background • Testing methodology • The Games – Tile Puzzle – Street Puzzle – River Puzzle • Results
  • 4. Background on Existing Studies • BrainBasher (van de Laar, 2009) • Used actual and imagined movement to have participants attempt to match actions. (seen top right) • BacteriaHunt (Bos et al., 2010) • BCI interaction used to provide a speed modifier in combination with keyboard interaction. • AlphaWoW (Bos et al. 2010) • Used a variety of BCI methods for character interaction in the game World of Warcraft. Inner speech, association, and mental states. VAN DE LAAR, B. L. 2009. Actual and imagined movement in BCI gaming. BOS, D.-O., REUDERINK, B., VAN DE LAAR, B., GURKOK, H., MUHL, C., POEL, M., HEYLEN, D. & NIJHOLT, A. Human-computer interaction for BCI games: Usability and user experience. Cyberworlds (CW), 2010 International Conference on, 2010. IEEE, 277-281.
  • 5. Goals for Testing • Does BCI input with Kinect-based games modify the experience? • What signals are most appropriate for gameplay? • Can individuals maintain control over their own brain waves?
  • 6. Testing Approach • 15 participants from Flinders University – Students and academics – Primarily male • Play three puzzle games • Complete post experiment survey • Complete post experiment NASA TLX
  • 8. Application Overview: Tile Puzzle • Time-based task – Freedom to explore the interaction techniques with the Emotiv and Kinect • Concentration and Relaxation used as input – Relax: reveal hidden image – Concentrate: hide image • Kinect used to map movements and speech to interaction – Control cursor – Select, place, rotate tiles
  • 9. Original Mock-up Example Image of initial state Initial State Image of moving squares Swapping Tiles Image of Calm view Relaxed State Image of complete Completed Puzzle Free Sandstone Image 2012, viewed 2/04/2012, http://www.hoskingindustries.com.au/blog/tag/grunge/page/2/ Free Sandstone Image 2012, viewed 2/04/2012, http://www.spiralgraphics.biz/packs/stone_muted/index.htm?36 Hieroglify font, http://www.fontspace.com/download/1123/e17737daec4347e0b3edd50cd5c47df6/barmee_hieroglify.zip
  • 12. Application Overview: Street Puzzle • Motion – goal – control brain state • Rail-based task – Set, randomised path • Concentration and Relaxation used as input – Relax: slow down game time – Concentrate: speed up game time • Kinect used to map movements to interaction – Sideway step to jump rail – Both hands used to halt motion
  • 14. Application Overview: River Puzzle • Time-based task – Selection of appropriate game items within a set time – The more collected the higher the score • Concentration and Relaxation used as input – Relax: slow down game time – Concentrate: speed up game time • Kinect used to map movements to interaction – Control cursor – Select treasure and place in inventory
  • 16. Results Continued Ease of use with specific HCI components
  • 17. Results Continued Combination of Inputs and Marketability
  • 18. Results Continued Comparison of Percent Time Spent in EEG States
  • 19. Results Continued • Technical issues encountered with BCI equipment: – Cheap headset resulted in limited performance – Calibration difficulties and inconsistencies – Delay between updates – Muscle movement heavily contaminated data.
  • 20. Future Work • Look at the potential of other BCI devices • Look at the potential of other platforms • Extended evaluation to investigate if training of state can be achieved
  • 21. Conclusion • Pilot study indicated that the technology can work together • Developed a functional test platform • User evaluation conducted to suggest the potential for training brain state