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DESIGNING FOR
THE PRESENT
FUTUREWITH SOCRATIC EXPERIENCE DESIGN
VERSION 01 // 08.11.2016
FRITZ DESIR // @FRITZISM
2
Always the beautiful answer who asks a more beautiful question.
– E.E. Cummings
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
ME
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE 

ARCHITECT
@FRITZISMFRITZ DESIR
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE 

ARCHITECT
INFORMATION ARCHITECT
INTERACTION DESIGNER
EXPERIENCE STRATEGIST
@FRITZISMFRITZ DESIR
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
@FRITZISM
Experience Design/
Strategy Lead
PLACES I’VE WORKED…
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
@FRITZISM
Experience Design/
Strategy Lead
BRANDS I’VE WORKED ON…
INTERACTION DESIGN ASSOCIATION
www.ixda.org
@FRITZISM
Local Leader NYC
Chapter
@FRITZISM
Partner, Experience
Design Lead
www.matewith.us
@wearemate
MATE provides validation, education and measurement
services to help companies solve experience design problems and
find opportunities created as they transition to the digital age.
IDENTIFICATION
DESIGN
EXECUTION
Audit
Brand definition
Industry Analysis
Tech capabilities
Identifying pain points
Sketching, making to explore
possibilities
Collaborating to create
(wireframing, prototype
development)
Validating for feasibility
VALIDATION
Managing development
Backlog planning
Providing QA supportPROTOTYPING
TH E DI GITA L P RODUCT L I F ECYCL E
PRODUCT
DEFINITION
IDEATION
Problem?
Opportunity?
We establish success criteria
KPI definition
Exploring what can be 

based on what’s needed
Group concepting methods
Early validation to confirm
IDENTIFICATION
IDEATION
DESIGN
EXECUTION
Audit
Brand definition
Industry Analysis
Tech capabilities
Identifying pain points
Problem?
Opportunity?
We establish success criteria
KPI definition
Exploring what can be 

based on what’s needed
Group concepting methods
Early validation to confirm
Sketching, making to explore
possibilities
Collaborating to create
(wireframing, prototype
development)
Validating for feasibility
VALIDATION
Managing development
Backlog planning
Providing QA supportPROTOTYPING
ACTIVATION
MATE works with your
development team here to
guide the design to
realization
VALIDATION
We work continually
during this phase to
ensure what you’re
making has value
AUDITING
to frame or reframe to
define the real
problems and find
opportunities
PRODUCT
DEFINITION
TH E DI GITA L P RODUCT L I F ECYCL E // WHERE M ATE ADDS VALUE
EDUCATION
Bespoke workshops to
help teams stay
current on emerging
best practices and
trends
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
SO… WHAT’S THIS TALK ABOUT?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THIS IS TALK IS “META-COGNITIVE”
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
METACOGNITION = THINKING & MANAGING HOW WE THINK
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THIS TALK IS IN BETA
(THIS BEING VERSION 01, FEEDBACK WELCOMED)
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
HOW TO ENGAGE THIS TALK?
THIS TALK IS ABOUT QUESTIONS
IT IS SOCRATIC-AL
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHAT IF EVERYTHING YOU THOUGHT WE
“KNEW” ABOUT DESIGN WAS WRONG?
21
– Source: Dan Saffer (@ohdannyboy)
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
HOW’D I GET HERE?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
AFTER SOME 15 YEARS+ OF PRACTICING DESIGN
AND BECOMING AN ADMITTED PROCESS NERD…
(photo from my notebook)
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
AND BEING A LARGE FAN OF THE EXISTING
“UX” CANON…
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
I REALIZED… OUR DESIGN SOLUTIONS WERE
(AND ARE) BEING CREATED ON REPEAT
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
I WONDERED WHY?… AND STARTED TO LOOK
AND FOUND OTHER RESOURCES…
38
39
40
41
42
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
I ALSO FOUND..
“Ask yourself an interesting enough question and your attempt to find a tailor-made
solution to that question will push you to a place where, pretty soon, you’ll find
yourself all by your lonesome—-which I think is a more interesting place to be.”
– Chuck Close
AI involves, in a central way, the art and practice of asking questions that strengthen a
system’s capacity to apprehend, anticipate, and heighten positive potential.
– David Cooperrider
THIS IS OF COURSE NOT NEW
USING INQUIRY TO DRIVE THINKING HAS
EXISTED FOR SOME 2000+ YEARS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
BUT WAIT, ISN’T QUESTIONING BASICALLY
PHILOSOPHY?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
Question - Action = Philosophy
Question + Action = Innovation
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHAT ARE THE COMMON (DESIGN) QUESTIONS
WE ASK OURSELVES WITHOUT KNOWING?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHAT ARE OUR COMMON (DESIGN) ANSWERS?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
ABOUT THE WORDS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC 

