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SCALING GAMES WITH
PERFORMANCE
MARKETING
Award-winning Growth Partner for
Top Grossing Mobile Games
CONFIDENTIAL
Who am I?
CONFIDENTIAL
Hello! I’m
󰗝 Daniel Ryšan 󰗝
Sr. Committee | Marketing
@SuperScale
Over five years in-game/app business and marketing
globally. Currently work as a marketing expert at
SuperScale, where we launched 150+ titles with more than
100 partners.
/daniel.rysan
daniel@superscale.com
dankorysan
@danielrysan
CONFIDENTIAL
What is SuperScale
SuperScale is a Game Growth Platform
that
- identifies untapped growth
opportunities across all game
business verticals and;
- scales your game to its
maximum potential
CONFIDENTIAL
Table of Contents
1. What am I getting out of this talk?
2. Short UA Quiz
3. Channels Expansion
4. Who Should I Choose?
5. Where To Start
6. Creative Insights
7. Creative Winner Rate
8. Creative Iterations
9. Comparison of performance
10. Conclusions
11. Q&A
CONFIDENTIAL
We will show on concrete examples
1. Why expand to multiple UA channels
2. How to choose and launch a new one for your game title
3. How to understand the most powerful creatives
4. Why testing creative components and angles is the best idea
What Am I Getting Out Of This Talk?
CONFIDENTIAL
We will show on concrete examples
1. Why expand to multiple UA channels
2. How to choose and launch a new one for your game title
3. How to understand the most powerful creatives
4. Why testing creative components and angles is the best idea
What Am I Getting Out Of This Talk?
CONFIDENTIAL
Short UA Quiz
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
Short UA Quiz
CONFIDENTIAL
Short UA Quiz
CONFIDENTIAL
Short UA Quiz
CONFIDENTIAL
Short UA Quiz
CONFIDENTIAL
Short UA Quiz
CONFIDENTIAL
Channels Expansion
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
Majority Approach
Product
CONFIDENTIAL
Majority Approach
Product
CONFIDENTIAL
Majority Approach
Product
CONFIDENTIAL
Ideal (Recommended) Approach
Product
CONFIDENTIAL
Ideal (Recommended) Approach
Product
CONFIDENTIAL
Ideal (Recommended) Approach
Product
CONFIDENTIAL
Who To Choose?
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
No one has a magic wand to know where the best
players are for your game.
CONFIDENTIAL
No one has a magic wand to know where the best
players are for your game.
CONFIDENTIAL
Where To Start
● KNOW YOUR MONETIZATION MODEL
○ Understand how your game monetize.
○ What is the share of iAPs and Ads revenue.
CONFIDENTIAL
Where To Start
● KNOW YOUR MONETIZATION MODEL
○ Understand how your game monetize.
○ What is the share of iAPs and Ads revenue.
● MAKE A LIST OF YOUR BIGGEST COMPETITORS
○ Choose at least 5 games that do better than you - not only in terms of revenue
generated, but also in UA / creative activities.
○ Make sure they are in your genre - that you share the same target audience.
CONFIDENTIAL
Where To Start
● KNOW YOUR MONETIZATION MODEL
○ Understand how your game monetize.
○ What is the share of iAPs and Ads revenue.
● MAKE A LIST OF YOUR BIGGEST COMPETITORS
○ Choose at least 5 games that do better than you - not only in terms of revenue
generated, but also in UA / creative activities.
○ Make sure they are in your genre - that you share the same target audience.
● COMPARE THE PREVIOUS 3 MONTHS OF THEIR UA ACTIVITIES
○ It is wise to compare the US - or only the T1 markets.
○ To identify a working channel, focus on the number of creatives tested per UA
channel.
CONFIDENTIAL
Pick The Channels (Puzzle Genre Example)
These projects carry out their UA activities here in September 2021:
Network benefits:
● Can create custom UA ads as part of campaign for free
● Multiple creative types (Dynamic, Videos, Playable,...)
● LTV & Audience Optimization
● Premium video supply
CONFIDENTIAL
Pick The Channels (Puzzle Genre Example)
These projects carry out their UA activities here in September 2021:
Network benefits:
● Can create custom UA ads as part of campaign for free
● Multiple creative types (Dynamic, Videos, Playable,...)
