SlideShare ist ein Scribd-Unternehmen logo
1 von 27
Downloaden Sie, um offline zu lesen
EPFL, spring – week 3!
creative design
overview
➝  upcoming    review: March 19th
➝  present three ideas based on the design brief "
   (sensors + personal, environmental, social health)
➝  course expectations: "
   goal is not programming but interactive
   prototypes 
➝  review interview drafts
➝  review pictures
➝  creative design lecture
➝  sketching workshop
about formatting
upcoming review
➝  everystudent has 5 minutes to individually
  present in a professional way, i.e. formal setting
  his/her own three ideas
   ➝  each idea 1.5 minutes time
   ➝  use your elevator pitch"
     (ca. 30 seconds starting with a hook (the problem),
     max.150 words and passion) 
   ➝  plus e.g. powerpoint slides for illustration
   ➝  add more details about the solution
   ➝  include how you got the idea?
   ➝  e.g. from interviews, background research (references),
     brainstorming, observation

receive constructive feedback from experts
EPFL, spring – week 3!
creative design
goals of this lecture
➝  understand   role of creativity in design
➝  identifying and vetting boundaries
➝  know some methods for creativity, and
   where to get inspiration
➝  scenarios
➝  link between creative and analytical



                          ✱ attribution: this lecture is based on Angela
                            Sasse’s (UCL) adaptation of Janet McDonnell
                            lecture
creative design methods
➝  creativity   is ..
   ➝      often thought of as an ability to think of alternatives... 

   ➝     
 A more profound notion of creativity is that of being
        able to change one s view of things, and of oneself, to
        the point of attempting something you thought was
        impossible, beyond you. Creativity in design methods
        shows itself in the originality of ones questions, aims,
        classifications, processes, etc. 
                                    J.C.Jones, Design Methods, Wiley 1980, p.xviii
design boundaries
➝  designers are concerned with problem setting
   and problem solving
➝  how can this be when there are functional
   requirements to be satisfied?
  ➝  don  t confuse problem and solution
  ➝  don t confuse primary functional needs with sub-
    problems arising from the perspective taken
  ➝  functional requirements may be negotiable
thinking outside the box
practical example
confusing problem and solution
example:         
Brian Lawson describes being given a 
     
            design brief to design an extension to a family
     
            home.

➝      The initial brief was rather vague … ideas of adding an extra bedroom
     or study … but house was already large enough for all the family to
     have their own bedrooms and there was a study …site was cramped…
     valuable garden space would be lost … considerable expense … 

➝     At one meeting ideas of being able to accommodate grandparents
     were discussed to the sounds of very loud music from one of the
     teenager s bedrooms … it gradually emerged that the house was big
     enough … it needed dividing up better acoustically … 

➝     The actual solution was initially suggested as a joke … buy the
     teenagers some headphones.
confusing primary functional needs with sub-
problems arising from the perspective taken
example: Solving the problem of how to deal with car 
exhaust fumes in the channel tunnel
                                 get cars
                              through tunnel


                   drive cars                   put cars on
                through tunnel
                    train


                            deal with
                             fumes
(even) functional requirements may
be negotiable …
Jørn Utzon s design for the Sydney Opera House




… won the competition despite NOT meeting the stated
requirement for numbers of seats in the principal auditorium. 
photo taken by Bjarte Sorensen
creative design methods for divergence
expanding the problem boundaries 
a selection of methods for individuals or teams: 
   ➝    why? why? why?: Ask a string of questions (like a tiresome toddler)
        until the thread runs out

   ➝    using a dialectic: take an idea (thesis), imagine the opposite
        (antithesis), generate a new idea from compromise (synthesis)

   ➝    random/chance: open a book , select a word from a dictionary,
        select a picture, etc - at random and use what is found to stimulate
        ideas about the problem

   ➝    transformation (many variations): look up a term in a thesaurus and
        consider the words associated with it
more on divergence
the most well known method for teams:
    ➝  brainstorming: increase number and diversity of ideas
      cross-stimulation of ideas between team
    ➝  procedure & rules     

       ➝  any statement is OK 
       ➝  no in-depth evaluation initially (chairperson enforces this)
       ➝  some criticism is OK
       ➝  each idea noted briefly - elaboration only to support this

