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Lego4Scrum Game
Playing with the principles of the Agile manifesto
1. Collaboration between a customer and teams
2. Developing a product, not a detailed list of tasks. Avoid
micro-management.
3. Inter-team collaboration for success.
4. Continuous improvement.
2
Organization
 Teams of 4 to 6
 Timing: 45-60 minutes
 Boxes of bricks: lego, kapla,…
 Board, markers, flipboard sheets of paper, sticky-notes
 Big table: ideally one per team
3
Roles
 Product Owner: this is me. I represent the client.
 Team members: all of you.
 Scrum master: optional. The game can be played without
scrum master. This is up to you: self–organize.
4
PRE-GAME: Project Chartering (5 min)
 All teams are building a single
product for the same vendor,
represented by the Product
Owner.
 The product is a CITY.
 Building blocks are lego /
kapla bricks.
 I am the main decision maker
of the product – it is my city.
 I will be involved in the
development process by
being available to answer
questions and provide
feedback.
5
PRE-GAME: Building the Backlog (15 min)
 We want to build:
 Small house: one storey building (several)
 Big house: two storey building (several)
 Shop
 School
 Church
 Hospital
 Kindergarten
 Bus stop
 Roads & Intersection (can be drawn)
 Park (can be drawn)
 River (can be drawn)
 Bridge
 There might be bonus requests for other buildings during the
game.
6
PRE-GAME: Building the Backlog (10 min)
PRE-GAME: Estimating (15 min)
 Choose an estimation method, but keep it simple and
keep it fast.
 Note: some agile gurus have recommended dropping estimates.
 A possible approach is t-shirt sizing: S, M, L, XL
 Or you may use story points: 1 2 3 5 8 13
 Or planning poker
7
PRE-GAME: Estimating (15 min)
GAME: Sprint Planning (10 min + 3 min)
 Build a unique Planning board
for all teams to make sprint
planning more visible:
 3 sprint zones for each team
 Release Burndown chart
 You have 3 minutes to plan
sprint #1
 Sprint duration: 7 min
8
GAME: Sprinting (7 min / sprint)
 7min ticking… www.online-stopwatch.com
 Start building
9
GAME: Sprinting (7 min / sprint)
GAME: Reviewing (5 min)
 Stop building
 Demo: where is the demo of my city?
 Update planning wall
 Update Release Burndown chart
 Retrospective: “how can we make it better the next
sprint?”
10
GAME: release cycle
 Loop on sprints #2 and #3
11
POST-GAME: Debriefing
 How did it feel being on a Scrum team?
 How did the short iterations go?
 How accurate were the estimations?
 What would we have done differently from the beginning, if we had another chance to
play the game?
 What was the job of the Product Owner?
 How did it feel after the first sprint when most items required re-work?
 How will your strategy change, if you know the Product Owner is unavailable during
sprints?
 How did inter-team communication go? Were there any dependencies? How were they
resolved?
 What did you learn?
12
POST-GAME: Debriefing
Thank you for playing
13
References:
 www.lego4scrum.com
14
Preparation for this workshop
 Gather material:
 Flipboard pages
 Markers of different colours
 Sticky notes
 Whiteboard
 For each team, 1 set of lego/kapla
 Prepare sticky notes with buildings
15
We’re changing the world… one password at a time
Dashlane wants to make identity and
payment simple and secure everywhere!
16
Want to be a part of life in the Dashlane?
Visit dashlane.com/jobs for all the info!
Dashlane is a premier, award-winning password manager and
digital wallet, intrinsically designed to make identity and payments
simple and secure on every website and every device.
We’re a rapidly growing, tech startup using the world’s best security
and privacy architecture to simplify the lives of more than 3 billion
Internet users worldwide.
Since our first product launch in 2013, our brilliant team of engineers and developers tirelessly work on new coding challenges, build code using
the latest up-to-date frameworks for native development across desktop and mobile, use cutting-edge web service architecture, and are at the
forefront of building applications that help millions of people every day!
So far, all of our hard work has been paying off! Dashlane was recently recognized by Google as one of the “Best of 2015” apps! Google also
recognized our Android password manager as an Editors’ Choice winner on the Google Play Store, and selected Dashlane to demo its adoption
of Android M fingerprint technology at Google I/O!
We work with the latest technology!
See our code in action! Check out some of our
projects on Github!
Github.com/Dashlane
In addition, each member of the Dashlane team can take some time to
share his insights in Tech Conferences and become a thought leader
in the tech community.
17
Alexis Fogel
@ Droid Con
Goo.gl/7h4guk
Emmanuel Schalit
@ The Dublin
Web Summit
Goo.gl/M4H7vg
Emmanuel Schalit
@ Le Wagon
Goo.gl/kvPLG0
Desktop Mobile Web App/Server Security
Dashlane is dedicated to building high-quality user experiences on Mobile, Desktop, and on the web using the latest up-to-date
technologies and languages.
Ready to join #LifeInTheDashlane?
We’re filling our ranks from top to bottom with
some of the smartest and friendliest developers
and engineers in the industry! Come join us!
Visit Dashlane.com/jobs to learn more about
joining the Dashlane team!
