The document discusses using gamification to treat chronic diseases like Attention Deficit Hyperactivity Disorder (ADHD). It notes that around 40% of the US population has a chronic illness, which costs around $3 trillion annually to manage. Gamification concepts from video games are being applied to healthcare to build positive outcomes. For ADHD treatment, gamification and digital games can decrease treatment time and reduce medicine needs when combined with mobile technology. Gamification is relevant for patients, parents/caregivers, physicians, and pharmaceutical companies in managing ADHD.