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Mobile learning: Mind the Gap
narrowing the gap between theory, and practice

	
  
Geoff	
  Stead	
  
Head	
  of	
  Innova/on,	
  Tribal	
  
	
  
Cambridge,	
  UK	
  
	
  
@geoffstead	
  	
  
	
  
	
  
triballabs.net       	
  	
  
m-­‐learning.org	
  
moblearn.blogspot.com	
  
	
  
Who we are?
 Mostly UK-based mobile learning team, supporting learning by building mobile
  tools, apps and content for over 10 years!


 Active contributors to many academic research projects, as well as running
   m-learning systems (and content) for commercial clients (incl. McDonalds & US
   Government)


 Enthusiastic champions for how new technologies can be agents for change,
   encouraging fresh thinking in how we teach, and learn


 Our primary focus is:
 §  "out of school" learning; workplace CPD; learning at the moment of need;
     hard to reach or hard to teach; better tools for educators.
 §  Using smartphones to significantly improve the effectiveness of learning.
     Engaging in the “black box” area between the technology, and the educators


 We are:    @geoffstead, Jo C, Jess W, Ben S, Chris W, Gustavo H, Jon B, Mahdi B,
            Gustavo P, Sean B, Si C, Jacks H & K, Bal K, Cindy C


www.m-learning.org          www.triballabs.net             moblearn.blogspot.com    www.mole-project.net
Mobile Learning Theory




“ There is no way to summarise mobile
   learning comprehensively across the
   world. …
  If we are looking for one unifying
    theory, there isn’t one
                                         ”

                    Prof. John Traxler, 2012
Our mission for the week
Theory: 1 of 5              Laurillard (2002)



Conversational framework


Modelling the interaction
between the learner, the
technology, and the
knowledge itself
Theory: 2 of 5                  Sharples Taylor Vavoula (2005,9,10)



Framework building on Vygotsky (1978) and Engeström (1996)


Activity Theory
Importance of MOBILITY
Re-interpreted for different
scenarios
Theory: 3 of 5                                                              Park (2011)



Pedagogical framework for m-learning

Introduces the concept of “distance learning”, and different levels of social interaction
Theory: 4 of 5                            Performance support (Gottfredson)



The Five Moments of Need


Acquisition of knowledge (traditional learning / training)
1.  Learning for the first time
2.  When wanting to learn more


Application of knowledge (performance support)
3.  When trying to apply / remember                           Small, context aware
                                                             nuggets of information
4.  When things goes wrong
                                                               Perfectly suited to
5.  When things change
                                                                    mobile
Theory: 5 of 5                           Koole (2010)



 FRAME model


 Makes the inter-dependence of
  different aspects of the
  experience much clear




                                  ship
                 e inte r-relation ,
Clearly shows th devices, apps
             ople,
  between pe            peers
         doma in area,
More M-friendly ideas                                 Ebbinghaus

  The Forgetting Curve (and power of repetition)




                                                   Micro-repetitions are
                                                    perfectly suited to
                                                          mobile
More M-friendly ideas                          Clarke Quinn (2010)



  The Four C’s of mobile learning
  (different types of learner actions)
  §  Content – the delivery of media
      including documents, audio, and video
  §  Compute – the ability to perform
      calculations and have programmatic
      responses
  §  Capture – capturing data from the
      local environment such as photos,
      videos, audio, or information from
      sensors such as location or direction
  §  Communicate – the ability to reach
      others with text, voice, or even video
But how should I use this?
Which devices?                   BYOD?

Which approach should I use for teaching X?

How to design mlearning content?

Does it really work?

Which software / app / system?
Geoff’s “ride-it” theory:
planning for mobile learning

 Mobile is rushing up at us whether we
 are fully prepared or not

 Our role is to make sure it gets used
 for good

 We can’t control (or rationalise)
 everything, but we can prepare and
 practice
Start small. Practice. Keep improving

 Learning design:

 We never get it right first time. UX changes.
 Devices change. To compensate we do a very
 learner-centric design process, with lots of
 iterations, and collecting feedback

 3 key forces impacting on the design:
 Subject area; Technology; Learner (& context)


 Implementation:

 When a new technology is introduced, there is a
 natural evolution:

 TRANSLATE                        TRANSFORM
 same methods,                    new methods,
 new tools                        new tools

 Allow for this during the project lifecycle
Flexible tools and equipment

 Learning design:
 §  Lots of small, discrete nuggets
 §  Separate content from “how to use it”
 §  Plan for multiple ways to access / engage
 §  content + tools + collaboration



 Implementation:
 §  Don’t try to make the device “everything”.
   Activities and learning should transcend the
   technology
 §  Try a wide ranges of learning modes.
Resilience / Coping with the unexpected

 Learning design:
 §  Use open standards and frameworks to separate
   the technical layers
 §  Wherever possible, keep content and tools
   platform independent!!

      Content: html, epub, mp3, mp4, js, css etc

      Tools: dropbox, evernote, kindle, …



 Implementation:
 §  Avoid decisions that lock you into one device /
   platform / system
 §  Do you support BYOD?
 §  “crowd source” help from the learners
   themselves
 §  Focus your energy on enabling, not containing
The “art” is in combining these

M-Learning Content


            “   Compelling m-learning is not
                just about the content. Or the
                technology. It is also about
                good pedagogy, good usability,
                and an app that you want to
                use
                                      ”
                     Most work based m-learning
                     happens in stolen moments,
                     which is why a smooth blend
                     between learning, performance-
                     support and productivity-tools is
                     so key
My “take aways” from the theory


1   Use mobile to DO STUFF


2   Let the learners help


3   All about context (learner centred)


4   Allow space to iterate (plan for agile)


5   One size does not fit all
                                  6. Forget what you think the
                                technology can do - what do you
                                          want to do?
          7.?
At School: BYOD
At School: an m-learning kit
At Work: moments of need




“It should just work”




     ... and it is personal!
Maths and English qualifications at McDonald’s UK
                  Building skills in your own time (and place)




                          Movie link: http://bit.ly/mcdvidss
On the job - blending “task” and “learning”


                                                                                                                           Practical RnD, building and
                                                                                                                           testing

                                                                                                                           M-learning in challenging
                                                                                                                           contexts

                                                                                                                           Open standards for content

                                                                                                                           24 Nations currently trialing



                                                                                                                           MoLE project
                                                                                                                           http://mole-project.net

                                                                                                                           Movie link:
                                                                                                                           http://bit.ly/moleprojectmovie




Grant # N62909-11-1-7025 issued by Office of Naval Research Global (ONRG) , funded by Coalition Warfare Program (CWP) & Telemedicine and Advanced Technology Research Center (TATRC)
JKO Mobile




Government commitment to HTML5

Multiple content teams working
together to figure out what works
best on mobile

Guidelines and tech tips available for
all (#mlearning)
Standards make it easier to share, and prepare for future devices


Plan ahead. Use open standards and frameworks to separate the technical
layers
 §  Learning content: HTML5 + JS / css etc
     media files device agnostic


 §  Packaging models: W3C Widgets,
     SCORM, zip


 §  Communication between layers:
     TinCan, SCORM, LETSI, REST


 §  Data formats: JSON, XML, W3C etc


 §  Content repositories: Fedora Commons,
     Wikimedia, Cloud, App Stores, etc ...
What do you think?
Keep on learning ...


Geoff Stead
Head of Innovation, Tribal




                             @geoffstead

@geoffstead


triballabs.net
m-learning.org

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Mind the gap: bridging gaps between mlearning theory and practice

