With the growing trend to have high level systemic dialogue and story driven video games, Adrian shares his experiences and provides insight into why there is a benefit to work with a professional writer and what it takes to fully utilized them in the development process. Based on Need for Speed – Most Wanted, Black, Crysis 3 and Battlefield 3
3. • Systemic Dialogue
• Barks / Voice Over
• In-game narrative
• Text (world building)
• Gameplay direction
• Story
The Basics
4. • Systemic Dialogue
• Barks / Voice Over
• In-game narrative
• Text (world building)
• Gameplay direction
• Story
• Non-interactive
• The “movie scenes”
The Basics
6. • Does your project need a writer
• When to hire a writer
Why Get one
7. • Does your project need a writer
• When to hire a writer
• Budget
Why Get one
cousin Ivan Ivanovich’s,
friend’s sister’s mother-in-
law’s friend…who loves
writing
8. Don’t put cousin Ivan Ivanovich’s friend’s
sisters mother-in-law’s friend in the cockpit
How to writer
greatly…
35. What was different?
• Early onboarding
• Full team integration
• Speech design
• Researched subject matter
36. What was different?
• Early onboarding
• Full team integration
• Speech design
• Researched subject matter
• Talent Input
37. What was different?
• Early onboarding
• Full team integration
• Speech design
• Researched subject matter
• Talent Input
• Talent Brief
38. What was different?
• Early onboarding
• Full team integration
• Speech design
• Researched subject matter
• Talent Input
• Talent Brief
• VO Directing
39. What was different?
• Early onboarding
• Full team integration
• Speech design
• Researched subject matter
• Talent Input
• Talent Brief
• VO Directing
• Onsite for VO recording
40.
41. Writer or Narrative Designer
• Game Writer
Video game writing differs from writing for arts, due to the non-linear and interactive
nature of most video games, and the necessity to work closely with video game designers
and voice actors.
42. • Game Writer
Video game writing differs from writing for arts, due to the non-linear and interactive
nature of most video games, and the necessity to work closely with video game designers
and voice actors.
• Narrative Designer –
Narrative designer is a hybrid role of video game design and writing that creates not only
the story, but also how it is communicated to players and how the game mechanics work
to reinforce that story. the focus of which is to design the narrative elements of a game,
and to champion story within the development process. The Narrative designer was first
defined by Stephen Dinehart in the 2006
Thank you Wikipedia
Writer or Narrative Designer
57. • 300 page script –> 30 page script
• No audio on the day
Minimizing
58. • 300 page script –> 30 page script
• No audio on the day
• One day shoot
Minimizing
59.
60. • Systemic Dialogue
• Barks / Voice Over
• In-game narrative
• Text (world building)
• Gameplay direction
• Story
• Non-interactive
• The “movie scenes”
Writers
61. “If you think it's expensive to hire a professional to do the job,
wait until you hire an amateur.” – Red Adair
Thank you!
Follow me on Twitter: @vershininadrian
Hinweis der Redaktion
Show of hands here, how many of you are writers?
How many of you worked with writers?
How many of you had to fill in and do writing on a project?
Generally speaking there are three main areas creative writers are involved in
Almost every major title can benefit or does benefit from working with professional writers
If you have a character saying anything, you need a writer
I'm not talking technical writer - I mean creative
Even in a sports game - commentator
----- Meeting Notes (19-11-08 15:59) -----
If you have a character saying anything, you need a writer
I'm not talking technical writer - I mean creative
Even in a sports game - commentator
Often times this falls on the audio budget, because it is part of VO
Example: A person you know is a hobby pilot. Has watched a lot of movies on flying. Would you let them fly a $50 million jet fighter?
Then why would you let a hobby writer sit in the cockpit of your project?
You wouldn't’t let someone be a lead engineer on your project if they always wanted to write code but never did.
Then why would you let someone writer for you?
Often times this falls on the audio budget, because it is part of VO
Example: A person you know is a hobby pilot. Has watched a lot of movies on flying. Would you let them fly a $50 million jet fighter?
Then why would you let a hobby writer sit in the cockpit of your project?
You wouldn't’t let someone be a lead engineer on your project if they always wanted to write code but never did.
Then why would you let someone writer for you?
