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PAC-MAN HoloLens -
Developing a Mixed Reality
Game for a Broad Audience
Hirofumi Motoyama
Creative Director
Technology Planning Dept. Innovative Technology
BANDAI NAMCO Studios Inc.
Introduction:
Hirofumi Motoyama
Creative Director at BANDAI NAMCO Studios Inc.
20yrs+ experience as a game designer in the video game/entertainment industry.
Previously worked for NAMCO, Ubisoft, and SEGA.
Presentation Timeline
1) Overview of “PAC-MAN HoloLens” (6 min)
2) Exploring Mixed Reality Content Design (10 min)
3) Operating Efficiently with a Small Team (6 minutes)
4) Amazing Findings of Mixed Reality (6 minutes)
1) Overview of “PAC-MAN HoloLens”
"PAC-MAN HoloLens" was developed for Pacathon in 2017.
400 people experienced in 5 days.
PAC-MANTM&©BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. (JP), Hakuhodo Inc. (JP), Ars Electronica Futurelab (AT)
Pacathon was our adventure to explore new implementations of PAC-MAN using
“innovative technology” @ ARS Electronica Festival.
"PAC-MAN HoloLens" was featured as MR Attraction in early 2018.
First installment of "Microsoft HoloLens" in a Japanese theme park.
http://panora.tokyo/53151/
The Fee is 7 USD or 17 USD for night passport (3 attractions in theme park).
8,000 people have played just this year alone
We also developed another Mixed Reality game called “Mosquito”.
JAPAN ONLY
BANDAI NAMCO Holdings Inc. (JP), Hakuhodo Inc. (JP), Ars Electronica Futurelab (AT)
“PAC-MAN HoloLens” is
1980 2017
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
a life-sized PAC-MAN game which takes place in the real world.
Finally! Thanks to Microsoft HoloLens, We accomplished to make a life-
sized PAC-MAN experience that PAC-MAN fan had a dream since 80s! 
2) Exploring Mixed Reality Content Design
General Overview
● 3 developers (creative director, programmer and artist)
● 1 month for development (using Unity & tools from the MOSQUITO project)
2017 2018
May August September Jan
MOSQUITO project:
3 months
PAC-MAN HoloLens
Prototype:
1 month
GOES LIVE!
Development Schedule
©NAMCO LIMITED.
● 8 Microsoft HoloLens (3 for gameplay, 3 for standby, 2 as a backup)
● 1 Kinect V2 (for audience view)
● 3 markers on play field
optimized
for attraction:
1 month
Development Process
August
Prototype:
1 month
September Jan 2018
Optimize:
1 month
November -December
- We leaned from XR (VR/AR/MR) start-up companies.
- Development process should be fit for the fast environment.
SET a Target Prototyping Selection Investment
Start-ups (half a year – a year)
only 5 months from start development to open the attraction
Three Core Pillars
1)Real world:
● 8 square meters playfield at ARS Electronica Center Lobby
2)Centering theme - Real People & their Interaction:
● 3 Players equips a HoloLens and interact with each other by high-fiving to
change role (to PAC-MAN).
3)Diversity:
● Each player is assigned to a specific role (PAC-MAN, CHERRY or a
POWER PELLET).
…After the core pillars were set, we faced a BIG CHALLENGE for design.
1) Creating Space for Visual Observation
2) In-Game Object Placement
3) Optimizing a game design
Working around “Limited FOV“
Our design approach
1) Creating Space for Visual Observation
FOV
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
We changed the Ghost’s behavior from chasing PAC-MAN to patrolling an area.
Player is provided “ample time and space” to see the GHOSTS for strategic thinking.
2) In-Game Object Placement
TILTING
PAC-MAN’s 2D
maze to 90
degrees. FOV
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
By placing all in-game objects on the same height, the players will be able to see all
in-game objects by simply moving their head horizontally.
3) Optimizing a game design
FOV
If players cannot visually see this, making their gaming experience
extremely stressful.
Reduced a
hit
collision
for
GHOSTS
The rule is different compared to the classic PAC-MAN game
3 players will transform into PAC-MAN to consume 100 PAC-DOTS within a set limited time.
① ② ③
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
A common question that comes up about
“PAC-MAN HoloLens” is…
"Why wasn’t this game designed as single
player just like the original PAC-MAN?”
“Why is there a need to support three players?”
Mixed Reality works best with COLLABORATIVE PLAY
and it is extremely FUN!
There are three key benefits of Collaborative Play .