● LTV & Audience Optimization
● Premium video supply
● Game genre targeting option - unique
● Gender targeting option
● Option to run UA also for Amazon platform
● Free creative production for certain levels of spending
CONFIDENTIAL
Pick The Channels (Puzzle Genre Example)
These projects carry out their UA activities here in September 2021:
Network benefits:
● Can create custom UA ads as part of campaign for free
● Multiple creative types (Dynamic, Videos, Playable,...)
● LTV & Audience Optimization
● Premium video supply
● Game genre targeting option - unique
● Gender targeting option
● Option to run UA also for Amazon platform
● Free creative production for certain levels of spending
● Learning Technology, bids are constantly
optimized towards actions to maximize ROAS
● Modular platform with enterprise-grade API
integrations with over 15 partners
CONFIDENTIAL
Creative Insights
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
Creative Learnings (Puzzle Genre Example)
Insights (Merge Mansion)
● Best performing angle across multiple ad networks
● 3D style / storytelling opening (50% of video duration)
● They are pushing for Landscape creatives on ad networks
● End cart together with CTA and catchy headline
● At the beginning of the video they want to evoke emotions
CONFIDENTIAL
Insights (Merge Mansion)
● Best performing angle across multiple ad networks
● 3D style / storytelling opening (50% of video duration)
● They are pushing for Landscape creatives on ad networks
● End cart together with CTA and catchy headline
● At the beginning of the video they want to evoke emotions
Insights (Township)
● At the beginning of the video they want to evoke emotions
● Landscape orientation is in favor of portraits
● Gameplay / features begin after 50% of the video's duration
Creative Learnings (Puzzle Genre Example)
CONFIDENTIAL
Insights (Family Island)
● Best performing style across multiple ad networks
● 3D style opening (40% of video duration)
● They are pushing for Landscape creatives on ad networks
● Simple game scene along with sound effects
Creative Learnings (Puzzle Genre Example)
CONFIDENTIAL
Insights (Family Island)
● Best performing style across multiple ad networks
● 3D style opening (40% of video duration)
● They are pushing for Landscape creatives on ad networks
● Simple game scene along with sound effects
Insights (Mergical)
● Important: they are not running UA in ad networks (only FB, UAC)
● Interesting approach combining 3 different angles in one video
○ 3D opening + more scenes
○ Upgrades / Features (for building)
○ Story selection (“Start a new life? - yes / no”)
Creative Learnings (Puzzle Genre Example)
CONFIDENTIAL
Creative Winner Rate
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
How Often Do We Find New Winners?
CONFIDENTIAL
How Often Do We Find New Winners?
We move in the range of 12 %
Everything above 10% is suitable for most games
CONFIDENTIAL
How Often Do We Find New Winners?
We move in the range of 12 %
Everything above 10% is suitable for most games
CONFIDENTIAL
How Often Do We Find New Winners?
★ BEST CASE STUDY
○ Game Category:
■ Action
CONFIDENTIAL
How Often Do We Find New Winners?
★ BEST CASE STUDY
○ Game Category:
■ Action
★ Creative Analyzed
○ 173 (142 videos / 31 static images)
CONFIDENTIAL
How Often Do We Find New Winners?
★ BEST CASE STUDY
○ Game Category:
■ Action
★ Creative Analyzed
○ 173 (142 videos / 31 static images)
★ Creative Winner Rate
CONFIDENTIAL
How Often Do We Find New Winners?
★ BEST CASE STUDY
○ Game Category:
■ Action
★ Creative Analyzed
○ 173 (142 videos / 31 static images)
★ Creative Winner Rate
CONFIDENTIAL
Creative Iterations
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
Creative Iterations And Their Examples
Examples of Component
➔ Game Characters / Units
➔ Weapons / Gear / Tools
➔ Game Buildings / Collectables
➔ Game Worlds / Backgrounds (example down below)
➔ Specific levels (e.g. winter level is different from summer)
➔ Interesting / Important game items
➔ Skins / Upgrades ...
CONFIDENTIAL
Creative Iterations And Their Examples
Examples of Component
➔ Game Characters / Units
➔ Weapons / Gear / Tools
➔ Game Buildings / Collectables
➔ Game Worlds / Backgrounds (example down below)
➔ Specific levels (e.g. winter level is different from summer)
➔ Interesting / Important game items
➔ Skins / Upgrades ...
