SlideShare ist ein Scribd-Unternehmen logo
1 von 53
Downloaden Sie, um offline zu lesen
TIPS AND TRICKS EVERY GAME
DEVELOPER SHOULD KNOW
20+ YEARS OF CREATIVE CODING
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GORM LAI - GAME MAKER
▸ Started with 680x0 Assembly on Amiga
▸ Programmed C++ for over 20 years
▸ Worked on 16 Games
▸ Nearly all platforms
▸ Runs Kotori Studios in the UK
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GORM LAI - JAMMER
▸ 2006: Founded the Nordic Game Jam
▸ 2009: Founded the Global Game Jam
▸ Current President of the Global Game Jam
▸ Still jamming
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
AGENDA
▸ Key Team Roles
▸ Crowdsourced Advice
▸ Personal Advice
▸ Questions
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GENERAL TEAM ROLES
▸ Artist
▸ Game Designer
▸ Sound Designer
▸ Producer
▸ Programmer
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
ARTIST TIP # 1
▸ Get the sizes right before you start
making artwork. Start with
deciding the game screen size.
Then decide the hero's size. Then
decide the size of a door and a
monster. Then tell the programmer.
Now you can start making assets.
Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
ARTIST TIP # 2
▸ Your colour palette is as important
as the quality of your drawing. A
bad palette can ruin a good
drawing, a good palette can make
it epic.
Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
ARTIST TIP # 3
▸ Every screen in your game should
contain both square and curved
shapes. This makes your game
more interesting to look at.
Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
ARTIST TIP # 4
▸ Think of art as information.
Everything you draw should either
help the player understand the
gameplay, the game world or the
story.
Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
ARTIST TIP # 5
▸ For art; get all assets into the game
as fast as possible while not caring
about quality too much. Work out
all the technical kinks and bugs.
▸ Get a model in early as possible.
don't refine until its in game where
you can see it's use properly. Don't
sweat the details. The general
public doesn’t care if a 3mm bevel
looks better than a 2mm zoomed
up close.
Anonymous Source x 2
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GAME DESIGNER TIP # 1
▸ Make it simpler
▸ Repeat
▸ Repeat
▸ ….
▸ Repeat
▸ Now make it
Source: Mike Reddy via FB (twitter: @DoctorMikeReddy)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GAME DESIGNER TIP # 2
▸ Prototype on paper
▸ Card board / cut outs can be very
useful
▸ Very useful for testing out specific
mechanics
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GAME DESIGNER TIP # 3
▸ Know enough scripting to be
able to prototype.
▸ Learn a little bit of all disciplines;
art, sound, etc
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GAME DESIGNER TIP # 4
▸ “Test your ideas as early as you
can on real people”
▸ Testers are never wrong
▸ Observe, question, never blame
▸ Not everyone will like your
game!
Source: Mike Reddy via FB (twitter: @DoctorMikeReddy)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GAME DESIGNER TIP # 5
▸ Use your target platform for
running the game when iterating
content and features.
Anonymous Source
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
SOUND DESIGN TIP # 1
▸ Never play the same sound within
1-2 seconds (unless you want an
arcade / oldschool feel).
Randomize with at least 4
alternatives and repetition is
acceptable - if the random routine
is good enough (e.g. never
alternates between just of the
sounds).
Source: David Filskov via FB (twitter: @dfilskov)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
SOUND DESIGN TIP # 2
▸ Finding the right audio is 20% of
the work; implementing it in the
engine is 80%
Source: Anders Højsted via FB (twitter: @andershojsted)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
SOUND DESIGN TIP # 3
▸ Designers should fully understand
the objective of the game most
esp. if it's a story-based game.
adaptive music is very important
Source: David Cabbs via FB (twitter: @haarryy16)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
SOUND DESIGN TIP # 4
▸ Layering multiple audio files can
net you an entirely new sound
effect. Tedious, but can be
worthwhile
Source: Josh Balane via FB (twitter: @josh_sixtheden)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
SOUND DESIGN TIP # 5
▸ They should know how to have a
constructive discussion when the
director says "I want this sound to
be more purple".
Source: Michael Rose via FB (twitter: @mgr88)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PRODUCTION TIP # 1
▸ Texture Atlases
▸ Packs sprite into one texture
▸ Look up single frames by UV
coordinates
▸ Saves valuable space
Source: David Filskov via FB (twitter: @dfilskov)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PRODUCTION TIP # 2
▸ Waterfall model is not good for
games
▸ If huge design docs are used, they
are mostly used to get everyone on
the same page in the beginning of
development
▸ Iterate
▸ Use agile / scrum / kanban
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PRODUCTION TIP # 3
▸ Work your core mechanics
▸ If people don't like to play your
ugly prototype then it's not by
throwing beautiful art at it that will
make it better
Source: Fausto Fonseca via FB (twitter: @faustofonseca)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PRODUCTION TIP # 4
▸ “It's often a good idea to go for a
walk, or do something completely
unrelated when you're stuck. If you
find yourself getting nowhere, or
making silly mistakes, stop. Get
some rest, mental and physical.
Even the simplest problems are
daunting when you're tired or
burned out.”
Source: Lindsay Grace via FB (twitter: @mindtoggle)
Image: https://www.flickr.com/photos/
vivobarefoot/25103458911
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PRODUCTION TIP # 5
▸ Games are made by teams of
people of different disciplines.
Engineering, QA, Art, Design,
Project Management.
▸ All of those people are key
Anonymous Source
Original Image: http://thegoldguys.blogspot.com/
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PROGRAMMER TIP # 1
▸ You need math, and sometimes
simple physics.
▸ Understand:
▸ Vectors, matrices
▸ Transformation hierarchies
▸ Projections
▸ Optional: Simple integration
▸ Optional: Quaternions
Original Image: https://pixabay.com/en/
chalkboard-math-problem-blackboard-304221/
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PROGRAMMER TIP # 2
▸ KISS
▸ Keep It Simple Stupid
▸ Complexity takes time
▸ “you'll basically always
underestimate how long
stuff takes. Keep it
simple.”
▸ Rewrite when needed
Anonymous Source
Image: https://www.flickr.com/photos/hey__paul/7520544090
Source: Johannes Kraemer (twitter:
@johanneskraem3r)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PROGRAMMER TIP # 3
▸ Profile
▸ Find hotspots
▸ 10% of the code will use 90% of the
cpu time
▸ Use profiling tools. The hotspot is
rarely where you think it is
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PROGRAMMER TIP # 4
▸ Small, simple & working > large,
complex & broken
▸ "Perfect is the enemy of good”
▸ don't solve problems you don't have
▸ Don’t be afraid to rewrite your code
Source: Eoin Carroll via FB (twitter: @eoincarroll)
Source: Ian Schreiber via FB (twitter: @IanSchreiber)
Source: Richard Baxter via FB (twitter: @raxterbaxter)
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PROGRAMMER TIP # 5
▸ Use Version Control
▸ Git
▸ Mercurial
▸ SVN
▸ VNC
Source: Giselle Rosman via FB (twitter: @jazzrozz)
Image: https://git-scm.com/downloads/logos
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GENERAL ADVICE
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
ITERATION
▸ Your first idea rarely works, and
that’s OK.
▸ Play has to be tried out, it can
rarely be thought out.
▸ Iterate until you converge OR you
have to throw out the idea.
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
SHOW DON’T TELL - TEAM
▸ Fun can be hard to describe in
words.
▸ If your team disagrees a
mechanic will be fun, build a
prototype.
▸ A prototype says more than a
thousand words.
Image: https://www.flickr.com/photos/mikecogh/
5421238406
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
SHOW DON’T TELL - USERS
▸ Players don’t read.
▸ UX is important.
▸ Show players how to play the
game, don’t tell them.
▸ Ease players in. Don’t give away
everything at once.
▸ The best tutorial is no tutorial.
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
FRAMERATE
▸ 100% 30 fps > 90% 60 fps
▸ Variable frame rates can be felt,
even at high rates. Player
experiences stuttering.
▸ Steady frame rate is king.
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
JUICE - BEJEWELLED 3
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
JUICE - PEGGLE 2
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
JUICE - PEGGLE 2
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
JUICE - EASE IN / EASE OUT
▸ Ease In/ Ease Out all animations
▸ Curves:
▸ Cos
▸ S Curve (3*t^2 - 2 * t^3)
▸ Bezier / Hermite
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
JUICE - UX & IMMERSION
▸ Action causes a re-action
▸ User input / interaction should
always cause feedback from the
system:
▸ Sound / Animation
▸ Preferably both
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
CRAFTSMANSHIP VERSUS ARTISTRY & INNOVATION
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
CRAFTSMANSHIP
▸ Beautiful graphics
▸ Well-designed user experience
▸ Steady fast frame rate
▸ All the tips in this presentation
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
ARTISTRY & INNOVATION
▸ Unique look and feel
▸ Auteured experience
▸ Unique way of interaction
▸ New mechanics
▸ Unique mix of mechanics
Image: https://www.flickr.com/photos/
ajc1/6008359552
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GREAT GAMES HAVE BOTH
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
NO SILVER BULLET
▸ Use the right tool for the right job
▸ Be versatile
▸ Industry changes fast. Change with
it.
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GAME MAKING TOOLS
▸ Unity
▸ Unreal
▸ Game Maker
▸ Construct
▸ PyGame
▸ C++
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
GRAPHICS TOOLS / LIBRARIES
▸ Houdini
▸ Blender
▸ 3D Studio Max
▸ Photoshop
▸ Gimp
▸ Texture Packer
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
AUDIO TOOLS / LIBRARIES
▸ Audacity
▸ Wwise / Fmod / OpenAL
▸ Digital Performer
▸ Omnisphere
▸ Kontakt
▸ Wave lab
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
PRODUCTION TOOLS
▸ Base Camp
▸ Harvest
▸ Team Viewer
▸ Slack
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
OPEN SOURCE LIBRARIES
LibRocket, ZLib, Nothings Public domain projects, Ogg-Vorbis (non-stb),
SDL, Cocos 2D X, FBX SDK, Cricket Audio, Freetype, GLEW, GLM, libpng,
freetype2, ODE, jingle, Newton Game Dynamics, Open Asset Import
Library, SFML, Ant Tweak Bar, Allegro 5, Mono Game, Pugixml, Box 2D,
Geometric Tools, GLFW, Noiselib, Bullet Physics, Gl3w, lib curl, rapidxml,
rapidjson, angelscript, Metal, libGCM, libGDX, Raknet, lwjgl, Opus, Cal3d,
FreeImagePlus, TinyXML, Irrlicht, BGFX, Lua, libjpg, npk, Berkelium,
mysql, Collada, Cryptopp, Gdal, Awesomium…
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
STAY HUMBLE
▸ You can always improve
▸ Always someone smarter
▸ Compromise
▸ The bug is more likely to be in your
code than someone elses code
▸ Expect failure and hope for
success
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
STAY THE COURSE
▸ Making games is hard
▸ Finding fun can take a long time
▸ Covering all the ways a user can
interact with a game takes time
▸ It takes at least 80% of the time to
make the final 20% of the game
TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW
QUESTIONS
gorm@globalgamejam.org
@gormLai