  • 1. Mobile learning: Mind the Gap narrowing the gap between theory, and practice   Geoff  Stead   Head  of  Innova/on,  Tribal     Cambridge,  UK     @geoffstead         triballabs.net     m-­‐learning.org   moblearn.blogspot.com    
  • 2. Who we are? Mostly UK-based mobile learning team, supporting learning by building mobile tools, apps and content for over 10 years! Active contributors to many academic research projects, as well as running m-learning systems (and content) for commercial clients (incl. McDonalds & US Government) Enthusiastic champions for how new technologies can be agents for change, encouraging fresh thinking in how we teach, and learn Our primary focus is: §  "out of school" learning; workplace CPD; learning at the moment of need; hard to reach or hard to teach; better tools for educators. §  Using smartphones to significantly improve the effectiveness of learning. Engaging in the “black box” area between the technology, and the educators We are: @geoffstead, Jo C, Jess W, Ben S, Chris W, Gustavo H, Jon B, Mahdi B, Gustavo P, Sean B, Si C, Jacks H & K, Bal K, Cindy C www.m-learning.org www.triballabs.net moblearn.blogspot.com www.mole-project.net
  • 3. Mobile Learning Theory “ There is no way to summarise mobile learning comprehensively across the world. … If we are looking for one unifying theory, there isn’t one ” Prof. John Traxler, 2012
  • 4. Our mission for the week
  • 5. Theory: 1 of 5 Laurillard (2002) Conversational framework Modelling the interaction between the learner, the technology, and the knowledge itself
  • 6. Theory: 2 of 5 Sharples Taylor Vavoula (2005,9,10) Framework building on Vygotsky (1978) and Engeström (1996) Activity Theory Importance of MOBILITY Re-interpreted for different scenarios
  • 7. Theory: 3 of 5 Park (2011) Pedagogical framework for m-learning Introduces the concept of “distance learning”, and different levels of social interaction
  • 8. Theory: 4 of 5 Performance support (Gottfredson) The Five Moments of Need Acquisition of knowledge (traditional learning / training) 1.  Learning for the first time 2.  When wanting to learn more Application of knowledge (performance support) 3.  When trying to apply / remember Small, context aware nuggets of information 4.  When things goes wrong Perfectly suited to 5.  When things change mobile
  • 9. Theory: 5 of 5 Koole (2010) FRAME model Makes the inter-dependence of different aspects of the experience much clear ship e inte r-relation , Clearly shows th devices, apps ople, between pe peers doma in area,
  • 10. More M-friendly ideas Ebbinghaus The Forgetting Curve (and power of repetition) Micro-repetitions are perfectly suited to mobile
  • 11. More M-friendly ideas Clarke Quinn (2010) The Four C’s of mobile learning (different types of learner actions) §  Content – the delivery of media including documents, audio, and video §  Compute – the ability to perform calculations and have programmatic responses §  Capture – capturing data from the local environment such as photos, videos, audio, or information from sensors such as location or direction §  Communicate – the ability to reach others with text, voice, or even video
  • 12. But how should I use this? Which devices? BYOD? Which approach should I use for teaching X? How to design mlearning content? Does it really work? Which software / app / system?
  • 13. Geoff’s “ride-it” theory: planning for mobile learning Mobile is rushing up at us whether we are fully prepared or not Our role is to make sure it gets used for good We can’t control (or rationalise) everything, but we can prepare and practice
  • 14. Start small. Practice. Keep improving Learning design: We never get it right first time. UX changes. Devices change. To compensate we do a very learner-centric design process, with lots of iterations, and collecting feedback 3 key forces impacting on the design: Subject area; Technology; Learner (& context) Implementation: When a new technology is introduced, there is a natural evolution: TRANSLATE TRANSFORM same methods, new methods, new tools new tools Allow for this during the project lifecycle
  • 15. Flexible tools and equipment Learning design: §  Lots of small, discrete nuggets §  Separate content from “how to use it” §  Plan for multiple ways to access / engage §  content + tools + collaboration Implementation: §  Don’t try to make the device “everything”. Activities and learning should transcend the technology §  Try a wide ranges of learning modes.
  • 16. Resilience / Coping with the unexpected Learning design: §  Use open standards and frameworks to separate the technical layers §  Wherever possible, keep content and tools platform independent!! Content: html, epub, mp3, mp4, js, css etc Tools: dropbox, evernote, kindle, … Implementation: §  Avoid decisions that lock you into one device / platform / system §  Do you support BYOD? §  “crowd source” help from the learners themselves §  Focus your energy on enabling, not containing
  • 17. The “art” is in combining these M-Learning Content “ Compelling m-learning is not just about the content. Or the technology. It is also about good pedagogy, good usability, and an app that you want to use ” Most work based m-learning happens in stolen moments, which is why a smooth blend between learning, performance- support and productivity-tools is so key
  • 18. My “take aways” from the theory 1 Use mobile to DO STUFF 2 Let the learners help 3 All about context (learner centred) 4 Allow space to iterate (plan for agile) 5 One size does not fit all 6. Forget what you think the technology can do - what do you want to do? 7.?
  • 20. At School: an m-learning kit
  • 21. At Work: moments of need “It should just work” ... and it is personal!
  • 22. Maths and English qualifications at McDonald’s UK Building skills in your own time (and place) Movie link: http://bit.ly/mcdvidss
  • 23. On the job - blending “task” and “learning” Practical RnD, building and testing M-learning in challenging contexts Open standards for content 24 Nations currently trialing MoLE project http://mole-project.net Movie link: http://bit.ly/moleprojectmovie Grant # N62909-11-1-7025 issued by Office of Naval Research Global (ONRG) , funded by Coalition Warfare Program (CWP) & Telemedicine and Advanced Technology Research Center (TATRC)
  • 24.
  • 25. JKO Mobile Government commitment to HTML5 Multiple content teams working together to figure out what works best on mobile Guidelines and tech tips available for all (#mlearning)
  • 26. Standards make it easier to share, and prepare for future devices Plan ahead. Use open standards and frameworks to separate the technical layers §  Learning content: HTML5 + JS / css etc media files device agnostic §  Packaging models: W3C Widgets, SCORM, zip §  Communication between layers: TinCan, SCORM, LETSI, REST §  Data formats: JSON, XML, W3C etc §  Content repositories: Fedora Commons, Wikimedia, Cloud, App Stores, etc ...
  • 27. What do you think?
  • 28. Keep on learning ... Geoff Stead Head of Innovation, Tribal @geoffstead @geoffstead triballabs.net m-learning.org