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G       O                O          D

     GREEN
    CREATIVE                        4
     LEAPS

L       I                F          E
      Prof. Dr. Hartmut Esslinger
On Feb. 2, 2007, the United Nations scientific
 panel studying climate change declared that the
  evidence of a warming trend is quot;unequivocal,“
and that human activity has quot;very likelyquot; been the
                              very likely
driving force in that change over the last 50 years.

The earth’s average surface temperature rose by
  more than 1 degree Fahrenheit since 1900
                                       1900.
                New York Times, Feb. 3, 2007




             GLOBAL WARMING
“Our whole economy is based
 Our
 on planned obsolescence....

   It isn't organized waste.
   It s
   It's a sound contribution
 to the (American) economy.”

     Brook Stevens, Designer (1960)




  THE WASTE MAKERS
The ultimate challenge for Design
                          g           g
is to create objects which are useful art,
      and to inspire spiritual values.
                p     p
  by as few atoms and bits as possible.

 To succeed in the world of business, we
designers must be creative entrepreneurs
    g                            p
   or creative executives themselves.



       THE GREEN MAKERS
POLITICS
     O    CS                   Cultural Barriers          SOCIETY
                                                          SOC
      DOMESTIC              Goal justifies the Means        NATIONS
      & GLOBAL                                              & TRIBES

Strategic - Opportunistic     HUMANS                    Culture as Catalyst
Progressive - Lobbying         BEHAVIORS                Creative Community
                                & ETHICS

 ECONOMICS                     Power Struggle
                                                         SCIENCE
       FINANCE                 Cost vs. Effect           TECHNOLOGY
     & BUSINESS                                        & SUSTAINABILITY




                  SHADES OF GREEN
MONEY BUSINESS ?
 Today’s business mania about “shareholder
 value” and “pleasing Wall Street” results more
  and more incorporate behaviors that promote
    “financially safe” and “politically correct”
 conformity, stifle creative thinking and hollow a
   company of all its intellectual, cultural and
                   human assets.

Like a crack junkie, most of today’s companies
      are addicted to wasteful mediocrity.
GREEN BUSINESS !
          G      US   SS
   We need to start with the front-end of the
                              front end
   industrial process and we need to change
        the process model from designing
    for continuation of “bad habits” towards
              humanistic innovation.

    This also requires new business models
in which the customers – as a group of power –
  join executives, employees and owners and
     shareholders as competent “life-savers”.
ARE WE DESIGNERS GREEN ?
           SG    SG
Design - like marketing – still is about driving
mass consumption and ultimately contributes
      to pollution and global warming.

As of today, we designers are systemic players
  in a financially aggressive, economic model
  which depends on multiplying products into
             thousands and millions.

  This is not an achievement to be proud of.
HOW TO BECOME GREEN !
      O   O   CO   G
  We need to advance our profession towards
   the strategic early stage of the process
         – where ecological strategy
     needs to be defined to be effective.

 We must innovate the way companies interact
 and collaborate with their customers - and care
      for them. But not “just to improve sales”
but to promote ecological competence, to design
       for “less is more” and to reduce waste.
1.Product Genesis
                   strategy and design

   2.
   2 Production & Operations
 applying materials, consuming energy, emitting pollutants

     3 Usage & Consumption
     3.
consuming materials, consuming energy, emitting pollutants

                 4.
                 4 Recycling
   re-use of materials, management of disposed waste




        EVERYTHING IS VITAL
F   R       O   G

4. MANAGE
    THE         4
 DAMAGE

L   I       F   E
1.Product Genesis
                   strategy and design

   2.
   2 Production & Operations
 applying materials, consuming energy, emitting pollutants

     3 Usage & Consumption
     3.
consuming materials, consuming energy, emitting pollutants

                 4.
                 4 Recycling
   re-use of materials, management of disposed waste




           THE WASTE PHASE
DIESEL EXHAUST PARTICLES
500 MILLION PHONES
F      R       O   G

    3. LIMIT
      THE          4
    DAMAGE

L      I       F   E
1.Product Genesis
                   strategy and design

   2.
   2 Production & Operations
 applying materials, consuming energy, emitting pollutants

