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Michael Eriksson, CCO
“Social Media is like teenage sex,  everyone wants to do it but nobody really knows how”
This is why... ,[object Object]
 Average user is connected to 80 community pages, groups and events
 Average user creates 90pieces of content each month
 More than 30 billion pieces of content (web links, news stories, blog posts, notes, photo albums, etc.) shared each month.
People spend over 700billion minutes per month on Facebook
140million Tweets per day
460,000new accounts per day over the last month on average
 Mobile users are up 182percent over the past year,[object Object]
Insights...
Top 10 App Categories (US)
Mobile is already social…
According to a Nielsen study, mobile social networking usage has increased by 240 percent in a year, and 60 percent of all mobile Internet usage is spent on social media networks, whether it is a personal blog, Facebook or Twitter. It is no coincidence that the No. 1 game in the world so far in 2011 has multiple social features within the app. App engagement and usability increases considerably when users can connect with each other over shared interest. With social features embedded into mobile apps, users want to use them more. The social app gets hot: Downloads can rise up to 45 percent with the benefit of a social component.
Not without my apps… 18% of smartphone owners check social network apps before getting up in the morning 20% do a last check in bed before going to sleep at night
2011:  More than 250 million active users currently access Facebook through mobile
33% of Facebook posts come from mobile People that use Facebook on their mobile devices are twice as active on Facebook than non-mobile users
Sharing is caring...
Make it easy to share... Make sure there is as little as possible preventing the user from sharing. ,[object Object]
Integrate with phone experience (contacts, Facebook, etc..)
Meaningful to share,[object Object]
...and on all app stores
Include sharable content App generated content ,[object Object]
PicturesPre-produced Content ,[object Object]
Videos
Fun Facts,[object Object]
Insight: Sex does matter Women share information of common interest. Women share to ”build community” Men will share content that positions themselves as ”experts”
Share and likebuttons Make brand, products and services likable
Show up on users’ newsfeeds Users commit to brand/ product/ content Users and their friends interact with your brand   Raisescuriousity for your brand   Users create “peer pressure” effect for you   Friendsrecommendations are reliable “I'll have what she's having” Levi’s increased traffic 40xby implementing Facebook Like
Use Social Networks for sign up ,[object Object]
 Tie in social network information immediately,[object Object]
Lynx Effect CHALLENGE - The BBH brief from BBH was to produce a fun, innovative and award winning campaign based on the Lynx Effect brand campaign online. BBH provided about 20 ideas to start with which were then enhanced over time. Solution: ,[object Object]
Also include wallpapers and videos of how to use the service
Distributed across the line including SMS shortcode, Mobile Website, Viral, Community Seeding and Side Loading,[object Object]

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Being socialdigital mediaseminar_bcn_20110608_v3

  • 2. “Social Media is like teenage sex, everyone wants to do it but nobody really knows how”
  • 3.
  • 4. Average user is connected to 80 community pages, groups and events
  • 5. Average user creates 90pieces of content each month
  • 6. More than 30 billion pieces of content (web links, news stories, blog posts, notes, photo albums, etc.) shared each month.
  • 7. People spend over 700billion minutes per month on Facebook
  • 9. 460,000new accounts per day over the last month on average
  • 10.
  • 12. Top 10 App Categories (US)
  • 13. Mobile is already social…
  • 14. According to a Nielsen study, mobile social networking usage has increased by 240 percent in a year, and 60 percent of all mobile Internet usage is spent on social media networks, whether it is a personal blog, Facebook or Twitter. It is no coincidence that the No. 1 game in the world so far in 2011 has multiple social features within the app. App engagement and usability increases considerably when users can connect with each other over shared interest. With social features embedded into mobile apps, users want to use them more. The social app gets hot: Downloads can rise up to 45 percent with the benefit of a social component.
  • 15. Not without my apps… 18% of smartphone owners check social network apps before getting up in the morning 20% do a last check in bed before going to sleep at night
  • 16. 2011: More than 250 million active users currently access Facebook through mobile
  • 17. 33% of Facebook posts come from mobile People that use Facebook on their mobile devices are twice as active on Facebook than non-mobile users
  • 18.
  • 19.
  • 21.
  • 22. Integrate with phone experience (contacts, Facebook, etc..)
  • 23.
  • 24. ...and on all app stores
  • 25.
  • 26.
  • 28.
  • 29. Insight: Sex does matter Women share information of common interest. Women share to ”build community” Men will share content that positions themselves as ”experts”
  • 30. Share and likebuttons Make brand, products and services likable
  • 31. Show up on users’ newsfeeds Users commit to brand/ product/ content Users and their friends interact with your brand  Raisescuriousity for your brand  Users create “peer pressure” effect for you  Friendsrecommendations are reliable “I'll have what she's having” Levi’s increased traffic 40xby implementing Facebook Like
  • 32.
  • 33.
  • 34.
  • 35. Also include wallpapers and videos of how to use the service
  • 36.
  • 37. Lynx Stream After creating an event, Lynx Stream pulls Fotos, Videos, Facebook posts, Tweets and Check-ins into one compiled & sharable stream Remembers your nights better than you
  • 38. Vigorsol Air Action Distributed via Web, Mobile Web, Vodafone Italy, MMS campaign, viral and community seeding / sideloading. 80% viral
  • 39.
  • 40. Far exceeded expectations with over 4m registered downloads to date
  • 41. Over 250.000 ringtones, video tones and animations downloaded
  • 42. Shown on two Italian TV shows
  • 43. Resulted in the launch of a mobisode series the following yearBest use of mobile – BIMA awards 2007 Immature Application Of The Year Award 2007
  • 44.
  • 45. User bowls against Malibu bottles instead of pins
  • 46. Modes for one and two players
  • 47. Selection of the ball (coconut or melon)
  • 48.
  • 49.
  • 50. Other ways to Mocial...
  • 51. MultiBrandplatforms & LocationBased Offers
  • 52. GroupMe Group Messaging service for groups of up to 25 people Featured Groups: suggested topics around which groups can form If users form a group around those brands, they can opt in to get special offers, enter contests, sneak previews and event reminders
  • 53.