EXPERIENCE DESIGN?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC 

EXPERIENCE DESIGN?THE USE OF QUESTIONS TO DEVELOP A LATENT IDEA, AS IN
THE MIND OF A PUPIL, OR TO ELICIT ADMISSIONS, AS FROM
AN OPPONENT, TENDING TO ESTABLISH A PROPOSITION
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC 

EXPERIENCE DESIGN?
FRICTION DELIGHT
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC 

EXPERIENCE DESIGN?
MANAGE
FRICTION
MAXIMIZE
DELIGHT
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
#TALKGOALS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
INDISPENSABILITY
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
ASK MORE QUESTIONS
HELP YOU CHANGE THE WORLD
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
(in diagram form)
digital experiences crafted with meaning derived 

from people, environment, technology, landscape
&=
happy users stronger brands
informed by
+ +
INDISPENSABILITY
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU ASK BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
I KNOW YOU WON’T BELIEVE ME 

BUT THE HIGHEST FORM OF 

EXCELLENCE IS TO QUESTION 

ONESELF AND OTHERS
— SOCRATES
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU ASK BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
Remember: at the end of the day, your job isn’t to get the
requirements right — your job is to change the world.
— Jeff Patton
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU DESIGN BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
MAKE YOU INDISPENSABLE
HELP YOU DESIGN BETTER QUESTIONS
HELP YOU CHANGE THE WORLD
(+ Elevate your place at the table)
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY, QUESTIONS?
BECAUSE QUESTIONS ARE BECOMING MORE
IMPORTANT THAN WHAT WE “KNOW”
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
COULD IT BE POSSIBLE, KNOWING WHAT TO
ASK IS MORE IMPORTANT THAN “KNOWING”?
THINGS WE THOUGHT WE “KNEW”
HOME TEMPERATURE IS CONTROLLED @HOME
FOUNDED IN 2008, SOLD FOR $3.2 BILLION DOLLARS
CREDIT CARDS PAYMENT ONLY BE ACCEPTED
BY STORE MERCHANTS
FOUNDED IN 2008, VALUED AT $6 BILLION DOLLARS
PEOPLE WOULD NEVER OPEN SPACE IN THEIR
HOMES FOR MONEY
FOUNDED IN 2007, NOW VALUED AT $30 BILLION DOLLARS
TAXIS NEED TO BE HAILED OR CALLED
FOUNDED IN 2009, VALUED AT $66 BILLION DOLLARS
OUR ONLY ROLE AS CONSUMERS IS
CONSUMPTION
87
$1,321,759,519 TOTAL DOLLARS PLEDGED TO KICKSTARTER PROJECTS
WEBSITES CAN’T DESIGN THEMSELVES
HTTP://THEGRID.IO/
…AND MY PERSONAL FAVORITE
PEOPLE HATE SCROLLING
92
FOUNDED IN 2009, VALUED AT $11 BILLION DOLLARS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE PRESENT / WHERE ARE WE + WHAT MATTERS?
96
US SMARTPHONE PENETRATION REACHED 74%,
UP FROM 58% THE PREVIOUS YEAR
THERE HAVE BEEN OVER 500 MILLION IPHONES SOLD WORLDWIDE;