Weitere ähnliche Inhalte

Andere mochten auch

Guessing game + explanation game (b slimดาว อาร์ม มิน)
Guessing game + explanation game (b  slimดาว อาร์ม มิน)Guessing game + explanation game (b  slimดาว อาร์ม มิน)
Guessing game + explanation game (b slimดาว อาร์ม มิน)
EN Kru-Dao
 
Madrid .NET Meetup: Microsoft open sources .NET!
Madrid .NET Meetup: Microsoft open sources .NET!Madrid .NET Meetup: Microsoft open sources .NET!
Madrid .NET Meetup: Microsoft open sources .NET!
Alfonso Garcia-Caro
 
Games with Win 8 Style by Neneng
Games with Win 8 Style by NenengGames with Win 8 Style by Neneng
Games with Win 8 Style by Neneng
Agate Studio
 

Andere mochten auch (20)

Monogame and xna
Monogame and xnaMonogame and xna
Monogame and xna
 
Building a game in a day
Building a game in a dayBuilding a game in a day
Building a game in a day
 
Game of famous people
Game of famous peopleGame of famous people
Game of famous people
 
Guessing game + explanation game (b slimดาว อาร์ม มิน)
Guessing game + explanation game (b  slimดาว อาร์ม มิน)Guessing game + explanation game (b  slimดาว อาร์ม มิน)
Guessing game + explanation game (b slimดาว อาร์ม มิน)
 
Why & Which Game Companies Get Invested or Acquired | Eric Goldberg
Why & Which Game Companies Get Invested or Acquired | Eric GoldbergWhy & Which Game Companies Get Invested or Acquired | Eric Goldberg
Why & Which Game Companies Get Invested or Acquired | Eric Goldberg
 
What's that app game
What's that app gameWhat's that app game
What's that app game
 
Inside NetEase
Inside NetEaseInside NetEase
Inside NetEase
 
A Minecraft Adventure
A Minecraft AdventureA Minecraft Adventure
A Minecraft Adventure
 
Multyplatform and mono part 2 - Matteo Nicolotti
Multyplatform and mono part 2 - Matteo Nicolotti Multyplatform and mono part 2 - Matteo Nicolotti
Multyplatform and mono part 2 - Matteo Nicolotti
 
Madrid .NET Meetup: Microsoft open sources .NET!
Madrid .NET Meetup: Microsoft open sources .NET!Madrid .NET Meetup: Microsoft open sources .NET!
Madrid .NET Meetup: Microsoft open sources .NET!
 
CocosSharp_XHackNight_07feb
CocosSharp_XHackNight_07febCocosSharp_XHackNight_07feb
CocosSharp_XHackNight_07feb
 
Xna and mono game
Xna and mono gameXna and mono game
Xna and mono game
 
Cross platform physics games - NDC 2014
Cross platform physics games - NDC 2014Cross platform physics games - NDC 2014
Cross platform physics games - NDC 2014
 
Games with Win 8 Style by Neneng
Games with Win 8 Style by NenengGames with Win 8 Style by Neneng
Games with Win 8 Style by Neneng
 
Flappy - Paris 2015
Flappy -  Paris 2015Flappy -  Paris 2015
Flappy - Paris 2015
 
EastBay.NET - Introduction to MonoTouch
EastBay.NET - Introduction to MonoTouchEastBay.NET - Introduction to MonoTouch
EastBay.NET - Introduction to MonoTouch
 
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...
Road to Success (July 1st) - Mobile Game Development Alternatives - Andrew Bu...
 
.NET? MonoDroid Does
.NET? MonoDroid Does.NET? MonoDroid Does
.NET? MonoDroid Does
 
Cross-platform Game Dev w/ CocosSharp
Cross-platform Game Dev w/ CocosSharpCross-platform Game Dev w/ CocosSharp
Cross-platform Game Dev w/ CocosSharp
 
Introduction to CocosSharp
Introduction to CocosSharpIntroduction to CocosSharp
Introduction to CocosSharp
 

Ähnlich wie Tips & Tricks that every game developer should know

Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave bisceglia
Elizabeth Cormack
 
Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game Design
Seth Sivak
 

Ähnlich wie Tips & Tricks that every game developer should know (20)

MW18 Workshop: No Cheat Codes Needed: We Built A Digital Game For A Museum An...
MW18 Workshop: No Cheat Codes Needed: We Built A Digital Game For A Museum An...MW18 Workshop: No Cheat Codes Needed: We Built A Digital Game For A Museum An...
MW18 Workshop: No Cheat Codes Needed: We Built A Digital Game For A Museum An...
 
Atlanti-con Game Developer's Jam
Atlanti-con Game Developer's JamAtlanti-con Game Developer's Jam
Atlanti-con Game Developer's Jam
 
Programmer, Ikaw ay Game jammer
Programmer, Ikaw  ay Game jammerProgrammer, Ikaw  ay Game jammer
Programmer, Ikaw ay Game jammer
 
Boston games forum universal design lessons - dave bisceglia
Boston games forum   universal design lessons - dave biscegliaBoston games forum   universal design lessons - dave bisceglia
Boston games forum universal design lessons - dave bisceglia
 
Development Darwinism
Development DarwinismDevelopment Darwinism
Development Darwinism
 
Play to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get ResultsPlay to Learn: Learning Games and Gamification that Get Results
Play to Learn: Learning Games and Gamification that Get Results
 
Game Designer's Journey
Game Designer's JourneyGame Designer's Journey
Game Designer's Journey
 
How it's made: Online Games
How it's made: Online GamesHow it's made: Online Games
How it's made: Online Games
 
Top 10 tips for first game
Top 10 tips for first gameTop 10 tips for first game
Top 10 tips for first game
 
Game designer's journey 2.0
Game designer's journey 2.0Game designer's journey 2.0
Game designer's journey 2.0
 
Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”Андрій Доценко “Game Designer’s Journey”
Андрій Доценко “Game Designer’s Journey”
 
Development and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationshipDevelopment and storytelling: a many-to-many relationship
Development and storytelling: a many-to-many relationship
 
Three Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisionsThree Powerful Ideas to help investors make smart decisions
Three Powerful Ideas to help investors make smart decisions
 
Development and storytelling: a many-to-many relationship - Polsinelli
Development and storytelling: a many-to-many relationship - PolsinelliDevelopment and storytelling: a many-to-many relationship - Polsinelli
Development and storytelling: a many-to-many relationship - Polsinelli
 
2. initial plans
2. initial plans2. initial plans
2. initial plans
 
Bica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of TestingBica Studios Game Design Document and the Importance of Testing
Bica Studios Game Design Document and the Importance of Testing
 
Video game proposal
Video game proposalVideo game proposal
Video game proposal
 
Fundamentals of Game Design
Fundamentals of Game DesignFundamentals of Game Design
Fundamentals of Game Design
 
SGC18 Talk at Sweden Game Conference 2018
SGC18 Talk at Sweden Game Conference 2018SGC18 Talk at Sweden Game Conference 2018
SGC18 Talk at Sweden Game Conference 2018
 
2. initial plans (1)
2. initial plans (1)2. initial plans (1)
2. initial plans (1)
 

Kürzlich hochgeladen

Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
MateoGardella
 

Kürzlich hochgeladen (20)

Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"Mattingly "AI & Prompt Design: The Basics of Prompt Design"
Mattingly "AI & Prompt Design: The Basics of Prompt Design"
 
Web & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdfWeb & Social Media Analytics Previous Year Question Paper.pdf
Web & Social Media Analytics Previous Year Question Paper.pdf
 
Application orientated numerical on hev.ppt
Application orientated numerical on hev.pptApplication orientated numerical on hev.ppt
Application orientated numerical on hev.ppt
 
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptxSOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
SOCIAL AND HISTORICAL CONTEXT - LFTVD.pptx
 
Measures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SDMeasures of Dispersion and Variability: Range, QD, AD and SD
Measures of Dispersion and Variability: Range, QD, AD and SD
 
Advance Mobile Application Development class 07
Advance Mobile Application Development class 07Advance Mobile Application Development class 07
Advance Mobile Application Development class 07
 
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
SECOND SEMESTER TOPIC COVERAGE SY 2023-2024 Trends, Networks, and Critical Th...
 
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
Presentation by Andreas Schleicher Tackling the School Absenteeism Crisis 30 ...
 
Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1Código Creativo y Arte de Software | Unidad 1
Código Creativo y Arte de Software | Unidad 1
 
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17  How to Extend Models Using Mixin ClassesMixin Classes in Odoo 17  How to Extend Models Using Mixin Classes
Mixin Classes in Odoo 17 How to Extend Models Using Mixin Classes
 
APM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across SectorsAPM Welcome, APM North West Network Conference, Synergies Across Sectors
APM Welcome, APM North West Network Conference, Synergies Across Sectors
 
Unit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptxUnit-IV- Pharma. Marketing Channels.pptx
Unit-IV- Pharma. Marketing Channels.pptx
 
Holdier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdfHoldier Curriculum Vitae (April 2024).pdf
Holdier Curriculum Vitae (April 2024).pdf
 
ICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptxICT Role in 21st Century Education & its Challenges.pptx
ICT Role in 21st Century Education & its Challenges.pptx
 
Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.Gardella_Mateo_IntellectualProperty.pdf.
Gardella_Mateo_IntellectualProperty.pdf.
 
