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Old Fashioned Gamification 
Motivating employees and managers using 
meaningful games and game mechanics 
that are inspired by old children’s games
Games motivate behavior 
• Gamification: achieve better performance through game mechanics 
• Gamification 1.0: leaderboards, badges, points 
• Modern gamification: narrative based & rich graphics
Can we use old-fashioned “offline” games & 
create the same effect? 
-YES!
Simple and Fun
Pat on the back games
Pat on the back games: description 
• Goal: receive maximum pats on the back 
• Frequency: once a week, in a team setting 
• Participants: managers and employees 
Instructions 
• Each employee pats someone on the back and mentions what 
for – the behavior is pre-selected by the manager 
• Make sure to reward people for different metrics. 
Winner: 
Play several rounds, count pats on the back. The person with the 
most, wins.
Pat on the back: Tips 
• One of the main ways to motivate people is to thank them for a job 
well done: a pat on the back. 
• Another key learning is that if you reward a a different metric each 
time, employees become more motivated. 
• Playing the game weekly, with different metrics each time, can bring 
sustainable results.
Pass the Parcel (Pay it forward)
Pass the Parcel: Description 
• Take several boxes within boxes (or parcels). Each one contains 
notes depicting behaviors that represent the values of the 
company. 
• Once an employee finds a note, he/she hands it to the person 
who best deserves it. 
• This promotes recognition of team efforts and aligns employees 
with corporate goals.
Pass the Parcel: Rules 
Prepare the game 
• Get a large box and smaller boxes to nest in it. 
• Place notes in boxes which describe behaviors you want to 
promote in the workplace and values of the company. 
Instructions 
• The first to play opens the box and gives the note to the person 
(in the team / floor / etc.) which he thinks best represents the 
behavior described. 
• The receiver keeps the note and opens the next box, and so on. 
Winner: The winners are those with the most notes.
Stick Figure Games
Stick Figure Game: Description 
• A certain character (a mascot, a stick figure etc.) is cut into 
several pieces, like a puzzle. Each employee or a group of 
employees has to assemble it. 
• To receive a piece, a player has to meet a certain goal. 
• The last two pieces can only be received if goals are exceeded. 
Stick figures can be displayed on the wall of fame or next to the 
employee’s desk. 
• This game is more competitive than the others suggested.
Stick Figure Games: Rules 
Set up the game 
• Prepare a character out of paper, magnets or cardboard. 
• Divide it to pieces. 
• Set goals for the employee to achieve. 
Instructions 
• Each player receives a piece when a goal is reached. 
• For the last two pieces the goal must be exceeded. 
Winner: 
• The player (or group of players) who completes the figure first.
Card Collecting Games
Card Collecting: Description 
• This game works best for on-boarding new employees. 
• Employees collect cards for each new person they interact with 
in the organization, just like kids collect baseball cards. 
• Additional cards are given for participation in workshops, 
courses, quizzes and reading materials. 
• Cards are required to fill an album, reflecting the learning path 
the employee underwent when joining the organization.
Card Collecting: Rules 
Set up the game 
• Prepare several cards for all employees’ profile pictures. 
• Prepare cards for participating in workshops, courses, quizzes 
and reading materials. 
• Prepare an album in which each complete page would indicate 
an accomplished goal (e.g. meeting a certain amount of people, 
attending workshops, etc.). 
Instructions 
• The on-boarding employee would receive cards upon making 
new interactions and completing tasks.
Raffles
Raffles: Description 
• This game improves employees’ performance by setting a goal, 
measured by a certain metric. 
• Every time the goal is met, they get a ticket for a raffle. 
• Once in a while, hold a raffle. Prizes can be shared with co-workers 
(such as food and beverages). 
• While top-achievers usually collect more raffle tickets, the 
randomness of the raffle lets the medium achievers win as well, 
motivating the top 70% and not the top 5-10%.
A good gamification project leaves lasting 
impact on employee behavior 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 19
“What’s most impressive is not only the fast 
results and teamwork. The engagement of 
our employees is still high, almost one year 
after we introduced GamEffective.” 
Vikram Subramaniam, VP Customer Experience, Yahoo 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 20
Cloud Based Enterprise Gamification Platform 
- 
Improve business outcomes 
Using game dynamics to drive mass engagement 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 21 
Performance 
improved 
by 10-15% 
Employee 
engagement 
improved 
by x3
The evolution of Gamification 
2012 
Enterprise 
Gamification 
2006 
Gamification 
Apps 
2014 
Gamification 
2.0 
2008 
Community 
Gamification 
2002 
“Gamification” 
coined 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 22
Games are about engaging narratives 
we’re the 1st to do this 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 23
Working across apps | clear calls to action 
No Code Integration 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 24
Subscribe to our blog 
www.gameffective.com/blog 
Free online demo 
© 2014 GamEffective. all rights reserved to BizEffective. Confidential 25

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Free Enterprise Gamification: Offline Old Fashioned Games with a Twist

  • 1. Old Fashioned Gamification Motivating employees and managers using meaningful games and game mechanics that are inspired by old children’s games
  • 2. Games motivate behavior • Gamification: achieve better performance through game mechanics • Gamification 1.0: leaderboards, badges, points • Modern gamification: narrative based & rich graphics
  • 3. Can we use old-fashioned “offline” games & create the same effect? -YES!
