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Object oriented design part-1
1.
http://simply-the-test.blogspot.in/2009/12/eat-it.html 1
2.
No matter how
far down the wrong road you’ve gone, turn back. - Turkish proverb 2
3.
Object-Oriented Design Part-I Presented by Ashok
Guduru Technical Architect Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 3
4.
Object-Oriented Design • How
many people here write objectoriented code? Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 4
5.
Object-Oriented Design • How
many people think they are writing object-oriented code but write procedural code? Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 5
6.
It works on
my machine syndrome! http://simply-the-test.blogspot.in/2010/05/it-works-on-my-machine.html 6
7.
Object-Oriented Design A Use
Case: Imagine that we have a system that manages room temperatures by applying heat to the rooms when necessary. The basic business, as explained by our expert, is that each room has a desired temperature and a current temperature. If the current temperature is lower than the desired temperature, then heat must be pumped into the room. However, if there is no one in the room, then the temperature can be left to fall 10 degrees below the desired temperature. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 7
8.
Object-Oriented Design Procedural Approach: We
create a HeatFlowRegulator program that gets the: - desired temperature for a given room ID, - the current temperature for a given room ID, and then a - boolean for whether or not someone is in the room. With this data the HeatFlowRegulator program figures out if heat should be applied to the room with the given room ID. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 8
9.
Object-Oriented Design Object-Based Approach: •
We create a HeatFlowRegulator program that gets a Room object. The HeatFlowRegulator program asks the object for its current temp, desired temp and whether or not someone is in the room. • With this data the HeatFlowRegulator program figures out if heat should be applied to the room. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 9
10.
Object-Oriented Design Object-Oriented Approach: •
We create a HeatFlowRegulator program that gets a Room object. The HeatFlowRegulator program asks the Room if it needs heat. Note: The aim of this example is to help you to see the difference Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 10
11.
Object-Oriented Design What is
Object-Oriented Design: Object-oriented design is a method of design encompassing the process of object-oriented decomposition and a notation for depicting both logical and physical as well as static and dynamic models of the system under design. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 11
12.
Procedural code gets information
then makes decisions. Object-Oriented code tells objects to do things. --Alec Sharp Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 12
13.
Copyright © 2013
Coextrix Technologies Pvt. Ltd., Bangalore 13
14.
Object-Oriented Design Why we
prefer an O-O design approach when developing software? Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 14
15.
Object-Oriented Design The number
one reason to employ an OO design when building software is to reduce and manage complexity through clarity and organization Object-Oriented Design reduces the Complexity when done it right Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 15
16.
Object-Oriented Design Off course!
You cannot reduce the complexity of a given task beyond a certain point. Once you've reached that point, you can only shift the burden around Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 16
17.
Object-Oriented Design What is
Object-Oriented Design? Wikipedia: Object-oriented design is the process of planning a system of interacting objects for the purpose of solving a software problem. It is one approach to software design. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 17
18.
Object-Oriented Design The 4
Tenets (Characteristics or Principles) of Object-Oriented Programming • Abstraction – Allows conceptualize and model the problem domain without much details • Encapsulation – Enforces Modularity • Inheritance – Passes "Knowledge" Down • Polymorphism – Takes any Shape Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 18
19.
Object-Oriented Design Abstraction: • The
ability to represent data at a very conceptual level (Model) without any concrete implementation details. • Specifies what to do but not how to do • The best definition is: “An abstraction denotes the essential characteristics of an object that distinguish it from all other kinds of object and thus provide crisply defined conceptual boundaries, relative to the perspective of the viewer.” — Object-Oriented Design With Applications, by G. Booch Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 19
20.
Object-Oriented Design Abstraction: Copyright ©
2013 Coextrix Technologies Pvt. Ltd., Bangalore 20
21.
Object-Oriented Design Encapsulation: • Encapsulation
is the hiding of data implementation by restricting access to accessors and mutators. • Immutable: Not directly changeable without the knowledge of the object • Object should be able to change its internal implementation without breaking the consumers Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 21
22.
Object-Oriented Design Encapsulation: Copyright ©
2013 Coextrix Technologies Pvt. Ltd., Bangalore 22
23.
Object-Oriented Design Modularity: Modularity packages
abstractions into discrete units. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 23
24.
Object-Oriented Design Inheritance: • Inheritance
is the process by which a class can be derived from a base class with all the features of base class and some of its own. • Inheritance is a way to establish “Is-a” relationships between classes or objects Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 24
25.
Object-Oriented Design Polymorphism: • Polymorphism
means one name, many forms. (Poly + Morph) Poly = Many, Morph = Form or Shape • This is the ability to exist in various forms • There are 2 basic types of polymorphism. Overriding, also called run-time polymorphism, and Overloading, which is referred to as compile-time polymorphism Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 25
26.
