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Fraunhofer
                                                                                       Image Processing
                                                                                       Heinrich Hertz Institute




Solutions for Immersive 3D Video
Communication
iMinds, Ghent, Belgium, 16th December 2010



                                               Dr.
                                               Dr Oliver Schreer
                                               Nicole Atzpadin
                                               Wolfgang Waizenegger
                                               Ingo F ld
                                               I    Feldmann



Fraunhofer Heinrich Hertz Institute, Einsteinufer 37, 10587 Berlin   www.hhi.fraunhofer.de         16. Dec. 2010   1
Image Processing
    Outline


       State of the art in telepresence systems and 3D
        videoconferencing
       Existing drawbacks of current systems
       Virtual i
        Vi t l view rendering
                       d i
       Conclusion




©
                                Dr. Oliver Schreer                  16. Dec. 2010   2
Image Processing
    SoA of Telepresence Systems



                               telepresence
                                 system by
                                  CISCO




                                 HP Halo
                              telepresence    Polycom TPX system
                                 system




©
                    Dr. Oliver Schreer                   16. Dec. 2010   3
Image Processing
    SoA of 3D Videoconferencing

                                                 Coliseum by
                                            HP, Palo Alto, CA, 2003




                                                                      VIRTUE System by FP5-IST-VIRTUE, 2003




          MultiView by Univ. of California, Berkeley, 2004               im.point by Fraunhofer HHI, 2004


©
                                   Dr. Oliver Schreer                                      16. Dec. 2010    4
Image Processing
    Outline


    State of the art in telepresence systems and 3D
       videoconferencing
    Existing drawbacks of current systems
    Virtual view rendering
    Conclusion




©
                           Dr. Oliver Schreer                   16. Dec. 2010   5
Image Processing
    Existing Drawbacks


    Misleading gesture representation in multi-point setups (who is
      pointing at whom?)




©
                           Dr. Oliver Schreer                    16. Dec. 2010   6
Misleading Viewing Direction and Pointing
                                                                   Image Processing
    Gesture in Commercial Systems




                                                           What view of the remote
                                                        participant are you expecting
                                                        from the position of this local
                                                                 participant ?




       View f
       Vi   from l ft local t right remote
                 left l   l to i ht     t           View f
                                                    Vi   from right l
                                                               i ht local t right remote
                                                                        l to i ht     t




©
                               Dr. Oliver Schreer                              16. Dec. 2010   7
Image Processing
    The Principle of the Shared Table



                                                                                    0 m
                                                                             1 ,0
                                                                                                 R emote C onferees  A

                                                                       0 m
                                                                2 ,0




                                            L ocal C onferees                             120°




                                                                                                  R emote C onferees  B




©
                       Dr. Oliver Schreer                                                                         16. Dec. 2010   8
Image Processing
    Existing Drawbacks


    Misleading gesture representation in multi-point setups (who is
      pointing at whom?)
      shared    table principle
      correct
             t   camera mounting
                            ti
    No stereoscopic viewing




©
                               Dr. Oliver Schreer               16. Dec. 2010   9
Image Processing
    Which Display Technologies for 3D?



    Stereoscopic
    S         i
    displays




                                           Autostereoscopic
                                              flat displays
                                                      p y




©
                      Dr. Oliver Schreer             16. Dec. 2010   10
Image Processing
    The Answer is Given by Our Chancellor




©
                      Dr. Oliver Schreer              16. Dec. 2010   11
Image Processing
    Existing Drawbacks


    Misleading gesture representation in multi-point setups (who is
      pointing at whom?)
      shared    table principle
      correct
             t   camera mounting
                            ti
    No stereoscopic viewing
      auto-stereoscopic    displays
    No multi-perspective viewing for multiple users at one site
      novel multi-perspective 3D display by Philips (see talk by Harm, Belt
                   p p               p y y        p (           y     ,
       from Philips)




©
                               Dr. Oliver Schreer                   16. Dec. 2010   12
Image Processing
    Example




©
              Dr. Oliver Schreer             16. Dec. 2010   13
Image Processing
    Existing Drawbacks

    Misleading gesture representation in multi-point setups (who is
      pointing at whom?)
      shared    table principle
      correct   camera mounting
    No stereoscopic viewing
      auto-stereoscopic    displays
    No multi-perspective viewing for multiple users at one site
      novel multi-perspective 3D display by Philips (see talk by Harm, Belt
       from Philips)
    Lack of eye contact