psychiatric nursing HISTORY COLLECTION .docx
psychiatric  nursing HISTORY  COLLECTION  .docxpsychiatric  nursing HISTORY  COLLECTION  .docx
psychiatric nursing HISTORY COLLECTION .docx
 
Unit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptxUnit-IV; Professional Sales Representative (PSR).pptx
Unit-IV; Professional Sales Representative (PSR).pptx
 
Measures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and ModeMeasures of Central Tendency: Mean, Median and Mode
Measures of Central Tendency: Mean, Median and Mode
 
Unit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptxUnit-V; Pricing (Pharma Marketing Management).pptx
Unit-V; Pricing (Pharma Marketing Management).pptx
 
Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104Nutritional Needs Presentation - HLTH 104
Nutritional Needs Presentation - HLTH 104
 

Tips & Tricks that every game developer should know

  • 1. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW 20+ YEARS OF CREATIVE CODING
  • 2. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GORM LAI - GAME MAKER ▸ Started with 680x0 Assembly on Amiga ▸ Programmed C++ for over 20 years ▸ Worked on 16 Games ▸ Nearly all platforms ▸ Runs Kotori Studios in the UK
  • 3. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GORM LAI - JAMMER ▸ 2006: Founded the Nordic Game Jam ▸ 2009: Founded the Global Game Jam ▸ Current President of the Global Game Jam ▸ Still jamming
  • 4. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW AGENDA ▸ Key Team Roles ▸ Crowdsourced Advice ▸ Personal Advice ▸ Questions
  • 5. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GENERAL TEAM ROLES ▸ Artist ▸ Game Designer ▸ Sound Designer ▸ Producer ▸ Programmer
  • 6. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW ARTIST TIP # 1 ▸ Get the sizes right before you start making artwork. Start with deciding the game screen size. Then decide the hero's size. Then decide the size of a door and a monster. Then tell the programmer. Now you can start making assets. Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
  • 7. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW ARTIST TIP # 2 ▸ Your colour palette is as important as the quality of your drawing. A bad palette can ruin a good drawing, a good palette can make it epic. Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
  • 8. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW ARTIST TIP # 3 ▸ Every screen in your game should contain both square and curved shapes. This makes your game more interesting to look at. Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
  • 9. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW ARTIST TIP # 4 ▸ Think of art as information. Everything you draw should either help the player understand the gameplay, the game world or the story. Source: Thomas Ryder via FB (twitter: @ThomasRyder99)
  • 10. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW ARTIST TIP # 5 ▸ For art; get all assets into the game as fast as possible while not caring about quality too much. Work out all the technical kinks and bugs. ▸ Get a model in early as possible. don't refine until its in game where you can see it's use properly. Don't sweat the details. The general public doesn’t care if a 3mm bevel looks better than a 2mm zoomed up close. Anonymous Source x 2
  • 11. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GAME DESIGNER TIP # 1 ▸ Make it simpler ▸ Repeat ▸ Repeat ▸ …. ▸ Repeat ▸ Now make it Source: Mike Reddy via FB (twitter: @DoctorMikeReddy)
  • 12. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GAME DESIGNER TIP # 2 ▸ Prototype on paper ▸ Card board / cut outs can be very useful ▸ Very useful for testing out specific mechanics
  • 13. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GAME DESIGNER TIP # 3 ▸ Know enough scripting to be able to prototype. ▸ Learn a little bit of all disciplines; art, sound, etc
  • 14. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GAME DESIGNER TIP # 4 ▸ “Test your ideas as early as you can on real people” ▸ Testers are never wrong ▸ Observe, question, never blame ▸ Not everyone will like your game! Source: Mike Reddy via FB (twitter: @DoctorMikeReddy)
  • 15. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GAME DESIGNER TIP # 5 ▸ Use your target platform for running the game when iterating content and features. Anonymous Source
