The document discusses different user and player types in gamification. It presents the Hexad gamification user types of Disruptor, Player, Change, Reward, Relatedness, and Autonomy. Each type is defined by its motivations such as mastery, relatedness, or rewards. It also shares the RAMP framework that categorizes intrinsic motivations. User types are matched to different game mechanics and elements that appeal to their motivations. Research found the most common types are Achiever, Socializer, and Free Spirit. The conclusion stresses accounting for individual differences among users.