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Online Simulations and
Having F        Video Games
         un is a G
                   ood Thing
                             !




                         Glenn Wiebe
                   glennw@essdack.org
Sticky idea?
Video games help
to rewire brains
This is Erin
Erin hates
    history
She’s not
that fond of
      science,
      math or
english either
and
she’s not
   alone
“I have to power
down when I get to
school.”
HS student
So what?
“Today’s students
are no longer the
people our educational
system was designed
to teach.”

Marc Prensky
“If you wanted to
  create an educational
   environment that was
 directly opposed to
what the brain is good at
               doing . . .
“. . . you would
probably design
something like a
modern
classroom.”

John Medina
Brain Rules
Yeah . . . so?
Tic Tac Toe
Pong
Galaga
SimCity
Second Life
Games
    haven’t
gotten simpler
     over time
They’ve gotten more complex
Why?
Because the brain
  demands it
“The brain developed to solve
problems relating to surviving in
an unstable, outdoor environment
and to do so in near constant
motion.”

John Medina
Brain Rules
Can I eat it?
Can it
eat me?
Can I have sex
        with it?
What then . . .
 is your job?
Convince a 14 year old
     that writing a five
  paragraph essay is
     essential for her
                survival
Brains
search for
patterns
Brains work best when
emotional chemicals are
increased
Brains want to
  work with
     others
Games provide structured patterns
Games create emotional connections
Games encourage collaborative learning
Games become about “survival”
“Better theories of learning are
embedded in the video games many
children play than in the schools
they attend.”

James Gee
What Video Games Have to Teach Us
About Literacy & Learning
Grand Theft Childhood
              Lawrence Kutner



How Computer Games Help
Children Learn
David Williamson Shaffer



Don’t Bother Me, Mom --
           I’m Learning!
             Marc Prensky
So . . . whatcha
         thinkin’?
AP US History
Let’s play a little!

Have fun but . . . be thinking just a bit
about learning theory
Get the goodies at:
historytech.wordpress.com

Presentations
   - “Having Fun is a Good Thing”
www.stopdisastersgame.org
magic.pen.zzlebot.com
What are the characteristics of a
 highly effective learning
 environment?
•   Students get to control the action /
      make choices
•   Players become the experts
•   Creativity & problem solving are
    encouraged
•   Receive immediate feedback
•   There’s always an answer
•   “Modding” is supported
•   Trial and error works best
•   It’s almost always better in groups
What games do you use?
“All child drug addicts         . . . are
 comic-book readers. This kind of thing is
 not good mental nourishment for
 children!”

 Fredric Wertham, Seduction of the Innocent, 1954
Gaming myths?
www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientic evidence links violence and video
  games




                         www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientic evidence links violence and video
  games
It’s mostly kids & mostly boys




                          www.pbs.org/kcts/videogamerevolution/impact/myths.html
Scientic evidence links violence and video
  games
It’s mostly kids & mostly boys
Gaming creates isolated loners



                          www.pbs.org/kcts/videogamerevolution/impact/myths.html
www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same




                      www.pbs.org/kcts/videogamerevolution/impact/myths.html
“Mini” & complex games are the same

It’s really not that big of a deal




                           www.pbs.org/kcts/videogamerevolution/impact/myths.html
secondlife.reuters.com
What can you adapt?
What are some questions?
What are some possible challenges?
Third World Farmer




             www.3rdworldfarmer.com
www.nanoquest.ie
www.knowledgematters.com
www.dimensionm.com
www.discoverbabylon.org
www.beyondspaceandtime.org
www.seriousgamesresearch.com
www.nps.gov/webrangers
www.plimoth.org/education/olc
www.teamtreks.com
www.educationalsimulations.com
electrocity.co.nz
www.making-history.com
mystworlds.ubi.com
www.peacemakergame.com
www.travelpod.com/traveler-iq
www.budgethero.org
So what kinds of things can
games do?
Games can:

•    increase literacy skills
•   teach problem solving skills
•   simulate authentic situations
•   encourage collaboration
•   engage students in content
•   lead to sophisticated research
And what kinds
   of questions
 should a teacher
             ask?
Challenges
Challenges

Takes time
 • What are you willing to give up?

Standards alignment
 • Games are just a tool / not a silver
  bullet
Takes money
 • Hardware / software / computer
  upgrades
Technology issues
 • Not enough stations or “power”
 • Appropriate games
 • Apple vs. PC
Assessment issues
 • PBL rubrics, participation grade, self-
  evaluation, presentations & written work
Tips

 Know about cheat codes and
 walkthroughs
 Parental permission
 Look for demo games
Quick start?

Read about games
Play a favorite game
Ask your kids about their games
Start with online “mini” games
What’s your elevator
speech?
quot;People do not quit playing
because they grow old; they
grow old because they quit
playing.quot;
Oliver Wendell Holmes
Tech integration questions?
Social studies issues? I would
love to hear from you!

Glenn Wiebe
glennw@essdack.org
socialstudiescentral.com
historytech.wordpress.com


View presentations at:
slideshare.net/glennw98

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Video Games For TIES 2008