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Group “A”
    Usman Abrar, Kamran Sharif,
Muneeba Idrees, Hassan Amjad, Ali Asad
Chapter # 01, 02, 03
        
          Measurement
    Motion in one Dimension
               &
    Force and Newton’s Laws
Chap#01 Measurement
Physical Quantities:-
     “Quantities which can be measured are called Physical
                           Quantities.”
 These require Magnitude, Unit and Sometime Direction for
  their complete description.
 Here we will discuss SI( System International) for
  measurements…

                            Height of the girl, l = 1.55 m
       For example

                        Symbol ofUnit of the
                                  the
                                 Numerical value
                          physical
                             physical quantity
                                       for the
                          quantity magnitude of
                                         the physical
                                           quantity
System International:-
Types of physical Quantities:-
 Base/ Basic Quantities .
 Derived Quantities.
Basic Quantities:-
“ Quantities which are chosen as a base and many other measuring
  quantities are derived from them are called basic quantities and
                 their units are called base units…”
They are :
Physical Quantities:-
Derived quantities:-
  “All quantities other then “7” basic quantities are called Derived
 quantities because they are derived from Base quantities and their
                   units are called derived units.”
For Example :-
System international

Units:-
 “Units are symbol associated with every physical quantity
          whether its basic or Derived quantity….”
Like,
         Meter(m) for length ; kilogram(kg) for Mass and
                    second(s) for time etc…
Standards:-
  “Physicals quantities must have a standard value so that
 every calculation is accurate and scientist in different place
        can calculate things without any ambiguity…”
Some standards are discussed here...
System international
The Standard of time:-
Anything which repeats its motion periodically can be set as time
standard like Oscillating Pendulum, A mass-Spring system, a
Quartz crystal etc…
But in SI time standard is defined as:
“The second is the duration of 9,192,631,770 vibrations of (specific)
    radiation emitted by a Specific isotope Of the Cesium atom”



         Fig shows the current national frequancy
         standard, so-called Cesium foundation clock.
System international
The Standard of length:
SI unit of length is Meter (m)… defined as:
          “The meter is the length of the path traveled
                      by light in vacuum during
         a time interval of 1/299,792,458 of a second”
Length is also measured in cm, km, miles, feets etc…
The Standard of Mass:
SI unit Base unit for Mass is “Kg”
“The SI standard of mass is a platinum-iridium cylinder kept
                            at IBWM”
Precision And Significant Figures

Precision:-
“An indication of the scale on the measuring device that was
                             used.”
In other words, the more correct a measurement is, the more
accurate it is. On the other hand, the smaller the scale on the
measuring instrument, the more precise the measurement.



Fig illustrates difference
b/w Precision and accuracy.
Significant Figures
“The significant figures (also known as significant digits, and
 often shortened to sig figs) of a number are those digits that
 carry meaning contributing to its precision. This includes all
                              digits”
except:
 leading and trailing zeros which are merely place holders
   to indicate the scale of the number.
 spurious digits introduced, for example, by calculations
   carried out to greater precision than that of the original
   data, or measurements reported to a greater precision
   than the equipment supports.
Identifying significant figures
The rules for identifying significant figures when writing or interpreting numbers are as
follows:
 All non-zero digits are considered significant. For example, 91 has two significant figures
     (9 and 1), while 123.45 has five significant figures (1, 2, 3, 4 and 5).

 Zeros appearing anywhere between two non-zero digits are significant.
Example: 101.12 has five significant figures: 1, 0, 1, 1 and 2.

 Leading zeros are not significant. For example, 0.00052 has two significant figures: 5 and 2.

 Trailing zeros in a number containing a decimal point are significant. For example,
12.2300 has six significant figures: 1, 2, 2, 3, 0 and 0. The number 0.000122300 still has only six
significant figures (the zeros before the 1 are not significant). In addition, 120.00 has five
significant figures since it has three trailing zeros. This convention clarifies the precision of such
numbers; for example, if a measurement precise to four decimal places (0.0001) is given as 12.23
then it might be understood that only two decimal places of precision are available. Stating the
result as 12.2300 makes clear that it is precise to four decimal places (in this case, six significant
figures).
Identifying significant figures
 The significance of trailing zeros in a number not containing a decimal
  point can be ambiguous. For example, it may not always be clear if a
  number like 1300 is precise to the nearest unit (and just happens
  coincidentally to be an exact multiple of a hundred) or if it is only
  shown to the nearest hundred due to rounding or uncertainty. Various
  conventions exist to address this issue:
 A bar may be placed over the last significant figure; any trailing zeros
  following this are insignificant. For example, 1300 has three significant
  figures (and hence indicates that the number is precise to the nearest
  ten).
 The last significant figure of a number may be underlined; for
  example, "2000" has two significant figures.
 A decimal point may be placed after the number; for example "100."
  indicates specifically that three significant figures are meant.
 In the combination of a number and a unit of measurement the
  ambiguity can be avoided by choosing a suitable unit prefix. For
  example, the number of significant figures in a mass specified as
  1300 g is ambiguous, while in a mass of 13 hg or 1.3 kg it is not.
Chapter # 02 Motion in one
                dimension

