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Works Cited<br />The following is a list of references (journal articles, websites, brochures, & anecdotal evidences) related to the Nintendo Wii™.  These references have been broken down into sub-categories.  The first category is Therapeutic Application.  References listed under “Therapeutic Application” are those that have some relationship to the utilization of the Nintendo Wii™ as a therapeutic tool.  The second category is Energy Expenditure & Physiological Response. References listed under “Energy Expenditure & Physiological Response” are studies that provided evidence concerning the physiological changes people go through while playing specific Nintendo Wii™ video games.  The third category is Other Related Material.  These references are important to Wii-related research and provide important unique information to aid individuals in therapeutic applications of the Nintendo Wii™.  The final category is Wii Injuries.  References listed under “Wii Injuries” are either studies or comments published concerning Nintendo Wii™ related patient injuries.<br />Disclaimer: The intent of this material is to be use as a reference. The information provided here does not replace any clinical expertise and should be agreed locally within each department before implementation.  The content is not intended as a substitute for professional medical advice, diagnosis, or treatment and does not constitute professional medical advice, diagnosis, or treatment plans. Never disregard professional medical advice because of the information printed here.<br />,[object Object]
Bower, K. (2009, May 7). Should we try to make them go to Wiihab? The use of the Wii in rehabilitation from brain injury [PowerPoint]. Victoria, Australia: Health Informatics Society of Australia.  Retrieved February 16, 2010, from http://www.healthbeyond.org.au/files/u2/hb_bower.pdf
Briggs, K. & Kappenman, W. (2009). Serious Gaming Instructions and Therapeutic Applications for the Nintendo Wii. Innovations in VirtualSim Rehab [Website]. Retrieved February 9, 2010 from http://www.virtualsimrehab.com/publications_wii.html .
British Association of Chartered Physiotherapists in Amputee Rehabilitation. (2009).   The BACPAR guide for use of Nintendo Wii Fit in the department.  London, UK: The Chartered Society of Physiotherapy.  Retrieved February 11, 2009 from http://www.wiihabilitation.co.uk/amputees.shtml
British Chiropractic Association. (2006, December 19). The Wii warm up; the British Chiropractic Association advises how to avoid Wii-injuries this yuletide [Brochure]. Reading, UK: British Chiropractic Association. Retrieved February 11, 2010 from http://www.chiropractic-uk.co.uk/gfx/uploads/textbox/Press%20releases/0244104a%20Wii%20Warm%20Up.pdf
Brosnan, S. (2009, March). The potential of Wii-rehabilitation for persons recovering from acute stroke.  Physical Disabilities Special Interest Section Quarterly. Bethesda, MD: The American Occupational Therapy Association.
Burdea, G., Blois, T., Ching, E., Halton, J., Lopetinsky, B., & Drysdale, V. (2008, August). Tutorial 1: Nintendo Wii-based rehabilitation [Abstract]. Virtual Rehabilitation 2008, 25 – 27 August 2008 (pp. x). New York, NY: The Institute of Electrical and Electronics Engineers. Retrieved October 21, 2008, from the IEEE Xplore database.

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Tas Wii Hab March 2010 Works Cited

  • 1.
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  • 3. Briggs, K. & Kappenman, W. (2009). Serious Gaming Instructions and Therapeutic Applications for the Nintendo Wii. Innovations in VirtualSim Rehab [Website]. Retrieved February 9, 2010 from http://www.virtualsimrehab.com/publications_wii.html .
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  • 5. British Chiropractic Association. (2006, December 19). The Wii warm up; the British Chiropractic Association advises how to avoid Wii-injuries this yuletide [Brochure]. Reading, UK: British Chiropractic Association. Retrieved February 11, 2010 from http://www.chiropractic-uk.co.uk/gfx/uploads/textbox/Press%20releases/0244104a%20Wii%20Warm%20Up.pdf
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