Basic Civil Engineering first year Notes- Chapter 4 Building.pptx
Cooperation
1. Cooperation
Social Media – Dr. Giorgos Cheliotis (gcheliotis@nus.edu.sg)
Communications and New Media, National University of Singapore
2. Introduction
We examined several aspects of online social networks and online
communities in previous classes
But people do much more than ‘friending’ and chatting online; they
contribute ideas, work and other resources to user-initiated projects, and
cooperate with other users to get things done
e.g., organize an event, produce content or software that they and others
can use, resolve disputes among users, etc.
This begs the question: why do online users contribute their work and time
to common projects? Also…
How do they coordinate action with other users?
How do they balance private interest with working towards a common
goal that may sometimes conflict with individual rationality?
2 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
3. Human cooperation
The subject of cooperation is of course not unique to the online experience.
Sociologists, economists, anthropologists, communications scholars and others
have long sought to explain why and how cooperative behavior emerges.
Several explanations have been developed:
Cooperation is necessary for the organization of society and production, so it is
cultivated through socialization, education, experience, and/or force (i.e. can be
dictated by hierarchies or cultural and community norms)
Private interest need not conflict with the pursuit of a common goal; when the two
are mutually supportive, cooperation becomes the natural choice
Even when the two are not clearly linked, or in conflict, we may still derive pleasure
(social-psychological rewards) from exhibiting altruistic, pro-social behavior, e.g., by
helping those who may need our support
Education and the wide availability of information afforded by ICT’s can increase our
empathy for others, leading to concern for the broader implications of our actions
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4. The Internet as an ‘amplifier’ of human qualities
“Online social networks can be powerful amplifiers of collective action precisely because they
augment and extend the power of ever-complexifying human sociality. To be sure, gossip,
conflict, slander, fraud, greed and bigotry are part of human sociality, and those parts of
human behavior can be amplified, too. But altruism, fun, community and curiosity are also
parts of human sociality−and I propose that the Web is an existence proof that these
capabilities can be amplified, as well.”
Howard Rheingold*
The new affordances of ICT’s for
cooperative behavior and the success
of open source software, Wikipedia,
and numerous other online
communities, have generated new
interest in the nature of human
cooperation!
•Source: http://freesouls.cc/essays/03-howard-rheingold-participative-pedagogy-for-a-literacy-of-literacies.html
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5. Let’s take this one step at a time
why do we sometimes cooperate,
while other times we do not?
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6. Social dilemmas
“Social dilemmas are situations in which individual rationality leads to collective
irrationality.That is, individually responsible behavior leads to a situation where
everyone is worse off than they might have been otherwise.”
Peter Kollock, 1998
The study of such ‘social dilemmas’ is relevant for online cooperation because:
a) It assumes that people are driven by individual rationality, i.e. the maximization
of some personal reward, i.e. not making any assumptions on human nature
other than the most simplistic one: that we try to do what is best for ourselves
(and shows how this can lead to everyone being worse off)
b) This reductionist view on human nature is more suitable for examining
cooperative behavior online, where one may cooperate with complete
strangers, than it would be in the context of a family or tightly knit local
community, where cooperation may be mandated by other factors
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7. Strategies
The study of social dilemmas revolves around individual strategies that have
outcomes that are relevant both to the individual and to others
An equilibrium is the final outcome after individuals have played out their strategies
A deficient equilibrium is said to occur when each individual’s rational decisions leave
everyone worse off*
But this does not necessarily assume that
people are shortsighted; they may be aware
of the shortcomings but sometimes the best
thing for an individual will simply not be the
best for the group
A dominating strategy is one that yields the
best outcome for the individual, irrespective of
what everyone else does*
(so even if others may be willing to cooperate, your
best option may still be to defect)
•Kollock, 1998
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8. Prisoner’s Dilemma: Description
Two suspects are arrested by the police. The police have insufficient evidence
for a conviction, and, having separated both prisoners, visit each of them to offer
the same deal. If one testifies (defects from the other) for the prosecution
against the other and the other remains silent (cooperates with the other), the
betrayer goes free and the silent accomplice receives the full sentence. If both
remain silent, both prisoners are sentenced to a short jail sentence on a minor
charge. If each betrays the other, each receives half the full sentence. Each
prisoner must choose to betray the other or to remain silent. Each one is
assured that the other would not know about the betrayal before the end of
the investigation.*
What will they do?
* based on the description in the Wikipedia article on Prisoner’s Dilemma
8 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
9. Prisoner’s Dilemma: Formulation as Game
PLAYER 2
Defection is
Cooperate (C) Defect (D) dominant
strategy!
