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The perspective from a
 design innovation firm


                   	
  Tjeerd	
  Hoek	
  
              October	
  13th	
  2010	
  
Transforming a business or
organizations is a BIG claim
…and not one we tend to
make upfront.
But it does happen…
WHAT	
  WE	
  PROMISE	
  OUR	
  CLIENTS…	
  
(AND	
  I	
  AM	
  NOT	
  PITCHING	
  TO	
  YOU)	
  
what (we say) we do	
  
We help the world’s leading companies create and bring to market
meaningful products, services, and experiences. 	
  




INSIGHT                      TECHNOLOGY                   INSPIRATION                      IMPACT
We discover market           We leverage emerging         We express opportunities in rich, We create lasting brand equity
opportunities through deep   technologies to define new   visual form to inspire            and business impact across
insight and intuition.       product concepts and         and motivate organizations.       multiple organizations, systems,
                             experiences.                                                   and technologies.
how (we say) we do it	
  

DISCOVER                                        DESIGN                                                DELIVER
RESEARCH BECOMES INSIGHT                        INSIGHTS BECOME IDEAS                                 IDEAS BECOME REALITY
Through design research, market analysis, and   We develop an informed design that will answer        In order to guarantee the translation of idea to
strategic evaluations, we gain insight into a   the challenge posed by the market that will be        reality, all project details are specified,
company’s brand identity, user base, existing   useful, usable, desirable and technically feasible.   documented, and delivered to the client, and
assets, and market opportunities.                                                                     supplemented with full production support.
The central problem facing
business today is change.
Tangibly embodying change –
products, services, systems,
organizations – is one of the
most important things we do.


Tangibility for clarity.
Tangibility for testing and validation.
Tangibility for communication & inspiration.
innovative insights
inspire
innovative design.
Design Research acknowledges
that people are not masses of
statistics and bullet points, and
forms the foundation for our
process and insights.


People are living, breathing, feeling, adaptable beings.
We engage people so we can observe their behavior and
allow them to meaningfully convey their motivations.
But… it’s difficult to predict success
Really, we actually cannot predict the future either
Villemard,	
  1910	
  ‘En	
  L'Ans	
  2000’	
  
Are designers just parasites of disruption?
Or are they the catalysts for change?
Design can certainly brings fresh perspectives,
and different approaches
IMPROVEMENT
   CHANGE
 RISK & FEAR
The innovation loop
Business leaders are overwhelmed in assessing new
technologies, consumer behavior, products and business
models. It is di!cult to estimate the value of the future.

 “Why would we do that?”



                          INNOVATION	
           PRECEDENT




                                                      “We have to do that!”
              By the time a company organizes and acts, it is often too late and becomes
                  di!cult to establish a market presence that is meaningful or profitable.
Breaking the innovation loop
 We help organizations break free of the innovation loop by bringing into practice
 an end-to-end development model that focuses on iterations in the market.

    “What do we want to do next?”




                                               ITERATION           TRANSFORMATION
                        INNOVATION
                                              PRECEDENT




                                                  “What can we become?”
                 This frees up business leaders to focus on how the organization should
                      be managed to grow and adapt, transforming itself in the process.
“If I had asked people what
they wanted more of, they
would have said faster horses.”
- Henry Ford
“It is not enough for a man to
know how to ride; he must
know how to fall.”
- Old Mexican proverb
Accepting the cost of failure
Embracing the coarse process
Making it: Seeking the conversation with the artifact
From vision to making the design a reality
FAILURE	
  POINTS	
  




         INSIGHT                          DESIGN            BUILD


“the planners, strategists       then the designers   then development
and design researchers                 “design it”     teams “build it”
     do their thing”
INSIGHT                     DESIGN                        BUILD


          convergence of             convergence of design
      insight with design              with development
INSIGHT          DESIGN        BUILD


  convergence of
       3rd level      of convergence: of design
                             convergence
insight with design            with development
prototyping, development, engineering
  become a source of ideas directly
impacting the vision and the solutions.
Three key components

        “The Story”                          “The Artifact”
      Ideas & insights                      Concrete results


KNOWLEDGE-DRIVEN                                   SKILL-DRIVEN




                  Anatomy & Building Blocks
          (technology, engineering, domain knowledge)
HOW	
  WE	
  SEE	
  COMPANIES	
  
STRUGGLE	
  WITH	
  “INNOVATION”	
  
Commonly heard from our clients…

        We	
  already	
  tried	
  that,	
  
         and	
  it	
  didn’t	
  work.	
  	
             No	
  one	
  is	
  asking	
  
                                                              for	
  that.	
  

                                                                    We	
  already	
  solved	
  that	
  
                                                                          problem	
  in	
  the	
  
     We	
  need	
  something	
  totally	
  new	
  
                                                                     upcoming	
  version.	
  
           and	
  different	
  from	
  what	
  
            everyone	
  else	
  is	
  doing.	
  