     3 Usage & Consumption
     3.
consuming materials, consuming energy, emitting pollutants

                 4.
                 4 Recycling
   re-use of materials, management of disposed waste




  THE CONSUMPTION PHASE
L.A. SMOG
WIND & SOLAR POWER…
F      R       O   G

     2.TAME
       THE         4
    “SYSTEM”
     SYSTEM

L      I       F   E
1.Product Genesis
                   strategy and design

   2.
   2 Production & Operations
 applying materials, consuming energy, emitting pollutants

     3 Usage & Consumption
     3.
consuming materials, consuming energy, emitting pollutants

                 4.
                 4 Recycling
   re-use of materials, management of disposed waste




     THE INDUSTRIAL PHASE
HOT PRODUCTION
5000 MILES OF SHIPPING
F       R       O   G

    1. DESIGN
        FOR         4
        LIFE

L       I       F   E
1.Product Genesis
                   strategy and design

   2.
   2 Production & Operations
 applying materials, consuming energy, emitting pollutants

     3 Usage & Consumption
     3.
consuming materials, consuming energy, emitting pollutants

                 4.
                 4 Recycling
   re-use of materials, management of disposed waste




            THE VITAL PHASE
FLUORESCENT IS NOT ENOUGH
CALIFORNIA CARB INITIATIVE
           No tailpipe emissions
         No evaporative emissions
No emissions from gasoline refining or sales
   No onboard emission-control systems
       that can deteriorate over time



       ZERO EMISSION VEHICLE
TESLA ELECTRIC ROADSTER
TOYOTA HYBRID
F     R      O   G

     APPLY
     REAL        4
    GRADES

L     I      F   E
ELF?

    -10    0     +10




ECOLOGICAL LOAD FACTOR
ELF?

-10    0     +10
DESIGN & IMAGE: ROSS LOVEGROVE




        ELF?

-10               0                    +10
ELF?

-10    0     +10
ELF?

-10    0     +10
BIONIC CAMERA
(re-using existing Canon lenses & bio-degradable Plastics)
 Project by Marko Doblanovic, Bernhard Ranner, Szilveszter Buzasi, Vuk Jakovljevic,
                    University of Applied Arts in Vienna, Austria




                                                          ELF?

