3. NICE TO MEET YOU
NICE TO MEET YOU!
14 years in China, Japan, Korea
2013~
General Partner, HAXLR8R
“Lean Hardware” advocate
2000~2012
Founder, Plus Eight Star Ltd.
Founder, MobileMonday Beijing
Angel investor
(OtakuMode, Gengo, etc.)
9. HARDWARE RENAISSANCE
PROTOTYPING IS SOLVED
Arduino / Raspberry Pi / Spark Core / Sensors /
BLE / Smartphones / Cloud / 3D Printing
SUPPLY CHAIN IS BETTER THAN EVER
– China (Shenzhen) has the whole chain
– Fast,Affordable, Scalable
MORE FUNDING
– 250,000+ hardware crowdfunding backers
– MoreVC Angel
13. WHICH PROBLEMS DO THEY SOLVE?
• Alerts
• Memory
• Replay
• Streaming
• Gaming
• Live coaching
• Focus
• Relaxation
• Safety
• Health
• Motivation
• Training
• Performance
• Location
• Navigation
• Proximity
• Communication
• Contextual data
• Customer service
• Entertainment
• Fashion
• Art
• …
What matters is the problem, not the solution!
15. STARTUP CHECKLIST
1. Product
Is something working
2. Skills
Can the team make it
3. Spirit
Resourceful, Optimistic, Persistent
4. Positioning
New segment or new market
16. PROBLEM / SOLUTION ITERATIONS
Is
there
a
bigger
problem?
Ini2al
solu2on
Ini2al
problem
Is
there
a
be4er
solu2on?
Yes
No
No
Ini2al
solu2on
Ini2al
problem
Ini2al
solu2on
New
problem
Build
New
solu-on
Ini2al
problem
New
solu-on
New
problem
Yes
17. STARTUP CHECKLIST
1. Product
Is something working
2. Skills
Can the team make it
3. Spirit
Resourceful, Optimistic, Persistent
4. Positioning
New segment or new market
5. Demand
Proof / Customer discovery
6. Distribution
How to sell
7. Plan
Beyond first product
8. Valuation
Is the price right
18. NOT JUST HARDWARE
• Pure hardware can be copied
• Combine Hardware Software
• Build community (e.g. GoPro)
20. TWELVE “WARES” TO AVOID
1. FUNware
No business
Kenji Kawakami
Chindogu pioneer
21. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
22. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
23. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
“When you have a hammer, everything looks like a nail”
24. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
25. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
6. LAMEware
Not on spec
26. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
6. LAMEware
Not on spec
7. FAILware
Successfully built the wrong thing
27. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
6. LAMEware
Not on spec
7. FAILware
Successfully built the wrong thing
8. LATEware
Validated market but woke up competitors
28. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
6. LAMEware
Not on spec
7. FAILware
Successfully built the wrong thing
8. LATEware
Validated market but woke up competitors
9. LOSSware
Minimal or negative margins
29. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
6. LAMEware
Not on spec
7. FAILware
Successfully built the wrong thing
8. LATEware
Validated market but woke up competitors
9. LOSSware
Minimal or negative margins
10. BOREware
People stop using it
30. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
6. LAMEware
Not on spec
7. FAILware
Successfully built the wrong thing
8. LATEware
Validated market but woke up competitors
9. LOSSware
Minimal or negative margins
10. BOREware
People stop using it
11. FUTUREware
No market before years
31. TWELVE “WARES” TO AVOID
1. FUNware
No business
2. EASYware
Not defensible
3. SAMEware
Bad positioning
4. SOLUTIONware
Solution looking for a problem
5. VAPORware
Can’t be made
6. LAMEware
Not on spec
7. FAILware
Successfully built the wrong thing
8. LATEware
Validated market but woke up competitors
9. LOSSware
Minimal or negative margins
10. BOREware
People stop using it
11. FUTUREware
No market before years
12. LOCALware
Too tied to a local ecosystem
39. INNOVATING AT LARGE COMPANIES
1. Copy modify
2. Buy it then scale it
– Most projects fail
– Buying a successful product reduces risk
3. Make a team work like a startup
– Give autonomy
– Limit resources
42. UTILITY
• Price
• Speed
• Latency
• Feedback
• Data vs. meaning
• Active vs. Passive input
• Battery charge time
43. HOW TO MAKE WEARABLES…
• Fun
• Social
• Personal
• Contextual
• Niche
• Invisible
• Viral
• Habit forming
• Non invasive
• Blend with fabric
• …
44. thank you!
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wow
much haxlr8r
very excite
so hardware
much wearable
so future
BENJAMIN@HAXLR8R.COM
@BENJAMINJOFFE