Kinematics:-
 “Kinematics is the branch of mechanics that describes the motion
of objects without necessarily discussing what causes the motion.”

By specifying the velocity, position and acceleration f a object, we
can describe how this object moves, including the direction of its
motion. How that direction changes with time, whether the object
speeds up or slows down and so forth…

Position, velocity, acceleration etc… can be found using vectors.
Vectors
Vector:-
“Vector is that quantity that requires magnitude, unit
 as well as Direction for its complete description…”
For example: Displacement, velocity (v) etc…
 Vector is represented by straight line with an arrow
  head on its either side…
 And vector quantities are represented either in Bold
  or making an arrow on is symbol… A.
z
Properties of Vectors
                                       Az
                                            θ   A
 Representation of a Vector:-                       Aan a
                                 Ax                 d   n
                                                         d
                                  x
     Ax  A cos  sen θ                                 
                                      A  Ax i  Ay j  Az k
     Ay  Asen sen θ                     
                                      A  A  Ax2  Ay  Az2
                                                     2

      Az  A cos θ
Sum of
Vectors       A              C
                     B


              C
  A
          B       Law of the polygon

      R
Sum of
        Vectors                          A                         C
                                                           B


                                         C
               A
                               B                        Law of the polygon

                        R
The resulting vector is one that vector from
the origin of the first vector to the end of the last
Vectors                   
Properties
                   A      A  A
                               ˆ
               
                   -A
 Opposite


    Null           0 = A + ()-A
                           
                           A
 Unit vector            μ 
                           A
Properties of          Commutative
 the sum of               Law
   vectors
                     R AB BA
  Difference              Associative
                          Law
   R  A-B                         
                 R  A  (B  C)  ( A  B)  C
          
  R  A  (-B)                      -B
                 A              R
                      B                  A
Commutative
(Method
parallelogram)                                        A



                                     B                       B
    B




        The vectors A and B can be displaced   parallel to
                       find the vector sum
Multiplication of a vector by a scalar

                               
Given two vectors             AyB
 Are said to be parallel if            
                                   A  B
                              
        si    0        A  B
                              
        si    0        A  B
                            
        si     1       A B
 
Dot product of two
     vectors
                     A  B  AB cos θ


                      Projection of A on B

                       A B  A cosθ
                      Projection of B on A

                        B A  B cosθ
i i  1
 ˆ ˆ                     i ˆ0
                         ˆ j
 ˆ ˆ 1
 j j                     ˆ ˆ
                         i k  0
 ˆ ˆ
 k k 1                   j ˆ
                           ˆk  0

A  i  Ax
    ˆ
             
A  ˆ  Ay
    j        A  B  A XB X  A YB Y  A ZB Z

     ˆ
A  k  Az
Vector product of two      
       vectors
                         C  AB
                         C  AB senθ
                                       
                        ˆˆ  0
                        i i       ˆˆ  0
                                   j j
                                    
                             ˆ ˆ
                             k k  0

                             j ˆ
                        iˆ  ˆ  k    j ˆ
                                      ˆ  k  iˆ
                              ˆ
                              k  iˆ  ˆ
                                       j
Demonstrate:
  
C  A  B  ( A x ˆ  A y ˆ  A z k)  ( B x ˆ  B y ˆ  B z k)
                  i       j       ˆ          i       j       ˆ

              C X  AY BZ  AZ BY
              C y  Az Bx  Ax Bz
               C z  Ax B y  Ay Bx
Distance vs Displacement

Distance ( d )
    Total length of the path travelled
    Measured in meters
    scalar     
Displacement ( d )
      Change in position (x) regardless of path
      x = xf – xi
                                           B
      Measured in meters
      vector
                           Displacement             Distance



                                            A
Finding displacement



                                                             1
            v                             area  l  w          bh
                            v – vo = at                      2
            vo
 velocity




                                                       1
                                          d  vot         t  at 
                                                       2
                        t
                 time
                                                       1
                                           d  v0t 
                                                                 2
                                                           at
                                                       2
Average Velocity


The displacement divided by the elapsed time.
                                     Displaceme   nt
            Average   velocity   
                                     Elapsed   time

                       x  xo             x
               v                     
                        t  to             t
SI units for velocity: meters per second (m/s)
Finding velocity




               x       8m
     Slope                   4 m s
               t       2s
Instantaneous Velocity & Speed

The instantaneous velocity indicates how fast the car moves and the
direction of motion at each instant of time.