2 3
Cooperate (C)
Only one, deficient
PLAYER 1
2 0 equilibrium:
they both defect,
0 1 receiving a much
Defect (D) lower payoff as a
group than they would
3 1 have received had they
cooperated
DC> CC>DD>CD
practical application: online commercial transactions with no collaterals
9 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
10. Two more games: Assurance and Chicken
In the assurance game mutual cooperation (CC) yields a better outcome for each
player than unilateral defection (DC), i.e. CC>DC>DD>CD
If a player will do the same as what he/she thinks the other player will do
(defection not dominant)
Two equilibria: CC (optimal) and DD (deficient)
In the chicken game mutual defection (DD) yields a worse outcome than
unilateral cooperation (CD), i.e. DC>CC>CD>DD
Each player will do the opposite of what he/she thinks the other player will do
(defection again not dominant)
Two equilibria: DC (optimal) and CD (deficient)
C C
DD
D D
10 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
11. Each of these models of social dilemmas is
a highly simplified representation of
choices and their outcomes
But which one is more ‘realistic’, i.e. more
representative of real life situations?
Think for example about your participation in teams,
e.g. as a student: how would you choose whether to
contribute to a team project or not?
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12. Relevant considerations
Assume that the project will always succeed if everyone cooperates
Can a subset of team members also complete the project, even
while some are defecting or does it require the cooperation of
everyone?
What do you think others will do – cooperate or defect?
What is the personal outcome if it fails?
What if it fails because you defected (private cost, i.e. low grade and
social cost, i.e. discontent by peers and reputation loss)?
What if it succeeds while you defected or fails while you
cooperated (because others defected)?
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13. Expectation of other’s move
Imagine a two-person team Your move
Type of game
Yes C C
Requires all
C/D C/D Success
contributors
No Assurance
D D
Failure
C C or D
C/D C/D Success
Prisoner’s Dilemma,
D C
Assurance or
C/D
Chicken
depends on how you
With larger teams it becomes
D value different outcomes
more complex and depends on
shape of production function (how Failure
many contributors are needed)
13 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
14. Common multiple-person dilemmas
Social fence: each individual is faced with a cost A social trap is the mirror
that generates a benefit that can be shared by all image of a social fence: they
both relate to public goods
Example: public good provision (city parks, television, that are
content freely available on social media platforms) • non-excludable, i.e. everyone
Relates to the production of a public good can benefit from their use
• non-rivalrous, i.e. my use
does not directly impact
Social trap: each individual can reap an immediate your use
benefit, which produces a cost for all • subtractable or depletable*,
i.e. my use does impact the
Example: tragedy of the commons (pollution, overgrazing,
total available stock and
free-riding on social media platforms)
with no replenishment can
Relates to the consumption of a public good lead to depletion
* Sometimes in the literature depletable goods will be deemed rivalrous, because there is some rivalry involved, even if it
is indirect and its consequences may only be felt after a long time (think about pollution, or overgrazing)
14 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
15. Aspects of multiple-person dilemmas
Anonymity (in large groups): one’s actions may not be revealed, directly or
indirectly, to the rest of the group (i.e. one may not know with certainty
whether someone else has defected) – opposite: identifiability
Diffusion of costs: the costs generated by social traps are diffused to
everyone in the group, thus making them seem smaller; also any single
contribution to the cost appears insignificant
Less control: with two persons, one can directly influence the other
person’s decision and hence also the outcome; in larger groups there is
less control and thus more uncertainty
Diffusion of responsibility: not knowing whether others will defect or
cooperate (anonymity and less control) and given that one’s actions may
incur only a very small amount of the total cost to the group, one does
not feel so responsible for one’s actions and their outcome
15 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
16. Motivational solutions
Social value orientations (competitive, cooperative, altruistic, or
individualistic) influence choices, but how to cultivate them unclear
Communication may help increase cooperative orientation (through
information gathering, making commitments, and attempts at moral suasion)
Group identity also increases cooperation among people identifying with a
particular group because of increased interest in well-being of group; but also
inter-group competition
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17. Strategic solutions
(often require identifiability: individual actions observable)
Reciprocity: an iterative tit-for-tat strategy can transform a prisoner’s
dilemma game into an assurance game (mutual cooperation or mutual
defection) – but to lean more towards cooperation, must also forgive and
give the benefit of a doubt
Group/Generalized Reciprocity: expectation that one’s actions will be
reciprocated now or in the future, by some other member in the group
increases cooperative or even altruistic behavior
Strategic Exit: an out-for-tat strategy that is cooperative until the first clear
sign of defection, at which point, the ‘cheated’ party exits the relationship
Grim triggers: agreeing to cooperate only if everyone else does so as well.