    ➝  evaluation   
       ➝  ideas immediately useful
       ➝  areas for further exploration: e.g. functional aspects of a silly
         idea
       ➝  new approaches to the problem
creating design team visions
seeking inspiration from other disciplines 
   ➝  theatre 
       ➝  roleplaying, getting different perspectives on the problem 
       ➝  scenario enactment


   ➝  improvisational       comedy
       ➝  different   games, constraints

   ➝  visual     Images 
       ➝  usingmetaphors creatively
       ➝  escape from verbal constraints
don’t limit yourself to words




artwork by Scott McCloud
stranger than fiction
various other techniques
➝  brainstorming
➝  6  thinking hats etc.
➝  matrix
➝  mind map
➝  KJ (affinity diagrams)
➝  paraphrasing
➝  analogies
➝  free associations
IDEO s innovation process
1.    understand
      ➝    market, client and technology – later maybe challenge
           constraints
2.    observe
      ➝    real people in real situations – what latent needs do they
           have
3.    visualize
      ➝    new concepts and customers - using brainstorming,
           prototypes, storyboards, make a video
4.    evaluate and refine
      ➝    quick iterations of prototypes, test and challenge, plan
           series of improvements
5.    implement
      ➝    longest phase – commercialisation of new concept
IDEO on understanding and observing
➝  Don     t ask people what they think about an
  idea!
  ➝  too   polite, observing protocol, politics
         Fine is a four-letter word 
  ➝  cannot  articulate, lack vocabulary, diagnosis of a
    problem is not the same as knowing a cure
  ➝  not the customers job to be visionary

➝  IDEO    solution - 
  ➝    Innovation begins with an eye
metaphorical design 
        The primary function of metaphor is to provide a partial
        understanding of one kind of experience in terms of
        another kind of experience. This may involve pre-
        existing isolated similarities, the creation of new
        similarities, and more. 
                            G.Lakoff & M.Johnson, Metaphors We Live By, p. 154



➝  in the context of using metaphor to encourage
   new ideas metaphor is used simply as a linguistic
   tool to open up the imagination - to see the work
   situation in new ways
➝  also: starting point for design model "
   (conceptual design)
metaphors we live by - an example
mind is a machine
                      mind is a brittle object
   ➝  We re still trying to grind out      ➝  Her ego is very fragile.
      the solution to this equation.
      ➝  You have to handle him with
   ➝  My mind just isn t operating            care since his wife died.
      today.
                                           ➝  He broke under cross-
   ➝  I m a little rusty today.
                                              examination.
   ➝  We ve been working on this
                                           ➝  She is easily crushed.
      problem all day and now
      we re running out of steam.
         ➝  The experience shattered him.
                                           ➝  I m going to pieces.
                                           ➝  His mind snapped.
                                                      Lakoff & Johnson pp.27,28
metaphorical design!
e.g. in future workshop
➝  Ideas may come up during a future workshop - in
   brainstorming for example - that the facilitator can exploit.
➝  participants are encouraged to explore the
   correspondences and differences between a situation and
   a metaphor.


➝ Kensing & Halskov Madsen give the example
➝  all we do is inventory control to invite comparison of
  libraries with warehouses leading - through differences -
  to a comparison of libraries with shops
generating visions
➝    is central to participatory design – designing systems
     through the co-operation of designers and users
           Both artists and scientists operate on the physical world as it exists
          in the present … Designers on the other hand, are forever bound to
             treat as real that which exists only in an imagined future and have
            to specify ways in which the foreseen thing can be made to exist.
                                             
   
 
J.C.Jones, Design Methods, p.11
➝    is used in shifting focus 
     ➝    from users doing their current work
     ➝    to helping them to develop ideas about future ways of working 
➝    takes place during
     ➝    
 future workshops
     ➝    
 metaphorical design exercises
scenarios as tools for visions
➝  story   of how users will interact with system
   ➝  day in the (future) life of …"
     (see example scenario)
➝  write   scenarios
   ➝  on storyboard: for walkthrough, checking
   ➝  act out: in participatory design workshop – particularly
     effective to get groups of users to discuss varying
     requirements and identify concerns
   ➝  produce video (e.g. Steve Masters)
   ➝  danger: scenarios instead of requirements capture – they
     must be validated
summary points
➝  deep  understanding of the problem and ruthless
   examination of constraints are essential to define
   boundaries of design problem.
➝  design solution is derived within those boundaries.
➝  creative approaches help to find solution within
   design space.
➝  inspiration is good for creativity, but
➝  … there are systematic ways of getting inspiration.
➝  derive several solutions and compare how well they
   fit requirements, and how users respond to them.