Examples of Angles
➔ Animated video / Sketch (black&white)
➔ Real-Live-action / Off-Meta
➔ Pure Gameplay / Reward System Exploration
➔ Story Telling
➔ Challenges
➔ Tutorials
➔ Noob vs. Pro
➔ 3D visual / gameplay ...
CONFIDENTIAL
What Types Of
Components Make
The Most Impact?
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
What Types Of Components Make The Most Impact?
CONFIDENTIAL
It’s super individual !l!
What Types Of Components Make The Most Impact?
CONFIDENTIAL
It’s super individual !l!
It is difficult to draw any precise conclusions because there are too many variables to
consider, such as the game genre, the look of the game, the strongest creatives, and so on.
What Types Of Components Make The Most Impact?
CONFIDENTIAL
It’s super individual !l!
From the experience and past results of several game genres, we can say that it is mostly:
❏ Skins / Upgrades
❏ Backgrounds
❏ Showcase of - weapons / game items / tools (based on a game)
❏ Game Characters / Cars (Units)
It is difficult to draw any precise conclusions because there are too many variables to
consider, such as the game genre, the look of the game, the strongest creatives, and so on.
What Types Of Components Make The Most Impact?
CONFIDENTIAL
Can Iteration
Outperform
The Original?
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
Can Iteration Outperform The Original?
Yes, we've seen it several times !l!
CONFIDENTIAL
Can Iteration Outperform The Original?
Yes, we've seen it several times !l!
QUICK EXAMPLE
Original Background change v.1 Background change v.2
CONFIDENTIAL
Can Iteration Outperform The Original?
Yes, we've seen it several times !l!
AND THE WINNER IS:
Background change v.2
CONFIDENTIAL
Performance
Between Genres
GROWTH THROUGH USER ACQUISITION
CONFIDENTIAL
Comparison Of Performance Between Genres
Is there really a difference?l!
CONFIDENTIAL
Comparison Of Performance Between Genres
Is there really a difference?l!
CONFIDENTIAL
Comparison Of Performance Between Genres
Is there really a difference?l!
A BIG ONE !l!
CONFIDENTIAL
Comparison Of Performance Between Genres
Is there really a difference?l!
CONFIDENTIAL
Comparison Of Performance Between Genres
All these data are from United States only to get the best comparison possible.
CONFIDENTIAL
Conclusions
CONFIDENTIAL
Ad networks hide many opportunities that
need to be discovered and help you
CONFIDENTIAL
● BE OPEN MINDED TO EXPLORE
○ Learn from the best and don't be afraid of new things.
○ Understand what different channels can offer.
○ Test, test, test - the more the better, period!
Ad networks hide many opportunities that
need to be discovered and help you
CONFIDENTIAL
● BE OPEN MINDED TO EXPLORE
○ Learn from the best and don't be afraid of new things.
○ Understand what different channels can offer.
○ Test, test, test - the more the better, period!
● ALWAYS KNOW YOUR AUDIENCE AND THEIR BEHAVIOUR
○ Goal is to understand the acquired players, what they do in the game and when you
can expect profits from their behavior.
○ Your KPI’s (benchmarks) should be different per each GEO.
○ Plan multi-channel activities strategically.
Ad networks hide many opportunities that
need to be discovered and help you
CONFIDENTIAL
● BE OPEN MINDED TO EXPLORE
○ Learn from the best and don't be afraid of new things.
○ Understand what different channels can offer.
○ Test, test, test - the more the better, period!
● ALWAYS KNOW YOUR AUDIENCE AND THEIR BEHAVIOUR
○ Goal is to understand the acquired players, what they do in the game and when you
can expect profits from their behavior.
○ Your KPI’s (benchmarks) should be different per each GEO.
○ Plan multi-channel activities strategically.
● HAVE FUN !
○ Well-executed channels, along with creatives, are the best way to enjoy your work
more and more.
Ad networks hide many opportunities that
need to be discovered and help you
CONFIDENTIAL
Thank you so much!
󰛃Questions?󰛃
Sr. Committee | Marketing
@SuperScale
Over five years in-game/app business and marketing
globally. Currently work as a marketing expert at
SuperScale, where we launched 150+ titles with more than
100 partners.
