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 There are now hundreds of thousands of PC
Games are played by the public, and
game development is the new industry
which is booming since the development of
Game Engines that provide Indi Game
Developers like me to create and publish
games easily with very less work as
compared to basic c,c++. By the use of
these game engines very high graphic
games can be created in a substantial
amount of time and work.
 This is an endless runner game. In this
game the character is running on an
endless road with obstacles and the
player has to control the player using
hand gestures and run as long as he
can.
 Jamie Shotton, Andrew Fitzgibbon, Mat
Cook, Toby Sharp, Mark Finocchio,
Richard Moore, Alex Kipman, Andrew
Blake “Real-Time Human Pose
Recognition in Parts from Single Depth
Images” Microsoft Research Cambridge
& Xbox Incubation 2009.
 Unity3D: Unity is a cross-platform game
engine with a built-in IDE developed
by Unity Technologies.
 Monodevelop: MonoDevelop is an open
source integrated development
environment for the Linux platform, Mac
OS X, and Microsoft Windows.
 Photoshop: Adobe Photoshop is
a graphics editing program developed
and published by Adobe Systems.
 This project is made in Unity3D, the
Unity3D takes care of the physics,
rendering and asset support.
 The major work was to create gesture
based recognition and assign different
gestures to different inputs.
 After this I created the player behavior
the movement, animation, items,
camera placement and detection by
other objects.
 In future this project can be extended to
create a complete AAA standard game in
which the player will have a verity of
gesture controls. The game will be majorly a
single player game with various missions in
various parts of the world. The game will
consist of a very high level AI so that the
level doesn't feel recursive at all. The AI will
be a learning system and as the player
changes his tactics the AI will counter him in
a similar way.
Sprinter

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Sprinter

  • 1.
  • 2.  There are now hundreds of thousands of PC Games are played by the public, and game development is the new industry which is booming since the development of Game Engines that provide Indi Game Developers like me to create and publish games easily with very less work as compared to basic c,c++. By the use of these game engines very high graphic games can be created in a substantial amount of time and work.
  • 3.  This is an endless runner game. In this game the character is running on an endless road with obstacles and the player has to control the player using hand gestures and run as long as he can.
  • 4.  Jamie Shotton, Andrew Fitzgibbon, Mat Cook, Toby Sharp, Mark Finocchio, Richard Moore, Alex Kipman, Andrew Blake “Real-Time Human Pose Recognition in Parts from Single Depth Images” Microsoft Research Cambridge & Xbox Incubation 2009.
  • 5.  Unity3D: Unity is a cross-platform game engine with a built-in IDE developed by Unity Technologies.  Monodevelop: MonoDevelop is an open source integrated development environment for the Linux platform, Mac OS X, and Microsoft Windows.  Photoshop: Adobe Photoshop is a graphics editing program developed and published by Adobe Systems.
  • 6.  This project is made in Unity3D, the Unity3D takes care of the physics, rendering and asset support.  The major work was to create gesture based recognition and assign different gestures to different inputs.  After this I created the player behavior the movement, animation, items, camera placement and detection by other objects.
  • 7.
  • 8.
  • 9.  In future this project can be extended to create a complete AAA standard game in which the player will have a verity of gesture controls. The game will be majorly a single player game with various missions in various parts of the world. The game will consist of a very high level AI so that the level doesn't feel recursive at all. The AI will be a learning system and as the player changes his tactics the AI will counter him in a similar way.