Weitere ähnliche Inhalte

Andere mochten auch

PxS’12 - week 6 - conceptual design x
PxS’12 - week 6 - conceptual design xPxS’12 - week 6 - conceptual design x
PxS’12 - week 6 - conceptual design xhendrikknoche
 
PxS’12 - week 8 - mobile i/o
PxS’12 - week 8 - mobile i/oPxS’12 - week 8 - mobile i/o
PxS’12 - week 8 - mobile i/ohendrikknoche
 
EPFL - PxS, week 4 - UX design techniques
EPFL - PxS, week 4 - UX design techniquesEPFL - PxS, week 4 - UX design techniques
EPFL - PxS, week 4 - UX design techniqueshendrikknoche
 
PxS’12 - week 8 mobile - systems
PxS’12 - week 8 mobile - systemsPxS’12 - week 8 mobile - systems
PxS’12 - week 8 mobile - systemshendrikknoche
 
PxS'12 - week 2 - data collection
PxS'12 - week 2 - data collectionPxS'12 - week 2 - data collection
PxS'12 - week 2 - data collectionhendrikknoche
 
PxS’12 - week 4 - qualitative analysis
PxS’12 - week 4 - qualitative analysisPxS’12 - week 4 - qualitative analysis
PxS’12 - week 4 - qualitative analysishendrikknoche
 
PxS'12 - week 2 interviewing
PxS'12 - week 2 interviewingPxS'12 - week 2 interviewing
PxS'12 - week 2 interviewinghendrikknoche
 
PxS'12 - week 10 - screen design
PxS'12 - week 10 - screen designPxS'12 - week 10 - screen design
PxS'12 - week 10 - screen designhendrikknoche
 
EPFL - PxS, week 3, studio, short qualitative analysis primer
EPFL - PxS, week 3, studio, short qualitative analysis primerEPFL - PxS, week 3, studio, short qualitative analysis primer
EPFL - PxS, week 3, studio, short qualitative analysis primerhendrikknoche
 
PxS'12 - week 1 - Introduction
PxS'12 - week 1 - IntroductionPxS'12 - week 1 - Introduction
PxS'12 - week 1 - Introductionhendrikknoche
 
EPFL - PxS, week 8 - conceptual design
EPFL - PxS, week 8 - conceptual designEPFL - PxS, week 8 - conceptual design
EPFL - PxS, week 8 - conceptual designhendrikknoche
 
PxS’12 - week 4 - UX design techniques
PxS’12 - week 4 - UX design techniquesPxS’12 - week 4 - UX design techniques
PxS’12 - week 4 - UX design techniqueshendrikknoche
 
PxS'12 - week 12 - ux evaluation
PxS'12 - week 12 - ux evaluationPxS'12 - week 12 - ux evaluation
PxS'12 - week 12 - ux evaluationhendrikknoche
 

Andere mochten auch (13)

PxS’12 - week 6 - conceptual design x
PxS’12 - week 6 - conceptual design xPxS’12 - week 6 - conceptual design x
PxS’12 - week 6 - conceptual design x
 
PxS’12 - week 8 - mobile i/o
PxS’12 - week 8 - mobile i/oPxS’12 - week 8 - mobile i/o
PxS’12 - week 8 - mobile i/o
 
EPFL - PxS, week 4 - UX design techniques
EPFL - PxS, week 4 - UX design techniquesEPFL - PxS, week 4 - UX design techniques
EPFL - PxS, week 4 - UX design techniques
 
PxS’12 - week 8 mobile - systems
PxS’12 - week 8 mobile - systemsPxS’12 - week 8 mobile - systems
PxS’12 - week 8 mobile - systems
 
PxS'12 - week 2 - data collection
PxS'12 - week 2 - data collectionPxS'12 - week 2 - data collection
PxS'12 - week 2 - data collection
 
PxS’12 - week 4 - qualitative analysis
PxS’12 - week 4 - qualitative analysisPxS’12 - week 4 - qualitative analysis
PxS’12 - week 4 - qualitative analysis
 