  • 16. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW SOUND DESIGN TIP # 1 ▸ Never play the same sound within 1-2 seconds (unless you want an arcade / oldschool feel). Randomize with at least 4 alternatives and repetition is acceptable - if the random routine is good enough (e.g. never alternates between just of the sounds). Source: David Filskov via FB (twitter: @dfilskov)
  • 17. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW SOUND DESIGN TIP # 2 ▸ Finding the right audio is 20% of the work; implementing it in the engine is 80% Source: Anders Højsted via FB (twitter: @andershojsted)
  • 18. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW SOUND DESIGN TIP # 3 ▸ Designers should fully understand the objective of the game most esp. if it's a story-based game. adaptive music is very important Source: David Cabbs via FB (twitter: @haarryy16)
  • 19. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW SOUND DESIGN TIP # 4 ▸ Layering multiple audio files can net you an entirely new sound effect. Tedious, but can be worthwhile Source: Josh Balane via FB (twitter: @josh_sixtheden)
  • 20. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW SOUND DESIGN TIP # 5 ▸ They should know how to have a constructive discussion when the director says "I want this sound to be more purple". Source: Michael Rose via FB (twitter: @mgr88)
  • 21. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PRODUCTION TIP # 1 ▸ Texture Atlases ▸ Packs sprite into one texture ▸ Look up single frames by UV coordinates ▸ Saves valuable space Source: David Filskov via FB (twitter: @dfilskov)
  • 22. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PRODUCTION TIP # 2 ▸ Waterfall model is not good for games ▸ If huge design docs are used, they are mostly used to get everyone on the same page in the beginning of development ▸ Iterate ▸ Use agile / scrum / kanban
  • 23. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PRODUCTION TIP # 3 ▸ Work your core mechanics ▸ If people don't like to play your ugly prototype then it's not by throwing beautiful art at it that will make it better Source: Fausto Fonseca via FB (twitter: @faustofonseca)
  • 24. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PRODUCTION TIP # 4 ▸ “It's often a good idea to go for a walk, or do something completely unrelated when you're stuck. If you find yourself getting nowhere, or making silly mistakes, stop. Get some rest, mental and physical. Even the simplest problems are daunting when you're tired or burned out.” Source: Lindsay Grace via FB (twitter: @mindtoggle) Image: https://www.flickr.com/photos/ vivobarefoot/25103458911
  • 25. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PRODUCTION TIP # 5 ▸ Games are made by teams of people of different disciplines. Engineering, QA, Art, Design, Project Management. ▸ All of those people are key Anonymous Source Original Image: http://thegoldguys.blogspot.com/
  • 26. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PROGRAMMER TIP # 1 ▸ You need math, and sometimes simple physics. ▸ Understand: ▸ Vectors, matrices ▸ Transformation hierarchies ▸ Projections ▸ Optional: Simple integration ▸ Optional: Quaternions Original Image: https://pixabay.com/en/ chalkboard-math-problem-blackboard-304221/
  • 27. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PROGRAMMER TIP # 2 ▸ KISS ▸ Keep It Simple Stupid ▸ Complexity takes time ▸ “you'll basically always underestimate how long stuff takes. Keep it simple.” ▸ Rewrite when needed Anonymous Source Image: https://www.flickr.com/photos/hey__paul/7520544090 Source: Johannes Kraemer (twitter: @johanneskraem3r)
  • 28. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PROGRAMMER TIP # 3 ▸ Profile ▸ Find hotspots ▸ 10% of the code will use 90% of the cpu time ▸ Use profiling tools. The hotspot is rarely where you think it is
  • 29. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PROGRAMMER TIP # 4 ▸ Small, simple & working > large, complex & broken ▸ "Perfect is the enemy of good” ▸ don't solve problems you don't have ▸ Don’t be afraid to rewrite your code Source: Eoin Carroll via FB (twitter: @eoincarroll) Source: Ian Schreiber via FB (twitter: @IanSchreiber) Source: Richard Baxter via FB (twitter: @raxterbaxter)
  • 30. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PROGRAMMER TIP # 5 ▸ Use Version Control ▸ Git ▸ Mercurial ▸ SVN ▸ VNC Source: Giselle Rosman via FB (twitter: @jazzrozz) Image: https://git-scm.com/downloads/logos