9/19/14 IPHONE 6 LAUNCHES WITH OVER 10 MILLION SOLD IN THE FIRST WEEKEND
MESSAGING APPS WERE USED BY OVER 1.4 BILLION PEOPLE
WORLDWIDE IN 2015 AND THAT NUMBER IS EXPECTED TO
HIT 2 BILLION BY 2018
59% OF THE 33MLN WEARABLES SHIPPED IN 2015
THE TELEPHONE TOOK 75 YEARS
FACEBOOK TOOK 3.5 YEARS
FLAPPY BIRD TOOK 35 DAYS
POKÉMON GO HAD 7.5M DOWNLOADS IN 5 DAYS
THE 1ST MILLION USERS
THE PRESENT FUTURE WE ARE DESIGNING FOR…
$150 BILLION FORECAST IN AR/VR REVENUE BY 2020
113 MILLION PEOPLE IN US CURRENTLY OWN A SMART TV*
*eMarketer, 2014
THE DEATH OF MOORE’S LAW BY 2021
Chip giants Intel and Samsung claim by 2021 transistors will get to a
point where they can shrink no further
104
ANTICIPATORY DESIGN IS BECOMING THE NORM
MACHINE INTELLIGENCE IS ALREADY HERE
108
109
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WELL… SORT OF.
111
THE GLOBAL CHATBOTS MARKET WAS VALUED AT US$ 88.3 MN IN 2015
WHAT CAN DESIGN WITH PRESENT FUTURE 

IN MIND LOOK LIKE?
114
HTTPS://CUE.ME/
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE DEATH OF CURIOSITY
LOUIS CK - "WHY"
https://www.youtube.com/watch?v=BJlV49RDlLE
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
SO, WHAT OF EDUCATION?
THE PROBLEM…
OUR CURRENT SCHOOL MODEL IS OVER 100 YEARS OLD
THE PROBLEM…
AND IN IT WE’VE BEEN TAUGHT TO APPLY VS. INQUIRE
121
The important thing is not to stop questioning. Curiosity has its own reason for
existing. Never lose an holy curiosity.
– Albert Einstein
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
DEVEL0PING INQUIRY
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
HOW DO WE DESIGN FOR A COMPLEX WORLD
IN PERPETUAL CHANGE?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
3 CAPABILITIES TO DEVELOP
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
intellectual quotient and refers to mental ability
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
stands for emotional quotient and concerns our ability
to perceive, control, and express emotions
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
IQ + EQ + CQ
Curiosity quotient concerns having a hungry mind. People with
higher CQ are more inquisitive and open to new experiences.
OUR OPPORTUNITY AS DESIGNERS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
SHIFTING OUR ROLE
SO WHAT CAN YOU USE ON MONDAY MORNING?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
HOW TO?
NEW TIMES —-> NEW SKILLS
CONSTANTS
VARIABLES
CONSTANTS
VARIABLES
formats
constraints
technologies
culture shifts
CONSTANTS
VARIABLES
formats
constraints
technologies
culture shifts
what is? + why?
what if?
what works?
what’s next?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
PROCESS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
PROCESS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
PROCESSFRAMEWORKS
A FRAMEWORK FOR INQUIRY
FRAMING PEOPLE INDUSTRY
IDEATION OUTCOMES ROADMAP
FRAMING
What is the real problem?
What is this project’s purpose?
Who is the customer?
What does success look like?
What habitual thinking am I bringing to this problem?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
The way we very often view work
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION(CAUSE-----
The way we very often view work
what's the real problem/opportunity?
PEOPLE
Who are we designing for?
What are the joy points & pain points?
What is their core motivation?
What is shifting in culture?
What do we need to know that we don’t?
PEOPLE
Who are we designing for?
What are the joy points & pain points?
What is their core motivation?
What is shifting in culture?
What do we need to know that we don’t?
How to add value to my team, if I’m the only 

one questioning?
EXTRA CREDIT —>
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
WHY SOCRATIC 

EXPERIENCE DESIGN?
MANAGE
FRICTION
MAXIMIZE
DELIGHT
153
OF THE WORLD’S POPULATION
LIVE IN CITIES TODAY; 75% WILL BY 2050
50%
154
WHAT WILL THEY NEED THAT THEY 

DON’T SEE?
155
HOW DO WE DESIGN MEANINGFUL VALUE?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
“None of us is as smart as all of us.”
– Ken Blanchard
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
PLANNING /
STRATEGY
CREATIVE
(ART + COPY)
SEARCH & SOCIALTECHNOLOGYEXPERIENCE DESIGN
SILOS ON BUSINESS SIDE… …AND MORE SILOS ON THE DESIGN SIDE
MEASUREMENT 