PxS'12 - week 2 interviewing
PxS'12 - week 2 interviewingPxS'12 - week 2 interviewing
PxS'12 - week 2 interviewing
 
PxS'12 - week 10 - screen design
PxS'12 - week 10 - screen designPxS'12 - week 10 - screen design
PxS'12 - week 10 - screen design
 
EPFL - PxS, week 3, studio, short qualitative analysis primer
EPFL - PxS, week 3, studio, short qualitative analysis primerEPFL - PxS, week 3, studio, short qualitative analysis primer
EPFL - PxS, week 3, studio, short qualitative analysis primer
 
PxS'12 - week 1 - Introduction
PxS'12 - week 1 - IntroductionPxS'12 - week 1 - Introduction
PxS'12 - week 1 - Introduction
 
EPFL - PxS, week 8 - conceptual design
EPFL - PxS, week 8 - conceptual designEPFL - PxS, week 8 - conceptual design
EPFL - PxS, week 8 - conceptual design
 
PxS’12 - week 4 - UX design techniques
PxS’12 - week 4 - UX design techniquesPxS’12 - week 4 - UX design techniques
PxS’12 - week 4 - UX design techniques
 
PxS'12 - week 12 - ux evaluation
PxS'12 - week 12 - ux evaluationPxS'12 - week 12 - ux evaluation
PxS'12 - week 12 - ux evaluation
 

Ähnlich wie PxS'12 - week 3 - creative design

Akron AAf Quick Idea Generation (2010)
Akron AAf Quick Idea Generation (2010)Akron AAf Quick Idea Generation (2010)
Akron AAf Quick Idea Generation (2010)Bryan Huber
 
Connecting the dots
Connecting the dotsConnecting the dots
Connecting the dotsJuanjoGrasa
 
Learning Shot: Como fica a arquitetura de software em projetos ágeis?
Learning Shot: Como fica a arquitetura de software em projetos ágeis?Learning Shot: Como fica a arquitetura de software em projetos ágeis?
Learning Shot: Como fica a arquitetura de software em projetos ágeis?Anderson Diniz Hummel
 
Facilitator's+Guide_Design+Thinking.pdf
Facilitator's+Guide_Design+Thinking.pdfFacilitator's+Guide_Design+Thinking.pdf
Facilitator's+Guide_Design+Thinking.pdfSyed Mustafa Hassan
 
A conversation about Design thinking
A conversation about Design thinkingA conversation about Design thinking
A conversation about Design thinkingAbhinav Soni
 
Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Amir Khella
 
Design Investigation Method
Design Investigation MethodDesign Investigation Method
Design Investigation MethodSusan Robertson
 
Design without critique is like a flower without water (WebExpo 2013 version)
Design without critique is like a flower without water (WebExpo 2013 version)Design without critique is like a flower without water (WebExpo 2013 version)
Design without critique is like a flower without water (WebExpo 2013 version)Petr Stedry
 
Scaffolding thinking through design
Scaffolding thinking through designScaffolding thinking through design
Scaffolding thinking through designLeslie Eaves
 
Taming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingTaming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingBayCHI
 
Design Thinking for people that work in ad agencies
Design Thinking for people that work in ad agenciesDesign Thinking for people that work in ad agencies
Design Thinking for people that work in ad agenciesBruno Araldi
 
Brainstorming Workshop!
Brainstorming Workshop!Brainstorming Workshop!
Brainstorming Workshop!Advertising
 
Design Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In HealthDesign Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In HealthAdam Connor
 
Interaction Design Style (Part 5 of 5)
Interaction Design Style (Part 5 of 5)Interaction Design Style (Part 5 of 5)
Interaction Design Style (Part 5 of 5)Christopher Fahey
 

Ähnlich wie PxS'12 - week 3 - creative design (20)

Akron AAf Quick Idea Generation (2010)
Akron AAf Quick Idea Generation (2010)Akron AAf Quick Idea Generation (2010)
Akron AAf Quick Idea Generation (2010)
 
Connecting the dots
Connecting the dotsConnecting the dots
Connecting the dots
 
Learning Shot: Como fica a arquitetura de software em projetos ágeis?
Learning Shot: Como fica a arquitetura de software em projetos ágeis?Learning Shot: Como fica a arquitetura de software em projetos ágeis?
Learning Shot: Como fica a arquitetura de software em projetos ágeis?
 