  • 31. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GENERAL ADVICE
  • 32. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW ITERATION ▸ Your first idea rarely works, and that’s OK. ▸ Play has to be tried out, it can rarely be thought out. ▸ Iterate until you converge OR you have to throw out the idea.
  • 33. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW SHOW DON’T TELL - TEAM ▸ Fun can be hard to describe in words. ▸ If your team disagrees a mechanic will be fun, build a prototype. ▸ A prototype says more than a thousand words. Image: https://www.flickr.com/photos/mikecogh/ 5421238406
  • 34. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW SHOW DON’T TELL - USERS ▸ Players don’t read. ▸ UX is important. ▸ Show players how to play the game, don’t tell them. ▸ Ease players in. Don’t give away everything at once. ▸ The best tutorial is no tutorial.
  • 35. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW FRAMERATE ▸ 100% 30 fps > 90% 60 fps ▸ Variable frame rates can be felt, even at high rates. Player experiences stuttering. ▸ Steady frame rate is king.
  • 36. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW JUICE - BEJEWELLED 3
  • 37. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW JUICE - PEGGLE 2
  • 38. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW JUICE - PEGGLE 2
  • 39. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW JUICE - EASE IN / EASE OUT ▸ Ease In/ Ease Out all animations ▸ Curves: ▸ Cos ▸ S Curve (3*t^2 - 2 * t^3) ▸ Bezier / Hermite
  • 40. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW JUICE - UX & IMMERSION ▸ Action causes a re-action ▸ User input / interaction should always cause feedback from the system: ▸ Sound / Animation ▸ Preferably both
  • 41. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW CRAFTSMANSHIP VERSUS ARTISTRY & INNOVATION
  • 42. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW CRAFTSMANSHIP ▸ Beautiful graphics ▸ Well-designed user experience ▸ Steady fast frame rate ▸ All the tips in this presentation
  • 43. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW ARTISTRY & INNOVATION ▸ Unique look and feel ▸ Auteured experience ▸ Unique way of interaction ▸ New mechanics ▸ Unique mix of mechanics Image: https://www.flickr.com/photos/ ajc1/6008359552
  • 44. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GREAT GAMES HAVE BOTH
  • 45. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW NO SILVER BULLET ▸ Use the right tool for the right job ▸ Be versatile ▸ Industry changes fast. Change with it.
  • 46. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GAME MAKING TOOLS ▸ Unity ▸ Unreal ▸ Game Maker ▸ Construct ▸ PyGame ▸ C++
  • 47. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW GRAPHICS TOOLS / LIBRARIES ▸ Houdini ▸ Blender ▸ 3D Studio Max ▸ Photoshop ▸ Gimp ▸ Texture Packer
  • 48. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW AUDIO TOOLS / LIBRARIES ▸ Audacity ▸ Wwise / Fmod / OpenAL ▸ Digital Performer ▸ Omnisphere ▸ Kontakt ▸ Wave lab
  • 49. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW PRODUCTION TOOLS ▸ Base Camp ▸ Harvest ▸ Team Viewer ▸ Slack
  • 50. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW OPEN SOURCE LIBRARIES LibRocket, ZLib, Nothings Public domain projects, Ogg-Vorbis (non-stb), SDL, Cocos 2D X, FBX SDK, Cricket Audio, Freetype, GLEW, GLM, libpng, freetype2, ODE, jingle, Newton Game Dynamics, Open Asset Import Library, SFML, Ant Tweak Bar, Allegro 5, Mono Game, Pugixml, Box 2D, Geometric Tools, GLFW, Noiselib, Bullet Physics, Gl3w, lib curl, rapidxml, rapidjson, angelscript, Metal, libGCM, libGDX, Raknet, lwjgl, Opus, Cal3d, FreeImagePlus, TinyXML, Irrlicht, BGFX, Lua, libjpg, npk, Berkelium, mysql, Collada, Cryptopp, Gdal, Awesomium…
  • 51. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW STAY HUMBLE ▸ You can always improve ▸ Always someone smarter ▸ Compromise ▸ The bug is more likely to be in your code than someone elses code ▸ Expect failure and hope for success
  • 52. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW STAY THE COURSE ▸ Making games is hard ▸ Finding fun can take a long time ▸ Covering all the ways a user can interact with a game takes time ▸ It takes at least 80% of the time to make the final 20% of the game
  • 53. TIPS AND TRICKS EVERY GAME DEVELOPER SHOULD KNOW QUESTIONS gorm@globalgamejam.org @gormLai