The client required a cross-platform tablet application that could convert text to video in real-time and record audio and presentations on a digital whiteboard. The application was developed using iOS, Objective C, and other technologies like Core Data and Facebook SDK. It allowed users to record presentations with synchronized video and audio while writing on a digital whiteboard, and later share the recordings online or via email.
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Case study on tablet application for real time video, audio and ppt conversion
1. Tablet Application for Real time Video, Audio and
PPT Conversion
Grey Matter India
Technologies Pvt. Ltd.
http://www.greymatterindia.com
2. Client Requirements
Client required a cross platform tablet application that could run on iPad as
well as Android Tablets. The purpose of the application was – corporate
meetings or e-learning systems.
The application was an innovative concept that automatically converted text
to video. The application should also have the ability to capture audio. Along
with this, the application also provides a digital white board.
While the user speaks and writes on the white board, the application records
it and saves it in the form of a presentation which can be later on used for
future reference or sharing on social networking sites or can be emailed to
selected bunch of users.
http:/ /www.greymatterindia.com
3. Following Requested from Client
Simple, easy to understand game.
Ability to record video and audio and whiteboard facilities.
6 pages max for presentations.
Ability to change the font, scheme and colour.
Facility to clear board.
Integration with social network.
Various video format support.
UI should be interactive.
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4. Following Requested from Client
Audio and video synchronization.
Video upload from the device to web server.
User registration is required to upload video to server.
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5. Challenges
To facilitate the recording of audio and text to create MPEG
video.
Audio-video synchronization. Web app and phone device
should be in sync.
While recording, writing on the white board should be smooth.
http:/ /www.greymatterindia.com
6. Technologies Used
Operating System & Server Management iOS, Multi-Server Architecture with Staging
& Production Environment through Version
Controlling releases, Server Optimization,
Security & SSL Implementation, Scheduler
for Back-ups, Alert Monitoring System
Integration, Server Performance Tuning at
regular intervals, Software Firewall
Configuration & Maintenance
Development Tools & Environments Xcode 4.2.1, Facebook SDK, iOS SDK,
MVC, Objective C, Core Data Framework
etc.
Database SQLLite Database Server, DB Clustering, DB
Optimization, Master Slave Replication,
-Q uery Optimization, Scheduler for Backups
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8. Taking into account the functionality of the application,
the following development plan was finalized upon.
High level of coding was followed for managing the backup
data volume. Synchronization of servers for recent data
modulations was performed.
Synching of newly available data with database required
attention.
Designing the application flow in a user friendly manner.
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Planning
9. Architecture
Application Lifecycle
The application lifecycle consists of a sequence of events that
occur when you launch the application and until you close or
terminate it. On the iPhone or iPAD, a user taps on the
application icon on the home screen to launch it. During this
process, the application shows some transitional graphics
before actual launch and the calling of the main function. The
UIKit then handles the bulk of the initialization work. And finally
loads the user interface. While this loop is executing, the UIKit
coordinates the delivery of events to custom objects and
responds to commands issued to it by the application.
Whenever the application received a quit command from user,
the UIKit notifies the app and the termination process begins.
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10. Architecture
The life cycle of an iPhone application is shown below
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11. Architecture
At initialization and termination, UIKit sends specific
messages to the application’s delegate object to let it know
what is happening. During the event loop, UIKit dispatches
events to your application’s custom event handlers.
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12. Architecture
Event Handling Cycle
After the UI Application main function initializes the
application, the infrastructure needed to manage the events
and drawing cycle are started. With user interaction with the
device, iPhone/iPad OS detects all the touch events and
places them in a queue. The event handling infrastructure is
responsible to deliver it to the object that is best suited to
handle it. In the iPhone Multi-Touch event model touch data
is included in a single event object. To track individual
touches, the event object contains touch objects. As the
user places fingers on the screen, moves them around and
finally removes them from the screen, the system reports
the changes for each finger in the corresponding touch
object.
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13. Architecture
When an application is launched, the system creates a
process and a single thread for the app. This becomes the
main thread and the UI application object sets up the main
run loop and the application’s event handling code is
configured. The events are queued until they can be
processed by the application’s main run loop.
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15. The MVC Architecture (Model-View-Controller)
Model: is an object that knows all the data that needs to be
displayed. Model is aware of all the operations that can be
applied to transform an object. It represents the data of an app.
Model is what defines the enterprise data and the business
rules applied to govern the access to and updates of the data.
The Model does not hold any information about the presentation
of data to the browser or how the browser will display it.
View: This is what will take care of the presentation of the data
for the application. The view object refers to model for
information. It uses queries to get information and then renders
it. It does not depend on the app logic. In fact, there is no
changes to the view even if the business logic changes. View
maintains consistency in its presentation even if there are
changes in the model.
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16. The MVC Architecture (Model-View-Controller)
Controller: Users send commands to the application always via
the controller. The controller intercepts the command and
requests view and model to take appropriate action. After
appropriate action is taken, the controller also forwards the
correct view to the user. The views and controllers work closely
together to generate the desired results.
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18. Development Highlights
This application was built around objective C and core data
framework. Later on, it was made compatible with iOS SDK 5.1.
All modules were designed using foundation, core graphics and
UIKIT frameworks. All user interface items were placed in view
and controllers and were linked with controller files project along
with the outlets, actions of the UI element. Geo-fencing
technology was used at different stages. Third party tools were
successfully integrated. The app was successfully developed
within a span of 3 months.
http:/ /www.greymatterindia.com