SlideShare ist ein Scribd-Unternehmen logo
1 von 34
MusiX-box Club
music/rhythm video games in
a public library
Marianna Zsoldos
Bródy Sándor Public Library, Eger, Hungary
2019 IAML Congress, Kraków
Face the challenge and experiment with music in public libraries session
Public Libraries Section
17 July 2019
The many roles of
the 21st century
library
infographic
ebookfriendly.com/21st-century-library-infographic/21st-century-library-infographic-2
Gaming and Play in the Library
Scott Nicholson (2013): Playing in the Past: A History of Games, Toys and Puzzles in North American Libraries.
Library Quarterly 83(4), 341-361.
„Libraries have supported gaming services through
programs and collections for over 150 years. Going
forward, libraries will continue to support various types
of gaming. Just as libraries provide access to print
books, books on tape, books on CD, and now
downloadable e-books, libraries provide access to
changing forms of gaming, from chess to modern board
games, to computer games, to console games, to virtual
worlds. The type of game may change, but the goal of
meeting the needs of the users remains in the
forefront.”
1854, Mechanics’ Institute Library
(San Francisco) chess club
2019, San José Public Library
Virtual Reality event
Gaming in the public library
Primary models for gaming in the public library:
• Circulation of games, where the patrons check out games and play them at home.
• Game-based Events, where the patrons play games at a specific time in the library
• At-Will Gaming, where patrons can play games whenever they want. These might be games that
are always available (Chess boards or PC games) or games that are checked out for in-library use
(console games for in-house consoles).
• In addition, a fourth model might be the library fostering the creation of games through game
design workshops or hosting design clubs.
(ALA Games and Gaming Round Table)
http://www.ala.org/rt/gamert/public
The ALA endorses video gaming
“Video gaming at the library encourages young patrons to interact with diverse peers, share their
expertise with others, including adults, and develop new strategies for gaming and learning.”
Hungarian video gamers –
ENet research 2018
3,7 million people play
video games in Hungary
Half of the Children under 18
( 48%) play videogames
https://enet.hu/hirek/egyre-tobbet-koltunk-videojatekra/
My survey
Few hungarian libraries give place
to video games (7 libraries filled out
the survey)
- They do not borrow the video
games.
- The users play individually not in
club and they use it in connection
with other programmes or as part
of other library events.
- Most frequently the teenagers
(10-18 age group) use video games.
Eger
eger.hu
Photo: Gábor Szinok
Bródy Sándor Public Library
www.brody.iif.hu
Photo: Dániel Berán
Music collection
Unusual tools
MusiX-box
Music rhythm games:
Guitar Hero Live (12+), Disney Fantasia Music Evolved (3+), Just Dance 2016, 2017, 2018, 2019 (3+)
Trailer
www.youtube.com/watch?v=V-7KxuCqms0
Design
Poster and banner design by Vica Juhász (art lecturer/graphic designer)
www.behance.net/vicaversa
The Idea
Why not playing in
the library?
Xbox One vs. PS4
Costs
2016:
Xbox One Console + Kinect + 2 Wireless Controller + 2 Headset +
Xbox Live Gold/12 months + 3 Games
280.000 HUF (850 EUR/950 USD)
Annually:
Xbox Live Gold/12 months - 17000 HUF (51 EUR)
New Just Dance game softwer - 18000 HUF (54 EUR)
Video game genres:
Music game
A music video game / music game is a video game where the gameplay is meaningfully and often
almost entirely oriented around the player's interactions with a musical score or individual songs.
Rhythm game
Rhythm game or rhythm action is a genre of music-themed action video game that challenges a
player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance
of musical instruments, and require players to press buttons in a sequence dictated on the screen.
The genre includes dance games such as Dance Dance Revolution and music-based games such as
Donkey Konga and Guitar Hero.
https://en.wikipedia.org/wiki/List_of_video_game_genres
Guitar Hero Live
www.guitarhero.com
Guitar Hero Live is a music rhythm
video game. The goal is to use a
special guitar controller to match
fret patterns displayed on a scrolling
note pattern on screen in time with
the music.
GH Live
The player completes songs while
experiencing full-motion video taken
from the first-person perspective of
a band's lead guitarist.
GHTV
Activision ended support for Guitar
Hero TV, which will cut down the
system’s song library to only the 42
songs available on the CD, in
December 2018.
Guitar Hero Live
Typically the 15-18 year old boys are
playing with it.
Conductor Game:
Fantasia: Music Evolved
Fantasia: Music Evolved is a motion-
controlled music rhythm game inspired by
Disney’s classic animated film „Fantasia”
Players conduct a broad range of musical
pieces - from centuries-old symphonies to
modern pop hits - using their hands.
Fantasia: Music Evolved
The Haven:
www.youtube.com/watch?v=4bPUPey9vrA
Fantasia: Music Evolved
There is also a two-player
Co-op mode
Compositions from the classical era
(with mixes or create your own beat)
Just Dance
Just Dance is a motion-based dancing game
for multiple players, with each game
including a collection of songs each with
their own dance choreographies. During
each song, players mirror a dance
performed by actors on the screen.
Just Dance
Additionally, there are gold moves
in which players must strike a pose
in order to earn bonus points.
Players are given ranks based on
how well they do.
Just Dance Championship
Just Dance
This is the most popular in our three
games.
Usually elementary- and secondary school
children use it.
Meanwhile
https://www.youtube.com/watch?v=R4-W7GYrc5E
Summary
• For 3 years 1100 persons used the game approxiamatly 120 occasions.
• Most often 10-14 age group and 15-18 age group played.
• Mostly the school groups enjoyed the games.
• Just Dance is the most popular.
• They have spirit of competition and enjoy playing together.
• Many are coming back to practice.
• It is a family entertainment because the children often ask their parents to bring them to play.
Conclusion
I believe video games have a place
in public libraries.
I believe music/rhythm video
games have a place in music
departments.
People like playing. Our task is to
make it possible that they can play
in community within libraries.
And at the same time we make the
library more popular and more
well-known among young people.
Thank you for your attention!