& ANALYTICS
OPERATIONS
MARKETING
SALES
FINANCIAL
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE DESIGN
MEASUREMENT 

& ANALYTICS
TECHNOLOGY
MOVING TO AN X-SHAPED TEAM
PEOPLE
(CONSUMES CONTENT, CO-CREATES

OTHER CONTENT EXPERIENCE)
CLIENT
(BRAND EXPERT, PROVIDES
GOVERNANCE)
CONTENT STRATEGY
(DEFINES REQUIREMENTS
PLANS CALENDARS, STRUCTURES
GOVERNANCE)
SOLUTION
MAKING SPACE
INDUSTRY
What are the industry norms that people
are accustomed to ?
What is technology making possible?
Why does this brand exist?
Who would miss this brand if it disappeared?
IDEATION
What would ____________ do?
How might we?
What questions excite us?
What if we?
What principles are guiding this design?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
OUTCOMES
How are we keeping score?
How will we know we’re successful?
What can we see going wrong (pre-mortem)?
What habitual thinking am I bringing to this problem?
ROADMAPS
What’s next?
What’s working? What’s not?
What didn’t we finish?
What else?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THINK IN ROADMAPS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
The way we very often view work
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION(CAUSE-----
The way we very often view work
what's the real problem/opportunity?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
The way we very often view work
(CAUSE----- ----ROADMAP)
what's the real problem/opportunity? the what now? what’s next? question
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE ASK SOLUTION
what's the real problem/opportunity?
(CAUSE----- ----ROADMAP)
the what now? what’s next? question
Adding these two frames of reference could expand the
consideration points we design against
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
INQUIRY-BASED
RESEARCH & AUDITING

AT 4 LEVELS TO IDENTIFY
OPPORTUNITY
TO IDENTIFY OPPORTUNITY

AT 4 LEVELS & CRAFT 

AN EXPERIENCE ROADMAP
EXPERIENCE ROADMAP
THE BEGINNING AT THE END
THE ROLE AN EXPERIENCE ROADMAP CAN PLAY
(PRODUCT, SERVICE, CONTENT
+ TECHNOLOGY)
(PRODUCT, SERVICE, CONTENT +
TECHNOLOGY)
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
“”QUESTION-STORMING”
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
THE RESEARCH MATRIX
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
HOW CAN WE MOVE FASTER?
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
NEW ARTIFACTS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
EXPERIENCE BRIEFS
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
Addressing key inputs required to
create value-driven experiences for
brand and customer using data 

as the driver (work in progress)
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
STORYMAPS
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
TOUCHPOINT MAP
WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
REMEMBER… WHAT WE’RE UP TO
change
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
DESIGNERS ARE THE ONLY ONES WHO CAN
D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
DESIGNERS ARE THE ONLY ONES WHO CAN
…and we are ALL designers!
THANK
YOU!
FRITZ DESIR // @FRITZISM
WWW.MATEWITH.US
HAVE A DIGITAL
DESIGN
CHALLENGE?DON’T BE A STRANGER…
WWW.MATEWITH.US
@WEAREMATE
FRITZ DESIR // @FRITZISM // 917 217 0342

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Designing for the PresentFuture w/ Socratic Experience Design