                                x
                      v  lim
                          t  0  t

The instantaneous speed is the magnitude of the instantaneous velocity
Instantaneous Velocity
Acceleration

The notion of acceleration emerges when a change in velocity
is combined with the time during which the change occurs.
   The difference between the final and initial velocity divided by the
   elapsed time                         
                           vv         v
                        a             o
                                           
                              t  to           t

  SI units for acceleration: meters per second per second (m/s2)
Finding acceleration




               v        12 m s
     Slope                        6 m s
                                              2

               t         2s
Example
Acceleration and Increasing Velocity




        Determine the average acceleration of the plane.
                                                 
 vo  0 m s        v  260 km h                   v  vo
                                           a 
 to  0 s          t  29 s                       t  to

                  260 km h  0 km h              km h
            a                          9 .0
                       29 s  0 s                 s
Example
Acceleration and Decreasing Velocity




                   
                  v  vo       13 m s  28 m s
            a             
                  t  to          12 s  9 s

                    a   5 .0 m s
                                       2
Equations of Kinematics for Constant Acceleration



It is common to dispense with the use of boldface symbols
overdrawn with arrows for the displacement, velocity, and
acceleration vectors (AP does not show arrows on given
equations nor expect them on open-ended problems). We
will, however, continue to convey the directions with a plus
or minus sign. (AP calls elapsed time “t” where t = t – to)
          
         v  vo                          v  vo
   a                               a
         t  to                             t
Equations of Kinematics for
Constant Acceleration

      v  vo
 a               at  v  v o
        t
                                 AP Equation
                                     #1


                 v  v o  at
Equations of Kinematics for
          Constant Acceleration
If, a is constant:
                                 x  x0        1
      1                                           v 0  v         v  v o  at
v        v o  v                t           2
      2


          x  x0
  v                                   1
            t              x  x0         v 0  v  t              1
                                       2
                                                          x  xo        v o  v o  at  t
                                                                     2
                   AP Equation
                       #2

                                               x  xo  vot                 1        2
                                                                             2
                                                                                 at
Equations of Kinematics for
   Constant Acceleration
            1                          v  vo              v  vo
 x  x0        v 0  v  t      t                 a
            2                                                t
                                            a

                           v  vo 
x  xo     1
            2
                v o  v                         AP Equation
                           a                          #3


                v  vo
                 2        2

x  xo                                v  v  2 a x  x0 
                                        2       2
                     2a                         o
Free Fall

In the absence of air resistance, it is found that all bodies
at the same location above the Earth fall vertically with
the same acceleration. If the distance of the fall is small
compared to the radius of the Earth, then the acceleration
remains essentially constant throughout the descent.

This idealized motion is called free-fall and the acceleration
of a freely falling body is called the acceleration due to
gravity.

            g  9 . 80 m s
                                  2                          2
                                       or     32 . 2 ft s
            g  10 m s
                             2                           2
                                      or       30 ft s
Freefalling bodies

I could give a boring lecture
on this and work through
some examples, but I’d
rather make it more real…
Free fall problems

Use same kinematic equations just substitute g for a
Choose +/- carefully to make problem as easy as possible
Force

 Two types of forces
 ◦ Contact force
     Force caused by physical contact
 ◦ Field force
     Force caused by gravitational attraction between two
      objects
Isaac Newton
  Born 1642
  Went to University of Cambridge in England as a student and
 taught there as a professor after
  Never married
  Gave his attention mostly to physics and mathematics, but he
 also gave his attention to religion and alchemy
  Newton was the first to solve three mysteries that
 intrigued the scientists
  ◦   Laws of Motion
  ◦   Laws of Planetary Orbits
  ◦   Calculus
Three Laws of Motion

 Newton’s Laws of Motion are laws discovered by Physicist and
  mathematician, Isaac Newton, that explains the objects’
  motions depending on forces acted on them
 ◦ Newton’s First Law: Law of Inertia
 ◦ Newton’s Second Law: Law of Resultant Force
 ◦ Newton’s Third Law: Law of Reciprocal Action
Newton’s First Law

