A sample of the slides used by Global Kids presenting our approach to digital media and Web2.0 as a means for participatory learning and youth development. See http://www.holymeatballs.org/2009/05/conf_helping_digital_immigrant.html for more info.
7. Section 3: How Global Kids
Approaches Digital Media
Games: Mindless, violent
Virtual Worlds: Full of weird avatars
Social Media: Distractions from studies
Social Networks:Dangerous, full of predators
8. Section 3: How Global Kids
Approaches Digital Media
Games: Tools for Learning
Virtual Worlds: Full of weird avatars
Social Media: Distractions from studies
Social Networks:Dangerous, full of predators
9. Section 3: How Global Kids
Approaches Digital Media
Games: Tools for Learning
Virtual Worlds: Empowering Youth Voice
Social Media: Distractions from studies
Social Networks:Dangerous, full of predators
10. Section 3: How Global Kids
Approaches Digital Media
Games: Tools for Learning
Virtual Worlds: Empowering Youth Voice
Social Media: Youth as Smart Creators & Consumers
Social Networks:Dangerous, full of predators
11. Section 3: How Global Kids
Approaches Digital Media
Games: Tools for Learning
Virtual Worlds: Empowering Youth Voice
Social Media: Youth as Smart Creators & Consumers
Social Networks: Supporting Communities of Practice
rik & amira: Introduce ourselves
introduce barry joseph
Amira: introduce the topic of keynote
First looking at what is what web2.0 is- what it means, how its changing, and what it means for your particular sites as you address the needs of your residents
then we will transition in to a few concrete examples of ways global kids has utilized the latest technology and digital media to reach the young people we serve in a way that is meaningful
breakout- and since we are a small enough group we will then open it up to you for some time to think really specifically with those at your table about ways you can take the existing resources and strengths of your site to the next level
then we will look to the future- by briefly going over some of the latest research and frameworks that may prove helpful in guiding your work around this- while we approach technology from a youth development framework- thats not to say that this isnt applicable to you if your sites cater to senior citizens or adults- all about engaging people in new and powerful ways
we urge you to use the pen and paper in your binders to take notes on anything that is unclear or you would like to learn more about- since we will leave some time at the end to speak directly to any questions you may have
NYC nonprofit whose goal is to transform urban youth into global leaders and successful students. We expose them to critical global issues, help them connect it w their own experience, and act positively in their community and the world
run afterschool programs in about 15 HSs and Middle Schools in NYC, as well as at our HQ
here’s a short video that describes our approach
9 years ago we started the Online Leadership Program
Incorporates digital media into our youth development approach
For youth to be effective citizens in 21st century, need to know how to navigate in this increasingly digital society
Use a range of media that we’ll talk about later
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Games, virtual worlds, social media, social networks -- all can have negative connotations
We see them some what differently
Games: tools for learning about serious issues
Virtual worlds: safe spaces for empowering youth voice
Social media: tools for youth to better consumers and creators of all sorts of content
Social networks: Supporting communities of practice
Switch to barry in second life
rik
amira
this is a social network- neighborhood network consortiums are a social network
online social networks simply allow for people to meet in a centralized online space to similarly share with one another over likeminded interests