1. Hillcrest Christian College
Information Communications and Technology
Practical Task PT5 â 3D Modelling Assignment
Year 12 Semester 1, 2014
Assessment Conditions:
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Individual
All work completed and submitted to be your own (please sign Statement of Authorship below)
Please complete all aspects of assignment
Please maintain copies of all logins for all online services used (for convenience of access)
Loss of work due to failure to maintain the above will not result in assignment extension
Consult teacher and Head of Department one week prior to due date if extension is required, only approved reasons
will result in extension (see school assignment extension policy)
4 weeks Individual, own & class time unsupervised some teacher assistance allowed. 100%
Due Dates:
PT5: Product (Advanced 3D Model)& Written â Friday21stMarch 2014(own & class
time)
Assessment Section:
Student ownership statement:The work I have submitted for this
assignment is all my own work except where specifically acknowledged in
the accompanying work or documentation.
Signed: _________________________________
Teacher Statement: By monitoring the development of
student work in progress in class, student discussion and
drafting where appropriate, I verify and endorse this studentâs
ownership statement.
Signed: _________________________________
PT1(see next page for details)
Product
Process
Communication
2. Year 12Information Communication Technology
Semester 1, 2014
3D Modeling
TASK
Your task is to create a unique single 3D model (.blend and .jpg[render])with one or
more objects that fully demonstrates all of the abilities (refer to Tick & Flick) learnt
through completion of the term folio activities (and more if you wish to show higher
levels of competency within the discipline). The concept upon which you base your final
model is entirely your choice, however it is beneficial that whatever you create be easily
integrated within the Gaming development environment (Unity 3D) in looking forward
toTerm 2âs studies.
To further explain, if you are able to think ahead (without having seen the Gaming
Software) about the âscenarioâ for a game you would like to develop as part of Term 2âs
course assessment, then you could design your 3D Model now accordingly to fit within
that scope.
Of course this is not compulsory and you are just as welcome to create a 3D Model of
your choice without the need to later utilize in Unity 3D.Some ideas for those who might
need inspiration:
Real life model; Everyday object(s), place, living thing(s)
A multi-faceted object (i.e. Similar to the Wikibook Car â wheels, body, seats,
steering wheel, lights etc.)
Abstract art; Anything that is not real life per seâ (can be an adaption of real life;
i.e. Sci-Fi) but is still able to showcase all of your 3D modeling abilities in
Blender.
Wikibook; Goblet (standard C), Simple Vehicle (Potential A), Building a
House/Neighbourhood (Potential A+)
IMPORTANT - There is no extra grade available for taking either approach; only added
advantages for future ICT course work.
ASSESSMENT
You will be assessed on:
The planning process for your 3D Model
Design and audience appeal â your ability to develop an appealing and engaging 3D Model for
your target audience
The level and depth of skill you demonstrate in using learnt 3D modeling techniques within
Blender software.
3. Your initiative in self-directed learning and time management; your success in applying skills
you have acquired independently
Your ability to respond to personal feedback.
Note:
Ensure you re-read task descriptions and ask questions if you are unsure of what is
required.
Review the assessment grid and make sure you understand how you will be assessed.
Use the âTick and Flickâsheet to ensure you cover all required aspects of design.
Ensure that all other work (folio) submitted also reflects this professionalism in terms of
presentation and ease of viewing.
Design and Planning
Design
Prior to beginning development of the 3D model it is important you describe the
intended environment for the model to be output, as well as the key features of
design.
Write a 200 word brief touching on the following:
The medium for the output 3D model:
o stationery (business card, letterhead, with compliments slips, envelope)
o advertising (poster, signage, trifold)
o 3D Modelssites (generated graphics)
o clothing (style, colour)
o packaging (products)
o game environment etc.
The skills within blender you intend to utilize and demonstrate by the end
of the product development (see âtick and flickâ).
If multiple objects â the arrangement / placement of those objects
relative to one another.
Evidence of online research for other âsimilarâ 3D models and techniques
implemented in Blender which you intend to emulate (see Ed Portal page
for Bookmarked links to great Blender Galleries online!)
The intended audience and the effect you believe the product will have
for them.
ï€ Submit
Thursday March 7th
4. Develop and Implement
Develop your 3D Models using Blender 3D Modeling studio.
It is expected that developers will modify their plans as they complete this
phase.
Obtain feedback from one of your peers and client (or a member of staff whose
teaches in the curriculum area that you have chosen)
Document feedback you receive in your Journal.
ï€ Submit
Friday March 14th
ï€ Submit
Sunday March 24th
Your DRAFT3D Model (.blend and .jpg) into Draft submission
folder on Ed Portal â 12ICT Assignment Dropbox.
Your FINAL3D Model (.blend and .jpg) into Draft submission
folder on Ed Portal â 12ICT Assignment Dropbox.
Evaluation
Provide a written (1/2 an A4 page)evaluation of the processes involved in completing
the task described.
Mention all of the textbook concepts and skills used (eg. Tick and Flick)
Time frame; set goals or deadlines to achieve completion
Breaking down of your model into objects / overall layout of your design
What you would do differently if asked to do the same task
What are the most impressive features of your 3D model, why so?
Did it successfully meet the expectations of a target audience/model for output
defined in design brief?
Make note of any external resources you used / or inspiration gained.
5. A
B
C
D
E
Functionality &
Presentation
The student consistently
develops a range of
quality products that are
well constructed and
meet user and system
requirements.
The products appeal to
target audiences and
effectively communicate
the intended purpose,
using accepted genres
and correct spelling and
grammar.
