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Preliminary Task Plan - Kenza and Luna - Update
1. Kenza and Luna
Preliminary Task
We must create a short video
{around 2 minutes} containing
the skills and technical codes
that we have learnt. The video
should aim to display both our
filming and editing skills.
2. Technical codes to include:
âť– 180 degree rule
âť– Action codes
âť– Consideration of framing
âť– Consideration of lighting
âť– Consideration of mice-en-scene
âť– Conversation
âť– Costumes/Gestures/Expressi
ons
âť– Enigma codes
âť– Graphic match
âť– Match on action
âť– Parallel editing
âť– Range of shot types
âť– Range of angles
âť– Setting
âť– Shot reverse shot
âť– Tracking/panning
3. Planning of plot
âť– Who are the characters?
Friends, two girls
One of them was on the way to the other’s house but she get
lost.
At the phone box near the station
âť– Why are they meeting
âť– Where are they meeting?
âť– What will they talk about?
They will talk over the phone, giving directions and planning where to meet
âť– Plan setting:
Forest/At the phone box near the station
âť– Plan costume:
The one who gets lost: Dress + Heels as she will be running in the forest, her outfit will serve as an enigma code
Friend of lost person: Dress + flats - More causally dressed - The audience should be able to identify the girl
who gets lost as the main character
4. Settings
Hampstead Heath:
âť– Along the forest path
âť– In the brush
âť– Out of the brush, into the clearing
Chalk Farm:
âť– Phone box (Outside of chalk farm station)
âť– Outside Haverstock
âť– Along Chalk Farm Road
5. Costume
Girl who gets lost:
âť– Dress: Party dress - An enigma code as to why she is wearing a dress in a forest
âť– Shoes: Heels - Denotes impracticality and is an enigma code
âť– Bag: None - Isolates her from her phone and any other sources that may have be
useful in her predicament.
âť– Jewellery: None/Unmatching - Connotes that she is frequently unprepared
Friend of Girl:
âť– Dress: Simple & Coordinated - Connotes that her life is less flamboyant
âť– Shoes: Flats - Practical and convenient, contrasts the main girl
âť– Bag: Small bag - Practical and convenient, contrasts the main girl
âť– Jewellery: Simple and kept to a minimum
6. What will the audience see/hear
• Long shot pan of forest
• Calm, low pitched music, piano in minor key
• CU on heels walking through forest - rustling of leaves
• Low MS from behind
• Music crescendos
• ELS Pan of her walking through forest
• Forest shot from behind
• Pace of music increases
• Mid shot from front
• CU of face
• MS pan of her walking into forest clearing
• ECU on eyes
• ELS walking - time lapsed
• Walking towards phone box
• CU dial
• CU friends phone ringing
• Boom to face “Hello?” etc.
• Cut between characters
• Girl hangs up
• CU friend walking
• LS friend walking
• ELS friend walking - time lapsed
• LS them meeting
Match
on
{ action
Parallel
editing
{ Graphic
match
{
7. Phone conversation
• Boom to face
• Friend: “Hello”
• Cut to girl “Hi, it’s me…”
• Sound bridge - fade to friend “…I got lost in the forest on the way to party”
• Friend: “Wait calm down, where are you now?”
• Girl: “I’m in the phone box near the station”
• Friend: “What can you see”
• Girl: “Umm.. theres shops.. and a post office!”
• Friend: “Great, i think i know where you are. Stay right there, i’ll meet you there”
• Girl: ”Alright, thanks. Please hurry.”