Facilitator's+Guide_Design+Thinking.pdf
Facilitator's+Guide_Design+Thinking.pdfFacilitator's+Guide_Design+Thinking.pdf
Facilitator's+Guide_Design+Thinking.pdf
 
CTF-WS1
CTF-WS1CTF-WS1
CTF-WS1
 
A conversation about Design thinking
A conversation about Design thinkingA conversation about Design thinking
A conversation about Design thinking
 
Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?Design Thinking for Startups - Are You Design Driven?
Design Thinking for Startups - Are You Design Driven?
 
Introduction to Design Thinking Workshop
Introduction to Design Thinking WorkshopIntroduction to Design Thinking Workshop
Introduction to Design Thinking Workshop
 
Design Investigation Method
Design Investigation MethodDesign Investigation Method
Design Investigation Method
 
Design without critique is like a flower without water (WebExpo 2013 version)
Design without critique is like a flower without water (WebExpo 2013 version)Design without critique is like a flower without water (WebExpo 2013 version)
Design without critique is like a flower without water (WebExpo 2013 version)
 
Zilver on design thinking
Zilver on design thinkingZilver on design thinking
Zilver on design thinking
 
Scaffolding thinking through design
Scaffolding thinking through designScaffolding thinking through design
Scaffolding thinking through design
 
Taming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design ThinkingTaming Complexity and Sparking Innovation Through Ideation and Design Thinking
Taming Complexity and Sparking Innovation Through Ideation and Design Thinking
 
01_03_2023_72554596.pdf
01_03_2023_72554596.pdf01_03_2023_72554596.pdf
01_03_2023_72554596.pdf
 
01_03_2023_72554596.pdf
01_03_2023_72554596.pdf01_03_2023_72554596.pdf
01_03_2023_72554596.pdf
 
Design Thinking for people that work in ad agencies
Design Thinking for people that work in ad agenciesDesign Thinking for people that work in ad agencies
Design Thinking for people that work in ad agencies
 
Managing Creativity
Managing CreativityManaging Creativity
Managing Creativity
 
Brainstorming Workshop!
Brainstorming Workshop!Brainstorming Workshop!
Brainstorming Workshop!
 
Design Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In HealthDesign Thinking: Finding Problems Worth Solving In Health
Design Thinking: Finding Problems Worth Solving In Health
 
Interaction Design Style (Part 5 of 5)
Interaction Design Style (Part 5 of 5)Interaction Design Style (Part 5 of 5)
Interaction Design Style (Part 5 of 5)
 

Kürzlich hochgeladen

2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptxMaritesTamaniVerdade
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin ClassesCeline George
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxnegromaestrong
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...Poonam Aher Patil
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsTechSoup
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.MaryamAhmad92
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docxPoojaSen20
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsMebane Rash
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhikauryashika82
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfChris Hunter
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Shubhangi Sonawane
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxAreebaZafar22
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactPECB
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.christianmathematics
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104misteraugie
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...EduSkills OECD
 

Kürzlich hochgeladen (20)

2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
2024-NATIONAL-LEARNING-CAMP-AND-OTHER.pptx
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
Seal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptxSeal of Good Local Governance (SGLG) 2024Final.pptx
Seal of Good Local Governance (SGLG) 2024Final.pptx
 
General Principles of Intellectual Property: Concepts of Intellectual Proper...
General Principles of Intellectual Property: Concepts of Intellectual  Proper...General Principles of Intellectual Property: Concepts of Intellectual  Proper...
General Principles of Intellectual Property: Concepts of Intellectual Proper...
 
Introduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The BasicsIntroduction to Nonprofit Accounting: The Basics
Introduction to Nonprofit Accounting: The Basics
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.ICT role in 21st century education and it's challenges.
ICT role in 21st century education and it's challenges.
 
