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HUMAN FACTORS
HCI & USABILITY
MARCH 3 2021
SWEB654 2021 SP UAEU jose berengueres
Contents
• Etymology
• Domains of specialization
• History of the field
• Human factors organizations
• Methods
• Monkeys & Memory game
Etymology
• application of psychological and physiological principles to
the engineering and design of products, processes, and
systems, includingApps
Goal(s)
• goal of human factors is to reduce
– human error,
– increase productivity, and
– enhance safety
Domains of
specialization
• The field is a combination of numerous disciplines, such
as psychology, sociology, engineering, biomechanics, indu
strial design, physiology, anthropometry, interaction
design, visual design, user experience, and user interface
design.
Domains of
specialization
• "human factors" =
"ergonomics"
Intl orgs
• The International ErgonomicsAssociation defines
ergonomics or human factors as follows:[5]
• Ergonomics (or human factors) is the scientific discipline
concerned with the understanding of interactions among
humans and other elements of a system, and the
profession that applies theory, principles, data and
methods to design to optimize human well-being and
overall system performance.
Applications
• occupational health and safety and productivity.
• prevent repetitive strain injuries and
• other musculoskeletal disorders
• FH = "fit" between the user, equipment, and environment
or "fitting a job to a person”
• Becuase users not superman, limited cognitive abilities
– 7 chunk memori limit
– Hicks law
Hicks Law
• increasing the
number of choices
will increase the
decision
time logarithmically
Hicks Law
• Hick’s Law
• (1) H = log2(n + 1).
(2) H = Σ pi log2(1/pi + 1).
• H = the information-theoretic entropy of a decision.
n = the number of equally probable alternatives.
pi = the probability of alternative i for n alternatives of unequal
probability.
• The time it takes to make a decision is roughly proportional to H, the
entropy of the decision (the log of the number of alternatives), i.e.T = k
H, where k ~ 150 msec.
• This can be used to make a time estimate for how long people will take
to make a decision in using a user interface, such as choosing a menu
item, choosing a tool, or selecting an item on a navigation bar. Cognitive
modeling approaches such as GOMS apply this to making predictions of
human performance.
Fits Law • 1954 paper by Paul Morris Fitts proposed a metric to
quantify the difficulty of a target selection task.
FITS LAW
https://www.youtube.com/watch?v=E3gS9
tjACwU&ab_channel=Computerphile
History of
the field
• What is more expensive a pilot or a jet?
• WWII expensive pilots
• Fitts and Jones (1947), who studied the most effective
configuration of control knobs to be used in aircraft
cockpits.
Methods
• Ethnographic analysis
• Focus Groups
• Iterative design:
• Meta-analysis:
• Subjects-in-tandem
• Surveys and questionnaires
• Task analysis
• Human performance modeling:
• Think aloud protocol
• User analysis
Methods
• Kansei method
• "Wizard of Oz
• "Wizard of Oz
• Time studies
• Work sampling
Appendix • MUSCLE memory (Monkey Cambridge brain science)
• CHESS SYMBOL CHAGE CASE

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Human Factors f berengueres sweb654_2021_sp

  • 1. HUMAN FACTORS HCI & USABILITY MARCH 3 2021 SWEB654 2021 SP UAEU jose berengueres
  • 2. Contents • Etymology • Domains of specialization • History of the field • Human factors organizations • Methods • Monkeys & Memory game
  • 3. Etymology • application of psychological and physiological principles to the engineering and design of products, processes, and systems, includingApps
  • 4. Goal(s) • goal of human factors is to reduce – human error, – increase productivity, and – enhance safety
  • 5. Domains of specialization • The field is a combination of numerous disciplines, such as psychology, sociology, engineering, biomechanics, indu strial design, physiology, anthropometry, interaction design, visual design, user experience, and user interface design.
  • 6. Domains of specialization • "human factors" = "ergonomics"
  • 7. Intl orgs • The International ErgonomicsAssociation defines ergonomics or human factors as follows:[5] • Ergonomics (or human factors) is the scientific discipline concerned with the understanding of interactions among humans and other elements of a system, and the profession that applies theory, principles, data and methods to design to optimize human well-being and overall system performance.
  • 8. Applications • occupational health and safety and productivity. • prevent repetitive strain injuries and • other musculoskeletal disorders • FH = "fit" between the user, equipment, and environment or "fitting a job to a person” • Becuase users not superman, limited cognitive abilities – 7 chunk memori limit – Hicks law
  • 9. Hicks Law • increasing the number of choices will increase the decision time logarithmically
  • 10. Hicks Law • Hick’s Law • (1) H = log2(n + 1). (2) H = Σ pi log2(1/pi + 1). • H = the information-theoretic entropy of a decision. n = the number of equally probable alternatives. pi = the probability of alternative i for n alternatives of unequal probability. • The time it takes to make a decision is roughly proportional to H, the entropy of the decision (the log of the number of alternatives), i.e.T = k H, where k ~ 150 msec. • This can be used to make a time estimate for how long people will take to make a decision in using a user interface, such as choosing a menu item, choosing a tool, or selecting an item on a navigation bar. Cognitive modeling approaches such as GOMS apply this to making predictions of human performance.
  • 11. Fits Law • 1954 paper by Paul Morris Fitts proposed a metric to quantify the difficulty of a target selection task.
  • 13.
  • 14. History of the field • What is more expensive a pilot or a jet? • WWII expensive pilots • Fitts and Jones (1947), who studied the most effective configuration of control knobs to be used in aircraft cockpits.
  • 15. Methods • Ethnographic analysis • Focus Groups • Iterative design: • Meta-analysis: • Subjects-in-tandem • Surveys and questionnaires • Task analysis • Human performance modeling: • Think aloud protocol • User analysis
  • 16. Methods • Kansei method • "Wizard of Oz • "Wizard of Oz • Time studies • Work sampling
  • 17. Appendix • MUSCLE memory (Monkey Cambridge brain science) • CHESS SYMBOL CHAGE CASE

Hinweis der Redaktion

  1. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  2. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  3. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  4. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  5. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  6. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  7. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  8. Consider talking about: Physical ergonomics Cognitive ergonomics Organizational ergonomics
  9. https://www.dailyherald.com/article/20160521/news/160529844/