                                                                       We	
  already	
  have	
  that	
  
                                                                     feature.	
  You	
  can	
  already	
  
                   We	
  don’t	
  really	
  know	
  what	
                      do	
  that.	
  	
  
                  people	
  actually	
  do	
  aTer	
  they	
  
                          buy	
  our	
  product.	
  	
  
Death by too many painful hurdles




  “HAVING” the feature is not enough… if nobody can actually use it.
And note: those hurdles are NOT the objective!




                               Whatever is here, is what
                                the user actually cares
                                 about, and considers
                               “mission accomplished”!
The organization chart showing through in
the experience                      TEAM	
  5	
  


                               	
  
                       TEAM	
  1



                                                             	
  
                                                     TEAM	
  4
    TEAM	
  2   	
  


                                              	
  
         	
  
                                      TEAM	
  3
 TEAM	
  6
Making yet another ‘better’ mousetrap




 Feature fatigue
 Complexity in the value proposition
 Good enough for customers
Beating the tyranny of ‘good enough’




   It’s not about designing V-next; rethink the complete experience.
The ‘small’ differences between experiences:
     “oh we don’t really need all that!”




   There’s only a small delta between a FAIL and massive success.
Everything’s been done - and shipped - before
(and… so what? Let’s do it again, and better!)




 Simon Smart Phone
 IBM& Bell South      Bill Buxton
 1993                 CHI 2008
We must differentiate ourselves!
Beauty and passionate attention to detail…
The last, hard and expensive x % of the work




          Did nobody just give sh*t or something?
Innovation is very expensive and easily commoditized




How much to invest when perceived value of your product is eroding to zero?
Could we become too adamant about
the innovation imperative?


                 <Jobs?>	
  
Being	
  outside	
  vs.	
  inside	
  
•  A	
  lot	
  of	
  what	
  we	
  do	
  is	
  essenVally	
  paid,	
  high-­‐speed	
  R&D	
  –	
  it’s	
  tough	
  	
  
•  Having	
  to	
  sell	
  your	
  work	
  is	
  very	
  different	
  from	
  being	
  “at	
  the	
  
   organizaVon’s	
  disposal”	
  without	
  a	
  contract	
  or	
  dollar	
  amount	
  
•  Spend	
  a	
  lot	
  on	
  ‘the	
  story’	
  and	
  constant	
  communicaVon/reviewing	
  
•  Not	
  ‘owning’	
  the	
  full	
  trajectory	
  ( just	
  	
  working	
  on	
  a	
  part	
  of	
  the	
  
   process)	
  
•  Not	
  having	
  to	
  do	
  infinite	
  re-­‐designs	
  
•  Not	
  being	
  present	
  all	
  the	
  way	
  to	
  shipping	
  to	
  explain,	
  detail,	
  and	
  
   defend	
  the	
  integrity	
  of	
  the	
  design	
  
•  Changing	
  of	
  the	
  guards	
  -­‐	
  we	
  someVmes	
  end	
  up	
  being	
  the	
  owners	
  of	
  
   knowledge	
  
•  Hard	
  to	
  fix	
  organizaVonal	
  roadblocks	
  in	
  the	
  client’s	
  org	
  
•  A	
  lot	
  of	
  work	
  ends	
  up	
  not	
  making	
  it	
  into	
  the	
  hands	
  of	
  people	
  

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How Design Triggers Transformation presented by Tjeerd Hoek