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
Benefits of MR 1: Naturally starts communication
Everyone will sharing
an experience
“Our human instinct” when given a common goal is to communicate and work together.
Benefits of MR 1: Naturally starts communication
Benefits of MR 2: Players start teaching / advising one another
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
As teamwork is crucial to completing the game.
the player who are more into playing game starts teaching and giving advices for those who do not.
Benefits of MR 2: Players start teaching / advising one another
Benefits of MR 3: Sports factor
It’s safe & accident-free because players see the real people and real world.
players are given the freedom to move around just like playing a sport.
Benefits of MR 3: Sports factor
Collaborative play is FUN!
Mixed Reality provides a unique platform which enhances human interaction.
3) Operating Efficiently with a Small Team
1. “HoloLens view” cannot be viewed by the operators and the
audience.
2. Most players have never experienced the HoloLens.
3. The noisy issue for the theme park and big scale exhibitions.
4. It takes a long time equipping the HoloLens until game start.
4 Factors which needs to be considered:
Solution: We prepared an “audience view” for the audience and operators.
First person view
→ Player
PAC-MANTM&©BANDAI NAMCO Entertainment Inc. PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
Factor 1: “HoloLens view” cannot be viewed by the operators or the audience.
To run successful, everyone should be sharing a same feeling of game.
Solution: “audience view”
HoloLens HoloLens HoloLens Wifi
AP
System:
Audience View
Kinect V2
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
Audience View
The digital image and the player’s actual image is synched seamlessly
within a 3D environment.
Factor 2: Most players have never experienced the HoloLens.
http://panora.tokyo/53151/PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
Solution: explain the actual FOV size before the gameplay using visuals.
It will be easy for anyone to know that there is a digital world in blue frame (= Field of View).
Solution: we developed our own unique ear attachment.
Factor 3: The noisy issue for the theme park and big scale exhibitions.
©NAMCO LIMITED. ©NAMCO LIMITED.
The ear attachment also prevents players from pushing the sound volume button or
brightness button by mistake.
Solution: Minimize the procedure before starting the game.
ARS Electronica Festival
5 steps
NAMJA TOWN
3 steps
Factor 4: It takes a long time equipping the HoloLens until game start.
©NAMCO LIMITED.
4) Amazing Findings of Mixed Reality
1) Mixed Reality adds a whole new level of
pure playfulness into our real world
The theme park invests a lot of money into its facility and its interior design.
Mixed Reality is PERFECT for Theme Park.
http://panora.tokyo/53151/ https://www.watch.impress.co.jp/vr/articles/news/180209_naja.html ©NAMCO LIMITED.
Mixed Reality can adds pure playfulness into our real world.
2) Mixed Reality is exceptionally cost-effective than VR
©NAMCO LIMITED.
It does not need to create everything virtually.
This is mainly the reason why Project MOSQUITO completed “four months” ,
and PAC-MAN HoloLens took one month only for prototype.
3) Mixed Reality has potential in
“encouraging sociability” through entertainment
This message alone sums up Mixed Reality’s uniqueness
and what it has to offer to the players.
“An innovative take on original PAC-MAN. The
social factor was fantastic. Great way to experience
playfulness with strangers.”
how the “PAC-MAN HoloLens” alone triggered interaction between people who were
complete strangers before the game.
©NAMCO LIMITED.
Mixed Reality has potential in
“encouraging sociability” through entertainment
PAC-MAN HoloLens - Developing a Mixed Reality Game for a Broad Audience
● Mixed Reality works best with Collaborative play!
● It is essential to make sure everyone will be sharing
an experience by an audience view.
● Mixed Reality adds a whole new level of pure playfulness
into our real world and it has potential in “encouraging
sociability” through entertainment.
Thank you
for your time!
Questions?
BANDAI NAMCO Studios inc.
Hirofumi Motoyama
h-motoyama@bns-g.com
Reference:
BANDAI NAMCO Group’s “NAMJA TOWN x MR Project”
content/uploads/2018/02/20180206_C-13-028en.pdf

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'Pac-Man' HoloLens: Developing a Mixed Reality Game for a Broad Audience

  • 1. PAC-MAN HoloLens - Developing a Mixed Reality Game for a Broad Audience Hirofumi Motoyama Creative Director Technology Planning Dept. Innovative Technology BANDAI NAMCO Studios Inc.
  • 2. Introduction: Hirofumi Motoyama Creative Director at BANDAI NAMCO Studios Inc. 20yrs+ experience as a game designer in the video game/entertainment industry. Previously worked for NAMCO, Ubisoft, and SEGA.