  • 1. DESIGNING FOR THE PRESENT FUTUREWITH SOCRATIC EXPERIENCE DESIGN VERSION 01 // 08.11.2016 FRITZ DESIR // @FRITZISM
  • 2. 2 Always the beautiful answer who asks a more beautiful question. – E.E. Cummings
  • 3. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D ME
  • 4. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D EXPERIENCE 
 ARCHITECT @FRITZISMFRITZ DESIR
  • 5. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 6. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D EXPERIENCE 
 ARCHITECT INFORMATION ARCHITECT INTERACTION DESIGNER EXPERIENCE STRATEGIST @FRITZISMFRITZ DESIR
  • 7. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D @FRITZISM Experience Design/ Strategy Lead PLACES I’VE WORKED…
  • 8. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D @FRITZISM Experience Design/ Strategy Lead BRANDS I’VE WORKED ON…
  • 10. @FRITZISM Partner, Experience Design Lead www.matewith.us @wearemate MATE provides validation, education and measurement services to help companies solve experience design problems and find opportunities created as they transition to the digital age.
  • 11. IDENTIFICATION DESIGN EXECUTION Audit Brand definition Industry Analysis Tech capabilities Identifying pain points Sketching, making to explore possibilities Collaborating to create (wireframing, prototype development) Validating for feasibility VALIDATION Managing development Backlog planning Providing QA supportPROTOTYPING TH E DI GITA L P RODUCT L I F ECYCL E PRODUCT DEFINITION IDEATION Problem? Opportunity? We establish success criteria KPI definition Exploring what can be 
 based on what’s needed Group concepting methods Early validation to confirm
  • 12. IDENTIFICATION IDEATION DESIGN EXECUTION Audit Brand definition Industry Analysis Tech capabilities Identifying pain points Problem? Opportunity? We establish success criteria KPI definition Exploring what can be 
 based on what’s needed Group concepting methods Early validation to confirm Sketching, making to explore possibilities Collaborating to create (wireframing, prototype development) Validating for feasibility VALIDATION Managing development Backlog planning Providing QA supportPROTOTYPING ACTIVATION MATE works with your development team here to guide the design to realization VALIDATION We work continually during this phase to ensure what you’re making has value AUDITING to frame or reframe to define the real problems and find opportunities PRODUCT DEFINITION TH E DI GITA L P RODUCT L I F ECYCL E // WHERE M ATE ADDS VALUE EDUCATION Bespoke workshops to help teams stay current on emerging best practices and trends
  • 13. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D SO… WHAT’S THIS TALK ABOUT?
  • 14. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THIS IS TALK IS “META-COGNITIVE”
  • 15. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D METACOGNITION = THINKING & MANAGING HOW WE THINK
  • 16. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THIS TALK IS IN BETA (THIS BEING VERSION 01, FEEDBACK WELCOMED)
  • 17. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D HOW TO ENGAGE THIS TALK?
  • 18. THIS TALK IS ABOUT QUESTIONS
  • 20. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHAT IF EVERYTHING YOU THOUGHT WE “KNEW” ABOUT DESIGN WAS WRONG?
  • 21. 21 – Source: Dan Saffer (@ohdannyboy)
  • 22. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D HOW’D I GET HERE?
  • 23. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D AFTER SOME 15 YEARS+ OF PRACTICING DESIGN AND BECOMING AN ADMITTED PROCESS NERD…
  • 24. (photo from my notebook)
  • 25.
  • 26.
  • 27.
  • 28. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D AND BEING A LARGE FAN OF THE EXISTING “UX” CANON…
  • 29. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 30. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 31. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 32. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 33. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 34. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 35. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 36. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D I REALIZED… OUR DESIGN SOLUTIONS WERE (AND ARE) BEING CREATED ON REPEAT
  • 37. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D I WONDERED WHY?… AND STARTED TO LOOK AND FOUND OTHER RESOURCES…
