1. Hanna Toijala, Designer, Salpaus Further Education 3.12.20151/5
Gamification – learning games made with Seppo
*Gamification: the use of
game design elements in
non-game context
”Game players regularly exhibit persistence,
risk-taking, attention to detail, and problem-
solving, all behaviors that ideally would be
regularly demonstrated in school.”
The Education Arcade at MIT
https://www.knewton.com/infographics/gamification-education/
seppo.io
2. For orientation
and rehearsing
etc.
Collaboration
Social skills
Digital skills
BYOD
5/5 16.11.2015 Laura Laakkonen ja Hanna Toijala, Koulutuskeskus Salpaus
Different, inspiring
Participatory
Problem solving skills
Goal-oriented
Reflected
Assignments -
types of players
Game dynamics
and mechanics
7. EA in control
Ensiapu hallinnassa
Laura Laakkonen
(Social and health care),
Maija Ihanainen
(English, Swedish),
Arja Visanko (Social and
health care, DILA)