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Participatory Learning
  & New Technology




         An Overview by Global Kids
Who We Are
Amira Fouad
Program Manager, OLP

Rik Panganiban
Assistant Director, OLP

Barry Joseph
Director, OLP
Outline of Talk

Who is Global Kids?

What are Digital Media & Web 2.0?

The GK Approach to Digital Media

Now Your Turn

The Future....
What is Global Kids?
20 year old youth development
nonprofit

Impacts thousands of youth in
NYC and beyond

www.GlobalKids.org
The Online Leadership
      Program
Section 2: What is Digital
   Media & Web2.0?
Section 3: How Global Kids
Approaches Digital Media

 Games: Mindless, violent

 Virtual Worlds: Full of weird avatars

 Social Media: Distractions from studies

 Social Networks:Dangerous, full of predators
Section 3: How Global Kids
Approaches Digital Media

 Games: Tools for Learning

 Virtual Worlds: Full of weird avatars

 Social Media: Distractions from studies

 Social Networks:Dangerous, full of predators
Section 3: How Global Kids
Approaches Digital Media

 Games: Tools for Learning

 Virtual Worlds: Empowering Youth Voice

 Social Media: Distractions from studies

 Social Networks:Dangerous, full of predators
Section 3: How Global Kids
Approaches Digital Media

 Games: Tools for Learning

 Virtual Worlds: Empowering Youth Voice

 Social Media: Youth as Smart Creators & Consumers

 Social Networks:Dangerous, full of predators
Section 3: How Global Kids
Approaches Digital Media

 Games: Tools for Learning

 Virtual Worlds: Empowering Youth Voice

 Social Media: Youth as Smart Creators & Consumers

 Social Networks: Supporting Communities of Practice
Games as Tools for
   Learning
Virtual Worlds
 Safe Spaces for
Empowering Youth
Social Media: Youth as
Creators & Consumers
Social Networks
Supporting New and Existing
  Communities of Practice
The Future


Charette Process

Horizon K-12 Report
On the Web
www.GlobalKids.org
olp.GlobalKids.org
www.Playing4Keeps.org
www.RezEd.org
Thanks!
Amira Fouad
amira@globalkids.org

Rik Panganiban
rik@globalkids.org

Barry Joseph
barry@globalkids.org

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"Participatory Learning and New Technology" Sample Slideshow

Hinweis der Redaktion

  1. rik & amira: Introduce ourselves introduce barry joseph
  2. Amira: introduce the topic of keynote First looking at what is what web2.0 is- what it means, how its changing, and what it means for your particular sites as you address the needs of your residents then we will transition in to a few concrete examples of ways global kids has utilized the latest technology and digital media to reach the young people we serve in a way that is meaningful breakout- and since we are a small enough group we will then open it up to you for some time to think really specifically with those at your table about ways you can take the existing resources and strengths of your site to the next level then we will look to the future- by briefly going over some of the latest research and frameworks that may prove helpful in guiding your work around this- while we approach technology from a youth development framework- thats not to say that this isnt applicable to you if your sites cater to senior citizens or adults- all about engaging people in new and powerful ways we urge you to use the pen and paper in your binders to take notes on anything that is unclear or you would like to learn more about- since we will leave some time at the end to speak directly to any questions you may have
  3. NYC nonprofit whose goal is to transform urban youth into global leaders and successful students. We expose them to critical global issues, help them connect it w their own experience, and act positively in their community and the world run afterschool programs in about 15 HSs and Middle Schools in NYC, as well as at our HQ here’s a short video that describes our approach
  4. 9 years ago we started the Online Leadership Program Incorporates digital media into our youth development approach For youth to be effective citizens in 21st century, need to know how to navigate in this increasingly digital society Use a range of media that we’ll talk about later
  5. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  6. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  7. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  8. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  9. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  10. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  11. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  12. Games, virtual worlds, social media, social networks -- all can have negative connotations We see them some what differently Games: tools for learning about serious issues Virtual worlds: safe spaces for empowering youth voice Social media: tools for youth to better consumers and creators of all sorts of content Social networks: Supporting communities of practice
  13. Switch to barry in second life
  14. rik
  15. amira this is a social network- neighborhood network consortiums are a social network online social networks simply allow for people to meet in a centralized online space to similarly share with one another over likeminded interests