  • 38. 38
  • 39. 39
  • 40. 40
  • 41. 41
  • 42. 42
  • 43. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D I ALSO FOUND..
  • 44. “Ask yourself an interesting enough question and your attempt to find a tailor-made solution to that question will push you to a place where, pretty soon, you’ll find yourself all by your lonesome—-which I think is a more interesting place to be.” – Chuck Close
  • 45. AI involves, in a central way, the art and practice of asking questions that strengthen a system’s capacity to apprehend, anticipate, and heighten positive potential. – David Cooperrider
  • 46.
  • 47. THIS IS OF COURSE NOT NEW
  • 48. USING INQUIRY TO DRIVE THINKING HAS EXISTED FOR SOME 2000+ YEARS
  • 49. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D BUT WAIT, ISN’T QUESTIONING BASICALLY PHILOSOPHY?
  • 50. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D Question - Action = Philosophy Question + Action = Innovation
  • 51. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHAT ARE THE COMMON (DESIGN) QUESTIONS WE ASK OURSELVES WITHOUT KNOWING?
  • 52. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHAT ARE OUR COMMON (DESIGN) ANSWERS?
  • 53. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D ABOUT THE WORDS
  • 54. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHY SOCRATIC 
 EXPERIENCE DESIGN?
  • 55. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHY SOCRATIC 
 EXPERIENCE DESIGN?THE USE OF QUESTIONS TO DEVELOP A LATENT IDEA, AS IN THE MIND OF A PUPIL, OR TO ELICIT ADMISSIONS, AS FROM AN OPPONENT, TENDING TO ESTABLISH A PROPOSITION
  • 56. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHY SOCRATIC 
 EXPERIENCE DESIGN? FRICTION DELIGHT
  • 57. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHY SOCRATIC 
 EXPERIENCE DESIGN? MANAGE FRICTION MAXIMIZE DELIGHT
  • 58. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D #TALKGOALS
  • 59. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D INDISPENSABILITY
  • 60. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D MAKE YOU INDISPENSABLE ASK MORE QUESTIONS HELP YOU CHANGE THE WORLD
  • 61. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D (in diagram form) digital experiences crafted with meaning derived 
 from people, environment, technology, landscape &= happy users stronger brands informed by + + INDISPENSABILITY
  • 62. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D MAKE YOU INDISPENSABLE HELP YOU ASK BETTER QUESTIONS HELP YOU CHANGE THE WORLD
  • 63. I KNOW YOU WON’T BELIEVE ME 
 BUT THE HIGHEST FORM OF 
 EXCELLENCE IS TO QUESTION 
 ONESELF AND OTHERS — SOCRATES
  • 64. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D MAKE YOU INDISPENSABLE HELP YOU ASK BETTER QUESTIONS HELP YOU CHANGE THE WORLD
  • 65. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 66. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D Remember: at the end of the day, your job isn’t to get the requirements right — your job is to change the world. — Jeff Patton
  • 67. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D MAKE YOU INDISPENSABLE HELP YOU DESIGN BETTER QUESTIONS HELP YOU CHANGE THE WORLD
  • 68. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D MAKE YOU INDISPENSABLE HELP YOU DESIGN BETTER QUESTIONS HELP YOU CHANGE THE WORLD (+ Elevate your place at the table)
  • 69.
  • 70. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHY, QUESTIONS?
  • 71. BECAUSE QUESTIONS ARE BECOMING MORE IMPORTANT THAN WHAT WE “KNOW”
  • 72. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D COULD IT BE POSSIBLE, KNOWING WHAT TO ASK IS MORE IMPORTANT THAN “KNOWING”?
  • 73. THINGS WE THOUGHT WE “KNEW”
  • 74. HOME TEMPERATURE IS CONTROLLED @HOME
  • 75.
  • 76. FOUNDED IN 2008, SOLD FOR $3.2 BILLION DOLLARS
  • 77. CREDIT CARDS PAYMENT ONLY BE ACCEPTED BY STORE MERCHANTS
  • 78.
  • 79. FOUNDED IN 2008, VALUED AT $6 BILLION DOLLARS
  • 80. PEOPLE WOULD NEVER OPEN SPACE IN THEIR HOMES FOR MONEY
  • 81.
  • 82. FOUNDED IN 2007, NOW VALUED AT $30 BILLION DOLLARS
  • 83. TAXIS NEED TO BE HAILED OR CALLED
  • 84.
  • 85. FOUNDED IN 2009, VALUED AT $66 BILLION DOLLARS
  • 86. OUR ONLY ROLE AS CONSUMERS IS CONSUMPTION
  • 87. 87 $1,321,759,519 TOTAL DOLLARS PLEDGED TO KICKSTARTER PROJECTS
  • 90. …AND MY PERSONAL FAVORITE
  • 92. 92
  • 93. FOUNDED IN 2009, VALUED AT $11 BILLION DOLLARS
  • 94.
