1. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Goo create supports bones animation. To view your animation just press play.
To configure different animation states select the root entity of your character and open the animation component.
Press play to view default animation
2. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
If you have several animations for your character, just export them as .fbx and drag them to the animation component.
3. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
You can then set your new layer as default by checking the default option.
Define ‘Walk’ as the default
animation state
4. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
Unfold an animation state to set parameters like loop count, time scale and specific transitions to other layers.
Time scale in seconds
Add a specific transition to
another state or to all of them
5. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
To define general transition rules to other layers click on the add icon.
6. Controls such as shading mode, gizmo switch, camera selection can be found in the canvas menu.
In this case all state will transit to 'Hello' with a fade transition during 1 second.
Transition type
Transition duration in seconds