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Audio:
    The Final Frontier of Mobile Games




                       http://www.gameaudio101.com
First Film - Black & White, silent
First Film - Black & White, silent




                                     First Animation - Black & White, silent
First Film - Black & White, silent




                                                                First Animation - Black & White, silent




                                 First Game - Black & White with 3 beeps
trying to emulate reality
emulate pop culture
& generate emotions
1997------------> 2003---------------> 2009
1997------------> 2003---------------> 2009


graphics quality increased
1997------------> 2003---------------> 2009


        graphics quality increased
audio went backwards! all the way to 1983
4 Kilobytes!
Even Closer..


 Touching Sound
Even Closer..


 Touching Sound!
Even Closer..


 Touching Sound!




 sense of control
 accomplishment
  human voice
Never Forget where all of this started




           Real money became virtual
Never Forget where all of this started




            Real money became virtual
        Sound changes it from a loss to a gain
Never Forget where all of this started




            Real money became virtual
        Sound changes it from a loss to a gain
           Losing a quarter just got fun.
Dialogue: The missing link in mobile games
Dialogue: The missing link in mobile games
Dialogue: The missing link in mobile games




                       QuickTimeᆰ and a
                     H.264 decompressor
               are needed to see this picture.
Dialogue: The missing link in mobile games
Dialogue: The missing link in mobile games




                       QuickTimeᆰ and a
                     H.264 decompressor
               are needed to see this picture.
*Visuals are Limited
*Visuals are Limited (still waiting for holograms:)
*Visuals are Limited (still waiting for holograms:)

*Audio is Boundless & Subliminal
*Visuals are Limited (still waiting for holograms:)

*Audio is Boundless & Subliminal

*Use the Human Voice
iPhone Dev Tips
 Audio
               Total app size limit is 2 GB overall

         Total app size limit is 50MB (over cellular networks)

   Use AAC format for background ambience and music (if possible)

           Use AIFF format (CAF) for quick events and UI
              Use audio to enhance IAP offerings:
Android Dev Tips
 Audio

              OGG format natively supported on Android devices
          OGG superior to MP3 in audio quality, file size and looping
           WAV and MP3 have proven to be problematic in Android
 Content music be tested on a wide range of handsets - (but the emulator helps)
DIY Tips


Use professional headphones!
Sony MDR 7506 are great
Flat frequency response and inexpensive
DIY Tips


open headphone and lay them on desk!
use http://rogueamoeba.com/airfoil/ to monitor on idevice
Future Trends?
Wishlist


                  Soundtracks sold as separate download
             In game music IAP (user can sample before buying)
           Use voice to engage player and showcase virtual goods
QuickTimeᆰ and a
      H.264 decompressor
are needed to see this picture.
QuickTimeᆰ and a
      H.264 decompressor
are needed to see this picture.
QuickTimeᆰ and a
Sorenson Video 3 decompressor
 are needed to see this picture.
Audio:
    The Final Frontier of Mobile Games




                               Thank You!



                                      Ben Long
                           Music & Sound Design
                       http://www.gameaudio101.com

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Game Audio in Mobile Development