                                           -10                        0               +10
G      O               O      D

     GREEN
    FOR OUR                   4
    FUTURE

L      I               F      E
           h@frogdesign.com

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Green Leaps

  • 1. G O O D GREEN CREATIVE 4 LEAPS L I F E Prof. Dr. Hartmut Esslinger
  • 2. On Feb. 2, 2007, the United Nations scientific panel studying climate change declared that the evidence of a warming trend is quot;unequivocal,“ and that human activity has quot;very likelyquot; been the very likely driving force in that change over the last 50 years. The earth’s average surface temperature rose by more than 1 degree Fahrenheit since 1900 1900. New York Times, Feb. 3, 2007 GLOBAL WARMING
  • 3. “Our whole economy is based Our on planned obsolescence.... It isn't organized waste. It s It's a sound contribution to the (American) economy.” Brook Stevens, Designer (1960) THE WASTE MAKERS
  • 4. The ultimate challenge for Design g g is to create objects which are useful art, and to inspire spiritual values. p p by as few atoms and bits as possible. To succeed in the world of business, we designers must be creative entrepreneurs g p or creative executives themselves. THE GREEN MAKERS
  • 5. POLITICS O CS Cultural Barriers SOCIETY SOC DOMESTIC Goal justifies the Means NATIONS & GLOBAL & TRIBES Strategic - Opportunistic HUMANS Culture as Catalyst Progressive - Lobbying BEHAVIORS Creative Community & ETHICS ECONOMICS Power Struggle SCIENCE FINANCE Cost vs. Effect TECHNOLOGY & BUSINESS & SUSTAINABILITY SHADES OF GREEN
  • 6. MONEY BUSINESS ? Today’s business mania about “shareholder value” and “pleasing Wall Street” results more and more incorporate behaviors that promote “financially safe” and “politically correct” conformity, stifle creative thinking and hollow a company of all its intellectual, cultural and human assets. Like a crack junkie, most of today’s companies are addicted to wasteful mediocrity.
  • 7. GREEN BUSINESS ! G US SS We need to start with the front-end of the front end industrial process and we need to change the process model from designing for continuation of “bad habits” towards humanistic innovation. This also requires new business models in which the customers – as a group of power – join executives, employees and owners and shareholders as competent “life-savers”.
  • 8. ARE WE DESIGNERS GREEN ? SG SG Design - like marketing – still is about driving mass consumption and ultimately contributes to pollution and global warming. As of today, we designers are systemic players in a financially aggressive, economic model which depends on multiplying products into thousands and millions. This is not an achievement to be proud of.
  • 9. HOW TO BECOME GREEN ! O O CO G We need to advance our profession towards the strategic early stage of the process – where ecological strategy needs to be defined to be effective. We must innovate the way companies interact and collaborate with their customers - and care for them. But not “just to improve sales” but to promote ecological competence, to design for “less is more” and to reduce waste.
  • 10. 1.Product Genesis strategy and design 2. 2 Production & Operations applying materials, consuming energy, emitting pollutants 3 Usage & Consumption 3. consuming materials, consuming energy, emitting pollutants 4. 4 Recycling re-use of materials, management of disposed waste EVERYTHING IS VITAL
  • 11. F R O G 4. MANAGE THE 4 DAMAGE L I F E
  • 12. 1.Product Genesis strategy and design 2. 2 Production & Operations applying materials, consuming energy, emitting pollutants 3 Usage & Consumption 3. consuming materials, consuming energy, emitting pollutants 4. 4 Recycling re-use of materials, management of disposed waste THE WASTE PHASE
  • 15. F R O G 3. LIMIT THE 4 DAMAGE L I F E
  • 16. 1.Product Genesis strategy and design 2. 2 Production & Operations applying materials, consuming energy, emitting pollutants 3 Usage & Consumption 3. consuming materials, consuming energy, emitting pollutants 4. 4 Recycling re-use of materials, management of disposed waste THE CONSUMPTION PHASE
  • 18. WIND & SOLAR POWER…
  • 19. F R O G 2.TAME THE 4 “SYSTEM” SYSTEM L I F E
  • 20. 1.Product Genesis strategy and design 2. 2 Production & Operations applying materials, consuming energy, emitting pollutants 3 Usage & Consumption 3. consuming materials, consuming energy, emitting pollutants 4. 4 Recycling re-use of materials, management of disposed waste THE INDUSTRIAL PHASE
  • 22. 5000 MILES OF SHIPPING
  • 23. F R O G 1. DESIGN FOR 4 LIFE L I F E
  • 24. 1.Product Genesis strategy and design 2. 2 Production & Operations applying materials, consuming energy, emitting pollutants 3 Usage & Consumption 3. consuming materials, consuming energy, emitting pollutants 4. 4 Recycling re-use of materials, management of disposed waste THE VITAL PHASE
  • 26. CALIFORNIA CARB INITIATIVE No tailpipe emissions No evaporative emissions No emissions from gasoline refining or sales No onboard emission-control systems that can deteriorate over time ZERO EMISSION VEHICLE
  • 29. F R O G APPLY REAL 4 GRADES L I F E
  • 30. ELF? -10 0 +10 ECOLOGICAL LOAD FACTOR
  • 31. ELF? -10 0 +10
  • 32. DESIGN & IMAGE: ROSS LOVEGROVE ELF? -10 0 +10
  • 33. ELF? -10 0 +10
  • 34. ELF? -10 0 +10
  • 35. BIONIC CAMERA (re-using existing Canon lenses & bio-degradable Plastics) Project by Marko Doblanovic, Bernhard Ranner, Szilveszter Buzasi, Vuk Jakovljevic, University of Applied Arts in Vienna, Austria ELF? -10 0 +10
  • 36. G O O D GREEN FOR OUR 4 FUTURE L I F E h@frogdesign.com