  • 1. The perspective from a design innovation firm  Tjeerd  Hoek   October  13th  2010  
  • 2. Transforming a business or organizations is a BIG claim …and not one we tend to make upfront. But it does happen…
  • 3. WHAT  WE  PROMISE  OUR  CLIENTS…   (AND  I  AM  NOT  PITCHING  TO  YOU)  
  • 4. what (we say) we do   We help the world’s leading companies create and bring to market meaningful products, services, and experiences.   INSIGHT TECHNOLOGY INSPIRATION IMPACT We discover market We leverage emerging We express opportunities in rich, We create lasting brand equity opportunities through deep technologies to define new visual form to inspire and business impact across insight and intuition. product concepts and and motivate organizations. multiple organizations, systems, experiences. and technologies.
  • 5. how (we say) we do it   DISCOVER DESIGN DELIVER RESEARCH BECOMES INSIGHT INSIGHTS BECOME IDEAS IDEAS BECOME REALITY Through design research, market analysis, and We develop an informed design that will answer In order to guarantee the translation of idea to strategic evaluations, we gain insight into a the challenge posed by the market that will be reality, all project details are specified, company’s brand identity, user base, existing useful, usable, desirable and technically feasible. documented, and delivered to the client, and assets, and market opportunities. supplemented with full production support.
  • 6. The central problem facing business today is change. Tangibly embodying change – products, services, systems, organizations – is one of the most important things we do. Tangibility for clarity. Tangibility for testing and validation. Tangibility for communication & inspiration.
  • 8. Design Research acknowledges that people are not masses of statistics and bullet points, and forms the foundation for our process and insights. People are living, breathing, feeling, adaptable beings. We engage people so we can observe their behavior and allow them to meaningfully convey their motivations.
  • 9. But… it’s difficult to predict success
  • 10. Really, we actually cannot predict the future either
  • 11. Villemard,  1910  ‘En  L'Ans  2000’  
  • 12.
  • 13. Are designers just parasites of disruption?
  • 14. Or are they the catalysts for change?
  • 15. Design can certainly brings fresh perspectives, and different approaches
  • 16. IMPROVEMENT  CHANGE  RISK & FEAR
  • 17. The innovation loop Business leaders are overwhelmed in assessing new technologies, consumer behavior, products and business models. It is di!cult to estimate the value of the future. “Why would we do that?” INNOVATION   PRECEDENT “We have to do that!” By the time a company organizes and acts, it is often too late and becomes di!cult to establish a market presence that is meaningful or profitable.
  • 18. Breaking the innovation loop We help organizations break free of the innovation loop by bringing into practice an end-to-end development model that focuses on iterations in the market. “What do we want to do next?” ITERATION TRANSFORMATION INNOVATION PRECEDENT “What can we become?” This frees up business leaders to focus on how the organization should be managed to grow and adapt, transforming itself in the process.
  • 19. “If I had asked people what they wanted more of, they would have said faster horses.” - Henry Ford
  • 20. “It is not enough for a man to know how to ride; he must know how to fall.” - Old Mexican proverb
  • 21. Accepting the cost of failure
  • 23. Making it: Seeking the conversation with the artifact
  • 24. From vision to making the design a reality
  • 25. FAILURE  POINTS   INSIGHT DESIGN BUILD “the planners, strategists then the designers then development and design researchers “design it” teams “build it” do their thing”
  • 26. INSIGHT DESIGN BUILD convergence of convergence of design insight with design with development
  • 27. INSIGHT DESIGN BUILD convergence of 3rd level of convergence: of design convergence insight with design with development prototyping, development, engineering become a source of ideas directly impacting the vision and the solutions.
  • 28. Three key components “The Story” “The Artifact” Ideas & insights Concrete results KNOWLEDGE-DRIVEN SKILL-DRIVEN Anatomy & Building Blocks (technology, engineering, domain knowledge)
  • 29. HOW  WE  SEE  COMPANIES   STRUGGLE  WITH  “INNOVATION”  
  • 30. Commonly heard from our clients… We  already  tried  that,   and  it  didn’t  work.     No  one  is  asking   for  that.   We  already  solved  that   problem  in  the   We  need  something  totally  new   upcoming  version.   and  different  from  what   everyone  else  is  doing.   We  already  have  that   feature.  You  can  already   We  don’t  really  know  what   do  that.     people  actually  do  aTer  they   buy  our  product.    
  • 31. Death by too many painful hurdles “HAVING” the feature is not enough… if nobody can actually use it.
  • 32. And note: those hurdles are NOT the objective! Whatever is here, is what the user actually cares about, and considers “mission accomplished”!
  • 33. The organization chart showing through in the experience TEAM  5     TEAM  1   TEAM  4 TEAM  2       TEAM  3 TEAM  6
  • 34. Making yet another ‘better’ mousetrap Feature fatigue Complexity in the value proposition Good enough for customers
  • 35. Beating the tyranny of ‘good enough’ It’s not about designing V-next; rethink the complete experience.
  • 36. The ‘small’ differences between experiences: “oh we don’t really need all that!” There’s only a small delta between a FAIL and massive success.
  • 37. Everything’s been done - and shipped - before (and… so what? Let’s do it again, and better!) Simon Smart Phone IBM& Bell South Bill Buxton 1993 CHI 2008
  • 38. We must differentiate ourselves!
  • 39. Beauty and passionate attention to detail… The last, hard and expensive x % of the work Did nobody just give sh*t or something?
  • 40. Innovation is very expensive and easily commoditized How much to invest when perceived value of your product is eroding to zero?
  • 41. Could we become too adamant about the innovation imperative? <Jobs?>  
  • 42.
  • 43. Being  outside  vs.  inside   •  A  lot  of  what  we  do  is  essenVally  paid,  high-­‐speed  R&D  –  it’s  tough     •  Having  to  sell  your  work  is  very  different  from  being  “at  the   organizaVon’s  disposal”  without  a  contract  or  dollar  amount   •  Spend  a  lot  on  ‘the  story’  and  constant  communicaVon/reviewing   •  Not  ‘owning’  the  full  trajectory  ( just    working  on  a  part  of  the   process)   •  Not  having  to  do  infinite  re-­‐designs   •  Not  being  present  all  the  way  to  shipping  to  explain,  detail,  and   defend  the  integrity  of  the  design   •  Changing  of  the  guards  -­‐  we  someVmes  end  up  being  the  owners  of   knowledge   •  Hard  to  fix  organizaVonal  roadblocks  in  the  client’s  org   •  A  lot  of  work  ends  up  not  making  it  into  the  hands  of  people