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Design Process at YouTube

    The road to 2 billion video views per day


                                                     Hong Qu
                                                Twitter: @hqu
CONTENTS
• Innovation    at YouTube

• What    data do we monitor? What metrics matter?

• Nurturing    original ideas that differentiate

  •   Design or engineering: which comes first?

• User   behavior experiments

• Localization

• Evolution   of YouTube 2005 - 2010

                                       2
http://www.youtube.com/testtube
               3
INNOVATION AT YOUTUBE
 o Who   are the users?  
    Create personas (user modeling)
          Why do people making funny videos? (content analysis)
          Why do people share videos? (social capital)
          Talk to customers all the time (informal feedback)
 o Automated    key metrics updates
 o Productdirection driven by qualitative/quantitative user
  feedback
 o Everyone   feels a sense of ownership
                                 4
DESIGN INSPIRATION
                    Think like a game designer
                                                              Formulate strategy at
                                                              the systems level
                                                              (e.g. metaphors, game
                                                              mechanics)


                                                              Understand user’s
                                                              goals
                                                              motivations
                                                              incentives


                                                              Harness interplay
                                                              between user segments




Unpack user behavior the way an anthropologist or sociologist studies social practices
                                           5
LEAN YOUTUBE
Focus on what's working
     o   Throw engineers at features that
         users want

     o   Don’t get bogged down by
         non-performing features
         (If users don’t even notice the bug,
         they don’t use it.)

Everyone owns the entire site
     o   No QA testers
                                                    •Release minor updates every week
         Fixing bugs in your sleep
     o
                                                    •Release feature upgrades every month
                                                    •Launch site redesign every year

Determine what users care about => Focus => Simplify => Focus more => Simplify more

                                                6
7
QUANTITATIVE DESIGN
YouTube’s rapid growth has generated a lot of data,
enabling us to take a systematic and quantitative
approach to design.




http://www.flowtown.com/blog/the-state-of-youtube
                                                   8
HEATMAPS




http://www.snap2objects.com/2008/10/17/is-your-website-ready-for-the-5-seconds-attention-span-challenge/
                                                 9
USER BEHAVIOR TESTING
A/B testing quickly devolves into                        Model user types and their
an arms race for attention on                            behaviors
the page
                                                         Goal and task analysis
Bucket testing helps reveal                              Conduct usability and eyetracking
causality                                                studies
                                                         Strategic design thinking at the
Multivariate factor analysis is                          systems level
scientific
http://en.wikipedia.org/wiki/Multivariate_testing




How to determine what users want
Triangulate by combining qualitative data from eyetracking and usability
research with quantitative data from statistical log analysis and experiments
                                                    10
METRICS FOR UPLOADERS




               11
LOCALIZATION




               12
YouTube makes it easy to share via local social networks
                           13
AUDIENCE EXERCISE

‣ Please
     sketch the YouTube homepage from your
 memory




                      14
2005




 15
2006




 16
2007




 17
2008




 18
2008 (PREVIEW)




      19
2009




 20
2010




 21
SUMMARY

o Who    are the users?  
    Segment users by creating personas (user modeling)
o Identify   and automated tracking of key metrics
o Product  direction driven by qualitative/quantitative
  user feedback and log data
o Throw      resources at features that drive overall usage
o simplify, simplify, and   simplify even more
thank you!

Questions?

                    Hong Qu
               Twitter: @hqu



      23
HTTP://WWW.YOUTUBE.COM/WATCH?V=3VSWREBRFEG
                   24

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Design Process YouTube

  • 1. Design Process at YouTube  The road to 2 billion video views per day Hong Qu Twitter: @hqu
  • 2. CONTENTS • Innovation at YouTube • What data do we monitor? What metrics matter? • Nurturing original ideas that differentiate • Design or engineering: which comes first? • User behavior experiments • Localization • Evolution of YouTube 2005 - 2010 2
  • 4. INNOVATION AT YOUTUBE o Who are the users?    Create personas (user modeling)  Why do people making funny videos? (content analysis)  Why do people share videos? (social capital)  Talk to customers all the time (informal feedback) o Automated key metrics updates o Productdirection driven by qualitative/quantitative user feedback o Everyone feels a sense of ownership 4
  • 5. DESIGN INSPIRATION Think like a game designer Formulate strategy at the systems level (e.g. metaphors, game mechanics) Understand user’s goals motivations incentives Harness interplay between user segments Unpack user behavior the way an anthropologist or sociologist studies social practices 5
  • 6. LEAN YOUTUBE Focus on what's working o Throw engineers at features that users want o Don’t get bogged down by non-performing features (If users don’t even notice the bug, they don’t use it.) Everyone owns the entire site o No QA testers •Release minor updates every week Fixing bugs in your sleep o •Release feature upgrades every month •Launch site redesign every year Determine what users care about => Focus => Simplify => Focus more => Simplify more 6
  • 7. 7
  • 8. QUANTITATIVE DESIGN YouTube’s rapid growth has generated a lot of data, enabling us to take a systematic and quantitative approach to design. http://www.flowtown.com/blog/the-state-of-youtube 8
  • 10. USER BEHAVIOR TESTING A/B testing quickly devolves into Model user types and their an arms race for attention on behaviors the page Goal and task analysis Bucket testing helps reveal Conduct usability and eyetracking causality studies Strategic design thinking at the Multivariate factor analysis is systems level scientific http://en.wikipedia.org/wiki/Multivariate_testing How to determine what users want Triangulate by combining qualitative data from eyetracking and usability research with quantitative data from statistical log analysis and experiments 10
  • 13. YouTube makes it easy to share via local social networks 13
  • 14. AUDIENCE EXERCISE ‣ Please sketch the YouTube homepage from your memory 14
  • 22. SUMMARY o Who are the users?    Segment users by creating personas (user modeling) o Identify and automated tracking of key metrics o Product direction driven by qualitative/quantitative user feedback and log data o Throw resources at features that drive overall usage o simplify, simplify, and simplify even more
  • 23. thank you! Questions? Hong Qu Twitter: @hqu 23