  • 3. Presentation Timeline 1) Overview of “PAC-MAN HoloLens” (6 min) 2) Exploring Mixed Reality Content Design (10 min) 3) Operating Efficiently with a Small Team (6 minutes) 4) Amazing Findings of Mixed Reality (6 minutes)
  • 4. 1) Overview of “PAC-MAN HoloLens”
  • 5. "PAC-MAN HoloLens" was developed for Pacathon in 2017. 400 people experienced in 5 days. PAC-MANTM&©BANDAI NAMCO Entertainment Inc. BANDAI NAMCO Holdings Inc. (JP), Hakuhodo Inc. (JP), Ars Electronica Futurelab (AT) Pacathon was our adventure to explore new implementations of PAC-MAN using “innovative technology” @ ARS Electronica Festival.
  • 6. "PAC-MAN HoloLens" was featured as MR Attraction in early 2018. First installment of "Microsoft HoloLens" in a Japanese theme park. http://panora.tokyo/53151/ The Fee is 7 USD or 17 USD for night passport (3 attractions in theme park). 8,000 people have played just this year alone We also developed another Mixed Reality game called “Mosquito”. JAPAN ONLY
  • 7. BANDAI NAMCO Holdings Inc. (JP), Hakuhodo Inc. (JP), Ars Electronica Futurelab (AT)
  • 8. “PAC-MAN HoloLens” is 1980 2017 PAC-MANTM&©BANDAI NAMCO Entertainment Inc. a life-sized PAC-MAN game which takes place in the real world. Finally! Thanks to Microsoft HoloLens, We accomplished to make a life- sized PAC-MAN experience that PAC-MAN fan had a dream since 80s! 
  • 9.
  • 10. 2) Exploring Mixed Reality Content Design
  • 11. General Overview ● 3 developers (creative director, programmer and artist) ● 1 month for development (using Unity & tools from the MOSQUITO project) 2017 2018 May August September Jan MOSQUITO project: 3 months PAC-MAN HoloLens Prototype: 1 month GOES LIVE! Development Schedule ©NAMCO LIMITED. ● 8 Microsoft HoloLens (3 for gameplay, 3 for standby, 2 as a backup) ● 1 Kinect V2 (for audience view) ● 3 markers on play field optimized for attraction: 1 month
  • 12. Development Process August Prototype: 1 month September Jan 2018 Optimize: 1 month November -December - We leaned from XR (VR/AR/MR) start-up companies. - Development process should be fit for the fast environment. SET a Target Prototyping Selection Investment Start-ups (half a year – a year) only 5 months from start development to open the attraction
  • 13. Three Core Pillars 1)Real world: ● 8 square meters playfield at ARS Electronica Center Lobby 2)Centering theme - Real People & their Interaction: ● 3 Players equips a HoloLens and interact with each other by high-fiving to change role (to PAC-MAN). 3)Diversity: ● Each player is assigned to a specific role (PAC-MAN, CHERRY or a POWER PELLET).
  • 14. …After the core pillars were set, we faced a BIG CHALLENGE for design. 1) Creating Space for Visual Observation 2) In-Game Object Placement 3) Optimizing a game design Working around “Limited FOV“ Our design approach
  • 15. 1) Creating Space for Visual Observation FOV PAC-MANTM&©BANDAI NAMCO Entertainment Inc. We changed the Ghost’s behavior from chasing PAC-MAN to patrolling an area. Player is provided “ample time and space” to see the GHOSTS for strategic thinking.
  • 16. 2) In-Game Object Placement TILTING PAC-MAN’s 2D maze to 90 degrees. FOV PAC-MANTM&©BANDAI NAMCO Entertainment Inc. By placing all in-game objects on the same height, the players will be able to see all in-game objects by simply moving their head horizontally.
  • 17. 3) Optimizing a game design FOV If players cannot visually see this, making their gaming experience extremely stressful. Reduced a hit collision for GHOSTS
  • 18. The rule is different compared to the classic PAC-MAN game 3 players will transform into PAC-MAN to consume 100 PAC-DOTS within a set limited time. ① ② ③ PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
  • 19. A common question that comes up about “PAC-MAN HoloLens” is… "Why wasn’t this game designed as single player just like the original PAC-MAN?” “Why is there a need to support three players?”
  • 20. Mixed Reality works best with COLLABORATIVE PLAY and it is extremely FUN! There are three key benefits of Collaborative Play .
  • 21. PAC-MANTM&©BANDAI NAMCO Entertainment Inc. Benefits of MR 1: Naturally starts communication Everyone will sharing an experience “Our human instinct” when given a common goal is to communicate and work together.