  • 5. Pat on the back games
  • 6. Pat on the back games: description • Goal: receive maximum pats on the back • Frequency: once a week, in a team setting • Participants: managers and employees Instructions • Each employee pats someone on the back and mentions what for – the behavior is pre-selected by the manager • Make sure to reward people for different metrics. Winner: Play several rounds, count pats on the back. The person with the most, wins.
  • 7. Pat on the back: Tips • One of the main ways to motivate people is to thank them for a job well done: a pat on the back. • Another key learning is that if you reward a a different metric each time, employees become more motivated. • Playing the game weekly, with different metrics each time, can bring sustainable results.
  • 8. Pass the Parcel (Pay it forward)
  • 9. Pass the Parcel: Description • Take several boxes within boxes (or parcels). Each one contains notes depicting behaviors that represent the values of the company. • Once an employee finds a note, he/she hands it to the person who best deserves it. • This promotes recognition of team efforts and aligns employees with corporate goals.
  • 10. Pass the Parcel: Rules Prepare the game • Get a large box and smaller boxes to nest in it. • Place notes in boxes which describe behaviors you want to promote in the workplace and values of the company. Instructions • The first to play opens the box and gives the note to the person (in the team / floor / etc.) which he thinks best represents the behavior described. • The receiver keeps the note and opens the next box, and so on. Winner: The winners are those with the most notes.
  • 12. Stick Figure Game: Description • A certain character (a mascot, a stick figure etc.) is cut into several pieces, like a puzzle. Each employee or a group of employees has to assemble it. • To receive a piece, a player has to meet a certain goal. • The last two pieces can only be received if goals are exceeded. Stick figures can be displayed on the wall of fame or next to the employee’s desk. • This game is more competitive than the others suggested.
  • 13. Stick Figure Games: Rules Set up the game • Prepare a character out of paper, magnets or cardboard. • Divide it to pieces. • Set goals for the employee to achieve. Instructions • Each player receives a piece when a goal is reached. • For the last two pieces the goal must be exceeded. Winner: • The player (or group of players) who completes the figure first.
  • 15. Card Collecting: Description • This game works best for on-boarding new employees. • Employees collect cards for each new person they interact with in the organization, just like kids collect baseball cards. • Additional cards are given for participation in workshops, courses, quizzes and reading materials. • Cards are required to fill an album, reflecting the learning path the employee underwent when joining the organization.
  • 16. Card Collecting: Rules Set up the game • Prepare several cards for all employees’ profile pictures. • Prepare cards for participating in workshops, courses, quizzes and reading materials. • Prepare an album in which each complete page would indicate an accomplished goal (e.g. meeting a certain amount of people, attending workshops, etc.). Instructions • The on-boarding employee would receive cards upon making new interactions and completing tasks.
  • 18. Raffles: Description • This game improves employees’ performance by setting a goal, measured by a certain metric. • Every time the goal is met, they get a ticket for a raffle. • Once in a while, hold a raffle. Prizes can be shared with co-workers (such as food and beverages). • While top-achievers usually collect more raffle tickets, the randomness of the raffle lets the medium achievers win as well, motivating the top 70% and not the top 5-10%.
  • 19. A good gamification project leaves lasting impact on employee behavior © 2014 GamEffective. all rights reserved to BizEffective. Confidential 19
  • 20. “What’s most impressive is not only the fast results and teamwork. The engagement of our employees is still high, almost one year after we introduced GamEffective.” Vikram Subramaniam, VP Customer Experience, Yahoo © 2014 GamEffective. all rights reserved to BizEffective. Confidential 20
  • 21. Cloud Based Enterprise Gamification Platform - Improve business outcomes Using game dynamics to drive mass engagement © 2014 GamEffective. all rights reserved to BizEffective. Confidential 21 Performance improved by 10-15% Employee engagement improved by x3
  • 22. The evolution of Gamification 2012 Enterprise Gamification 2006 Gamification Apps 2014 Gamification 2.0 2008 Community Gamification 2002 “Gamification” coined © 2014 GamEffective. all rights reserved to BizEffective. Confidential 22
  • 23. Games are about engaging narratives we’re the 1st to do this © 2014 GamEffective. all rights reserved to BizEffective. Confidential 23
  • 24. Working across apps | clear calls to action No Code Integration © 2014 GamEffective. all rights reserved to BizEffective. Confidential 24
  • 25. Subscribe to our blog www.gameffective.com/blog Free online demo © 2014 GamEffective. all rights reserved to BizEffective. Confidential 25