  • 95. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE PRESENT / WHERE ARE WE + WHAT MATTERS?
  • 96. 96 US SMARTPHONE PENETRATION REACHED 74%, UP FROM 58% THE PREVIOUS YEAR THERE HAVE BEEN OVER 500 MILLION IPHONES SOLD WORLDWIDE;
 9/19/14 IPHONE 6 LAUNCHES WITH OVER 10 MILLION SOLD IN THE FIRST WEEKEND
  • 97. MESSAGING APPS WERE USED BY OVER 1.4 BILLION PEOPLE WORLDWIDE IN 2015 AND THAT NUMBER IS EXPECTED TO HIT 2 BILLION BY 2018
  • 98. 59% OF THE 33MLN WEARABLES SHIPPED IN 2015
  • 99. THE TELEPHONE TOOK 75 YEARS FACEBOOK TOOK 3.5 YEARS FLAPPY BIRD TOOK 35 DAYS POKÉMON GO HAD 7.5M DOWNLOADS IN 5 DAYS THE 1ST MILLION USERS
  • 100. THE PRESENT FUTURE WE ARE DESIGNING FOR…
  • 101. $150 BILLION FORECAST IN AR/VR REVENUE BY 2020
  • 102. 113 MILLION PEOPLE IN US CURRENTLY OWN A SMART TV* *eMarketer, 2014
  • 103. THE DEATH OF MOORE’S LAW BY 2021 Chip giants Intel and Samsung claim by 2021 transistors will get to a point where they can shrink no further
  • 104. 104 ANTICIPATORY DESIGN IS BECOMING THE NORM
  • 105.
  • 106.
  • 107. MACHINE INTELLIGENCE IS ALREADY HERE
  • 108. 108
  • 109. 109
  • 110. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WELL… SORT OF.
  • 111. 111
  • 112. THE GLOBAL CHATBOTS MARKET WAS VALUED AT US$ 88.3 MN IN 2015
  • 113. WHAT CAN DESIGN WITH PRESENT FUTURE 
 IN MIND LOOK LIKE?
  • 115. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE DEATH OF CURIOSITY
  • 116. LOUIS CK - "WHY" https://www.youtube.com/watch?v=BJlV49RDlLE
  • 117. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D SO, WHAT OF EDUCATION?
  • 118.
  • 119. THE PROBLEM… OUR CURRENT SCHOOL MODEL IS OVER 100 YEARS OLD
  • 120. THE PROBLEM… AND IN IT WE’VE BEEN TAUGHT TO APPLY VS. INQUIRE
  • 121. 121
  • 122. The important thing is not to stop questioning. Curiosity has its own reason for existing. Never lose an holy curiosity. – Albert Einstein
  • 123. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D DEVEL0PING INQUIRY
  • 124. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D HOW DO WE DESIGN FOR A COMPLEX WORLD IN PERPETUAL CHANGE?
  • 125. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 126. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D 3 CAPABILITIES TO DEVELOP
  • 127. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D IQ + EQ + CQ
  • 128. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D IQ + EQ + CQ intellectual quotient and refers to mental ability
  • 129. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D IQ + EQ + CQ stands for emotional quotient and concerns our ability to perceive, control, and express emotions
  • 130. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D IQ + EQ + CQ Curiosity quotient concerns having a hungry mind. People with higher CQ are more inquisitive and open to new experiences.
  • 131. OUR OPPORTUNITY AS DESIGNERS
  • 132. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D SHIFTING OUR ROLE
  • 133.
  • 134. SO WHAT CAN YOU USE ON MONDAY MORNING?
  • 135. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D HOW TO?
  • 136. NEW TIMES —-> NEW SKILLS
  • 140. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D PROCESS
  • 141. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D PROCESS
  • 142. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D PROCESSFRAMEWORKS
  • 143. A FRAMEWORK FOR INQUIRY
  • 144. FRAMING PEOPLE INDUSTRY IDEATION OUTCOMES ROADMAP
  • 145. FRAMING What is the real problem? What is this project’s purpose? Who is the customer? What does success look like? What habitual thinking am I bringing to this problem?
  • 146. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION
  • 147. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION The way we very often view work
  • 148. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION(CAUSE----- The way we very often view work what's the real problem/opportunity?
  • 149.
  • 150. PEOPLE Who are we designing for? What are the joy points & pain points? What is their core motivation? What is shifting in culture? What do we need to know that we don’t?
  • 151. PEOPLE Who are we designing for? What are the joy points & pain points? What is their core motivation? What is shifting in culture? What do we need to know that we don’t? How to add value to my team, if I’m the only 
 one questioning? EXTRA CREDIT —>
  • 152. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D WHY SOCRATIC 