Weitere ähnliche Inhalte

Ähnlich wie MusiX-box Club: music/rhythm video games in a public library

Collection Development in the Digital Age
Collection Development in the Digital AgeCollection Development in the Digital Age
Collection Development in the Digital AgeDylan Baker
 
Ethnographic Video Games
Ethnographic Video GamesEthnographic Video Games
Ethnographic Video GamesLorina Navarro
 
Igfest interesting games festival press release*
Igfest   interesting games festival press release*Igfest   interesting games festival press release*
Igfest interesting games festival press release*jesstyrr
 
NHLA Get Your Game On
NHLA Get Your Game OnNHLA Get Your Game On
NHLA Get Your Game OnBeth Gallaway
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video GamesWil Weston
 
Y1 s1 critskills-grouppresentation-natalieluketoby
Y1 s1 critskills-grouppresentation-natalieluketobyY1 s1 critskills-grouppresentation-natalieluketoby
Y1 s1 critskills-grouppresentation-natalieluketobynathalieham2010
 
Digra 2016 - Game Preservation within a Dutch Audiovisual Heritage Institution
Digra 2016 - Game Preservation within a Dutch Audiovisual Heritage InstitutionDigra 2016 - Game Preservation within a Dutch Audiovisual Heritage Institution
Digra 2016 - Game Preservation within a Dutch Audiovisual Heritage InstitutionJesse de Vos
 
An Old Document for Tune Hopper Ideas
An Old Document for Tune Hopper IdeasAn Old Document for Tune Hopper Ideas
An Old Document for Tune Hopper IdeasTune Hopper
 
How we got millions of people to play our games and learn stuff (Digital Shor...
How we got millions of people to play our games and learn stuff (Digital Shor...How we got millions of people to play our games and learn stuff (Digital Shor...
How we got millions of people to play our games and learn stuff (Digital Shor...Martha Henson
 
Get Your Game On
Get Your Game OnGet Your Game On
Get Your Game OnDylan Baker
 

Ähnlich wie MusiX-box Club: music/rhythm video games in a public library (14)

Collection Development in the Digital Age
Collection Development in the Digital AgeCollection Development in the Digital Age
Collection Development in the Digital Age
 
Ethnographic Video Games
Ethnographic Video GamesEthnographic Video Games
Ethnographic Video Games
 
