MoodrillLive up the Internet
Team•   Magusev Aleksey, 23•   Mozhaisky Military Space Academy, 2010•   >4 years (Ruby)•   English•   Saint-Petersburg•  ...
Project•   Project’s name:        Moodrill•   Slogan: «Live up the Internet»•   a brief description of the project :    Se...
Team composition• In this moment we have 2 people in a project• To complete the team needed another 4   Activity          ...
E-Market   (1)
E-Market   (2)
E-Market   (3)
CompetitorsWe believe that project Moodrill has no direct                 competitors
Project budgetActivity                  Amount      $/monthCEO                       1           3300COO                  ...
Perspectives       Growth dynamics of the Moodrill audience, thousands of people1600140012001000 800 600 400 200   0      ...
Plans• Creating a Mobile Application• Creating a geo-location service-game• API release• The implementation of multilingua...
Additional information• Project is 90% Ready to start beta-testing• The estimated launch date - Q4 2012• The initial plann...
As a conclusionNever before has the Internet been so           vivid, emotional…humane                 Thanks for watching...
Contacts•   Saint-Petersburg•   gkrymov@gmail.com•   tel: +7 911 250 42 69•   plus.google.com/102212376962155947216
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Moodrill present (eng)

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Moodrill present (eng)

  1. 1. MoodrillLive up the Internet
  2. 2. Team• Magusev Aleksey, 23• Mozhaisky Military Space Academy, 2010• >4 years (Ruby)• English• Saint-Petersburg• Krymov Gleb, 23• Mozhaisky Military Space Academy, 2010• >2 years (IT-security)• English• Saint-Petersburg
  3. 3. Project• Project’s name: Moodrill• Slogan: «Live up the Internet»• a brief description of the project : Service allow users to add and share audio, video and images, to send and read text- based messages, creating desired emotional perception, by giving “mood” to each piece of information. Each group of mood has its own color representation, which affects the perception of information. All information, other than sentiment, divided into categories that can effectively filter the content. Moodrill can be represented as a formula: K * (N + P + A + V + I) / (C + M) Where: K (karma) V (video) N (notes) I (images) P (posts) C (categories) А (audio) M (moods)
  4. 4. Team composition• In this moment we have 2 people in a project• To complete the team needed another 4 Activity Amount CEO 1 COO 1 Designer 1 Server-side programmer 2 Front-end programmer 1 In all 6
  5. 5. E-Market (1)
  6. 6. E-Market (2)
  7. 7. E-Market (3)
  8. 8. CompetitorsWe believe that project Moodrill has no direct competitors
  9. 9. Project budgetActivity Amount $/monthCEO 1 3300COO 1 2600Designer 1 1600Server-side programmer 2 2600Front-end programmer 1 2000In all (wages) 6 15000Ensuring daily needs 2000Rent 1600In all 18600
  10. 10. Perspectives Growth dynamics of the Moodrill audience, thousands of people1600140012001000 800 600 400 200 0 2012 ( 3 Q ) 2012 ( 4 Q ) 2013 (1 Q) 2013 (2 Q) 2013 (3 Q) 2013 (4 Q) Users reviews Consumption and Income, 100k$ 2.5 2 1.5 1 0.5 0 2012 ( 3 Q ) 2012 ( 4 Q ) 2013 (1 Q) 2013 (2 Q) 2013 (3 Q) 2013 (4 Q) Consumption Income
  11. 11. Plans• Creating a Mobile Application• Creating a geo-location service-game• API release• The implementation of multilingual• entering the global market• Creating the world mood map
  12. 12. Additional information• Project is 90% Ready to start beta-testing• The estimated launch date - Q4 2012• The initial planned sources of income - targeting advertising (category, mood)
  13. 13. As a conclusionNever before has the Internet been so vivid, emotional…humane Thanks for watching, Moodrill team
  14. 14. Contacts• Saint-Petersburg• gkrymov@gmail.com• tel: +7 911 250 42 69• plus.google.com/102212376962155947216

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