 EXPERIENCE DESIGN? MANAGE FRICTION MAXIMIZE DELIGHT
  • 153. 153 OF THE WORLD’S POPULATION LIVE IN CITIES TODAY; 75% WILL BY 2050 50%
  • 154. 154 WHAT WILL THEY NEED THAT THEY 
 DON’T SEE?
  • 155. 155 HOW DO WE DESIGN MEANINGFUL VALUE?
  • 156.
  • 157. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D “None of us is as smart as all of us.” – Ken Blanchard
  • 158. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D PLANNING / STRATEGY CREATIVE (ART + COPY) SEARCH & SOCIALTECHNOLOGYEXPERIENCE DESIGN SILOS ON BUSINESS SIDE… …AND MORE SILOS ON THE DESIGN SIDE MEASUREMENT 
 & ANALYTICS OPERATIONS MARKETING SALES FINANCIAL
  • 159. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D EXPERIENCE DESIGN MEASUREMENT 
 & ANALYTICS TECHNOLOGY MOVING TO AN X-SHAPED TEAM PEOPLE (CONSUMES CONTENT, CO-CREATES
 OTHER CONTENT EXPERIENCE) CLIENT (BRAND EXPERT, PROVIDES GOVERNANCE) CONTENT STRATEGY (DEFINES REQUIREMENTS PLANS CALENDARS, STRUCTURES GOVERNANCE) SOLUTION MAKING SPACE
  • 160. INDUSTRY What are the industry norms that people are accustomed to ? What is technology making possible? Why does this brand exist? Who would miss this brand if it disappeared?
  • 161. IDEATION What would ____________ do? How might we? What questions excite us? What if we? What principles are guiding this design?
  • 162. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 163. OUTCOMES How are we keeping score? How will we know we’re successful? What can we see going wrong (pre-mortem)? What habitual thinking am I bringing to this problem?
  • 164. ROADMAPS What’s next? What’s working? What’s not? What didn’t we finish? What else?
  • 165. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THINK IN ROADMAPS
  • 166. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION
  • 167. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION The way we very often view work
  • 168. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION(CAUSE----- The way we very often view work what's the real problem/opportunity?
  • 169. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION The way we very often view work (CAUSE----- ----ROADMAP) what's the real problem/opportunity? the what now? what’s next? question
  • 170. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE ASK SOLUTION what's the real problem/opportunity? (CAUSE----- ----ROADMAP) the what now? what’s next? question Adding these two frames of reference could expand the consideration points we design against
  • 171. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D INQUIRY-BASED RESEARCH & AUDITING
 AT 4 LEVELS TO IDENTIFY OPPORTUNITY TO IDENTIFY OPPORTUNITY
 AT 4 LEVELS & CRAFT 
 AN EXPERIENCE ROADMAP EXPERIENCE ROADMAP THE BEGINNING AT THE END THE ROLE AN EXPERIENCE ROADMAP CAN PLAY (PRODUCT, SERVICE, CONTENT + TECHNOLOGY) (PRODUCT, SERVICE, CONTENT + TECHNOLOGY)
  • 172. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D “”QUESTION-STORMING”
  • 173. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D THE RESEARCH MATRIX WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
  • 174. HOW CAN WE MOVE FASTER?
  • 175. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D
  • 176. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D NEW ARTIFACTS
  • 177. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D EXPERIENCE BRIEFS WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
  • 178. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D Addressing key inputs required to create value-driven experiences for brand and customer using data 
 as the driver (work in progress)
  • 179. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D STORYMAPS WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
  • 180.
  • 181. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D TOUCHPOINT MAP WE ARE OPPORTUNITY FINDERS & PROBLEM SOLVERS
  • 182.
  • 183. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D REMEMBER… WHAT WE’RE UP TO
  • 184. change
  • 185. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D DESIGNERS ARE THE ONLY ONES WHO CAN
  • 186. D E S I G N I N G T H E P R E S E N T F U T U R E W / S O C R A T I C X D DESIGNERS ARE THE ONLY ONES WHO CAN …and we are ALL designers!
  • 187. THANK YOU! FRITZ DESIR // @FRITZISM WWW.MATEWITH.US
  • 188. HAVE A DIGITAL DESIGN CHALLENGE?DON’T BE A STRANGER… WWW.MATEWITH.US @WEAREMATE FRITZ DESIR // @FRITZISM // 917 217 0342