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Half way through FMP
Well, character modelling has always been the centre of
my interest. Whenever I play game, the thing that I
observe the most is the characters inside it. I always
wonder how the games designers make those complex
and massive characters. So, that’s why I chose to model a
character since I enjoy doing concept art and working with
3D software. Also, character modelling gives your mind a
new edge, gives you the way of thinking about wide ideas.
My character is the ancient Greek Monster called Minotaur. It’s
basically a mix of bull’s head and a human body. It is supposed to be
hench, muscular and always have an angry look on its face.The
character is supposed to be a villain, not a hero.
This was not my first choice as I had a lot in my head going
through… I chose it because it was an excellent option to start with.
Since, I haven’t done any character modelling before and a lot of
other minotuar models, made by different artists and modellers, are
out there that are way better than mine. But, I’m a beginner in this
phase, yet I think I’ve done a good job in making it, considering I’ve
never had any experience in character modelling before.
I started off with doing research, looking at the characters
on the internet… evidenced my research in powerpoint.
Like, I mentioned before,The Minotaur was not my first
option so, I sketched out many other characters that have
also been evidenced in the presentation. Looking at what I
had done by that time and experimenting with different
characters, I reached the conclusion that I’ll get along with
the Minotaur.
In the following slides, I’ve shown what I’ve done so far.
I started off with modelling a very basic human body
model
Here’s the pre-final model.
It still needs
finishing, details/textures,
facial features and rigging.
I will upload the next half when my FMP
is completed and ready to present.

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Review

  • 2. Well, character modelling has always been the centre of my interest. Whenever I play game, the thing that I observe the most is the characters inside it. I always wonder how the games designers make those complex and massive characters. So, that’s why I chose to model a character since I enjoy doing concept art and working with 3D software. Also, character modelling gives your mind a new edge, gives you the way of thinking about wide ideas.
  • 3. My character is the ancient Greek Monster called Minotaur. It’s basically a mix of bull’s head and a human body. It is supposed to be hench, muscular and always have an angry look on its face.The character is supposed to be a villain, not a hero. This was not my first choice as I had a lot in my head going through… I chose it because it was an excellent option to start with. Since, I haven’t done any character modelling before and a lot of other minotuar models, made by different artists and modellers, are out there that are way better than mine. But, I’m a beginner in this phase, yet I think I’ve done a good job in making it, considering I’ve never had any experience in character modelling before.
  • 4. I started off with doing research, looking at the characters on the internet… evidenced my research in powerpoint. Like, I mentioned before,The Minotaur was not my first option so, I sketched out many other characters that have also been evidenced in the presentation. Looking at what I had done by that time and experimenting with different characters, I reached the conclusion that I’ll get along with the Minotaur. In the following slides, I’ve shown what I’ve done so far.
  • 5. I started off with modelling a very basic human body model
  • 6.
  • 7.
  • 8.
  • 9.
  • 10.
  • 11.
  • 12.
  • 13.
  • 14.
  • 15. Here’s the pre-final model. It still needs finishing, details/textures, facial features and rigging. I will upload the next half when my FMP is completed and ready to present.