4. ∗ No “Deliver to QA“
∗ No “Meeting the QA criteria for delivery”
∗ No ”Bug Priority”
∗ Short release
∗ Fully test in every two weeks
∗ Developer perform all regression at every cycle
∗ All Bugs fixed in each cycle
∗ “Planning Game” practice
∗ XP’s “Whole team” and “Site-together” practice
Conforming To XP
5. ∗ Detailed documentation required
∗ Use professional testers for full acceptance test (User
test)
∗ TDD (test driven development)
∗ 1st line of code is a test case
∗ Test automation at the every step of the development
∗ Unit test
∗ Real user simulation
Variation To XP
6. ∗ Everyone tests
∗ Developer
∗ Business analysis
∗ Customer
∗ Product size = test size
∗ Untested work = no work
Test Design and Execution
7. ∗ Eliminate dedicate tester bottleneck
∗ Increase developer test awareness more corner
case thinking better quality code
∗ coding for testability in nature
Everyone tests
8. ∗ Overall development progress = testing progress
∗ Test size is more correlated with complexity than line
of code
∗ Strong signal to the whole team: only features after a
fully regression at each iteration care counted as
delivered product size.
Product size = test size
9. ∗ In all channels under all conditions
∗ In each iteration review, untested work = failure
∗ After 2 releases
∗ 90% of developer think acceptance and system test is
important
∗ 33% of developer are very interested or interested in
taking a lead role in acceptance test
∗ 60% of developers are interested in leading system test
Untested work = no work
11. ∗ Isolation claims
∗ Testers should be separated from developer
∗ Only test on specifications, not something “unofficially
told” by developer
∗ Testers need not to be affected by developer words
∗ Interaction
∗ Shall we do more interaction between developers and
testers?
Interaction or Isolation
12. ∗ Isolated testers only found minor defects on this
project (developers did more testing already)
∗ 2 minor bugs in 2 weeks
Interaction or Isolation - finding
13. ∗ Integrate testing and coding
∗ Testing and coding time are usually equal
∗ Example : 5 hours specification, 10 hours coding, 10 hours
testing
Active Planning
14. ∗ Regression as global effort – requires separate planning
∗ Run on each iteration’s last day
∗ Workload divided among each team members
Active Planning
17. ∗ Anyone in team can open
∗ Anyone in team can close
∗ Anyone in team can assign
∗ Sit-together reduce junk and duplicate defects
Team centered approach
18. ∗ Average time to fix a defect is about 1 hour
∗ Remain constant even project grows with complexity
∗ No need to prioritize bugs!
Fix Defects ASAP