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Design for Learning:  making educational sense in digital contexts Helen Beetham
Design for Learning (2004-08) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lessons learned from D4L phase 1 (2004-06) ,[object Object],[object Object],[object Object],[object Object],[object Object]
Models of learning and teaching ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
Lessons learned from D4L phase 2 (2006-08) ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
[object Object],The representational dilemma
[object Object],The representational dilemma
The representational dilemma ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]
The representational dilemma ,[object Object],[object Object],[object Object],[object Object]
The learning/teaching dilemma ,[object Object],[object Object],[object Object],[object Object],[object Object]
The describing/prescribing dilemma ,[object Object],[object Object],[object Object],[object Object]
The contingency dilemma ,[object Object],[object Object],[object Object],[object Object]
The web 2.0/'power to the user' dilemma ,[object Object]
Orchestration vs aggregation Orchestrating  technologies  Institutional VLEs, CMS/LMS and portals, giving coherent access to learning resources Large-scale educational intentions Course or module as base unit Focus on purposes of the designer/curriculum Top-down management Self-regulated system Aggregating  technologies Feeds, aggregators, drawing on web services RLOs, widgets and applets Small-scale learning outcomes Object or activity as base unit Focus on immediate needs of user/learner Modularity, reusability and interoperability Self-organising system
Web 2.0 knowledge practices refuse any final order or finished curriculum. They pass on a fragment of sense (e.g. a tag) to future users, leaving them with the task of making new sense in a new context.
Conclusions ,[object Object],[object Object],[object Object],[object Object],[object Object],[object Object]

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Design for learning

  • 1. Design for Learning: making educational sense in digital contexts Helen Beetham
  • 2.
  • 3.
  • 4.
  • 5.
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14. Orchestration vs aggregation Orchestrating technologies Institutional VLEs, CMS/LMS and portals, giving coherent access to learning resources Large-scale educational intentions Course or module as base unit Focus on purposes of the designer/curriculum Top-down management Self-regulated system Aggregating technologies Feeds, aggregators, drawing on web services RLOs, widgets and applets Small-scale learning outcomes Object or activity as base unit Focus on immediate needs of user/learner Modularity, reusability and interoperability Self-organising system
  • 15. Web 2.0 knowledge practices refuse any final order or finished curriculum. They pass on a fragment of sense (e.g. a tag) to future users, leaving them with the task of making new sense in a new context.
  • 16.