The document traces the development of analog and digital concepts from early cave drawings dated 35,000 years ago to modern virtual and augmented reality technologies. Key topics discussed include the origins of counting systems, developments in geometry and spatial understanding, early machines for calculation, the rise of computers in the mid-20th century, and influential figures such as Wiener, Leary, Gibson, and Rosedale who helped shape modern ideas of cyberspace. The document concludes that analog and digital exist on a continuum rather than as distinct categories, with technology progressing in an accelerating natural fashion over time.
8. CHAUVET CAVE
~35.000 BP
* first analogization, development of early sign systems
* cave drawings, not cave pointings
* Chauvet cave, Southern France
* 35.000 and 32.000 years bp (before present)
9. LASCAUX CAVE
~19.000 BP
* the Lascaux cave is often called the „Sixtin Chapel“ of cave drawings
* discovered by four teenagers in 1940
* ca. 19.000 years bp (before present)
10. * it took a long time until social groups where build, they simply did not exist before
* immediate social relationships with each other had to be explored
* believe me… this was a bloody experience
11. CORDED WARE
~2800 BP
* artisanal skills had to be learned e.g. pottery
* ca. 2800 bp (before present)
12. 0 1 2 3 4 5 6 7 8 9
* according to Howard Eves counting had to be learned 50.000 years ago
* decimal system
* uses 10 numbers
13. 0 1 2 3 4 5 6 7 8 9
11 12 13 14 15 16 17 18 19 20
21 22 23 24 25 26 27 28 29 30
31 32 33 34 …
* have a closer look at the numbers
* did you recognize that we combine numbers to build new ones
* as an example of what you can do with the power of decimal … “Powers of Ten“ by Charles & Ray Eames
14. 1 2 5 10
10
* numeratives with 10 numbers are slightly effective
* there are only the factors 1, 2, 5, 10
15. 121 2 3 6 12
* what if we would have six fingers on each hand?
* we would have more factors…
* to give you another example: We are used to inefficiency! The layout of a typewriter (QWERTY) was developed inefficient because otherwise the
typewriters back then would have been broken. Over the time we started to get so used to this inefficient system so that we still use it today even if
there are more efficient layouts like DVORAK.
17. EUCLIDEAN GEOMETRY
14TH CENTURY
* by Euclidean Geometry it is after all even possible to do plane spatial geometry
* this was at the beginning of the 14th century
18. BRACELLI
16TH CENTURY
* Bracelli, mechanical human
* mechanical worldview around the 16th century
* the robot drawings were from 1624
21. ALBRECHT DÜRER
15TH CENTURY
* Albrecht Dürer
* Four Books on Measurement
* Dürer favors methods of Ptolemy over Euclid
* Four Books of Human Proportion
23. G. W. VON LEIBNIZ
1673
* Gottfried Wilhelm von Leibniz, 1673
* shows the development of machines that are able to calculate
* the machine combined numbers, a sequence of numbers as well as a group of numbers by mechanics
* „Wow!" This was the invention to combine numbers with mechanics.
24. JACQUES DE VACANSON
1738
* The Mechanical Duck from Jacques de Vacanson, 1738
* could be seen as the reinvention of the human as a machine
* duck excrement – this means the duck had a digestive system
25. JOSEPH JACQUARD
1801
* Joseph Jacquard, 1801, programmable woven
* holes are part of the system and are controlling it
* philosophically: the hole - the nothing
26. HERMANN HOLLERITH
1890
* Hermann Hollerith, 1890
* Census Tabulator
* first “bio computer“
* humans are the employees
* invented out of the industrial proletariat
27.
28. COMPUTER
=
RECHNER [DT.]
