4. Introduction
Backstory
The star , Alvince , has been existing from long long
ago. It controls the Time and Space order. The king of Alvince
has been in charge of chrono order for over 30 million centuries.
All star residents are endowed with the ability to change chrono
order. But some evil ones among them are trying to use this ability
to break the chrono order. You are a chrono knight and your duty is
to capture those villains.
One day, when you were on duty as usual, you discovered a
big conspiracy, which could change the chrono order thoroughly. As
a righteous knight, you decide to find out the evil mastermind
behind it. 。
5. Game Introduction
Game Type
Chrono Light, developed with U3D engine, is a third generation
RPG3D action card mobile game. With similar graphic style to
StarCraft II and innovative functions, this game will surely give
players an unprecedented gaming experience.
Consumption Modes
Three consumption modes in game:
purchase items directly from Mall;
recharge to exchange for game
currency;
buy resources in game.
6. Game Introduction
Combat Mode
Chrono Light, developed with U3D engine,has adopted
innovative turn-based propulsive combat mode. Different
from the traditional RPG fixed-position mode, heroes can
change their positions freely during the combat, as we
have different AI settings for them. In this way, the
combat will be of more fun.
Story Mode
In game, players will travel through different
dimensions of time and space, meet various heroes, with
whom they can explore the chrono secrets together.
8. Design Concept
Gameplay Design
What do players play in games? Gameplay, innovation and
experience!
Why now players are complaining games are getting more and more
boring? The trend of mutual copying is getting more and more
serious. In both systems and gameplay, players can only see minor
differences between games. There is no innovation in them at all.
Of course, players will get bored.
In Chrono Light, there is no equipment enhancement or skill
books. Instead, every hero has their own special Talisman, which
consists of 4 talent trees. Players can allocate talent points and
decide how the heroes will develop, in this way to cultivate their
own unique heroes.
9. Design Concept
Balance Mechanism
In current market, most games are quite out of balance in their
mechanisms. It is common to see that a high-paying player can easily
defeat all other players in a server, or non-paying players can not
catch up with other paying players even after they devoting much
more time in game. If it goes on like this, the game will gradually
lose its non-paying and less-paying players at the bottom of the
pyramid. Losing its popularity, the game can only be ended with
server closed.
In numerical and gameplay design, we've considered the
survival benefits of pyramid bottom users. With tactical assignment
of heroes and cultivation, they will be able to compete with those
non-experienced high-paying users. We've set some limit to the power
expansion of high-paying users, so as to prevent them from
snowballing and monopolizing resources and avoid the lose of bottom
users.
10. Design Concept
Development Concept
Our original intention is to make our game player-oriented
and player-focused.
During the process, designers will consider the gameplay, functional
practicality, operational convenience etc. from perspectives of
players. After relative modules come out, designers will experience
them as normal players to find out the defects and fix them
immediately.
In order to ensure players a better gaming experience, our art
designers will check every image in the phone to see whether front
sizes are okay, whether colors are mixed up. whether buttons are
convenient etc.
Though we are young, we are not afraid of failure; though we
are small, we have our dreams too, as we ourselves are also players
12. Systems and Gameplay
Gameplay Introduction
DNA:Players can enhance heroes' DNA to boost heroes' own
attributes.
Patron Saint: Players can freely choose and cultivate their patron
saints to fight for them.
Talisman: Every hero has their own talismans which can be enhanced
to obtain skills etc.
Manor: Players can freely plant necessary resources.
Gold Mine: All players in the star can obtain precious recourses
from the gold mine.
Trial: Players can challenge the trail for the ranking and get
rewarded with both fame and wealth.
Alliance Instance: Players can challenge special instances in
alliance to obtain treasure.
Chrono BOSS: The BOSS is the most powerful demon lord, defeat it
players can acquire supreme rewards.
Other systems: Other gameplay will be opened in the middle and later
13. System and Gameplay
DNASystem
Most game adopt equipment enhancement system, of
which players have been tired, as equipment enhancing is
costly, equipment is of varied kinds, it takes long time
to produce one piece of equipment and the numerical
values are complicated.
DNA enhancement in Chrono Light is easy to
understand. Players can freely choose enhancement
orientation, set different orientations for different
types of heroes. Non-experienced players will no longer
feel confused about the enhancement cost performance.
14. System and Gameplay
Patron Saint System
Patron Saints join the combat as uncontrollable
heroes. They can activate BUFF for the combat formation.
Players can cultivate different patron saints and each
patron saint has their unique attributes and skills.
Players can freely study how to maximize combat
benefits with different hero formation and patron
saints, which differs from the fixed hero group and
skill match in other games. This design is to motivate
players. There will be abundant strategy posts in game
zone and forums.
15. System and Gameplay
Talisman
Every hero in game has their unique talisman. Each
talisman has a special talent tree which consists of 4
types of talents. Players can freely allocate talent
points to cultivate unique heroes with unique talismans.
Other Systems
Most game systems in current games have been included in
our game. Some improvements and innovations have been
carried out to lower players' learning cost and bring
them new gaming experience.