Igfest interesting games festival press release*
Igfest   interesting games festival press release*Igfest   interesting games festival press release*
Igfest interesting games festival press release*
 
NHLA Get Your Game On
NHLA Get Your Game OnNHLA Get Your Game On
NHLA Get Your Game On
 
Academic Libraries And Video Games
Academic Libraries And Video GamesAcademic Libraries And Video Games
Academic Libraries And Video Games
 
Y1 s1 critskills-grouppresentation-natalieluketoby
Y1 s1 critskills-grouppresentation-natalieluketobyY1 s1 critskills-grouppresentation-natalieluketoby
Y1 s1 critskills-grouppresentation-natalieluketoby
 
Digra 2016 - Game Preservation within a Dutch Audiovisual Heritage Institution
Digra 2016 - Game Preservation within a Dutch Audiovisual Heritage InstitutionDigra 2016 - Game Preservation within a Dutch Audiovisual Heritage Institution
Digra 2016 - Game Preservation within a Dutch Audiovisual Heritage Institution
 
An Old Document for Tune Hopper Ideas
An Old Document for Tune Hopper IdeasAn Old Document for Tune Hopper Ideas
An Old Document for Tune Hopper Ideas
 
How we got millions of people to play our games and learn stuff (Digital Shor...
How we got millions of people to play our games and learn stuff (Digital Shor...How we got millions of people to play our games and learn stuff (Digital Shor...
How we got millions of people to play our games and learn stuff (Digital Shor...
 
Get Your Game On
Get Your Game OnGet Your Game On
Get Your Game On
 
Weeks 6, 7 Game Design
Weeks 6, 7 Game DesignWeeks 6, 7 Game Design
Weeks 6, 7 Game Design
 
NYU Presentation
NYU PresentationNYU Presentation
NYU Presentation
 
Nela08
Nela08Nela08
Nela08
 
Game On
Game OnGame On
Game On
 

Mehr von Zenei Könyvtár

Könyvtárak a könnyűzenében
Könyvtárak a könnyűzenébenKönyvtárak a könnyűzenében
Könyvtárak a könnyűzenébenZenei Könyvtár
 
Free air guitar, please take one : unusual music sessions for children in a p...
Free air guitar, please take one : unusual music sessions for children in a p...Free air guitar, please take one : unusual music sessions for children in a p...
Free air guitar, please take one : unusual music sessions for children in a p...Zenei Könyvtár
 
Webkettes eszközök alkalmazása az egri Bródy Sándor Megyei Könyvtárban
Webkettes eszközök alkalmazása az egri Bródy Sándor Megyei KönyvtárbanWebkettes eszközök alkalmazása az egri Bródy Sándor Megyei Könyvtárban
Webkettes eszközök alkalmazása az egri Bródy Sándor Megyei KönyvtárbanZenei Könyvtár
 
Elektromosgitárklub 9. - hangfelvétel készítés
Elektromosgitárklub 9. - hangfelvétel készítésElektromosgitárklub 9. - hangfelvétel készítés
Elektromosgitárklub 9. - hangfelvétel készítésZenei Könyvtár
 
Elektromosgitár-klub 8. - A színpadi hangosítás
Elektromosgitár-klub 8. - A színpadi hangosításElektromosgitár-klub 8. - A színpadi hangosítás
Elektromosgitár-klub 8. - A színpadi hangosításZenei Könyvtár
 
Zenei könyvtári képzés Magyarországon - Múlt és jelen
Zenei könyvtári képzés Magyarországon - Múlt és jelenZenei könyvtári képzés Magyarországon - Múlt és jelen
Zenei könyvtári képzés Magyarországon - Múlt és jelenZenei Könyvtár
 
A zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly Főiskolán
A zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly FőiskolánA zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly Főiskolán
A zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly FőiskolánZenei Könyvtár
 
Ex musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és Franciaországban
Ex musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és FranciaországbanEx musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és Franciaországban
Ex musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és FranciaországbanZenei Könyvtár
 
Cources and Education for library staff who work with music: a UK perspective
Cources and Education for library staff who work with music: a UK perspective Cources and Education for library staff who work with music: a UK perspective
Cources and Education for library staff who work with music: a UK perspective Zenei Könyvtár
 