 An Object at rest remains at rest, and an object in
  motion continues in motion with constant velocity
  (that is, constant speed in a straight line), unless it
  experiences a net external force.
 The tendency to resist change in motion is called
  inertia
 ◦ People believed that all moving objects would
    eventually stop before Newton came up with his
    laws
Friction
 A force that causes resistance to motion
 Arises from contact between two surfaces
 ◦ If the force applied is smaller than the friction, then
    the object will not move
    If the object is not moving, then ffriction=Fapplied
 ◦ The object eventually slips when the applied force
    is big enough
Friction
 Friction was discovered by
  Galileo Galilee when he
  rolled a ball down a slope
  and observed that the ball
  rolls up the opposite slope
  to about the same height,
  and concluded that the
  difference between the
  initial height and the final
  height is caused by friction.
 Galileo also noticed that the
  ball would roll almost
  forever on a flat surface so
  that the ball can elevate to
  the same height as where it
  started.
Two types of Friction
 Static Friction
                                   Kinetic Friction
 ◦   Friction that exists while    ◦   The friction that exists
     the object is stationary          when an object is in motion
 ◦   If the applied force on       ◦   F – fkinetic produces
     an object becomes                 acceleration to the
     greater than the                  direction the object is
     maximum of static                 moving
     friction, then the object     ◦   If F = fkinetic, then the object
     starts moving                     moves at constant speed
 ◦   Fstatic ≤ μstatic n               with no acceleration
                                   ◦   fkinetic= μkineticn
                                   ◦   Kinetic friction and the
                                       coefficient of kinetic friction
                                       are smaller than static
                                       friction and the static
                                       coefficient
Newton’s First Law

 When there is no force
  exerted on an object, the
  motion of the object remains
  the same like described in
  the diagram
 ◦   Because the equation of
     Force is F=ma, the
     acceleration is 0m/s². So
     the equation is
     0N=m*0m/s²
 ◦   Therefore, force is not
     needed to keep the object
     in motion, when
 ◦   The object is in equilibrium
     when it does not change its
     state of motion
The car is traveling rightward
and crashes into a brick wall.
The brick wall acts as an
unbalanced force and stops
the car.
The truck stops when it     But the ladder falls in front
crashes into the red car.   of the truck because the
                            ladder was in motion with
                            the truck but there is
                            nothing stopping the
                            ladder when the truck
                            stops.
Inertial Frames
Any reference frame that moves with constant velocity relative to an
inertial frame is itself an inertial frame

A reference frame that moves with constant velocity relative to the
distant stars is the best approximation of an inertial frame
    We can consider the Earth to be such an inertial frame, although it
    has a small centripetal acceleration associated with its motion
Newton’s First Law – Alternative
           Statement

In the absence of external forces, when viewed from an
inertial reference frame, an object at rest remains at
rest and an object in motion continues in motion with
a constant velocity

   Newton’s First Law describes what happens in the
    absence of a force
     Does not describe zero net force
   Also tells us that when no force acts on an object, the
    acceleration of the object is zero
Inertia and Mass
“The tendency of an object to resist any attempt to change
              its velocity is called inertia”

“Mass is that property of an object that specifies how much
resistance an object exhibits to changes in its velocity”

Masses can be defined in terms of the accelerations
produced by a given force acting on them:

                     m1            a2
                               
                          m2            a1
   The magnitude of the acceleration acting on an object
   is inversely proportional to its mass
Mass vs. Weight
 Mass and weight are two different quantities

 Weight is equal to the magnitude of the gravitational
  force exerted on the object
    Weight will vary with location

 Example:
    wearth = 180 lb; wmoon ~ 30 lb
    mearth = 2 kg; mmoon = 2 kg
Newton’s Second Law

 The acceleration of an object is directly proportional
  to the net force acting on it and inversely proportional
  to its mass

                                      Fnet



                                      Acceleration
Unbalanced Force and
 Acceleration
 Force is equal to
  acceleration multiplied by
  mass
 ◦       When an unbalanced
         force acts on an object,
         there is always an
         acceleration
          Acceleration differs
           depending on the net
           force
          The acceleration is
           inversely related to the
           mass of the object
Net Force

 Force is a vector
 ◦ Because it is a vector, the net force can be determined
   by subtracting the force that resists motion from the
   force applied to the object.
 ◦ If the force is applied at an angle, then trigonometry is
   used to find the force




                           Fnet
R
                    θ
R*sin θ
          R*cos θ
Gravitational Force

 The force that exerts all objects toward the earth’s
  surface is called a gravitational force.
 ◦ The magnitude of the gravitational force is called
    weight
 The acceleration due to gravity is different in each
  location, but 9.80m/s² is most commonly used
 Calculated with formula w=mg
Newton’s Third Law

 If two objects interact, the force exerted on object 1
  by object 2 is equal in magnitude but opposite in
  direction to the force exerted on object 2 by object 1
 Forces always come in pair when two objects
  interact
 ◦ The forces are equal, but opposite in direction


                                                           Fn




                                                       Fg
Newton’s Third Law



                     As the man jumps off
                     the boat, he exerts
                     the force on the boat
                     and the boat exerts
                     the reaction force on
                     the man.