One test is
worth a thousand expert opinions. - Bill Nye, The Science Guy 26
27.
Object-Oriented Design Class !=
Object Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 27
28.
Object-Oriented Design Class is
a Template. Nothing More! Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 28
29.
Object-Oriented Design Objects are
little things and do stuff for us. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 29
30.
Object-Oriented Design Objects are
instances. Instances dot not necessarily look like class Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 30
31.
Object-Oriented Design A good
example of a Business Object: Public class Blender { _Jug _Base Public Juice Blend (Ingredients) } Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 31
32.
Object-Oriented Design Method Call
= Message Message/Method is a Pipeline. Using with you can get the object do the required action Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 32
33.
Object-Oriented Design What is
Object? Objects are usually instances of classes, are used to interact with one another to design applications. • Object contains: – Identification – State (Data) – Behavior (Operations and Capabilities) • Capabilities: Flyable, Enumerable, Printable, Drinkable, Shootable, Rotatable, Readable, Writable, Serializable, Observable, Groupable etc.) Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 33
34.
Object-Oriented Design What is
Object? An object has state, exhibits some well-defined behavior, and has a unique identity. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 34
35.
Object-Oriented Design What is
Object? • Objects are about behavior (exchanging messages by method calls) • Objects plays Roles. Roles will have Responsibilities • Objects have Capabilities (to do things like e.g. Walk, Run, Execute) and Collaborate with other objects to do the things • Roles and Capabilities are implemented using the interfaces (and not by inheritance. You use Interfaces to implement object's capabilities) Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 35
36.
Object-Oriented Design What is
Object? • Objects are NOT data. Objects are NOT data clumps/buckets either • An object without a Behavior (i.e., Only State (Data)) is known as Anemic Domain Model Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 36
37.
Object-Oriented Design What is
Object? • Objects are always reference types (in C# or Java) • Whenever you check for object's equality. it will use its system generated identity (that is in the memory). The contents are not used rather the address of the memory is used. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 37
38.
Object-Oriented Design What is
Object? • Object-Oriented is a Mental Model of the Business. Highest level of Abstraction of the Business • Objects are principally about people and their mental models—not polymorphism, coupling and cohesion Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 38
39.
Start with the
hardest. Always tackle the most difficult problems first, and leave the simple one towards the end. 39
40.
Object-Oriented Design Object Relationships: •
"Is a" (which is Inheritance) • "Has a“ (which is Composition) • Always favor Composition (delegation) over Inheritance. • Use Composition instead of Inheritance. • Inheritance creates the strongest form of coupling • An Employee is a Person hence you use inheritance which leads to dependency and increases complexity. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 40
41.
Object-Oriented Design Object Relationships: •
Is a – e.g. • Apple is a Fruit • Employee is a Person • Car is Vehicle – Based on Inheritance • Class Inheritance or Interface Inheritance – Inheritance is unidirectional • e.g. House is a Building. But Building is not a House Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 41
42.
Object-Oriented Design Object Relationships: •
Has a (Composition) – e.g. • Car has a Engine, Has 4 Tires (Aggregation) • Car has a Chassis (Composition) • House has Bathroom – Means use of instance variables that are references to other objects. filled diamond Composition unfilled diamond Aggregation Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 42
43.
Object-Oriented Design More Object
Relationships • • • • • • • Is a kind of Part of/Made Up of/Composition Containment/Aggregation Associated With Helps Describe/Identifies Feature of/Implementation Uses Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 43
44.
Object-Oriented Design Object Relationships: •
Is a kind of – A Car is a kind of Vehicle, An Orange is a kind of Fruit – Implies inheritance – Typically this relationship is called is-a, however that is just not as clear. Using is-a often results in a poor model with things like a Boss is-a Employee which leads to roles being implemented via inheritance. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 44
45.
Object-Oriented Design Object Relationships: •
Part Of / Made Up Of /Composition – A page is part of a book – A book is made up of / composed of a Cover and Pages – Implies that the part does not exist outside of the whole. If you destroy a book, you destroy the cover and pages. – Part-of relationships suggest that internal objects may be best left hidden and accessed via methods on the parent – myBook.TurnPage() instead of myBook.Pages.TurnPage() Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 45
46.
Object-Oriented Design Object Relationships: •
Containment / Aggregation – Point of Interests and Paths are contained in a Map – One object acts as a container, grouping other objects together for a purpose. The parts are not dependent on the whole. If we destroy a Map, the Points of Interest are not destroyed. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 46
47.
Object-Oriented Design Object Relationships: •
Associated With – An author is associated with a book and vice versa – Associated With relationships suggest that the related object is not owned by the parent like the part of relationship, and is often accessible via navigation through the domain model – myBook.GetAuthors() – myRaceCar.GetDriver() Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 47
48.