Jászkunsági gyerek vagyok
Jászkunsági gyerek vagyokJászkunsági gyerek vagyok
Jászkunsági gyerek vagyokZenei Könyvtár
 

Mehr von Zenei Könyvtár (20)

A zenei könyveken túl
A zenei könyveken túlA zenei könyveken túl
A zenei könyveken túl
 
Musik Quellen Denken
Musik Quellen DenkenMusik Quellen Denken
Musik Quellen Denken
 
Könyvtárak a könnyűzenében
Könyvtárak a könnyűzenébenKönyvtárak a könnyűzenében
Könyvtárak a könnyűzenében
 
Free air guitar, please take one : unusual music sessions for children in a p...
Free air guitar, please take one : unusual music sessions for children in a p...Free air guitar, please take one : unusual music sessions for children in a p...
Free air guitar, please take one : unusual music sessions for children in a p...
 
Webkettes eszközök alkalmazása az egri Bródy Sándor Megyei Könyvtárban
Webkettes eszközök alkalmazása az egri Bródy Sándor Megyei KönyvtárbanWebkettes eszközök alkalmazása az egri Bródy Sándor Megyei Könyvtárban
Webkettes eszközök alkalmazása az egri Bródy Sándor Megyei Könyvtárban
 
Szövegértés a zenében
Szövegértés a zenébenSzövegértés a zenében
Szövegértés a zenében
 
Whitesnake
WhitesnakeWhitesnake
Whitesnake
 
Elektromosgitárklub 9. - hangfelvétel készítés
Elektromosgitárklub 9. - hangfelvétel készítésElektromosgitárklub 9. - hangfelvétel készítés
Elektromosgitárklub 9. - hangfelvétel készítés
 
Elektromosgitár-klub 8. - A színpadi hangosítás
Elektromosgitár-klub 8. - A színpadi hangosításElektromosgitár-klub 8. - A színpadi hangosítás
Elektromosgitár-klub 8. - A színpadi hangosítás
 
Zenei könyvtári képzés Magyarországon - Múlt és jelen
Zenei könyvtári képzés Magyarországon - Múlt és jelenZenei könyvtári képzés Magyarországon - Múlt és jelen
Zenei könyvtári képzés Magyarországon - Múlt és jelen
 
A zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly Főiskolán
A zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly FőiskolánA zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly Főiskolán
A zenei könyvtáros képzés lehetőségei az egri Eszterházy Károly Főiskolán
 
Ex musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és Franciaországban
Ex musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és FranciaországbanEx musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és Franciaországban
Ex musicis - Zenei könyvtáros képzési tapasztalataim Magyar- és Franciaországban
 
Cources and Education for library staff who work with music: a UK perspective
Cources and Education for library staff who work with music: a UK perspective Cources and Education for library staff who work with music: a UK perspective
Cources and Education for library staff who work with music: a UK perspective
 
A basszusgitár
A basszusgitárA basszusgitár
A basszusgitár
 
Elektromosgitár-klub 5
Elektromosgitár-klub 5Elektromosgitár-klub 5
Elektromosgitár-klub 5
 
Elektromosgitár-klub 3
Elektromosgitár-klub 3Elektromosgitár-klub 3
Elektromosgitár-klub 3
 
Elektromosgitár-klub 1.
Elektromosgitár-klub 1.Elektromosgitár-klub 1.
Elektromosgitár-klub 1.
 
Elektromosgitár-klub 2.
Elektromosgitár-klub 2.Elektromosgitár-klub 2.
Elektromosgitár-klub 2.
 
