25. âThe brain developed to solve
problems relating to surviving in
an unstable, outdoor environment
and to do so in near constant
motion.â
John Medina
Brain Rules
44. âBetter theories of learning are
embedded in the video games many
children play than in the schools
they attend.â
James Gee
What Video Games Have to Teach Us
About Literacy & Learning
45. Grand Theft Childhood
Lawrence Kutner
How Computer Games Help
Children Learn
David Williamson Shaffer
Donât Bother Me, Mom --
Iâm Learning!
Marc Prensky
52. What are the characteristics of a
highly effective learning
environment?
53. ⢠Students get to control the action /
make choices
⢠Players become the experts
⢠Creativity & problem solving are
encouraged
⢠Receive immediate feedback
54. ⢠Thereâs always an answer
⢠âModdingâ is supported
⢠Trial and error works best
⢠Itâs almost always better in groups
56. âAll child drug addicts . . . are
comic-book readers. This kind of thing is
not good mental nourishment for
children!â
Fredric Wertham, Seduction of the Innocent, 1954
59. ScientiďŹc evidence links violence and video
games
www.pbs.org/kcts/videogamerevolution/impact/myths.html
60. ScientiďŹc evidence links violence and video
games
Itâs mostly kids & mostly boys
www.pbs.org/kcts/videogamerevolution/impact/myths.html
61. ScientiďŹc evidence links violence and video
games
Itâs mostly kids & mostly boys
Gaming creates isolated loners
www.pbs.org/kcts/videogamerevolution/impact/myths.html
86. Games can:
⢠increase literacy skills
⢠teach problem solving skills
⢠simulate authentic situations
⢠encourage collaboration
⢠engage students in content
⢠lead to sophisticated research
89. Challenges
Takes time
⢠What are you willing to give up?
Standards alignment
⢠Games are just a tool / not a silver
bullet
90.
91. Takes money
⢠Hardware / software / computer
upgrades
Technology issues
⢠Not enough stations or âpowerâ
⢠Appropriate games
⢠Apple vs. PC
92.
93. Assessment issues
⢠PBL rubrics, participation grade, self-
evaluation, presentations & written work
94. Tips
Know about cheat codes and
walkthroughs
Parental permission
Look for demo games
95. Quick start?
Read about games
Play a favorite game
Ask your kids about their games
Start with online âminiâ games
97. quot;People do not quit playing
because they grow old; they
grow old because they quit
playing.quot;
Oliver Wendell Holmes
98. Tech integration questions?
Social studies issues? I would
love to hear from you!
Glenn Wiebe
glennw@essdack.org
socialstudiescentral.com
historytech.wordpress.com
View presentations at:
slideshare.net/glennw98