Hinweis der Redaktion

  1. The presentation will cover:Short intro GG – 3 slidesApp insights -3 slides3 case studies for Lynx, Malibu and CippiCritical success factors for a viral campaignEngagement – social sharing (physical and virtual)Widely distributed - appstoresApp needs to work on all platforms (so you can share with anyone even if they dont have an iPhone/android = 20% of the population)
  2. http://www.facebook.com/press/info.php?statistics
  3. http://www.gomonews.com/smartphones-shove-feature-phones-down-a-hole-in-the-us/?utm_source=feedburner&utm_medium=feed&utm_campaign=Feed:+GomoNews+(GoMo+News)&utm_content=Google+Reader
  4. http://www.onlinesocialmedia.net/20110325/mobile-internet-usage-marketing-facts-and-figures/
  5. http://www.mobilecommercedaily.com/2011/06/03/the-dirty-little-secret-about-mobile-apps
  6. http://www.itespresso.es/un-tercio-de-los-usuarios-de-smartphones-ven-alguna-app-antes-de-levantarse-50947.html, http://www.mobilemarketingwatch.com/one-third-of-android-iphone-apps-engaged-before-users-get-out-of-bed-15295/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed%3A+MobileMarketingWatch+%28Mobile+Marketing+Watch%29
  7. http://www.flowtown.com/blog/rise-of-facebook-mobile?display=wide
  8. http://memeburn.com/2011/05/33-of-facebook-posting-is-mobile/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed:+memeburncom+%28memeburn%29
  9. http://www.onlinesocialmedia.net/20110325/mobile-internet-usage-marketing-facts-and-figures/
  10. http://www.flowtown.com/blog/how-are-mobile-phones-changing-social-media
  11. http://www.mediapost.com/publications/?fa=Articles.showArticle&art_aid=149494
  12. http://gigaom.com/2011/06/02/google-1-vs-facebook-likes/
  13. http://moconews.net/article/419-unilever-tries-turning-mobile-social-activity-in-to-a-marketing-campaig/
  14. Objective to build brand awareness and more specifically to engage with digitally literate 15 to 24 year old Italians. Vigorsol’s advertising annually shocks and surprisesDistributed via Web, Mobile Web, Vodafone Italy, MMS campaign, viral and community seeding / sideloadingSupported on 80% of all mobile phones in EuropeVigorsol’s advertising annually shocks and surprises
  15. http://www.clickz.com/clickz/news/2047147/heineken-app-mixes-gaming-social-media-live-sports
  16. http://itunes.apple.com/us/app/words-with-friends/id322852954?mt=8
  17. http://adage.com/article/digital/sxsw-darling-groupme-ramps-work-brands/226966/
  18. http://memeburn.com/2011/04/motribe-celebrates-its-one-million-user-milestone/?utm_source=feedburner&utm_medium=email&utm_campaign=Feed:+memeburncom+%28memeburn%29