Elektromosgitár-klub 1
Elektromosgitár-klub 1Elektromosgitár-klub 1
Elektromosgitár-klub 1
 
Jászkunsági gyerek vagyok
Jászkunsági gyerek vagyokJászkunsági gyerek vagyok
Jászkunsági gyerek vagyok
 

Kürzlich hochgeladen

Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionSafetyChain Software
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxRoyAbrique
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfchloefrazer622
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeThiyagu K
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)eniolaolutunde
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfsanyamsingh5019
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfJayanti Pande
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesFatimaKhan178732
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...RKavithamani
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxiammrhaywood
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxSayali Powar
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introductionMaksud Ahmed
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphThiyagu K
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application ) Sakshi Ghasle
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptxVS Mahajan Coaching Centre
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactdawncurless
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfciinovamais
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...Marc Dusseiller Dusjagr
 

Kürzlich hochgeladen (20)

Mastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory InspectionMastering the Unannounced Regulatory Inspection
Mastering the Unannounced Regulatory Inspection
 
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptxContemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
Contemporary philippine arts from the regions_PPT_Module_12 [Autosaved] (1).pptx
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Arihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdfArihant handbook biology for class 11 .pdf
Arihant handbook biology for class 11 .pdf
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)Software Engineering Methodologies (overview)
Software Engineering Methodologies (overview)
 
Sanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdfSanyam Choudhary Chemistry practical.pdf
Sanyam Choudhary Chemistry practical.pdf
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Separation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and ActinidesSeparation of Lanthanides/ Lanthanides and Actinides
Separation of Lanthanides/ Lanthanides and Actinides
 
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
Privatization and Disinvestment - Meaning, Objectives, Advantages and Disadva...
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptxPOINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
POINT- BIOCHEMISTRY SEM 2 ENZYMES UNIT 5.pptx
 
microwave assisted reaction. General introduction
microwave assisted reaction. General introductionmicrowave assisted reaction. General introduction
microwave assisted reaction. General introduction
 
Z Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot GraphZ Score,T Score, Percential Rank and Box Plot Graph
Z Score,T Score, Percential Rank and Box Plot Graph
 
Hybridoma Technology ( Production , Purification , and Application )
Hybridoma Technology  ( Production , Purification , and Application  ) Hybridoma Technology  ( Production , Purification , and Application  )
Hybridoma Technology ( Production , Purification , and Application )
 
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions  for the students and aspirants of Chemistry12th.pptxOrganic Name Reactions  for the students and aspirants of Chemistry12th.pptx
Organic Name Reactions for the students and aspirants of Chemistry12th.pptx
 
Accessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impactAccessible design: Minimum effort, maximum impact
Accessible design: Minimum effort, maximum impact
 
Activity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdfActivity 01 - Artificial Culture (1).pdf
Activity 01 - Artificial Culture (1).pdf
 
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
Mattingly "AI & Prompt Design: Structured Data, Assistants, & RAG"
 
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
“Oh GOSH! Reflecting on Hackteria's Collaborative Practices in a Global Do-It...
 