This leads to assurance game, but is risky because it can easily lead to mass
defection
Social learning: inducing cooperative behavior through socialization and
imitation of desirable behavior
17 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
18. Structural solutions
(usually require identifiability; assume ability to change the game)
Increasing duration of relationships (stronger ties) and information
about individuals’ actions
Altering payoff structure: making cooperation more attractive through
rewards or defection less attractive through sanctions (tread carefully
here, implementing sanctions can be costly and harsh sanctions may be
counterproductive)
Increasing the efficacy of individual contributions: making each
contribution matter more
Group size: traditional wisdom is that smaller is better, but CMC making
larger groups more effective, plus they can reach more easily critical mass
of contributors, so more tolerant to free-riding
Imposing restrictions on use: regulation by external authority,
privatization, or collective management by group that uses the public good
18 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
19. How are online social dilemmas different?
Digital public goods are non-rivalrous and non-depletable
The tragedy of the commons becomes almost irrelevant
The negative effects of free-riding are less pronounced
CMC, especially social media tools, make it much easier to communicate online
Lower cost of coordination in larger groups
By tapping into large numbers of online users, online communities can reach critical mass
even in the presence of free-riding
Low cost of contributing encourages cooperative behavior
The electronic traces of CMC make identifiability much easier and sanctions for
defection (when/if necessary) less costly
Cooperative action directly observable by entire community, encouraging social learning
and group reciprocity
Easier to reward cooperative behavior and promote top contributors
Easier to spot defection and even destructive behavior (e.g., vandalism) can be rectified
quickly, protecting community and its work
19 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
20. Thoughts on Design
What are the most effective strategies that an online
community can use to encourage cooperation and
discourage defection or trolling/vandalism?
Which strategies would be less costly to enforce (both in
terms of cost of implementation and social costs, e.g.,
creating undue discontent among users)?
How can one engage users of an online platform to jointly
come up with ‘fair’ policies? (fairness being a relatively
subjective and culturally contingent concept)
Think about online
To what extent should such strategies be embedded in the platforms you know and
mechanics (software) of the platform and thus force users into why some people make
acting according to community norms? Or should one rely contributions while others
more on the users to learn from each other? Wherein lies an (perhaps also you) do not;
optimal balance? when would you be
motivated to contribute?
20 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
21. What about monetary incentives?
The social dilemmas we examined, when formulated as games with different
payoffs, are rather abstract
E.g., what does a payoff of “3” mean? Is that $3 or a number that is meant to capture
tangible and intangible (social-psychological) rewards?
The structural solution that involves altering the ‘payoff structure’ can be
executed simply by providing monetary rewards for cooperation (where funds
are available)
But there are some problems with publicly offering ‘prizes’
Common conceptions of fairness suggest that prizes should be awarded to
top-performing individuals or groups; this inevitably leads to both
cooperation and competition
Money especially is known to alter the way people play out social dilemmas
(turning them into calculated exchanges)
Divisibility and well-defined value of money also potential issue; in-kind
rewards may be more acceptable to many communities, doing away with the
issue of how much would be fair to allocate to different (potentially
competing) individuals or teams
21 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
22. Is competition bad?
It may appear from the previous discussions that competition is generally
undesirable and cooperation should always be the preferred route
This is not necessarily the case: promoting competition between members of an
online community can be beneficial (top-raking member lists are a common way of
doing this)
In fact, most real-world online platforms can be said to be driven by ‘coopetition’,
i.e. a combination of cooperative and competitive behavior
Competition towards a monetary (or in-kind) prize more effective in motivating
one-time contributions to a well-defined task
Understanding the norms and social value orientations of members of a community
is essential before encouraging competition, especially when involving tangible
rewards in the form of prizes
In practice, similarly to how corporate strategies are mostly aimed at avoiding
competition where possible, online communities also try to avoid it because it can
be damaging to their internal cohesion and limit the value that they can generate by
themselves
22 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
23. The online organization of production
Assuming that an online platform has attracted a critical mass of contributors, who are
willing to cooperate towards the production of a public good…
How does one organize the production of public goods in
online communities?
What does this depend on? Is there a one-size-fits-all
solution?
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24. Open-source software
Software that is freely available for use, study and
reuse and usually written by teams of online
volunteers
Some OSS projects have been extremely
successful and rival commercial offerings in the
marketplace
Firefox for example is one of the most popular web
browsers, and it is was written for the most part by
teams of volunteers
The Apache Web Server is used by many popular
websites to serve web pages to visiting users
MySQL is a very popular software package for building
and managing small or large databases
Drupal is a ‘content management system’ that is used
by many popular websites to store, retrieve and
present online their own and user-generated content
The success of OSS has led to many studies on
the motivations of OSS contributors and their
organization!