Asian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptxAsian American Pacific Islander Month DDSD 2024.pptx
Asian American Pacific Islander Month DDSD 2024.pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
On National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan FellowsOn National Teacher Day, meet the 2024-25 Kenan Fellows
On National Teacher Day, meet the 2024-25 Kenan Fellows
 
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in DelhiRussian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
Russian Escort Service in Delhi 11k Hotel Foreigner Russian Call Girls in Delhi
 
Making and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdfMaking and Justifying Mathematical Decisions.pdf
Making and Justifying Mathematical Decisions.pdf
 
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
Ecological Succession. ( ECOSYSTEM, B. Pharmacy, 1st Year, Sem-II, Environmen...
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Beyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global ImpactBeyond the EU: DORA and NIS 2 Directive's Global Impact
Beyond the EU: DORA and NIS 2 Directive's Global Impact
 
This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.This PowerPoint helps students to consider the concept of infinity.
This PowerPoint helps students to consider the concept of infinity.
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptxINDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
INDIA QUIZ 2024 RLAC DELHI UNIVERSITY.pptx
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 

PxS'12 - week 3 - creative design

  • 1. EPFL, spring – week 3! creative design
  • 2. overview ➝  upcoming review: March 19th ➝  present three ideas based on the design brief " (sensors + personal, environmental, social health) ➝  course expectations: " goal is not programming but interactive prototypes ➝  review interview drafts ➝  review pictures ➝  creative design lecture ➝  sketching workshop
  • 4. upcoming review ➝  everystudent has 5 minutes to individually present in a professional way, i.e. formal setting his/her own three ideas ➝  each idea 1.5 minutes time ➝  use your elevator pitch" (ca. 30 seconds starting with a hook (the problem), max.150 words and passion) ➝  plus e.g. powerpoint slides for illustration ➝  add more details about the solution ➝  include how you got the idea? ➝  e.g. from interviews, background research (references), brainstorming, observation receive constructive feedback from experts
  • 5. EPFL, spring – week 3! creative design
  • 6. goals of this lecture ➝  understand role of creativity in design ➝  identifying and vetting boundaries ➝  know some methods for creativity, and where to get inspiration ➝  scenarios ➝  link between creative and analytical ✱ attribution: this lecture is based on Angela Sasse’s (UCL) adaptation of Janet McDonnell lecture
  • 7. creative design methods ➝  creativity is .. ➝  often thought of as an ability to think of alternatives... ➝  A more profound notion of creativity is that of being able to change one s view of things, and of oneself, to the point of attempting something you thought was impossible, beyond you. Creativity in design methods shows itself in the originality of ones questions, aims, classifications, processes, etc. J.C.Jones, Design Methods, Wiley 1980, p.xviii
  • 8. design boundaries ➝  designers are concerned with problem setting and problem solving ➝  how can this be when there are functional requirements to be satisfied? ➝  don t confuse problem and solution ➝  don t confuse primary functional needs with sub- problems arising from the perspective taken ➝  functional requirements may be negotiable
  • 11. confusing problem and solution example: Brian Lawson describes being given a design brief to design an extension to a family home. ➝  The initial brief was rather vague … ideas of adding an extra bedroom or study … but house was already large enough for all the family to have their own bedrooms and there was a study …site was cramped… valuable garden space would be lost … considerable expense … ➝  At one meeting ideas of being able to accommodate grandparents were discussed to the sounds of very loud music from one of the teenager s bedrooms … it gradually emerged that the house was big enough … it needed dividing up better acoustically … ➝  The actual solution was initially suggested as a joke … buy the teenagers some headphones.
  • 12. confusing primary functional needs with sub- problems arising from the perspective taken example: Solving the problem of how to deal with car exhaust fumes in the channel tunnel get cars through tunnel drive cars put cars on through tunnel train deal with fumes
  • 13. (even) functional requirements may be negotiable … Jørn Utzon s design for the Sydney Opera House … won the competition despite NOT meeting the stated requirement for numbers of seats in the principal auditorium. photo taken by Bjarte Sorensen
  • 14. creative design methods for divergence expanding the problem boundaries a selection of methods for individuals or teams: ➝  why? why? why?: Ask a string of questions (like a tiresome toddler) until the thread runs out ➝  using a dialectic: take an idea (thesis), imagine the opposite (antithesis), generate a new idea from compromise (synthesis) ➝  random/chance: open a book , select a word from a dictionary, select a picture, etc - at random and use what is found to stimulate ideas about the problem ➝  transformation (many variations): look up a term in a thesaurus and consider the words associated with it