©
                               Dr. Oliver Schreer                   16. Dec. 2010   14
Image Processing
    Problem of Eye Contact

                                          Problem
                                            Displacement
                                               angle

                                          Solution
                                            Virtual camera

                                          Realization
                                            • Di
                                               Disparity/depth
                                                     it /d th
                                               estimation
                                            • Virtual rotation of
                                               conferee




©
                     Dr. Oliver Schreer             16. Dec. 2010   15
Image Processing
    Summary

    Misleading gesture representation in multi-point setups (who is
      pointing at whom?)
      shared    table principle
      correct   camera mounting
    No stereoscopic viewing
      auto-stereoscopic    displays
    No multi-perspective viewing for multiple users at one site
      novel   multi-perspective 3D display
    Lack of eye contact
               Real-time 3D video processing is required for
                support of multi-view 3D di l
                       t f    lti i       displays
                provision of eye contact by virtual view rendering

©
                               Dr. Oliver Schreer                 16. Dec. 2010   16
Image Processing
    Outline


    State of the art in telepresence systems and 3D
       videoconferencing
    Existing drawbacks of current systems
    Virtual view rendering
    Conclusion




©
                           Dr. Oliver Schreer                   16. Dec. 2010   17
Image Processing
    Virtual View Rendering



                                  top camera




©
                     Dr. Oliver Schreer                  16. Dec. 2010   18
Image Processing
    Virtual View Rendering


    video + depth for
     virtual camera
            warp




                          virtual view




©
                        Dr. Oliver Schreer             16. Dec. 2010   19
Image Processing
    The approach
                                              horizontal 
                                              disparities
                       horizontal small 
                         baseline DE
                                                trifocal 
          4 video                             consistency 
                                                                       robust 
          streams                                check
                        vertical small                               disparities
                         baseline DE
                                               vertical 
                                              disparities

                                                             patch sweeping 
                                                               refinement           video + 
                                                                                   depth (n)


        Initial disparity/depth estimation based on hybrid-recursive
         matching (g (HRM)  )
        Robust disparities after trifocal consistency check
        GPU based patch sweeping for refinement in depth

©
                                Dr. Oliver Schreer                                             16. Dec. 2010   20
Image Processing
    Principle of patch sweeping


       Change of orientation of a surflet
        in the reference camera to
        match best neighbour cameras
       User d fi d d th resolution
        U    defined depth   l ti
        possible
       High p
          g parallelization p
                            possible
       Well suited for graphic card
        implementation




©
                               Dr. Oliver Schreer             16. Dec. 2010   21
Image Processing
    Depth analysis results




      HRM result for pixel accuracy, sub-pel accuracy of factor 2, sub-pel accuracy of factor 4




       Patch sweeping result: original view (left), synthesized view (
                 p g             g          (    ), y                (middle), depth map (right)
                                                                            ), p       p( g )

©
                                   Dr. Oliver Schreer                                    16. Dec. 2010   22
Image Processing
    Depth-Image-Based Rendering
                                     M




                           m1                                       m2




          real view                                  virtual view
                                                                              Cv
                      C1



©
                                Dr. Oliver Schreer                                 16. Dec. 2010   23
Simulation Results on Virtual View                      Image Processing
    Synthesis

              top camera                        ground truth camera




©
                           Dr. Oliver Schreer                         16. Dec. 2010   24
Simulation Results on Virtual View                     Image Processing
    Synthesis

              top camera                        interpolated view




©
                           Dr. Oliver Schreer                        16. Dec. 2010   25
Image Processing
    Original Video + Depth

                                                  Camera 1:
                                                 original video
                                                  and depth




                                                  Camera 2
                                                  C         2:
                                                 original video
                                                  and depth




©
                      Dr. Oliver Schreer             16. Dec. 2010   26
Original Views and Target Ground Truth     Image Processing
    Camera




          original view                           target view




©
                          Dr. Oliver Schreer             16. Dec. 2010   27
Image Processing
    Target View and Synthesized View




         target view                        synthesized view




©
                       Dr. Oliver Schreer              16. Dec. 2010   28
Video Example: Target View and                   Image Processing
    Synthesized View




               target
                view



                                       synthesized
                                          view


©
                        Dr. Oliver Schreer                     16. Dec. 2010   29
Image Processing
    The Virtual Eye Contact Engine




             First demonstration to the public at 3D Stereo Media,
                       Liège, 8.-10. December 2010!!