MusiX-box Club: music/rhythm video games in a public library

  • 1. MusiX-box Club music/rhythm video games in a public library Marianna Zsoldos Bródy Sándor Public Library, Eger, Hungary 2019 IAML Congress, Kraków Face the challenge and experiment with music in public libraries session Public Libraries Section 17 July 2019
  • 2. The many roles of the 21st century library infographic ebookfriendly.com/21st-century-library-infographic/21st-century-library-infographic-2
  • 3. Gaming and Play in the Library Scott Nicholson (2013): Playing in the Past: A History of Games, Toys and Puzzles in North American Libraries. Library Quarterly 83(4), 341-361. „Libraries have supported gaming services through programs and collections for over 150 years. Going forward, libraries will continue to support various types of gaming. Just as libraries provide access to print books, books on tape, books on CD, and now downloadable e-books, libraries provide access to changing forms of gaming, from chess to modern board games, to computer games, to console games, to virtual worlds. The type of game may change, but the goal of meeting the needs of the users remains in the forefront.” 1854, Mechanics’ Institute Library (San Francisco) chess club 2019, San José Public Library Virtual Reality event
  • 4. Gaming in the public library Primary models for gaming in the public library: • Circulation of games, where the patrons check out games and play them at home. • Game-based Events, where the patrons play games at a specific time in the library • At-Will Gaming, where patrons can play games whenever they want. These might be games that are always available (Chess boards or PC games) or games that are checked out for in-library use (console games for in-house consoles). • In addition, a fourth model might be the library fostering the creation of games through game design workshops or hosting design clubs. (ALA Games and Gaming Round Table) http://www.ala.org/rt/gamert/public
  • 5. The ALA endorses video gaming “Video gaming at the library encourages young patrons to interact with diverse peers, share their expertise with others, including adults, and develop new strategies for gaming and learning.”
  • 6. Hungarian video gamers – ENet research 2018 3,7 million people play video games in Hungary Half of the Children under 18 ( 48%) play videogames https://enet.hu/hirek/egyre-tobbet-koltunk-videojatekra/
  • 7. My survey Few hungarian libraries give place to video games (7 libraries filled out the survey) - They do not borrow the video games. - The users play individually not in club and they use it in connection with other programmes or as part of other library events. - Most frequently the teenagers (10-18 age group) use video games.
  • 9. Bródy Sándor Public Library www.brody.iif.hu Photo: Dániel Berán
  • 12. MusiX-box Music rhythm games: Guitar Hero Live (12+), Disney Fantasia Music Evolved (3+), Just Dance 2016, 2017, 2018, 2019 (3+)
  • 14. Design Poster and banner design by Vica Juhász (art lecturer/graphic designer) www.behance.net/vicaversa
  • 15. The Idea Why not playing in the library?
  • 17. Costs 2016: Xbox One Console + Kinect + 2 Wireless Controller + 2 Headset + Xbox Live Gold/12 months + 3 Games 280.000 HUF (850 EUR/950 USD) Annually: Xbox Live Gold/12 months - 17000 HUF (51 EUR) New Just Dance game softwer - 18000 HUF (54 EUR)
  • 18. Video game genres: Music game A music video game / music game is a video game where the gameplay is meaningfully and often almost entirely oriented around the player's interactions with a musical score or individual songs. Rhythm game Rhythm game or rhythm action is a genre of music-themed action video game that challenges a player's sense of rhythm. Games in the genre typically focus on dance or the simulated performance of musical instruments, and require players to press buttons in a sequence dictated on the screen. The genre includes dance games such as Dance Dance Revolution and music-based games such as Donkey Konga and Guitar Hero. https://en.wikipedia.org/wiki/List_of_video_game_genres
  • 19. Guitar Hero Live www.guitarhero.com Guitar Hero Live is a music rhythm video game. The goal is to use a special guitar controller to match fret patterns displayed on a scrolling note pattern on screen in time with the music.
  • 20. GH Live The player completes songs while experiencing full-motion video taken from the first-person perspective of a band's lead guitarist.
  • 21. GHTV Activision ended support for Guitar Hero TV, which will cut down the system’s song library to only the 42 songs available on the CD, in December 2018.
  • 22. Guitar Hero Live Typically the 15-18 year old boys are playing with it.
  • 23. Conductor Game: Fantasia: Music Evolved Fantasia: Music Evolved is a motion- controlled music rhythm game inspired by Disney’s classic animated film „Fantasia” Players conduct a broad range of musical pieces - from centuries-old symphonies to modern pop hits - using their hands.
  • 24. Fantasia: Music Evolved The Haven: www.youtube.com/watch?v=4bPUPey9vrA
  • 25. Fantasia: Music Evolved There is also a two-player Co-op mode
  • 26. Compositions from the classical era (with mixes or create your own beat)
  • 27. Just Dance Just Dance is a motion-based dancing game for multiple players, with each game including a collection of songs each with their own dance choreographies. During each song, players mirror a dance performed by actors on the screen.
  • 28. Just Dance Additionally, there are gold moves in which players must strike a pose in order to earn bonus points. Players are given ranks based on how well they do.
  • 30. Just Dance This is the most popular in our three games. Usually elementary- and secondary school children use it.
  • 32. Summary • For 3 years 1100 persons used the game approxiamatly 120 occasions. • Most often 10-14 age group and 15-18 age group played. • Mostly the school groups enjoyed the games. • Just Dance is the most popular. • They have spirit of competition and enjoy playing together. • Many are coming back to practice. • It is a family entertainment because the children often ask their parents to bring them to play.
  • 33. Conclusion I believe video games have a place in public libraries. I believe music/rhythm video games have a place in music departments. People like playing. Our task is to make it possible that they can play in community within libraries. And at the same time we make the library more popular and more well-known among young people.
  • 34. Thank you for your attention!