  • 15. more on divergence the most well known method for teams: ➝  brainstorming: increase number and diversity of ideas cross-stimulation of ideas between team ➝  procedure & rules ➝  any statement is OK ➝  no in-depth evaluation initially (chairperson enforces this) ➝  some criticism is OK ➝  each idea noted briefly - elaboration only to support this ➝  evaluation ➝  ideas immediately useful ➝  areas for further exploration: e.g. functional aspects of a silly idea ➝  new approaches to the problem
  • 16. creating design team visions seeking inspiration from other disciplines ➝  theatre ➝  roleplaying, getting different perspectives on the problem ➝  scenario enactment ➝  improvisational comedy ➝  different games, constraints ➝  visual Images ➝  usingmetaphors creatively ➝  escape from verbal constraints
  • 17. don’t limit yourself to words artwork by Scott McCloud
  • 19. various other techniques ➝  brainstorming ➝  6 thinking hats etc. ➝  matrix ➝  mind map ➝  KJ (affinity diagrams) ➝  paraphrasing ➝  analogies ➝  free associations
  • 20. IDEO s innovation process 1.  understand ➝  market, client and technology – later maybe challenge constraints 2.  observe ➝  real people in real situations – what latent needs do they have 3.  visualize ➝  new concepts and customers - using brainstorming, prototypes, storyboards, make a video 4.  evaluate and refine ➝  quick iterations of prototypes, test and challenge, plan series of improvements 5.  implement ➝  longest phase – commercialisation of new concept
  • 21. IDEO on understanding and observing ➝  Don t ask people what they think about an idea! ➝  too polite, observing protocol, politics Fine is a four-letter word ➝  cannot articulate, lack vocabulary, diagnosis of a problem is not the same as knowing a cure ➝  not the customers job to be visionary ➝  IDEO solution - ➝  Innovation begins with an eye
  • 22. metaphorical design The primary function of metaphor is to provide a partial understanding of one kind of experience in terms of another kind of experience. This may involve pre- existing isolated similarities, the creation of new similarities, and more. G.Lakoff & M.Johnson, Metaphors We Live By, p. 154 ➝  in the context of using metaphor to encourage new ideas metaphor is used simply as a linguistic tool to open up the imagination - to see the work situation in new ways ➝  also: starting point for design model " (conceptual design)
  • 23. metaphors we live by - an example mind is a machine mind is a brittle object ➝  We re still trying to grind out ➝  Her ego is very fragile. the solution to this equation. ➝  You have to handle him with ➝  My mind just isn t operating care since his wife died. today. ➝  He broke under cross- ➝  I m a little rusty today. examination. ➝  We ve been working on this ➝  She is easily crushed. problem all day and now we re running out of steam. ➝  The experience shattered him. ➝  I m going to pieces. ➝  His mind snapped. Lakoff & Johnson pp.27,28
  • 24. metaphorical design! e.g. in future workshop ➝  Ideas may come up during a future workshop - in brainstorming for example - that the facilitator can exploit. ➝  participants are encouraged to explore the correspondences and differences between a situation and a metaphor. ➝ Kensing & Halskov Madsen give the example ➝  all we do is inventory control to invite comparison of libraries with warehouses leading - through differences - to a comparison of libraries with shops
  • 25. generating visions ➝  is central to participatory design – designing systems through the co-operation of designers and users Both artists and scientists operate on the physical world as it exists in the present … Designers on the other hand, are forever bound to treat as real that which exists only in an imagined future and have to specify ways in which the foreseen thing can be made to exist. J.C.Jones, Design Methods, p.11 ➝  is used in shifting focus ➝  from users doing their current work ➝  to helping them to develop ideas about future ways of working ➝  takes place during ➝  future workshops ➝  metaphorical design exercises
  • 26. scenarios as tools for visions ➝  story of how users will interact with system ➝  day in the (future) life of …" (see example scenario) ➝  write scenarios ➝  on storyboard: for walkthrough, checking ➝  act out: in participatory design workshop – particularly effective to get groups of users to discuss varying requirements and identify concerns ➝  produce video (e.g. Steve Masters) ➝  danger: scenarios instead of requirements capture – they must be validated
  • 27. summary points ➝  deep understanding of the problem and ruthless examination of constraints are essential to define boundaries of design problem. ➝  design solution is derived within those boundaries. ➝  creative approaches help to find solution within design space. ➝  inspiration is good for creativity, but ➝  … there are systematic ways of getting inspiration. ➝  derive several solutions and compare how well they fit requirements, and how users respond to them.