Deferral deal
Or at least get them to review the work completed
Who on team needs to be part of onboarding the writer
How will the development cycle impact the writing goals
Reverse engineer the timeline for writing… you’ll realize you need one sooner than you thought
Get them in at preproduction – even if you don’t need them until much later, get them in early so they can see what the early decisions were so you dot need longer ramp up time
The sooner the better
So much is discussed that never is documented
Make a plan of who they will be working with
Have leads understand one is coming
So often teams had no idea I was going to be onsite for meetings
Have a work space ready for them
Not in the middle of a cube farm where nerf wars are a common threat
Its fun, but writers love any excuse to stop writing and take part in a nerf battle
Have materials ready for review, hopefully weeks prior
- Have them meet team leads, so often leads will have ideas that don’t make it to the production bench
Only a few examples, but the bigger ones:
Don’t do everything remotely
A lot happens by the water cooler, they need to be onsite
Don’t Isolate them from the team
Have them updated on team news, ideas come from that
A team familiar with the writer is more comfortable speaking with them
Coming up with high level concepts can be started at team level BUT determined by a key stakeholders
It cant always be a committee choice
Example: in a room with 7 people – constant circling back to ideas that were closed off.
Literally the entire team
Example: I’ve been in studios where people who normally didn’t get a chance to provide an idea were able to, in doing so, people felt more connected and had a vested interest in the success of the project
They felt listened to, valued
Run the writer through design briefs
Have them sit in on design meetings, being aware of design will save you from a lot of rewrites
Design changes – the writer needs to be aware of this fluid motion
Just like design, the audio team has many ideas
Audio design changes rapidly also, the writer needs to be aware and up to date on those changes
The writer should be able to contribute by leading their experience working with talent
If they don’t have that experience, then find out why, maybe you need someone with more experience
As with talent casting, a writer will have experience with working with a VO director or has directed before
You might even be able to save some money if your writer can VO direct or assist your in-house staff with that direction
Again, same benefits apply here as they did for Talent and VO involvement
Example: I’ve been on sets where last minute writing or clarifying script questions were needed and saved tens of thousands of dollars by correcting something that would have been recorded or shot out of context
Again, same benefits apply here as they did for Talent and VO involvement
Example: I’ve been on sets where last minute writing or clarifying script questions were needed and saved tens of thousands of dollars by correcting something that would have been recorded or shot out of context
Help build the action
Control the emotion
Guiding the player with subtle VO
Adjusting AI movement in BF 1 – AI to follow road
BF3 – Tank limitations – number of tanks on screen – using real world iraq war
Crysis 3 – AI waiting, how would they know player coming? Movie example – using sound
Adjusting AI movement in BF 1 – AI to follow road
BF3 – Tank limitations – number of tanks on screen – using real world iraq war
Crysis 3 – AI waiting, how would they know player coming? Movie example – using sound
Example of working at EA Blackbox
Sat in a room with a sound designer and an engineer to design speech engine
Constant testing
Iteration
In house recording
Talent brought in
Play testing
Then final
Benefit of knowing where its starting and where its leading
Knowing the flow of what’s not working and what is
Worked across all disciplines
SE, audio, design, art – literally met with almost every lead to understand what they wanted or were hoping for
Sometimes they said nothing and that was good
SE and audio designer in the same room through the entire process
I did 10 years of volunteer experience with police departments
Researched multiple police departments
Used the players (market) perception of what is “real”
Help pick out talent to make sure they sounded like the real people
Not characters that were exaggerations
Making sure the talent understood what we wanted
Many youtube clips and reference studio and video
Sat in on the VO recording and helped direct talent
Helped translate the tone, intensity so it would fit gameplay
Onsite to do last minute writing fixes
So often things get lost in meaning or its noticed that lines aren’t working
Paying for a writer to be there will save a lot of pain later and money
Worst thing a writer can hear
Don’t regurgitate someone else’s work
Most of the time… almost every time a 3 act structure from film will not work
Why? You’re not making a film
Your project is not a medium where a person will sit and watch it with no influence
Film’s, TV, books… impact you the way they do because as a writer, we control your journey to a certain point, every time, no deviation, and then we delivery that ending specifically
That’s why its difficult, except in few circumstances that works
Generally… and I know someone out there will tweet bullshit there’s way more, yes there is, but generally speaking there are two typed of delivery methods
As a writer I say of course you do
I love writing them
Reality is maybe you don’t
Hiring a writer to help you determine what works… they can help find another way to help build your emotion
No. There are other ways to delivery emotion, game play help etc…
Old school title but many remember the impact it had on story telling