How to boost learning effectiveness and employee engagement at the same time?
Change your organization learning forever through game-based learning.
www.greenbookslearning.com
2. Shyam Sunder
Chief Learning Architect
GreenBooks Learning
Solutions, India
James Higham
Chief Strategy Officer
Gamelearn, USA
www.greenbookslearning.com www.game-learn.com
3. today…
1. Role of game-based learning in enhancing learning outcomes
2. Example of a successful game-based learning module
3. ROI of a game-based learning
4. How can you participate?
• Respond to our poll
• Ask questions
• Tweet with #gamelearn
27. • Boring
• No challenge,
• No feedback,
• No recognition,
• Visuals have no meaning and doesn't reflect real
world
• No fun
• Goal is just to complete
29. • more productive
• willing to dedicate more time
and effort to learn
• willing to try out new things
• less productive
• kills time
• distracted
Engaged Not Engaged
44. predicts that by 2015, 40% of global companies will use gamification as a
primary mechanism to transform business operations
Gartner also predicts 80% of current gamified applications will fail to meet
business objectives, primarily due to poor design.
45. Gamification is the use of game thinking and mechanics in a
non-game context, like learning, to inspire employees to get
engaged in the learning process.
Gamification
48. Two types of gamification
Structural Content
Source: adopted from Karl Kapp
49. Structural Gamification – use of game-elements to propel a learner through
content with no alterations or changes to the content
- points
- badges
- leaderboards
50.
51.
52.
53.
54. Content gamification – use of game thinking to alter content to
make it more game-like with specific learning objectives in mind
- challenge
- story
- characters
- missions
55. Gamification elements that aid learning
1. Story
2. Challenge
3. Mystery
4. Characters
5. Challenge
6. Levels
Source: adopted from Karl Kapp
7. Feedback
8. Replayability
9. Freedom to fail
10. Aesthetics
11. Time
12. Reward structure
60. In spaced repetition, short bursts of learning delivered over recurring
In retrieval practice, when a learner answers knowledge and scenario/
intervals are far more effective than massed learning
situational review questions, it has a tremendous impact on long
term
retention and accelerated application.
71. 1) Will adults play and learn?
2) Will gender matter?
3) What’s the future trend?
4) What’s the impact?
72. Source: A Meta-Analytical Examination of the Instructional Effectiveness of Computer-Based Simulation Games”, [2011], Tracy
games are wonderful ways to learn
76. highly engaging
full of content
safe places for risk taking and failure
motivational for players to persevere
centered around problem solving
flow state
fun
well designed learning games are:
89. • Increased confidence in selling skills
• Shortened sales cycles
• Improved win/loss ratios
• Increased revenue per transaction
• More favorable agreement terms between buyer and
seller
• Improved sales behaviors in specific skill areas
91. GreenBooks Learning Solutions, founded in 2008, is an innovative corporate learning design firm that offers:
• Game based learning
• Business writing & business conversations
• ROI & measurement consulting
GreenBooks consultants help organizations better allocate human capital investments through strategies that allow for faster, more
accurate, data-driven decision-making.
200+ medium and large organization in the country have relied on our services to address their training requirements. Drawing
from our global partnership (ROI Institute, USA, Forum) we bring a strong understanding and expertise in assessment, content
development, training, technology and measurement to help our clients drive greater ROI on L&D investments.
About GreenBooks
we care for learning
92. 2016, GreenBooks Learning Solutions
get started
Shyam Sunder
ss@greenbooks.co.in
+91 – 7766 100 400
www.greenbookslearning.com
Hinweis der Redaktion
works in a large IT firm
meet his training man days target
And he standardized content through elearning
Until his boss came and asked him for other data
Also known as
The degree to which any learning experience grabs the attention, mindshare and active involvement of the learner. In learning, engagement is not one of the things. it’s the thing.
Employee’s positive or negative emotional attachment to their training, that profoundly influences their willingness to learn and perform at work.
Boring
No challenge, no competition nor collaboration, no feedback, no recognition, no awards
Visuals have no meaning and doesn't reflect real world
No fun in learning
Goal is just to complete and keep pressing the next button
Boring
No challenge, no competition nor collaboration, no feedback, no recognition, no awards
Visuals have no meaning and doesn't reflect real world
No fun in learning
Goal is just to complete and keep pressing the next button
Boring
No challenge, no competition nor collaboration, no feedback, no recognition, no awards
Visuals have no meaning and doesn't reflect real world
No fun in learning
Goal is just to complete and keep pressing the next button
is the knowledge exercised in the performance of some task
Most “skills-based” training still dedicates much more time to listening, reading or watching than it does to “doing” – practicing the taught skills. This is an experiential learning approach for the learner, who must learn what works and what doesn’t in order to succeed in applying the skills the game.
Most “skills-based” training still dedicates much more time to listening, reading or watching than it does to “doing” – practicing the taught skills. This is an experiential learning approach for the learner, who must learn what works and what doesn’t in order to succeed in applying the skills the game.
Since his existing methods are not giving the results, he started questions his existing models
Gamification is the use of game thinking and mechanics in a non-game context, like learning, to inspire employees to get engaged in the learning process.
A realistic, controlled-risk environment where learners can practice specific behaviors & experience impacts of their decisions
A competitive and social learning experiences
In spaced repetition, short bursts of learning delivered over recurring intervals are far more effective than massed learning
In retrieval practice, when a learner answer knowledge and scenario/ situational review questions, it has a tremendous impact on long term retention and accelerated application.
In spaced repetition, short bursts of learning delivered over recurring intervals are far more effective than massed learning
In retrieval practice, when a learner answer knowledge and scenario/ situational review questions, it has a tremendous impact on long term retention and accelerated application.
improved job skills can be a result of integrating a serious game into your training program