  • 22. Benefits of MR 1: Naturally starts communication
  • 23. Benefits of MR 2: Players start teaching / advising one another PAC-MANTM&©BANDAI NAMCO Entertainment Inc. PAC-MANTM&©BANDAI NAMCO Entertainment Inc. As teamwork is crucial to completing the game. the player who are more into playing game starts teaching and giving advices for those who do not.
  • 24. Benefits of MR 2: Players start teaching / advising one another
  • 25. Benefits of MR 3: Sports factor It’s safe & accident-free because players see the real people and real world. players are given the freedom to move around just like playing a sport.
  • 26. Benefits of MR 3: Sports factor
  • 27. Collaborative play is FUN! Mixed Reality provides a unique platform which enhances human interaction.
  • 28. 3) Operating Efficiently with a Small Team
  • 29. 1. “HoloLens view” cannot be viewed by the operators and the audience. 2. Most players have never experienced the HoloLens. 3. The noisy issue for the theme park and big scale exhibitions. 4. It takes a long time equipping the HoloLens until game start. 4 Factors which needs to be considered:
  • 30. Solution: We prepared an “audience view” for the audience and operators. First person view → Player PAC-MANTM&©BANDAI NAMCO Entertainment Inc. PAC-MANTM&©BANDAI NAMCO Entertainment Inc. Factor 1: “HoloLens view” cannot be viewed by the operators or the audience. To run successful, everyone should be sharing a same feeling of game.
  • 32. HoloLens HoloLens HoloLens Wifi AP System: Audience View Kinect V2 PAC-MANTM&©BANDAI NAMCO Entertainment Inc. PAC-MANTM&©BANDAI NAMCO Entertainment Inc.
  • 33. Audience View The digital image and the player’s actual image is synched seamlessly within a 3D environment.
  • 34. Factor 2: Most players have never experienced the HoloLens. http://panora.tokyo/53151/PAC-MANTM&©BANDAI NAMCO Entertainment Inc. Solution: explain the actual FOV size before the gameplay using visuals. It will be easy for anyone to know that there is a digital world in blue frame (= Field of View).
  • 35. Solution: we developed our own unique ear attachment. Factor 3: The noisy issue for the theme park and big scale exhibitions. ©NAMCO LIMITED. ©NAMCO LIMITED. The ear attachment also prevents players from pushing the sound volume button or brightness button by mistake.
  • 36. Solution: Minimize the procedure before starting the game. ARS Electronica Festival 5 steps NAMJA TOWN 3 steps Factor 4: It takes a long time equipping the HoloLens until game start. ©NAMCO LIMITED.
  • 37. 4) Amazing Findings of Mixed Reality
  • 38. 1) Mixed Reality adds a whole new level of pure playfulness into our real world The theme park invests a lot of money into its facility and its interior design. Mixed Reality is PERFECT for Theme Park. http://panora.tokyo/53151/ https://www.watch.impress.co.jp/vr/articles/news/180209_naja.html ©NAMCO LIMITED. Mixed Reality can adds pure playfulness into our real world.
  • 39.
  • 40. 2) Mixed Reality is exceptionally cost-effective than VR ©NAMCO LIMITED. It does not need to create everything virtually. This is mainly the reason why Project MOSQUITO completed “four months” , and PAC-MAN HoloLens took one month only for prototype.
  • 41. 3) Mixed Reality has potential in “encouraging sociability” through entertainment This message alone sums up Mixed Reality’s uniqueness and what it has to offer to the players. “An innovative take on original PAC-MAN. The social factor was fantastic. Great way to experience playfulness with strangers.”
  • 42. how the “PAC-MAN HoloLens” alone triggered interaction between people who were complete strangers before the game.
  • 43. ©NAMCO LIMITED. Mixed Reality has potential in “encouraging sociability” through entertainment
  • 44. PAC-MAN HoloLens - Developing a Mixed Reality Game for a Broad Audience ● Mixed Reality works best with Collaborative play! ● It is essential to make sure everyone will be sharing an experience by an audience view. ● Mixed Reality adds a whole new level of pure playfulness into our real world and it has potential in “encouraging sociability” through entertainment.
  • 45. Thank you for your time! Questions? BANDAI NAMCO Studios inc. Hirofumi Motoyama h-motoyama@bns-g.com Reference: BANDAI NAMCO Group’s “NAMJA TOWN x MR Project” content/uploads/2018/02/20180206_C-13-028en.pdf