Object-Oriented Design Object Relationships: •
Helps Describe / Identifies - A Title helps describe a Book – Implies that the object is inherent to the parent object and there is often less danger in exposing the object outside of the parent Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 48
49.
Object-Oriented Design Object Relationships: •
Feature of / Implementation - Features of a Book include its Width and Height – Unlike an object that helps describe or identify another object, a feature of an object is one that should rarely if ever be exposed – Business logic is naturally written around features of objects. In fact, if an implementation-related object is not referenced in the business logic of the parent object we should consider removing the object Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 49
50.
Object-Oriented Design Object Relationships: •
Uses – A Book uses the Pages to get the number of times a word appears in the book – Clarifies collaboration among objects – The uses relationships is often another relationship aside from how two objects might be related (Part of, Associated with, etc). Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 50
51.
http://simply-the-test.blogspot.in/2012/07/about-bugs-and-monsters.html 51
52.
Blame doesn’t fix
bugs. Instead of pointing fingers, point to possible solutions. It’s the positive outcome that counts. 52
53.
Object-Oriented Design Value Object
(VO): • Create an object that is an attribute of another object without any identity relative to the domain and that can be interchangeable between objects that use the same attribute. • You have a Person and a Person has an Address. You have a Company and a Company has an address. The database may have a PersonAddress table and a CompanyAddress table. However, there is no need to create a PersonAddress object and a Company Address object. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 53
54.
Object-Oriented Design Value Object
(VO): • Value Objects are most important: VO are probably the most important objects you guys should create • Are tiny, highly focused, immutable objects • Are always value type. If you need to compare two VO’s (for Equality), the contents will decide its equality Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 54
55.
Object-Oriented Design Value Object
(VO): • VOs can your improve your design, reusability and code quality • e.g. Money, Address, Range, Quantity, Size, Date, Point, Identity (Id), Key and Enums • Ideally there never be any objects of type ints, longs, strings, doubles, decimals in real business. Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 55
56.
Object-Oriented Design Value Object
(VO): Quantity Quantity -amount: Number -unit: Unit +,-,*,/ <,>, = To(unit): quantity ToString() Parse(String): quantity Equals() bool Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 56
57.
Object-Oriented Design Money Class… public
class Money: IComparable { private double amount; private Currency currency; public double amount() { } public Currency currency() { } public Money(double amount, Currency currency) { } public Money add(Money arg) { } public Money subtract (Money arg) { } public bool equals(Object arg) { } public int compareTo (Object arg) { } } Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 57
58.
Don’t fall for
the quick hack. Invest the energy to keep code clean and out in the open. 58
59.
Object-Oriented Design Command Query
Segregation (CQS): • Separates the commands (actions) from queries (asking for information). When designing the objects, stick to and make sure the following principles applied. • Command: a Void method. Does something and can optionally mutate the object’s state (data) • Query: Always returns some value (answers to your query). Never allow mutating the state (data) Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 59
60.
Next … Many Kinds
of Objects: • • • • • • • • • • • Business Object Business Object Collection Candidate Object Entity Object Factory Object Identity Object Key Object Manager Object Service Object Value Object Data Transfer Object (POCO/POJO) Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 60
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Object-Oriented Design Model-View-Controller (MVC)
Pattern • MVC is Invented by Trygve Reenskaug • It is NOT a UI Pattern: It is an Architectural pattern. • MVC is more about mental model and we conceptualize the system with it. • It is mental model and user’s view of the system • We see this pattern time and time again in several places. It has good Separation of Concerns (SoC) Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 61
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Object-Oriented Design Model-View-Controller (MVC)
Pattern The goal of the Controller is to coordinate multiple views Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 62
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Next Time… Symptoms of
Bad Software • • • • Rigidity Fragility Inseparability Viscosity Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 63
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http://simply-the-test.blogspot.in/2010/04/different-goals.html Copyright © 2013
Coextrix Technologies Pvt. Ltd., Bangalore 64
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http://simply-the-test.blogspot.in/2010/04/different-goals.html When a tester
didn't find any cool bugs, then he basically has two options to think about. a) The software is good enough to go live b) The software wasn't tested well enough Typically, the developer thinks it is "a". And, of course, the tester always fears it could be option "b". Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 65
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Learn the new;
unlearn the old. When learning a new technology, unlearn any old habits that might hold you back. 66
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References All the illustrations,
images, and quotes are taken from the following books and web sites: 1. 2. Object-Oriented Analysis and Design with Applications by Grady Booch Practices of an Agile Developer by Venkat Subramaniam 3. 4. Zelger’s Blog: http://www.zelger.org (http://simply-the-test.blogspot.in) Martin Fowler Web Site: http://martinfowler.com Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 67
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You have to
experience what you want to express -- Vincent van Gogh Thank you! Copyright © 2013 Coextrix Technologies Pvt. Ltd., Bangalore 68
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