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Chrono Light
Game Introduction
Systems and Gameplay
Design Concept
Screenshot Display
Game Introduction
Chrono Light
Introduction
Backstory
The star , Alvince , has been existing from long long
ago. It controls the Time and Space order. The king of Alvince
has been in charge of chrono order for over 30 million centuries.
All star residents are endowed with the ability to change chrono
order. But some evil ones among them are trying to use this ability
to break the chrono order. You are a chrono knight and your duty is
to capture those villains.
One day, when you were on duty as usual, you discovered a
big conspiracy, which could change the chrono order thoroughly. As
a righteous knight, you decide to find out the evil mastermind
behind it. 。
Game Introduction
Game Type
Chrono Light, developed with U3D engine, is a third generation
RPG3D action card mobile game. With similar graphic style to
StarCraft II and innovative functions, this game will surely give
players an unprecedented gaming experience.
Consumption Modes
Three consumption modes in game:
purchase items directly from Mall;
recharge to exchange for game
currency;
buy resources in game.
Game Introduction
Combat Mode
Chrono Light, developed with U3D engine,has adopted
innovative turn-based propulsive combat mode. Different
from the traditional RPG fixed-position mode, heroes can
change their positions freely during the combat, as we
have different AI settings for them. In this way, the
combat will be of more fun.
 Story Mode
In game, players will travel through different
dimensions of time and space, meet various heroes, with
whom they can explore the chrono secrets together.
Design Concept
Chrono Light
Design Concept
Gameplay Design
What do players play in games? Gameplay, innovation and
experience!
Why now players are complaining games are getting more and more
boring? The trend of mutual copying is getting more and more
serious. In both systems and gameplay, players can only see minor
differences between games. There is no innovation in them at all.
Of course, players will get bored.
In Chrono Light, there is no equipment enhancement or skill
books. Instead, every hero has their own special Talisman, which
consists of 4 talent trees. Players can allocate talent points and
decide how the heroes will develop, in this way to cultivate their
own unique heroes.
Design Concept
Balance Mechanism
In current market, most games are quite out of balance in their
mechanisms. It is common to see that a high-paying player can easily
defeat all other players in a server, or non-paying players can not
catch up with other paying players even after they devoting much
more time in game. If it goes on like this, the game will gradually
lose its non-paying and less-paying players at the bottom of the
pyramid. Losing its popularity, the game can only be ended with
server closed.
In numerical and gameplay design, we've considered the
survival benefits of pyramid bottom users. With tactical assignment
of heroes and cultivation, they will be able to compete with those
non-experienced high-paying users. We've set some limit to the power
expansion of high-paying users, so as to prevent them from
snowballing and monopolizing resources and avoid the lose of bottom
users.
Design Concept
Development Concept
Our original intention is to make our game player-oriented
and player-focused.
During the process, designers will consider the gameplay, functional
practicality, operational convenience etc. from perspectives of
players. After relative modules come out, designers will experience
them as normal players to find out the defects and fix them
immediately.
In order to ensure players a better gaming experience, our art
designers will check every image in the phone to see whether front
sizes are okay, whether colors are mixed up. whether buttons are
convenient etc.
Though we are young, we are not afraid of failure; though we
are small, we have our dreams too, as we ourselves are also players
Systems and Gameplay
Chrono Light
Systems and Gameplay
Gameplay Introduction
DNA:Players can enhance heroes' DNA to boost heroes' own
attributes.
Patron Saint: Players can freely choose and cultivate their patron
saints to fight for them.
Talisman: Every hero has their own talismans which can be enhanced
to obtain skills etc.
Manor: Players can freely plant necessary resources.
Gold Mine: All players in the star can obtain precious recourses
from the gold mine.
Trial: Players can challenge the trail for the ranking and get
rewarded with both fame and wealth.
Alliance Instance: Players can challenge special instances in
alliance to obtain treasure.