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25. OSS motivations and organization
The private-collective model (von Hippel): cooperators working on a collective project
reap significantly higher private rewards than free-riders (defectors who may use the product
that cooperators produced, but were not involved in its production)
Build the software according to their needs first
Learn more about the production process
Hone their skills
Learn about working in teams
Receive public recognition for their efforts
Contributors also reap other rewards from participating in OSS projects (what Yochai
Benkler calls social-psychological rewards) that free-riders do not
Free revealing (von Hippel): contributors are often better off revealing their innovations
rather than using them for themselves only; people are thus more willing to share than
traditional theory on innovation would predict
Peer-production, i.e. the production of (virtually) anything by peers working outside of
organizational hierarchies has proven more successful than expected by industrial organization
theory, although some degree of self-organization is required for more complex projects
(OSS open to new contributions, but not necessarily ‘democratic’)
25 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
26. Of course people produce a lot more than software on online
platforms! How can we distinguish between different types of
products and understand how to transfer lessons from OSS
into other domains?
26 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
27. Functional, cultural, and educational goods
Functional goods perform a (series of) well-defined task(s) and are thus
engineered to perform these as well as possible, according to a set of requirements
and a specification of how the requirements are to be satisfied; their value derives
from their use in accomplishing tasks
Example: software
Public good example: open-source software
Cultural goods are the products of individual expression and their value derives
from their critical, aesthetic or entertainment qualities
Example: music*
Public good example: freely accessible online music
Educational goods are a special category that shares some of the characteristics
of both cultural and functional goods, because they may not be as rigidly specified as
functional goods often are, but do need to serve a very specific function that is
culturally contingent but not as subjective as that of cultural goods
Example: a textbook
Public good example: a freely available online encyclopedia
* Interactive content, e.g., computer games, also includes functional components and thus transcends the distinction functional/cultural
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28. Drivers of supply and demand
It is nearly impossible for anyone to possess all of the skills needed for the
optimal production of a complex software product
Distribution of
For cultural goods, their diverse forms and wide breadth of skill sets required
skills also guarantee that the distribution of skills in the population will be quite
broad
The production of functional goods is often driven by demand for functionality
(needs), and the producers are also often ‘lead users’ with varying needs and
Distribution of hence driven to create their own software, which can also benefit others
needs and tastes For cultural goods, it’s the distribution of tastes in the population that perhaps
matters more, and it is arguably wider than the distribution of needs
The more users use a piece of software, the more attractive it becomes for
many other users with similar needs*, for very practical reasons (e.g., better
Network effects support)
Are there network effects in cultural goods? There are , but skeptics argue that
they are not as strong
* This is another form of preferential attachment
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29. Transient utility
Functional goods exhibit a
learning curve, but their use and
value can extend over long
periods of time before it starts
to slope downwards
A user can make full use of a
cultural good immediately, but
its utility will decrease more
quickly (actual decrease will
depend on user preferences and
medium/genre of content)
Source: Cheliotis, 2009
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30. Organization
OSS projects usually centered around
the maintenance and improvement of a
project ‘trunk’, where all valuable
contributions feed into; this helps
ensure coordination and a functional
product!
Forking is the initiation of a new, parallel
trunk, often due to differences in
opinion, and is not always welcome
because it leads to duplication of effort
Source: Cheliotis, 2009
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31. Ad-hoc and other models of organization
The maintenance of a project ‘trunk’ is
not the only option, especially not in
the diverse field of cultural production!
Diversity and the facilitation of
serendipity take higher priority in
cultural production
Source: Cheliotis, 2009
31 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
32. The role of licensing models
Collaborative projects need to decide under what terms and conditions the
contributions of individuals are to be made available to the rest of the community
and the world at large
Copyright law protects literary and artistic works, as well as software, granting
authors exclusive rights to their creations
This exclusivity can hinder cooperation with others on collective, public projects,
but it also empowers online communities to use copyright licenses to govern who
can do what with the products they create
Due to the more diverse character of producers, content and users in cultural
production, the licensing issue is more complex (at least in the sense that it is
difficult to converge on one or two standard licenses that would be suitable for
most projects)
Another important distinction is that cultural goods can usually be consumed as-is,
whereas a lot of open-source software may need constant improvements and
customizations to be truly useful in the long run, or to work with other software
32 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
33. Case study on online coordination: Wikipedia
User coordination via Talk pages essential
part of Wikipedia community
Dispute resolution is only one aspect of
coordination
Developing, interpreting and enforcing
community policies is another
As communities grow larger, they spend
an increasing amount of time and effort in
coordination activities
As members become more senior, they
take on more administrative tasks and
exhibit greater sense of responsibility for
entire community
However, this may not be true of all
communities, it would also depend on
their aims, products, and model of
organization
33 CNM Social Media Module – Giorgos Cheliotis (gcheliotis@nus.edu.sg)
34. Credits and licensing
Front page photo by three letters above space (license: CC BY-NC-ND)
Floating network graphic by WebWizzard (license: CC BY)
Photo with two arrows by Julia Manzerova (license: CC BY-ND)
Prison cell photo by Still Burning (license: CC BY-NC)
Original content in this presentation is licensed under the Creative Commons
Singapore Attribution 3.0 license unless stated otherwise (see above)
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