                      The man leaps forward
                      onto the pier, while the
                      boat moves away from
                      the pier.
Newton’s Third Law

                Foil deflected
                up



Engine pushed
forward                 Flow
                        backwardpushed backward
                            Flow
                Foil deflected
                down deflected
                   Foil
                   down
Applications of Newton’s Law

Assumptions
   Objects can be modeled as particles
   Interested only in the external forces acting on the
    object
     can neglect reaction forces
   Initially dealing with frictionless surfaces
   Masses of strings or ropes are negligible
     When a rope attached to an object is pulling it, the
      magnitude of that force is the tension in the rope.

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Physical Quantities, Vectors, Fovce and newton's Laws

  • 1.
  • 2. Group “A” Usman Abrar, Kamran Sharif, Muneeba Idrees, Hassan Amjad, Ali Asad
  • 3. Chapter # 01, 02, 03  Measurement Motion in one Dimension & Force and Newton’s Laws
  • 4. Chap#01 Measurement Physical Quantities:- “Quantities which can be measured are called Physical Quantities.”  These require Magnitude, Unit and Sometime Direction for their complete description.  Here we will discuss SI( System International) for measurements…  Height of the girl, l = 1.55 m For example Symbol ofUnit of the the Numerical value physical physical quantity for the quantity magnitude of the physical quantity
  • 5. System International:- Types of physical Quantities:-  Base/ Basic Quantities .  Derived Quantities. Basic Quantities:- “ Quantities which are chosen as a base and many other measuring quantities are derived from them are called basic quantities and their units are called base units…” They are :
  • 6. Physical Quantities:- Derived quantities:- “All quantities other then “7” basic quantities are called Derived quantities because they are derived from Base quantities and their units are called derived units.” For Example :-
  • 7. System international Units:- “Units are symbol associated with every physical quantity whether its basic or Derived quantity….” Like, Meter(m) for length ; kilogram(kg) for Mass and second(s) for time etc… Standards:- “Physicals quantities must have a standard value so that every calculation is accurate and scientist in different place can calculate things without any ambiguity…” Some standards are discussed here...
  • 8. System international The Standard of time:- Anything which repeats its motion periodically can be set as time standard like Oscillating Pendulum, A mass-Spring system, a Quartz crystal etc… But in SI time standard is defined as: “The second is the duration of 9,192,631,770 vibrations of (specific) radiation emitted by a Specific isotope Of the Cesium atom” Fig shows the current national frequancy standard, so-called Cesium foundation clock.
  • 9. System international The Standard of length: SI unit of length is Meter (m)… defined as: “The meter is the length of the path traveled by light in vacuum during a time interval of 1/299,792,458 of a second” Length is also measured in cm, km, miles, feets etc… The Standard of Mass: SI unit Base unit for Mass is “Kg” “The SI standard of mass is a platinum-iridium cylinder kept at IBWM”
  • 10. Precision And Significant Figures Precision:- “An indication of the scale on the measuring device that was used.” In other words, the more correct a measurement is, the more accurate it is. On the other hand, the smaller the scale on the measuring instrument, the more precise the measurement. Fig illustrates difference b/w Precision and accuracy.
  • 11. Significant Figures “The significant figures (also known as significant digits, and often shortened to sig figs) of a number are those digits that carry meaning contributing to its precision. This includes all digits” except:  leading and trailing zeros which are merely place holders to indicate the scale of the number.  spurious digits introduced, for example, by calculations carried out to greater precision than that of the original data, or measurements reported to a greater precision than the equipment supports.