* e.g. this also means “humans that did calculations“
* calculate as a matter to automatize, to formalize, to reduce complexity
29. ENIAC
1946
* ENIAC, 1946, US Army (Electronic Numerical Integrator & Computer)
* number space will get transformed into machine space (calculating room)
* before the second World War, there was no traditional differentiation between analog/digital
* the term had no meaning in media debates, even further – it did not exist
* even though the term “digital“ was first printed in a patent specification 1938
30. VGL. WIKIPEDIA
Digital (lat. digitus „Finger“) bezeichnet „den Finger
betreffend, mit dem Finger“
* digital comes from latin digits = finger
* e.g. “with the finger“
32. WIKIPEDIA
“Wiener defined cybernetics in 1948 as ’the scientific study of
control and communication in the animal and the machine.’ The
word ’cybernetics’ comes from the Greek word κυβερνητική
(kyverni ̱tikí ̱, ’government’), i.e. all that are pertinent to κυβερνώ
(kyvernó̱), the latter meaning to ’steer,’ ’navigate’ or ’govern,’
hence κυβέρνησις (kyvérni ̱sis, ’government’) is the government
while κυβερνήτης (kyverní ̱ti ̱s) is the governor or the captain.”
33. WIKIPEDIA
“Wiener defined cybernetics in 1948 as ’the scientific study of
control and communication in the animal and the machine.’ The
word ’cybernetics’ comes from the Greek word κυβερνητική
(kyverni ̱tikí ̱, ’government’), i.e. all that are pertinent to κυβερνώ
(kyvernó̱), the latter meaning to ’steer,’ ’navigate’ or ’govern,’
hence κυβέρνησις (kyvérni ̱sis, ’government’) is the government
while κυβερνήτης (kyverní ̱ti ̱s) is the governor or the captain.”
34. MACY CONFERENCE
1953
PARTICIPANTS e.g. Gregory Bateson (Anthropoligist), Heinz von Foerster (Biophysicist), Kurt Lewin (Psychologist), John von Neumann (Mathematician),
Norbert Wiener (Mathematician)
35. MICHAEL NOLL
1967
* In 1967 Michael Noll published the text „The Digital Computer as a Creative Medium“ where he describes the potential of computers as an image
media
37. Paul Otlet published his plans for the Mundane 1934 (!). A global network(!) that enables immediate contact between humans, e.g. also to send text,
photographs etc.
38. Paul Otlet published his plans for the Mundane 1934 (!). A global network(!) that enables immediate contact between humans, e.g. also to send text,
photographs etc.
39. JCR LICKLIDER
1968
* J.C.R. Licklider and Robert Taylor published their text “The Computer as a Communication Device“ in 1968. Later on they had significant impact on
building the first nodes of the ARPANET.
40. APPLE II
1977
* Apple II, 1977
* before the reality was insanely big machines in even bigger halls, men in white kitten
* humans that wrote program code and people that were educated “to insert“ these codes
41. APPLE II
1977
* Apple II, 1977
* before the reality was insanely big machines in even bigger halls, men in white kitten
* humans that wrote program code and people that were educated “to insert“ these codes
53. DEFINITION & INFLUENCES
“Cyberspace” is a term created by William Gibson in his fantasy novel
Neuromancer to describe the “world” of computers, and the society that gathers
around them. Gibson’s fantasy of a world of connected computers has moved
into a present reality in the form of the Internet. In cyberspace people are met
electronically, without a face or body.
As Gibson mentioned some of his influences were excerpts from Burroughs’
Naked Lunch, which first ”made no sense to him at all” or as he said ”like reading
messages from Mars”.
54. DEFINITION & INFLUENCES
“Cyberspace” is a term created by William Gibson in his fantasy novel
Neuromancer to describe the “world” of computers, and the society that gathers
around them. Gibson’s fantasy of a world of connected computers has moved
into a present reality in the form of the Internet. In cyberspace people are met
electronically, without a face or body.
As Gibson mentioned some of his influences were excerpts from Burroughs’
Naked Lunch, which first ”made no sense to him at all” or as he said ”like reading
messages from Mars”.