18
Dashlane.com/stackoverflow
Dashlane.com/linkedin
Dashlane.com/vimeo
Dashlane.com/blog
Also visit us here:

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Lego4scrum at Dashlane

  • 2. Playing with the principles of the Agile manifesto 1. Collaboration between a customer and teams 2. Developing a product, not a detailed list of tasks. Avoid micro-management. 3. Inter-team collaboration for success. 4. Continuous improvement. 2
  • 3. Organization  Teams of 4 to 6  Timing: 45-60 minutes  Boxes of bricks: lego, kapla,…  Board, markers, flipboard sheets of paper, sticky-notes  Big table: ideally one per team 3
  • 4. Roles  Product Owner: this is me. I represent the client.  Team members: all of you.  Scrum master: optional. The game can be played without scrum master. This is up to you: self–organize. 4
  • 5. PRE-GAME: Project Chartering (5 min)  All teams are building a single product for the same vendor, represented by the Product Owner.  The product is a CITY.  Building blocks are lego / kapla bricks.  I am the main decision maker of the product – it is my city.  I will be involved in the development process by being available to answer questions and provide feedback. 5
  • 6. PRE-GAME: Building the Backlog (15 min)  We want to build:  Small house: one storey building (several)  Big house: two storey building (several)  Shop  School  Church  Hospital  Kindergarten  Bus stop  Roads & Intersection (can be drawn)  Park (can be drawn)  River (can be drawn)  Bridge  There might be bonus requests for other buildings during the game. 6 PRE-GAME: Building the Backlog (10 min)
  • 7. PRE-GAME: Estimating (15 min)  Choose an estimation method, but keep it simple and keep it fast.  Note: some agile gurus have recommended dropping estimates.  A possible approach is t-shirt sizing: S, M, L, XL  Or you may use story points: 1 2 3 5 8 13  Or planning poker 7 PRE-GAME: Estimating (15 min)
  • 8. GAME: Sprint Planning (10 min + 3 min)  Build a unique Planning board for all teams to make sprint planning more visible:  3 sprint zones for each team  Release Burndown chart  You have 3 minutes to plan sprint #1  Sprint duration: 7 min 8
  • 9. GAME: Sprinting (7 min / sprint)  7min ticking… www.online-stopwatch.com  Start building 9 GAME: Sprinting (7 min / sprint)
  • 10. GAME: Reviewing (5 min)  Stop building  Demo: where is the demo of my city?  Update planning wall  Update Release Burndown chart  Retrospective: “how can we make it better the next sprint?” 10
  • 11. GAME: release cycle  Loop on sprints #2 and #3 11
  • 12. POST-GAME: Debriefing  How did it feel being on a Scrum team?  How did the short iterations go?  How accurate were the estimations?  What would we have done differently from the beginning, if we had another chance to play the game?  What was the job of the Product Owner?  How did it feel after the first sprint when most items required re-work?  How will your strategy change, if you know the Product Owner is unavailable during sprints?  How did inter-team communication go? Were there any dependencies? How were they resolved?  What did you learn? 12 POST-GAME: Debriefing
  • 13. Thank you for playing 13
  • 15. Preparation for this workshop  Gather material:  Flipboard pages  Markers of different colours  Sticky notes  Whiteboard  For each team, 1 set of lego/kapla  Prepare sticky notes with buildings 15
  • 16. We’re changing the world… one password at a time Dashlane wants to make identity and payment simple and secure everywhere! 16 Want to be a part of life in the Dashlane? Visit dashlane.com/jobs for all the info! Dashlane is a premier, award-winning password manager and digital wallet, intrinsically designed to make identity and payments simple and secure on every website and every device. We’re a rapidly growing, tech startup using the world’s best security and privacy architecture to simplify the lives of more than 3 billion Internet users worldwide. Since our first product launch in 2013, our brilliant team of engineers and developers tirelessly work on new coding challenges, build code using the latest up-to-date frameworks for native development across desktop and mobile, use cutting-edge web service architecture, and are at the forefront of building applications that help millions of people every day! So far, all of our hard work has been paying off! Dashlane was recently recognized by Google as one of the “Best of 2015” apps! Google also recognized our Android password manager as an Editors’ Choice winner on the Google Play Store, and selected Dashlane to demo its adoption of Android M fingerprint technology at Google I/O!
  • 17. We work with the latest technology! See our code in action! Check out some of our projects on Github! Github.com/Dashlane In addition, each member of the Dashlane team can take some time to share his insights in Tech Conferences and become a thought leader in the tech community. 17 Alexis Fogel @ Droid Con Goo.gl/7h4guk Emmanuel Schalit @ The Dublin Web Summit Goo.gl/M4H7vg Emmanuel Schalit @ Le Wagon Goo.gl/kvPLG0 Desktop Mobile Web App/Server Security Dashlane is dedicated to building high-quality user experiences on Mobile, Desktop, and on the web using the latest up-to-date technologies and languages.
  • 18. Ready to join #LifeInTheDashlane? We’re filling our ranks from top to bottom with some of the smartest and friendliest developers and engineers in the industry! Come join us! Visit Dashlane.com/jobs to learn more about joining the Dashlane team! 18 Dashlane.com/stackoverflow Dashlane.com/linkedin Dashlane.com/vimeo Dashlane.com/blog Also visit us here: