3. Constructing new ideas or concepts based upon current / past knowledge The learner * selects and transforms information * constructs hypotheses * makes decisions relying on cognitive structures to do so Seymour Papert . . . Constructivism www.connectedfamily.com/.../seymour_idit.jpg
4. Games are the most ancient and time-honoured vehicle for education. They are the original educational technology, the natural one, having received the seal of approval of natural selection. We don't see mother lions lecturing cubs at the chalkboard; we don't see senior lions writing their memoirs for posterity. The Art of Computer Game Design by Chris Crawford 1982 http://www.vancouver.wsu.edu/fac/peabody/game-book/Coverpage.html Chris Crawford http://www.etravelphotos.com/photo.php?pid=2164 http://news.bbc.co.uk/1/hi/education/6530827.stm http://photovault.com/show.php?cat=People/Little/gPlaygrounds?tg=PLGVolume01/PLGV01P08_18
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7. Al and Jas what could they be so animated about ? Al and Jas (Year 4) were filmed and interviewed by Marcella (Year 6)
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10. At what age can the games begin? Gavin 7 and Lucas 8
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13. Well what do you think . . . Our Panel of experts . . . Jasmeen Issar Martin Houdek Sharliyah Richards Bill Phung Sam James Nyugen Yilmaz Cerim Kuma Farabee Kabir Our Chairperson Naomi Nyugen
21. By engaging children in conversations about learning new games, I observe most directly the greater sophistication about learning that is developing among children—for example, by asking a child to help me learn. To do this, you have to listen sensitively because most do not have a developed vocabulary for talking about how to learn. But if you take the time to listen, you will find that many surprisingly young people have very definite and sensible ideas on the subject. You will also verify that the level of discourse and the kind of help they can give you is dramatically superior to what you hear if you try to get them to talk about learning school math. www.papert.org/articles/Doeseasydoit.html Have you listened to the children ?
22. * Deep knowledge * Deep understanding * Problematic knowledge * Higher-order thinking * Metalanguage * Substantive communication 1. Intellectual quality