©
                          Dr. Oliver Schreer                         16. Dec. 2010   30
Image Processing
    The Virtual Eye Contact Engine




©
                      Dr. Oliver Schreer             16. Dec. 2010   31
Image Processing
    Conclusion


       Commercial video communication systems still lack with respect to
        true tele-immersion
         Limited   gesture awareness
         No   eye contact
       Solutions for direct eye contact on prototype level available
         Combined    approach of multi-view stereo and patch sweeping
                       pp                               p         p g
         Exploitation   of graphic cards
         High-resolution,   high quality rendering achieved




©
                                   Dr. Oliver Schreer                      16. Dec. 2010   32
Image Processing




    Thank you for
    your attention!
               i !
    Contact: Oliver.Schreer@hhi.fraunhofer.de




©
          Dr. Oliver Schreer                      16. Dec. 2010   33

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Olivier Scheer - Solutions for Immersive 3D Video Communication

  • 1. Fraunhofer Image Processing Heinrich Hertz Institute Solutions for Immersive 3D Video Communication iMinds, Ghent, Belgium, 16th December 2010 Dr. Dr Oliver Schreer Nicole Atzpadin Wolfgang Waizenegger Ingo F ld I Feldmann Fraunhofer Heinrich Hertz Institute, Einsteinufer 37, 10587 Berlin www.hhi.fraunhofer.de 16. Dec. 2010 1
  • 2. Image Processing Outline  State of the art in telepresence systems and 3D videoconferencing  Existing drawbacks of current systems  Virtual i Vi t l view rendering d i  Conclusion © Dr. Oliver Schreer 16. Dec. 2010 2
  • 3. Image Processing SoA of Telepresence Systems telepresence system by CISCO HP Halo telepresence Polycom TPX system system © Dr. Oliver Schreer 16. Dec. 2010 3
  • 4. Image Processing SoA of 3D Videoconferencing Coliseum by HP, Palo Alto, CA, 2003 VIRTUE System by FP5-IST-VIRTUE, 2003 MultiView by Univ. of California, Berkeley, 2004 im.point by Fraunhofer HHI, 2004 © Dr. Oliver Schreer 16. Dec. 2010 4
  • 5. Image Processing Outline State of the art in telepresence systems and 3D videoconferencing Existing drawbacks of current systems Virtual view rendering Conclusion © Dr. Oliver Schreer 16. Dec. 2010 5
  • 6. Image Processing Existing Drawbacks Misleading gesture representation in multi-point setups (who is pointing at whom?) © Dr. Oliver Schreer 16. Dec. 2010 6
  • 7. Misleading Viewing Direction and Pointing Image Processing Gesture in Commercial Systems What view of the remote participant are you expecting from the position of this local participant ? View f Vi from l ft local t right remote left l l to i ht t View f Vi from right l i ht local t right remote l to i ht t © Dr. Oliver Schreer 16. Dec. 2010 7
  • 8. Image Processing The Principle of the Shared Table 0 m 1 ,0 R emote C onferees  A 0 m 2 ,0 L ocal C onferees 120° R emote C onferees  B © Dr. Oliver Schreer 16. Dec. 2010 8
  • 9. Image Processing Existing Drawbacks Misleading gesture representation in multi-point setups (who is pointing at whom?) shared table principle correct t camera mounting ti No stereoscopic viewing © Dr. Oliver Schreer 16. Dec. 2010 9
  • 10. Image Processing Which Display Technologies for 3D? Stereoscopic S i displays Autostereoscopic flat displays p y © Dr. Oliver Schreer 16. Dec. 2010 10
  • 11. Image Processing The Answer is Given by Our Chancellor © Dr. Oliver Schreer 16. Dec. 2010 11
  • 12. Image Processing Existing Drawbacks Misleading gesture representation in multi-point setups (who is pointing at whom?) shared table principle correct t camera mounting ti No stereoscopic viewing auto-stereoscopic displays No multi-perspective viewing for multiple users at one site novel multi-perspective 3D display by Philips (see talk by Harm, Belt p p p y y p ( y , from Philips) © Dr. Oliver Schreer 16. Dec. 2010 12
  • 13. Image Processing Example © Dr. Oliver Schreer 16. Dec. 2010 13
  • 14. Image Processing Existing Drawbacks Misleading gesture representation in multi-point setups (who is pointing at whom?) shared table principle correct camera mounting No stereoscopic viewing auto-stereoscopic displays No multi-perspective viewing for multiple users at one site novel multi-perspective 3D display by Philips (see talk by Harm, Belt from Philips) Lack of eye contact © Dr. Oliver Schreer 16. Dec. 2010 14