  • 12. Identifying significant figures The rules for identifying significant figures when writing or interpreting numbers are as follows:  All non-zero digits are considered significant. For example, 91 has two significant figures (9 and 1), while 123.45 has five significant figures (1, 2, 3, 4 and 5).  Zeros appearing anywhere between two non-zero digits are significant. Example: 101.12 has five significant figures: 1, 0, 1, 1 and 2.  Leading zeros are not significant. For example, 0.00052 has two significant figures: 5 and 2.  Trailing zeros in a number containing a decimal point are significant. For example, 12.2300 has six significant figures: 1, 2, 2, 3, 0 and 0. The number 0.000122300 still has only six significant figures (the zeros before the 1 are not significant). In addition, 120.00 has five significant figures since it has three trailing zeros. This convention clarifies the precision of such numbers; for example, if a measurement precise to four decimal places (0.0001) is given as 12.23 then it might be understood that only two decimal places of precision are available. Stating the result as 12.2300 makes clear that it is precise to four decimal places (in this case, six significant figures).
  • 13. Identifying significant figures  The significance of trailing zeros in a number not containing a decimal point can be ambiguous. For example, it may not always be clear if a number like 1300 is precise to the nearest unit (and just happens coincidentally to be an exact multiple of a hundred) or if it is only shown to the nearest hundred due to rounding or uncertainty. Various conventions exist to address this issue:  A bar may be placed over the last significant figure; any trailing zeros following this are insignificant. For example, 1300 has three significant figures (and hence indicates that the number is precise to the nearest ten).  The last significant figure of a number may be underlined; for example, "2000" has two significant figures.  A decimal point may be placed after the number; for example "100." indicates specifically that three significant figures are meant.  In the combination of a number and a unit of measurement the ambiguity can be avoided by choosing a suitable unit prefix. For example, the number of significant figures in a mass specified as 1300 g is ambiguous, while in a mass of 13 hg or 1.3 kg it is not.
  • 14. Chapter # 02 Motion in one dimension Kinematics:- “Kinematics is the branch of mechanics that describes the motion of objects without necessarily discussing what causes the motion.” By specifying the velocity, position and acceleration f a object, we can describe how this object moves, including the direction of its motion. How that direction changes with time, whether the object speeds up or slows down and so forth… Position, velocity, acceleration etc… can be found using vectors.
  • 15. Vectors Vector:- “Vector is that quantity that requires magnitude, unit as well as Direction for its complete description…” For example: Displacement, velocity (v) etc…  Vector is represented by straight line with an arrow head on its either side…  And vector quantities are represented either in Bold or making an arrow on is symbol… A.
  • 16. z Properties of Vectors Az θ A  Representation of a Vector:- Aan a Ax  d n d x Ax  A cos  sen θ     A  Ax i  Ay j  Az k Ay  Asen sen θ  A  A  Ax2  Ay  Az2 2 Az  A cos θ
  • 17. Sum of Vectors A C B C A B Law of the polygon R
  • 18. Sum of Vectors A C B C A B Law of the polygon R The resulting vector is one that vector from the origin of the first vector to the end of the last
  • 19. Vectors   Properties A A  A ˆ  -A Opposite Null 0 = A + ()-A  A Unit vector μ  A
  • 20. Properties of Commutative the sum of Law vectors R AB BA Difference Associative    Law R  A-B        R  A  (B  C)  ( A  B)  C    R  A  (-B) -B A R B A
  • 21. Commutative (Method parallelogram) A B B B The vectors A and B can be displaced parallel to find the vector sum
  • 22. Multiplication of a vector by a scalar   Given two vectors AyB Are said to be parallel if   A  B   si  0 A  B   si  0 A  B   si  1 A B
  • 23.   Dot product of two vectors A  B  AB cos θ Projection of A on B A B  A cosθ Projection of B on A B A  B cosθ
  • 24. i i  1 ˆ ˆ i ˆ0 ˆ j ˆ ˆ 1 j j ˆ ˆ i k  0 ˆ ˆ k k 1 j ˆ ˆk  0  A  i  Ax ˆ    A  ˆ  Ay j A  B  A XB X  A YB Y  A ZB Z  ˆ A  k  Az
  • 25. Vector product of two    vectors C  AB C  AB senθ   ˆˆ  0 i i ˆˆ  0 j j  ˆ ˆ k k  0 j ˆ iˆ  ˆ  k j ˆ ˆ  k  iˆ ˆ k  iˆ  ˆ j
  • 26. Demonstrate:    C  A  B  ( A x ˆ  A y ˆ  A z k)  ( B x ˆ  B y ˆ  B z k) i j ˆ i j ˆ C X  AY BZ  AZ BY C y  Az Bx  Ax Bz C z  Ax B y  Ay Bx
  • 27. Distance vs Displacement Distance ( d )  Total length of the path travelled  Measured in meters  scalar  Displacement ( d )  Change in position (x) regardless of path  x = xf – xi B  Measured in meters  vector Displacement Distance A
  • 28. Finding displacement 1 v area  l  w  bh v – vo = at 2 vo velocity 1 d  vot  t  at  2 t time 1 d  v0t  2 at 2
  • 29. Average Velocity The displacement divided by the elapsed time. Displaceme nt Average velocity  Elapsed time x  xo x v  t  to t SI units for velocity: meters per second (m/s)
  • 30. Finding velocity x 8m Slope    4 m s t 2s