55. WILLIAM S. BURROUGHS
1914, 1997* †
* American author of the Beat Generation (besides Kerouac and Ginsberg)
* style-defining for the cut up technique
* travelled to Yage (South Africa), wrote the book “Junkie“
* travelled to Tangiers (Morocco), wrote the book “Book of Dreams“ which was made into a film by David Cronenberg (1991)
56. BRION GYSIN,
IAN SOMMERVILLE
DREAM MACHINE
HTTP://D.PR/REHX/2HXENBFD
* The dreamachine (or dream machine) is a stroboscopic flicker device that produces visual stimuli. Artist Brion Gysin and William S. Burroughs's
"systems adviser" Ian Sommerville created the dreamachine after reading William Grey Walter's book, The Living Brain.
57. TIMOTHY LEARY
1920, 1996* †
* Timothy Francis Lear was a US-american psychologist, author and “guru“ of the hippie movement. Leary was widely known in 60s/70s to
propagandize to give broad access to psychedelic (mind-bending) drugs like LSD, Mescaline or Psilocybin.
* Reprogramming > “Turn on, Tune in, Drop out!“
59. PAT CADIGAN (MINDPLAYERS)
"One morning in 1979, I was getting ready for work and
Gary Numan’s ’Cars’ came on the radio. Afterwards, the
DJ said, ’There’s some cyberpunk for you.’ He was making
a joke; in 1979, the punk movement was in full flower but
the chaotic noise of punk music was starting to evolve
into electronic noise."
60. THE EARLY 80S
The popularity of the film Bladerunner and William Gibson’s novel Neuromancer
accelerated the term cyberpunk. Authors like Cadigan, Bruce Sterling and Rudy
Rucker were only a few of the pioneers which created worlds where humans and
computers merge.
61. THE EARLY 80S
The popularity of the film Bladerunner and William Gibson’s novel Neuromancer
accelerated the term cyberpunk. Authors like Cadigan, Bruce Sterling and Rudy
Rucker were only a few of the pioneers which created worlds where humans and
computers merge.
62. THE 1990S
Back in the 80s the term cyber was more or less related to the underground.
Though in the 1990s more and more people got internet access so that an
utopian vision changed towards a “household consumer item“.
This led to the creation of terms like ”cyber-bull”, ”cybercommunity”, ”cybergeek”,
”cyberlaw”, ”cyberstalker” as well as ”cybersex” and ”cyberwar”. Shortly…
everything turned ”cyber” out of a sudden.
63. THE 1990S
Back in the 80s the term cyber was more or less related to the underground.
Though in the 1990s more and more people got internet access so that an
utopian vision changed towards a “household consumer item“.
This led to the creation of terms like ”cyber-bull”, ”cybercommunity”, ”cybergeek”,
”cyberlaw”, ”cyberstalker” as well as ”cybersex” and ”cyberwar”. Shortly…
everything turned ”cyber” out of a sudden.
68. Back in the days of AOL chat rooms, IRC channels, and text-only multi-user games, lots of people started having cybersex (MOSTLY VIA TEXT).
TELEDILDONICS
“Wanna cyber?“ did not mean “Wanna take down the national security infrastructure?“ It meant “let’s f*** on our private IRC channel.“
77. JOHANNESBURG STADION
REBUILT IN GOOGLE EARTH
* Google built as an example the Johannesburg station during World Cup 2010 as a digital mirror in Google Earth
80. * The book Ready Player One gives a lot of insights on what could happen with facebook and Oculus Rift
81. OCULUS RIFT
FIRST TRIP INTO TUSCANY
HTTP://D.PR/E19G/SPQF3PW6
* The demo which comes with the Oculus Rift „Trip into Tuscany“ shows another perfect example for a Mirrorworld
85. ANALOG DIGITAL
* In my personal opinion there is not a really a difference between analog or digital
* Instead it is a natural continuous progression that is accelerating throughout time
86. ANALOG DIGITAL
* In my personal opinion there is not a really a difference between analog or digital
* Instead it is a natural continuous progression that is accelerating throughout time