/daniel.rysan
daniel@superscale.com
dankorysan
@danielrysan

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Scaling games with performance marketing / Daniel Rysan (SuperScale)

  • 1. SCALING GAMES WITH PERFORMANCE MARKETING Award-winning Growth Partner for Top Grossing Mobile Games
  • 3. CONFIDENTIAL Hello! I’m 󰗝 Daniel Ryšan 󰗝 Sr. Committee | Marketing @SuperScale Over five years in-game/app business and marketing globally. Currently work as a marketing expert at SuperScale, where we launched 150+ titles with more than 100 partners. /daniel.rysan daniel@superscale.com dankorysan @danielrysan
  • 4. CONFIDENTIAL What is SuperScale SuperScale is a Game Growth Platform that - identifies untapped growth opportunities across all game business verticals and; - scales your game to its maximum potential
  • 5. CONFIDENTIAL Table of Contents 1. What am I getting out of this talk? 2. Short UA Quiz 3. Channels Expansion 4. Who Should I Choose? 5. Where To Start 6. Creative Insights 7. Creative Winner Rate 8. Creative Iterations 9. Comparison of performance 10. Conclusions 11. Q&A
  • 6. CONFIDENTIAL We will show on concrete examples 1. Why expand to multiple UA channels 2. How to choose and launch a new one for your game title 3. How to understand the most powerful creatives 4. Why testing creative components and angles is the best idea What Am I Getting Out Of This Talk?
  • 7. CONFIDENTIAL We will show on concrete examples 1. Why expand to multiple UA channels 2. How to choose and launch a new one for your game title 3. How to understand the most powerful creatives 4. Why testing creative components and angles is the best idea What Am I Getting Out Of This Talk?
  • 8. CONFIDENTIAL Short UA Quiz GROWTH THROUGH USER ACQUISITION
  • 21. CONFIDENTIAL Who To Choose? GROWTH THROUGH USER ACQUISITION
  • 22. CONFIDENTIAL No one has a magic wand to know where the best players are for your game.
  • 23. CONFIDENTIAL No one has a magic wand to know where the best players are for your game.
  • 24. CONFIDENTIAL Where To Start ● KNOW YOUR MONETIZATION MODEL ○ Understand how your game monetize. ○ What is the share of iAPs and Ads revenue.
  • 25. CONFIDENTIAL Where To Start ● KNOW YOUR MONETIZATION MODEL ○ Understand how your game monetize. ○ What is the share of iAPs and Ads revenue. ● MAKE A LIST OF YOUR BIGGEST COMPETITORS ○ Choose at least 5 games that do better than you - not only in terms of revenue generated, but also in UA / creative activities. ○ Make sure they are in your genre - that you share the same target audience.
  • 26. CONFIDENTIAL Where To Start ● KNOW YOUR MONETIZATION MODEL ○ Understand how your game monetize. ○ What is the share of iAPs and Ads revenue. ● MAKE A LIST OF YOUR BIGGEST COMPETITORS ○ Choose at least 5 games that do better than you - not only in terms of revenue generated, but also in UA / creative activities. ○ Make sure they are in your genre - that you share the same target audience. ● COMPARE THE PREVIOUS 3 MONTHS OF THEIR UA ACTIVITIES ○ It is wise to compare the US - or only the T1 markets. ○ To identify a working channel, focus on the number of creatives tested per UA channel.