  • 31. Instantaneous Velocity & Speed The instantaneous velocity indicates how fast the car moves and the direction of motion at each instant of time.  x v  lim t  0  t The instantaneous speed is the magnitude of the instantaneous velocity
  • 33. Acceleration The notion of acceleration emerges when a change in velocity is combined with the time during which the change occurs. The difference between the final and initial velocity divided by the elapsed time     vv v a  o  t  to t SI units for acceleration: meters per second per second (m/s2)
  • 34. Finding acceleration v  12 m s Slope    6 m s 2 t 2s
  • 35. Example Acceleration and Increasing Velocity Determine the average acceleration of the plane.     vo  0 m s v  260 km h v  vo a  to  0 s t  29 s t  to 260 km h  0 km h km h a    9 .0 29 s  0 s s
  • 36. Example Acceleration and Decreasing Velocity   v  vo 13 m s  28 m s a   t  to 12 s  9 s a   5 .0 m s 2
  • 37. Equations of Kinematics for Constant Acceleration It is common to dispense with the use of boldface symbols overdrawn with arrows for the displacement, velocity, and acceleration vectors (AP does not show arrows on given equations nor expect them on open-ended problems). We will, however, continue to convey the directions with a plus or minus sign. (AP calls elapsed time “t” where t = t – to)   v  vo v  vo a  a t  to t
  • 38. Equations of Kinematics for Constant Acceleration v  vo a at  v  v o t AP Equation #1 v  v o  at
  • 39. Equations of Kinematics for Constant Acceleration If, a is constant: x  x0 1 1  v 0  v  v  v o  at v  v o  v  t 2 2 x  x0 v  1 t x  x0  v 0  v  t 1 2 x  xo  v o  v o  at  t 2 AP Equation #2 x  xo  vot  1 2 2 at
  • 40. Equations of Kinematics for Constant Acceleration 1 v  vo v  vo x  x0  v 0  v  t t a 2 t a  v  vo  x  xo  1 2 v o  v   AP Equation  a  #3 v  vo 2 2 x  xo  v  v  2 a x  x0  2 2 2a o
  • 41. Free Fall In the absence of air resistance, it is found that all bodies at the same location above the Earth fall vertically with the same acceleration. If the distance of the fall is small compared to the radius of the Earth, then the acceleration remains essentially constant throughout the descent. This idealized motion is called free-fall and the acceleration of a freely falling body is called the acceleration due to gravity. g  9 . 80 m s 2 2 or 32 . 2 ft s g  10 m s 2 2 or 30 ft s
  • 42. Freefalling bodies I could give a boring lecture on this and work through some examples, but I’d rather make it more real…
  • 43. Free fall problems Use same kinematic equations just substitute g for a Choose +/- carefully to make problem as easy as possible
  • 44. Force  Two types of forces ◦ Contact force  Force caused by physical contact ◦ Field force  Force caused by gravitational attraction between two objects
  • 45. Isaac Newton  Born 1642  Went to University of Cambridge in England as a student and taught there as a professor after  Never married  Gave his attention mostly to physics and mathematics, but he also gave his attention to religion and alchemy  Newton was the first to solve three mysteries that intrigued the scientists ◦ Laws of Motion ◦ Laws of Planetary Orbits ◦ Calculus
  • 46. Three Laws of Motion  Newton’s Laws of Motion are laws discovered by Physicist and mathematician, Isaac Newton, that explains the objects’ motions depending on forces acted on them ◦ Newton’s First Law: Law of Inertia ◦ Newton’s Second Law: Law of Resultant Force ◦ Newton’s Third Law: Law of Reciprocal Action
  • 47. Newton’s First Law  An Object at rest remains at rest, and an object in motion continues in motion with constant velocity (that is, constant speed in a straight line), unless it experiences a net external force.  The tendency to resist change in motion is called inertia ◦ People believed that all moving objects would eventually stop before Newton came up with his laws
  • 48. Friction  A force that causes resistance to motion  Arises from contact between two surfaces ◦ If the force applied is smaller than the friction, then the object will not move  If the object is not moving, then ffriction=Fapplied ◦ The object eventually slips when the applied force is big enough
  • 49. Friction  Friction was discovered by Galileo Galilee when he rolled a ball down a slope and observed that the ball rolls up the opposite slope to about the same height, and concluded that the difference between the initial height and the final height is caused by friction.  Galileo also noticed that the ball would roll almost forever on a flat surface so that the ball can elevate to the same height as where it started.