  • 15. Image Processing Problem of Eye Contact Problem Displacement angle Solution Virtual camera Realization • Di Disparity/depth it /d th estimation • Virtual rotation of conferee © Dr. Oliver Schreer 16. Dec. 2010 15
  • 16. Image Processing Summary Misleading gesture representation in multi-point setups (who is pointing at whom?) shared table principle correct camera mounting No stereoscopic viewing auto-stereoscopic displays No multi-perspective viewing for multiple users at one site novel multi-perspective 3D display Lack of eye contact Real-time 3D video processing is required for  support of multi-view 3D di l t f lti i displays  provision of eye contact by virtual view rendering © Dr. Oliver Schreer 16. Dec. 2010 16
  • 17. Image Processing Outline State of the art in telepresence systems and 3D videoconferencing Existing drawbacks of current systems Virtual view rendering Conclusion © Dr. Oliver Schreer 16. Dec. 2010 17
  • 18. Image Processing Virtual View Rendering top camera © Dr. Oliver Schreer 16. Dec. 2010 18
  • 19. Image Processing Virtual View Rendering video + depth for virtual camera warp virtual view © Dr. Oliver Schreer 16. Dec. 2010 19
  • 20. Image Processing The approach horizontal  disparities horizontal small  baseline DE trifocal  4 video  consistency  robust  streams check vertical small  disparities baseline DE vertical  disparities patch sweeping  refinement video +  depth (n)  Initial disparity/depth estimation based on hybrid-recursive matching (g (HRM) )  Robust disparities after trifocal consistency check  GPU based patch sweeping for refinement in depth © Dr. Oliver Schreer 16. Dec. 2010 20
  • 21. Image Processing Principle of patch sweeping  Change of orientation of a surflet in the reference camera to match best neighbour cameras  User d fi d d th resolution U defined depth l ti possible  High p g parallelization p possible  Well suited for graphic card implementation © Dr. Oliver Schreer 16. Dec. 2010 21
  • 22. Image Processing Depth analysis results HRM result for pixel accuracy, sub-pel accuracy of factor 2, sub-pel accuracy of factor 4 Patch sweeping result: original view (left), synthesized view ( p g g ( ), y (middle), depth map (right) ), p p( g ) © Dr. Oliver Schreer 16. Dec. 2010 22
  • 23. Image Processing Depth-Image-Based Rendering M m1 m2 real view virtual view Cv C1 © Dr. Oliver Schreer 16. Dec. 2010 23
  • 24. Simulation Results on Virtual View Image Processing Synthesis top camera ground truth camera © Dr. Oliver Schreer 16. Dec. 2010 24
  • 25. Simulation Results on Virtual View Image Processing Synthesis top camera interpolated view © Dr. Oliver Schreer 16. Dec. 2010 25
  • 26. Image Processing Original Video + Depth Camera 1: original video and depth Camera 2 C 2: original video and depth © Dr. Oliver Schreer 16. Dec. 2010 26
  • 27. Original Views and Target Ground Truth Image Processing Camera original view target view © Dr. Oliver Schreer 16. Dec. 2010 27
  • 28. Image Processing Target View and Synthesized View target view synthesized view © Dr. Oliver Schreer 16. Dec. 2010 28
  • 29. Video Example: Target View and Image Processing Synthesized View target view synthesized view © Dr. Oliver Schreer 16. Dec. 2010 29
  • 30. Image Processing The Virtual Eye Contact Engine First demonstration to the public at 3D Stereo Media, Liège, 8.-10. December 2010!! © Dr. Oliver Schreer 16. Dec. 2010 30
  • 31. Image Processing The Virtual Eye Contact Engine © Dr. Oliver Schreer 16. Dec. 2010 31
  • 32. Image Processing Conclusion  Commercial video communication systems still lack with respect to true tele-immersion  Limited gesture awareness  No eye contact  Solutions for direct eye contact on prototype level available  Combined approach of multi-view stereo and patch sweeping pp p p g  Exploitation of graphic cards  High-resolution, high quality rendering achieved © Dr. Oliver Schreer 16. Dec. 2010 32
  • 33. Image Processing Thank you for your attention! i ! Contact: Oliver.Schreer@hhi.fraunhofer.de © Dr. Oliver Schreer 16. Dec. 2010 33