  • 27. CONFIDENTIAL Pick The Channels (Puzzle Genre Example) These projects carry out their UA activities here in September 2021: Network benefits: ● Can create custom UA ads as part of campaign for free ● Multiple creative types (Dynamic, Videos, Playable,...) ● LTV & Audience Optimization ● Premium video supply
  • 28. CONFIDENTIAL Pick The Channels (Puzzle Genre Example) These projects carry out their UA activities here in September 2021: Network benefits: ● Can create custom UA ads as part of campaign for free ● Multiple creative types (Dynamic, Videos, Playable,...) ● LTV & Audience Optimization ● Premium video supply ● Game genre targeting option - unique ● Gender targeting option ● Option to run UA also for Amazon platform ● Free creative production for certain levels of spending
  • 29. CONFIDENTIAL Pick The Channels (Puzzle Genre Example) These projects carry out their UA activities here in September 2021: Network benefits: ● Can create custom UA ads as part of campaign for free ● Multiple creative types (Dynamic, Videos, Playable,...) ● LTV & Audience Optimization ● Premium video supply ● Game genre targeting option - unique ● Gender targeting option ● Option to run UA also for Amazon platform ● Free creative production for certain levels of spending ● Learning Technology, bids are constantly optimized towards actions to maximize ROAS ● Modular platform with enterprise-grade API integrations with over 15 partners
  • 31. CONFIDENTIAL Creative Learnings (Puzzle Genre Example) Insights (Merge Mansion) ● Best performing angle across multiple ad networks ● 3D style / storytelling opening (50% of video duration) ● They are pushing for Landscape creatives on ad networks ● End cart together with CTA and catchy headline ● At the beginning of the video they want to evoke emotions
  • 32. CONFIDENTIAL Insights (Merge Mansion) ● Best performing angle across multiple ad networks ● 3D style / storytelling opening (50% of video duration) ● They are pushing for Landscape creatives on ad networks ● End cart together with CTA and catchy headline ● At the beginning of the video they want to evoke emotions Insights (Township) ● At the beginning of the video they want to evoke emotions ● Landscape orientation is in favor of portraits ● Gameplay / features begin after 50% of the video's duration Creative Learnings (Puzzle Genre Example)
  • 33. CONFIDENTIAL Insights (Family Island) ● Best performing style across multiple ad networks ● 3D style opening (40% of video duration) ● They are pushing for Landscape creatives on ad networks ● Simple game scene along with sound effects Creative Learnings (Puzzle Genre Example)
  • 34. CONFIDENTIAL Insights (Family Island) ● Best performing style across multiple ad networks ● 3D style opening (40% of video duration) ● They are pushing for Landscape creatives on ad networks ● Simple game scene along with sound effects Insights (Mergical) ● Important: they are not running UA in ad networks (only FB, UAC) ● Interesting approach combining 3 different angles in one video ○ 3D opening + more scenes ○ Upgrades / Features (for building) ○ Story selection (“Start a new life? - yes / no”) Creative Learnings (Puzzle Genre Example)
  • 35. CONFIDENTIAL Creative Winner Rate GROWTH THROUGH USER ACQUISITION
  • 36. CONFIDENTIAL How Often Do We Find New Winners?
  • 37. CONFIDENTIAL How Often Do We Find New Winners? We move in the range of 12 % Everything above 10% is suitable for most games
  • 38. CONFIDENTIAL How Often Do We Find New Winners? We move in the range of 12 % Everything above 10% is suitable for most games
  • 39. CONFIDENTIAL How Often Do We Find New Winners? ★ BEST CASE STUDY ○ Game Category: ■ Action
  • 40. CONFIDENTIAL How Often Do We Find New Winners? ★ BEST CASE STUDY ○ Game Category: ■ Action ★ Creative Analyzed ○ 173 (142 videos / 31 static images)
  • 41. CONFIDENTIAL How Often Do We Find New Winners? ★ BEST CASE STUDY ○ Game Category: ■ Action ★ Creative Analyzed ○ 173 (142 videos / 31 static images) ★ Creative Winner Rate
  • 42. CONFIDENTIAL How Often Do We Find New Winners? ★ BEST CASE STUDY ○ Game Category: ■ Action ★ Creative Analyzed ○ 173 (142 videos / 31 static images) ★ Creative Winner Rate
  • 44. CONFIDENTIAL Creative Iterations And Their Examples Examples of Component ➔ Game Characters / Units ➔ Weapons / Gear / Tools ➔ Game Buildings / Collectables ➔ Game Worlds / Backgrounds (example down below) ➔ Specific levels (e.g. winter level is different from summer) ➔ Interesting / Important game items ➔ Skins / Upgrades ...
  • 45. CONFIDENTIAL Creative Iterations And Their Examples Examples of Component ➔ Game Characters / Units ➔ Weapons / Gear / Tools ➔ Game Buildings / Collectables ➔ Game Worlds / Backgrounds (example down below) ➔ Specific levels (e.g. winter level is different from summer) ➔ Interesting / Important game items ➔ Skins / Upgrades ... Examples of Angles ➔ Animated video / Sketch (black&white) ➔ Real-Live-action / Off-Meta ➔ Pure Gameplay / Reward System Exploration ➔ Story Telling ➔ Challenges ➔ Tutorials ➔ Noob vs. Pro ➔ 3D visual / gameplay ...