  • 50. Two types of Friction  Static Friction  Kinetic Friction ◦ Friction that exists while ◦ The friction that exists the object is stationary when an object is in motion ◦ If the applied force on ◦ F – fkinetic produces an object becomes acceleration to the greater than the direction the object is maximum of static moving friction, then the object ◦ If F = fkinetic, then the object starts moving moves at constant speed ◦ Fstatic ≤ μstatic n with no acceleration ◦ fkinetic= μkineticn ◦ Kinetic friction and the coefficient of kinetic friction are smaller than static friction and the static coefficient
  • 51.
  • 52. Newton’s First Law  When there is no force exerted on an object, the motion of the object remains the same like described in the diagram ◦ Because the equation of Force is F=ma, the acceleration is 0m/s². So the equation is 0N=m*0m/s² ◦ Therefore, force is not needed to keep the object in motion, when ◦ The object is in equilibrium when it does not change its state of motion
  • 53. The car is traveling rightward and crashes into a brick wall. The brick wall acts as an unbalanced force and stops the car.
  • 54. The truck stops when it But the ladder falls in front crashes into the red car. of the truck because the ladder was in motion with the truck but there is nothing stopping the ladder when the truck stops.
  • 55. Inertial Frames Any reference frame that moves with constant velocity relative to an inertial frame is itself an inertial frame A reference frame that moves with constant velocity relative to the distant stars is the best approximation of an inertial frame We can consider the Earth to be such an inertial frame, although it has a small centripetal acceleration associated with its motion
  • 56. Newton’s First Law – Alternative Statement In the absence of external forces, when viewed from an inertial reference frame, an object at rest remains at rest and an object in motion continues in motion with a constant velocity  Newton’s First Law describes what happens in the absence of a force  Does not describe zero net force  Also tells us that when no force acts on an object, the acceleration of the object is zero
  • 57. Inertia and Mass “The tendency of an object to resist any attempt to change its velocity is called inertia” “Mass is that property of an object that specifies how much resistance an object exhibits to changes in its velocity” Masses can be defined in terms of the accelerations produced by a given force acting on them: m1 a2  m2 a1 The magnitude of the acceleration acting on an object is inversely proportional to its mass
  • 58. Mass vs. Weight  Mass and weight are two different quantities  Weight is equal to the magnitude of the gravitational force exerted on the object  Weight will vary with location  Example:  wearth = 180 lb; wmoon ~ 30 lb  mearth = 2 kg; mmoon = 2 kg
  • 59. Newton’s Second Law  The acceleration of an object is directly proportional to the net force acting on it and inversely proportional to its mass Fnet Acceleration
  • 60. Unbalanced Force and Acceleration  Force is equal to acceleration multiplied by mass ◦ When an unbalanced force acts on an object, there is always an acceleration  Acceleration differs depending on the net force  The acceleration is inversely related to the mass of the object
  • 61. Net Force  Force is a vector ◦ Because it is a vector, the net force can be determined by subtracting the force that resists motion from the force applied to the object. ◦ If the force is applied at an angle, then trigonometry is used to find the force Fnet
  • 62. R θ R*sin θ R*cos θ
  • 63. Gravitational Force  The force that exerts all objects toward the earth’s surface is called a gravitational force. ◦ The magnitude of the gravitational force is called weight  The acceleration due to gravity is different in each location, but 9.80m/s² is most commonly used  Calculated with formula w=mg
  • 64. Newton’s Third Law  If two objects interact, the force exerted on object 1 by object 2 is equal in magnitude but opposite in direction to the force exerted on object 2 by object 1  Forces always come in pair when two objects interact ◦ The forces are equal, but opposite in direction Fn Fg
  • 65. Newton’s Third Law As the man jumps off the boat, he exerts the force on the boat and the boat exerts the reaction force on the man. The man leaps forward onto the pier, while the boat moves away from the pier.
  • 66. Newton’s Third Law Foil deflected up Engine pushed forward Flow backwardpushed backward Flow Foil deflected down deflected Foil down
  • 67. Applications of Newton’s Law Assumptions  Objects can be modeled as particles  Interested only in the external forces acting on the object  can neglect reaction forces  Initially dealing with frictionless surfaces  Masses of strings or ropes are negligible  When a rope attached to an object is pulling it, the magnitude of that force is the tension in the rope.