1. TODAY THE RULESTODAY THE RULES
CHANGECHANGE
YOU SHOULD TAKE GOOD NOTES AND PAYYOU SHOULD TAKE GOOD NOTES AND PAY
SPECIAL ATTENTION TO YOUR INSTRUCTORSSPECIAL ATTENTION TO YOUR INSTRUCTORS
IF YOU DO NOT UNDERSTAND YOU HAD BETTERIF YOU DO NOT UNDERSTAND YOU HAD BETTER
ASK, BECAUSE IN CLOSE QUARTER BATTLEASK, BECAUSE IN CLOSE QUARTER BATTLE
(CQB) THERE ARE NO SECOND CHANCES. IF(CQB) THERE ARE NO SECOND CHANCES. IF
YOU HAVE A MAJOR SAFETY VIOLATION YOUYOU HAVE A MAJOR SAFETY VIOLATION YOU
WILL BE PULLED FROM TRAININGWILL BE PULLED FROM TRAINING
2. CLOSE QUARTER BATTLECLOSE QUARTER BATTLE
(CQB(CQB))
A DIRECT ASSAULT ON THE ENEMY
TO ELIMINATE THE THREAT
AND MINIMIZE COLLATERAL DAMAGE
3. CLOSE QUARTER BATTLECLOSE QUARTER BATTLE
A. Direct Assault: Utilize Surprise, Speed, Violence of
Action and Precise Weapons Fire to eliminate the threat.
DON’T MISS!
B. Minimize Collateral Damage: Use minimal explosives
and discriminating fire. NO WEAPON/NO SHOOT!
4. CLOSE QUARTER BATTLE (Cont.)CLOSE QUARTER BATTLE (Cont.)
WHO: The members of this unit were selected for their
discipline and their ability to think. The next two weeks
will tell us if you have these qualities or not.
WHAT: A decisive action to eliminate the threat!
WHEN: When negotiations have failed, final option!
WHERE: In a confined area where standard techniques
can not be used.
WHY: Hostages are involved or someone must be taken
alive.
5. THERE ARE ONLY TWO MAJOR RULESTHERE ARE ONLY TWO MAJOR RULES
NO WEAPON/NO SHOOT!
MUZZLE AWARENESS AND SAFE OPERATION OF
YOUR WEAPONS.
(UNSAFE STUDENTS CAN NOT TRAIN PERIOD!)
Dry and simmunition violations: Flutter kicks and sit out.
Live ammo violations: Could lead to dismissal from the
unit!
6. TERMS AND PHRASESTERMS AND PHRASES
Low Ready: Used for lining up and for the safety of people to your front.
High Ready: Used for entering danger areas, observing the situation and selecting
targets to engage.
Firing or Up Position: Used only to engage targets!
The Stack: Used for entry, use signals to insure everyone is ready.
Sector: Your area of responsibility.
Clear: Your sector clear.
Room Clear: Everyone's sector clear.
Deep Clear: Clearing areas that can not be observed on initial entry.
Points of Domination: Team members position after the initial assault.
Foxtrots: Friendly (Unit Members).
Hotels: Non-hostile (No weapon/No shoot!).
Tangos: Hostile with weapon (Shoot!).
7. TERMS AND PHRASES (CONT.)TERMS AND PHRASES (CONT.)
13. Deliberate Assault: Planned and executed for the coordinated entry of teams.
14. Hasty Deliberate: Is the same as a deliberate but faster because surprise has
been lost.
15. Sniper Initiated or Compromise: Similar to the hasty assault except the teams
will enter independently as they reach their breaching points.
16. Breach Point: Point of entry.
17. Live Fire: Live ammunition.
18. Dry Fire: No ammunition.
19. Simms or Simmunitions: Simulated ammunition.
20. Post Assault Procedures: Task the force must execute prior to evacuation.
8. TWO MAN ROOM CLEARINGTWO MAN ROOM CLEARING
Everything we do in CQB builds off of two man room
clearing.
#1 Man provides security of the breach point and
enters the room in the path of least resistance.
#2 Man breaches or opens the door and goes in the
opposite direction of the #1 man.
Each man’s sector extends from the corners to one
meter off the muzzle of the other man’s weapon.
9. 2 MAN ROOM CLEARING2 MAN ROOM CLEARING
# 1 MAN# 1 MAN
10. TWO MAN ROOM CLEARINGTWO MAN ROOM CLEARING
# 1 MAN# 1 MAN
1 METER
11. TWO MAN ROOM CLEARINGTWO MAN ROOM CLEARING
# 2 MAN# 2 MAN
1 METER1 METER
12. FOUR MAN ROOM CLEARINGFOUR MAN ROOM CLEARING
# 3 MAN# 3 MAN
1 METER 1 METER
13. FOUR MAN ROOM CLEARINGFOUR MAN ROOM CLEARING
# 4 MAN# 4 MAN
1 METER 1 METER