The student develops
quality products that are
well constructed and
meet user and system
requirements.
The products appeal to
target audiences and
communicate the
intended purpose, using
accepted genres and
correct spelling and
grammar.
The student develops
products that meet user
and system requirements.
The products appeal to
audiences and there is
some communication of
purpose, using functional
spelling and grammar.
The student generates
products that partially
meet specified
requirements.
The products
communicate information,
using functional spelling
and grammar.
The student generates
products that
communicate some
information.
Working,
Managing &
Reflecting
The student develops
effective designs that
exhibit creativity or
inventiveness.
Tasks, resources and
constraints are managed
competently and
efficiently. The student is
discriminating in the
choice and use of
relevant ICTs.
The student
constructively evaluates
and justifies the success,
relevance and suitability
of the products developed
and the processes used.
The student develops
workable designs that
exhibit creativity or
inventiveness.
Tasks, resources and
constraints are managed
competently. The student
uses relevant ICTs.
The student evaluates
and justifies the
relevance and suitability
of the products developed
and the processes used.
The student develops
workable designs.
Tasks and resources are
managed competently.
The student uses suitable
ICTs.
The student evaluates the
relevance and suitability
of the products developed
and the processes used.
The student presents
partial designs and
demonstrates some
control of tasks and
resources.
The student reflects on
the products developed
or the processes used.
The student
demonstrates little control
of tasks and resources.
Process
Product
Criterion
6. Further Breakdown...
Criteria
Process
knowledge
simple
application
ïš Design
ïš Blender
software use
Product
analysis
synthesis
evaluation
3D Model
ïš Develop and
Implement
A
B
C
D
The student:
recalls a wide range of
methods and procedures,
concepts, processes relating
to 3D Modelingtechniques
and scripting.
effectively and consistently
selects and applies related
knowledge to produce a
quality 3D Model.
The student:
recalls a range of methods
and procedures, concepts,
processes relating to 3D
Modelingtechniques and
scripting.
consistently applies related
knowledge to produce a
valid 3D Model.
The student:
recalls methods and
procedures, concepts,
processes and relating to
3D Modelingtechniques
and scripting.
appliesrelated knowledge
to produce a 3D Model.
The student:
recalls 3D
Modelingtechniques
The 3D Models planned represent
an effective and efficient
solution, detailing skills, content,
user issues.
The student produces a 3D
Model which
The 3D Models planned
represent an effective solution,
detailing most skills, content
and user issues.
The 3D Models planned
represent a solution, which
shows skills, content and
some user issues.
The student produces a 3D
Model which
The student plans a set of 3D
Models The student
produces a 3D Model which
clearly and comprehensively
fulfils ICT purpose in
showcasing a comprehensive
range of 3d modelling
features.
is impressive, attractive,
interesting and easy to use
effectively evaluates the
product against appropriate
criteria
Communication
representing
information
using language
ïš Design
ïš Evaluation
The student:
constructs and presents
information to effectively and
succinctly represent the
intended meaning
uses a wide vocabulary with
discrimination and consistently
applies conventions of
language to convey meaning
appropriate to the context.
fulfils ICT purpose in clearly
showcasing their skills with
this software
is attractive and interesting
and mostly easy to use
evaluates the process and
product against
appropriate criteria with
some justification
The student:
constructs and presents
information to effectively
represent the intended
meaning
consistently uses a wide
vocabulary and
conventions of language to
convey meaning
appropriate to the context.
fulfils ICT purpose in
showcasing a variety of
skills with this software
is clear and functional.
evaluates product but
lacks detail and
justification.
The student:
consistently constructs
and presents information
to represent the intended
meaning
uses vocabulary and
conventions of language
to convey meaning
appropriate to the
context.
applies knowledge to
produce a
presentation
The 3D Models planned
represent a simplistic or
partial solution.
The student produces a
3D Model which
that shows some skills
with this software
lacks clarity in places
and is difficult to use.
evaluation is
superficial
The student:
constructs and
presents information
to represent the
intended meaning
uses language to
convey meaning.
E
The student
recalls and
applies limited
facts and
methods
related to 3D
Models page
design and
creation.
The 3D Models
planned are
incomplete but
identify simple
problems.
The student
produces a 3D
Model which
shows limited skills
with this software
lacks clarity and
is not usable
little or no
evidence of
evaluation
The student:
presents
information
uses language,
although
meaning is not
always clear or
appropriate.
7. Hillcrest Christian College
Information Communications and Technology
Practical Task PT5 â 3D Modelling
Year 12 Semester 1, 2012
2012 â Advanced Blender 3D Model: âTICK & FLICKâ
Concept
Planning
200 word brief
Idea / Concept
Medium for output model
Blender skills / functions to utilise
Layout of model objects
Research
Target Audience
Blender 3D software
Basics
Using the interface (i.e. screen layout, prefs,
modes)
Object interaction (add, delete, mesh, curve,
camera, lamp)
Layers
Mesh Modelling
Verts
Extrude
Edge
Remove Doubles
Done?
8. Smooths
Normals
Knife & loop cut tool;
Making faces
Smoothing vertices
Mesh Joins
Intermediate
Subdivision modelling
Using modifiers
Modelling with edge loops
Lighting and rendering
Lamp buttons
Shadows
Render buttons
Image format
Colour transparency
World
Advanced
Creating materials
Reflections and Transperency
Subsurfaces
Colour Ramps
Halo Materials
Textures
UV Mapping
Layering Textures
Evaluation
Survey Developed
Completed by 3 of target audience