Chrono BOSS: The BOSS is the most powerful demon lord, defeat it
players can acquire supreme rewards.
Other systems: Other gameplay will be opened in the middle and later
System and Gameplay
DNASystem
Most game adopt equipment enhancement system, of
which players have been tired, as equipment enhancing is
costly, equipment is of varied kinds, it takes long time
to produce one piece of equipment and the numerical
values are complicated.
DNA enhancement in Chrono Light is easy to
understand. Players can freely choose enhancement
orientation, set different orientations for different
types of heroes. Non-experienced players will no longer
feel confused about the enhancement cost performance.
System and Gameplay
Patron Saint System
Patron Saints join the combat as uncontrollable
heroes. They can activate BUFF for the combat formation.
Players can cultivate different patron saints and each
patron saint has their unique attributes and skills.
Players can freely study how to maximize combat
benefits with different hero formation and patron
saints, which differs from the fixed hero group and
skill match in other games. This design is to motivate
players. There will be abundant strategy posts in game
zone and forums.
System and Gameplay
Talisman
Every hero in game has their unique talisman. Each
talisman has a special talent tree which consists of 4
types of talents. Players can freely allocate talent
points to cultivate unique heroes with unique talismans.
Other Systems
Most game systems in current games have been included in
our game. Some improvements and innovations have been
carried out to lower players' learning cost and bring
them new gaming experience.
Screenshot Display
Chrono Light
Screenshot Display
Logon Interface
Note: Above is the reference image of current game version. It doesn't represent the final version.
Screenshot Display
Game Main Interface
Note: Above is the reference image of current game version. It doesn't represent the final version.
Screenshot Display
Tavern Interface
Note: Above is the reference image of current game version. It doesn't represent the final version.
Screenshot Display
Talisman Interface
Note: Above is the reference image of current game version. It doesn't represent the final version.
Screenshot Display
Patron Saint Interface
Note: Above is the reference image of current game version. It doesn't represent the final version.
Screenshot Display
Other Interface
Note: Above is the reference image of current game version. It doesn't represent the final version.
Thank you!
Chrono Light Development Team

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Chrono light introduction

  • 2. Game Introduction Systems and Gameplay Design Concept Screenshot Display
  • 4. Introduction Backstory The star , Alvince , has been existing from long long ago. It controls the Time and Space order. The king of Alvince has been in charge of chrono order for over 30 million centuries. All star residents are endowed with the ability to change chrono order. But some evil ones among them are trying to use this ability to break the chrono order. You are a chrono knight and your duty is to capture those villains. One day, when you were on duty as usual, you discovered a big conspiracy, which could change the chrono order thoroughly. As a righteous knight, you decide to find out the evil mastermind behind it. 。
  • 5. Game Introduction Game Type Chrono Light, developed with U3D engine, is a third generation RPG3D action card mobile game. With similar graphic style to StarCraft II and innovative functions, this game will surely give players an unprecedented gaming experience. Consumption Modes Three consumption modes in game: purchase items directly from Mall; recharge to exchange for game currency; buy resources in game.
  • 6. Game Introduction Combat Mode Chrono Light, developed with U3D engine,has adopted innovative turn-based propulsive combat mode. Different from the traditional RPG fixed-position mode, heroes can change their positions freely during the combat, as we have different AI settings for them. In this way, the combat will be of more fun.  Story Mode In game, players will travel through different dimensions of time and space, meet various heroes, with whom they can explore the chrono secrets together.
  • 8. Design Concept Gameplay Design What do players play in games? Gameplay, innovation and experience! Why now players are complaining games are getting more and more boring? The trend of mutual copying is getting more and more serious. In both systems and gameplay, players can only see minor differences between games. There is no innovation in them at all. Of course, players will get bored. In Chrono Light, there is no equipment enhancement or skill books. Instead, every hero has their own special Talisman, which consists of 4 talent trees. Players can allocate talent points and decide how the heroes will develop, in this way to cultivate their own unique heroes.