  • 46. CONFIDENTIAL What Types Of Components Make The Most Impact? GROWTH THROUGH USER ACQUISITION
  • 47. CONFIDENTIAL What Types Of Components Make The Most Impact?
  • 48. CONFIDENTIAL It’s super individual !l! What Types Of Components Make The Most Impact?
  • 49. CONFIDENTIAL It’s super individual !l! It is difficult to draw any precise conclusions because there are too many variables to consider, such as the game genre, the look of the game, the strongest creatives, and so on. What Types Of Components Make The Most Impact?
  • 50. CONFIDENTIAL It’s super individual !l! From the experience and past results of several game genres, we can say that it is mostly: ❏ Skins / Upgrades ❏ Backgrounds ❏ Showcase of - weapons / game items / tools (based on a game) ❏ Game Characters / Cars (Units) It is difficult to draw any precise conclusions because there are too many variables to consider, such as the game genre, the look of the game, the strongest creatives, and so on. What Types Of Components Make The Most Impact?
  • 52. CONFIDENTIAL Can Iteration Outperform The Original? Yes, we've seen it several times !l!
  • 53. CONFIDENTIAL Can Iteration Outperform The Original? Yes, we've seen it several times !l! QUICK EXAMPLE Original Background change v.1 Background change v.2
  • 54. CONFIDENTIAL Can Iteration Outperform The Original? Yes, we've seen it several times !l! AND THE WINNER IS: Background change v.2
  • 56. CONFIDENTIAL Comparison Of Performance Between Genres Is there really a difference?l!
  • 57. CONFIDENTIAL Comparison Of Performance Between Genres Is there really a difference?l!
  • 58. CONFIDENTIAL Comparison Of Performance Between Genres Is there really a difference?l! A BIG ONE !l!
  • 59. CONFIDENTIAL Comparison Of Performance Between Genres Is there really a difference?l!
  • 60. CONFIDENTIAL Comparison Of Performance Between Genres All these data are from United States only to get the best comparison possible.
  • 62. CONFIDENTIAL Ad networks hide many opportunities that need to be discovered and help you
  • 63. CONFIDENTIAL ● BE OPEN MINDED TO EXPLORE ○ Learn from the best and don't be afraid of new things. ○ Understand what different channels can offer. ○ Test, test, test - the more the better, period! Ad networks hide many opportunities that need to be discovered and help you
  • 64. CONFIDENTIAL ● BE OPEN MINDED TO EXPLORE ○ Learn from the best and don't be afraid of new things. ○ Understand what different channels can offer. ○ Test, test, test - the more the better, period! ● ALWAYS KNOW YOUR AUDIENCE AND THEIR BEHAVIOUR ○ Goal is to understand the acquired players, what they do in the game and when you can expect profits from their behavior. ○ Your KPI’s (benchmarks) should be different per each GEO. ○ Plan multi-channel activities strategically. Ad networks hide many opportunities that need to be discovered and help you
  • 65. CONFIDENTIAL ● BE OPEN MINDED TO EXPLORE ○ Learn from the best and don't be afraid of new things. ○ Understand what different channels can offer. ○ Test, test, test - the more the better, period! ● ALWAYS KNOW YOUR AUDIENCE AND THEIR BEHAVIOUR ○ Goal is to understand the acquired players, what they do in the game and when you can expect profits from their behavior. ○ Your KPI’s (benchmarks) should be different per each GEO. ○ Plan multi-channel activities strategically. ● HAVE FUN ! ○ Well-executed channels, along with creatives, are the best way to enjoy your work more and more. Ad networks hide many opportunities that need to be discovered and help you
  • 66. CONFIDENTIAL Thank you so much! 󰛃Questions?󰛃 Sr. Committee | Marketing @SuperScale Over five years in-game/app business and marketing globally. Currently work as a marketing expert at SuperScale, where we launched 150+ titles with more than 100 partners. /daniel.rysan daniel@superscale.com dankorysan @danielrysan