  • 9. Design Concept Balance Mechanism In current market, most games are quite out of balance in their mechanisms. It is common to see that a high-paying player can easily defeat all other players in a server, or non-paying players can not catch up with other paying players even after they devoting much more time in game. If it goes on like this, the game will gradually lose its non-paying and less-paying players at the bottom of the pyramid. Losing its popularity, the game can only be ended with server closed. In numerical and gameplay design, we've considered the survival benefits of pyramid bottom users. With tactical assignment of heroes and cultivation, they will be able to compete with those non-experienced high-paying users. We've set some limit to the power expansion of high-paying users, so as to prevent them from snowballing and monopolizing resources and avoid the lose of bottom users.
  • 10. Design Concept Development Concept Our original intention is to make our game player-oriented and player-focused. During the process, designers will consider the gameplay, functional practicality, operational convenience etc. from perspectives of players. After relative modules come out, designers will experience them as normal players to find out the defects and fix them immediately. In order to ensure players a better gaming experience, our art designers will check every image in the phone to see whether front sizes are okay, whether colors are mixed up. whether buttons are convenient etc. Though we are young, we are not afraid of failure; though we are small, we have our dreams too, as we ourselves are also players
  • 12. Systems and Gameplay Gameplay Introduction DNA:Players can enhance heroes' DNA to boost heroes' own attributes. Patron Saint: Players can freely choose and cultivate their patron saints to fight for them. Talisman: Every hero has their own talismans which can be enhanced to obtain skills etc. Manor: Players can freely plant necessary resources. Gold Mine: All players in the star can obtain precious recourses from the gold mine. Trial: Players can challenge the trail for the ranking and get rewarded with both fame and wealth. Alliance Instance: Players can challenge special instances in alliance to obtain treasure. Chrono BOSS: The BOSS is the most powerful demon lord, defeat it players can acquire supreme rewards. Other systems: Other gameplay will be opened in the middle and later
  • 13. System and Gameplay DNASystem Most game adopt equipment enhancement system, of which players have been tired, as equipment enhancing is costly, equipment is of varied kinds, it takes long time to produce one piece of equipment and the numerical values are complicated. DNA enhancement in Chrono Light is easy to understand. Players can freely choose enhancement orientation, set different orientations for different types of heroes. Non-experienced players will no longer feel confused about the enhancement cost performance.
  • 14. System and Gameplay Patron Saint System Patron Saints join the combat as uncontrollable heroes. They can activate BUFF for the combat formation. Players can cultivate different patron saints and each patron saint has their unique attributes and skills. Players can freely study how to maximize combat benefits with different hero formation and patron saints, which differs from the fixed hero group and skill match in other games. This design is to motivate players. There will be abundant strategy posts in game zone and forums.
  • 15. System and Gameplay Talisman Every hero in game has their unique talisman. Each talisman has a special talent tree which consists of 4 types of talents. Players can freely allocate talent points to cultivate unique heroes with unique talismans. Other Systems Most game systems in current games have been included in our game. Some improvements and innovations have been carried out to lower players' learning cost and bring them new gaming experience.
  • 17. Screenshot Display Logon Interface Note: Above is the reference image of current game version. It doesn't represent the final version.
  • 18. Screenshot Display Game Main Interface Note: Above is the reference image of current game version. It doesn't represent the final version.
  • 19. Screenshot Display Tavern Interface Note: Above is the reference image of current game version. It doesn't represent the final version.
  • 20. Screenshot Display Talisman Interface Note: Above is the reference image of current game version. It doesn't represent the final version.
  • 21. Screenshot Display Patron Saint Interface Note: Above is the reference image of current game version. It doesn't represent the final version.
  • 22. Screenshot Display Other Interface Note: Above is the reference image of current game version. It doesn't represent the final version.
  • 23. Thank you! Chrono Light Development Team